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  1. - Top - End - #61
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    12/12
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    none
    [/table]

    The Paladin scowled. It was rare that he got angry, but something of a clearly evil nature was at work here. Swiftly he unhooked the axe from the strappings on his back.

    Vash, Bishop, he whispered. The second floor, can you manage? He was unsure if they had heard it or not, they probably had, but he was taking no chances. The rogue and the gunslinger were moving quietly, and he was happy to let them continue, for now.

    For the sake of the others, he nodded his head towards the open building. Blood, broken furniture, and it sounds as though something is feeding up the stairs.

    Spoiler
    Show
    Pedivere will then activate his Detect Evil and begin sweeping the area systematically.

  2. - Top - End - #62
    Bugbear in the Playground
    Join Date
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Pedivere:
    Spoiler
    Show

    There is evil in the post, mostly upstairs, but you sense little flicks of evil on the ground as while, apon closer examination, the evil flicks appear to be blood.
    Call me Crazy

  3. - Top - End - #63
    Ogre in the Playground
     
    horngeek's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Mikani holds up her hand. "Wait. Whoever's going up first, get over here so I can give you protection."


    Spoiler
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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  4. - Top - End - #64
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    I can't see anything. Even with my elven sight, i still need at least a small amount of light.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  5. - Top - End - #65
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop scowls, he wasn't too happy with the situation but he probably should go in first since he probably had the most combat experience out of everyone. He looks to the young lady and says softly "I will go first but I am afraid I will not be able to see too much in this situation..."

    Bishop continues on ahead and begins to go up the stairs to the next level, as quietly as he can and using his other senses to guide him as best as he can.

    Spoiler
    Show
    perception (1d20+7)[14]
    stealth (1d20+4)[9]
    Blarg...

  6. - Top - End - #66
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    12/12
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    none
    [/table]

    Pedivere sighed, he had forgotten that the sight of humans was less than his in darkened places. What good was stealth, if they couldn't see where they were trying to maneuver. The Paladin moved forward and touched Bishop lightly on the shoulder. Let me go first Bishop, I can see in the dark better, and this place stinks of evil. I would be honoured if you would cover my back though. Indeed if someone could also cover the other exits from the building in case whatever is up there tries to flee.

    With those words spoken, and not waiting for a reply, the Paladin moved in through the doorway and then up the stairs, axe held in both hands and a silent prayer to Iomedae on his lips.

    Spoiler
    Show
    (1d20+1)[16] - perception again if required
    Last edited by Grail; 2012-06-02 at 12:23 AM. Reason: spelling mistake

  7. - Top - End - #67
    Bugbear in the Playground
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Just as pedivere tells Bishop to switch with him, a squeak from the stair bishop had step on echoed through the post. Now you hear mutiple feet running along the ceiling towards the direction of the staircase.
    Call me Crazy

  8. - Top - End - #68
    Dwarf in the Playground
     
    NecromancerGirl

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Order of events:
    La Siréene noticed the ridiculous price, but paid it in any case. He then sat down with his meal in the center of the room, content to listen in to the conversations of the others. He was intrigued about the dissaperances of the children, and smiled to himself regarding Mikani's suggested usage of herself as bait. He noted the templars attempts to interfere in the actions of the others, a behavior he recognized as stereotypical of those who have shackled themselves to the will of the gods. The willingness to shackle others as one self is shackled fascinated La Siréene. He considered writing a piece about this, just for his own amusement.

    He did not interfere as the group decided on a course of action, and followed slightly behind the rest of the group as they moved towards the house of the city watch, watching with interest as the group organized behaviors and chains of command among themselves, careful not to interfere this time.

    Inside the hall of the city watch now, La Siréene became aware that this, perhaps, would be these individuals first confrontation with danger as a group. He draws his bow and opens his spell component pouch, redying himself to respond with violence against the persons apparently making their way to the stairs.
    Last edited by APersonAmI; 2012-06-02 at 07:34 AM.
    If A Person Am I is too long an handle, feel free to call me APMI.

  9. - Top - End - #69
    Bugbear in the Playground
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    After a moment, you notice small shapes at the top of the steps moving, one slips on the grease, the others notice it and start jumping over it coming after your group,

    Init:
    Spoiler
    Show

    Mikani (1d20+1)[20]
    Bishop (1d20+6)[23]
    Pedivere got a 7
    La Siréene Dorée (1d20+6)[11]
    Vash (1d20+3)[15]
    Casius (1d20)[19]


    monsters go last
    Last edited by Crazyfailure13; 2012-06-02 at 01:12 PM.
    Call me Crazy

  10. - Top - End - #70
    Dwarf in the Playground
     
    NecromancerGirl

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    La Siréene takes pride in his tactical brilliance, and then nooks and fires two piercing arrows at targets still closing in, trying to get a clean line of fire, choosing to fire both at a single one if no second target present itself. He's straining to aim despite the bad conditions the darkness presents.

    Spoiler
    Show
    To-Hit
    (1d20+3)[12]
    (1d20+3)[21]


    Spoiler
    Show
    Miss chance check in case it's still dark when he fires
    (1d100)[51]
    (1d100)[99]


    Spoiler
    Show
    Damage
    (1d6+1)[4]
    (1d6+1)[6]
    If A Person Am I is too long an handle, feel free to call me APMI.

  11. - Top - End - #71
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop moves up to within 20 ft of one of the targets, steadies his arm and pulls the trigger. Fire erupts from his barrel and his close positioning has a more damaging effect than others would think, his slinging style was up close, where people couldn't get away.

    Spoiler
    Show
    1 grit point used for up close and personal (so even if I miss I get half damage from my precision damage!)
    Attack roll (ranged touch) (1d20+7)[18]
    damage (1d8+1)[9]
    precision (1d6)[1]

    miss chance (1d100)[82]

    Huzzah death! Also grit points 2/3
    Last edited by Morbis Meh; 2012-06-02 at 01:42 PM.
    Blarg...

  12. - Top - End - #72
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Casius draws his mace, drawing himself up to his full height. His shield arm goes to his holy symbol, as he intones a prayer. He then moves to stand next to Pedivere, holding his mace at ready. Let us let them come to us at the doorway, hm? It'll make a fine bottleneck.

    Spoiler
    Show
    Drawing the mace, and moving next to Pedivere, assuming he's not more than 5 feet away. Casting Guidance on him; +1 to an attack roll, savings throw or skill check.

  13. - Top - End - #73
    Dwarf in the Playground
     
    SolithKnightGuy

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Hmm. Me thinks this is the most expensive bed in town. Makoa announces to the room. Begrudgingly, Makoa pays the inn keep and sits down for a pint of beer.

    Quietly listening to the others, Makoa decides that he wouldn't mind a little walk around the city. As the rest of the group leaves Makoa first finishes his beer. Thanking the bartender for the drink, Makoa stands up and follows the group.

    Unfortunately, the group has already turned down a side street. With no where specific to go, Makoa begins to walk down the main street the inn is located on. Mid-stride, a loud gunshot reverberates through the buildings.

    Bishop! Makoa concentrates,trying to focus on the direction the sound came from.
    Spoiler
    Show
    Perception Roll if required:
    (1d20+5)[15]


    Guessing the direction, Makoa begins to sprint down the nearest side street towards the sound. Hefting his Axe from its shoulder sling, Makoa is preparing for anything.

  14. - Top - End - #74
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash tries to move about to an advantagous position to strike down a creature from behind.
    Spoiler
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    we could really use a map for combat. Its hard to check for flanking and other RP options

    Atk (1d20+4)[22]
    Percent (1d100)[98]
    Dmg (1d20+6)[24] edit(wrong die, should have been a d10. I vote we half the 18 it for a 9. Total dmg 16)
    Additional if flanked (1d6)[4].
    Last edited by ninthbit; 2012-06-02 at 04:40 PM.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  15. - Top - End - #75
    Bugbear in the Playground
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash gets into a flanking position.
    Spoiler
    Show

    Sorry about the lack of a battlemap, i won't be able to get one for this battle, but i'll have one for all future fights.
    Last edited by Crazyfailure13; 2012-06-02 at 08:06 PM.
    Call me Crazy

  16. - Top - End - #76
    Ogre in the Playground
     
    horngeek's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Mikani frowns, getting in behind the others, and muttering something, her bracelet glowing before a softly glowing shield bubble comes into being, protecting everyone near her.

    Spoiler
    Show
    Trying to get into position, then activate Mikani's Protective Ward ability to give everyone who's whithin 10 feet of her a +1 AC bonus. She's trying to get as many front-line fighters with it as possible.


    Spoiler
    Show
    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  17. - Top - End - #77
    Bugbear in the Playground
    Join Date
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Battle map:
    Spoiler
    Show


    Sorry it's a little simple but it took forever to figure this out.


    One of the creatures was killed by Bishop's shot, seeing his cohort shot down, The creature at the bottom of the stairs rushes at bishop and Attempts to bite him, while the one being flanked tries to claw Pedivere:

    Spoiler
    Show

    Creature biting:
    To Hit (1d20+2)[20]
    Damage (1d4-1)[2]
    Saves for bishop if hit:
    Fort 1 (1d20+4)[17]
    Fort 2 (1d20+2)[6]

    Creature Clawing:
    To hit (1d20+2)[15]
    To hit 2 (1d20+2)[12]
    Damage:
    1 (1d4-1)[1]
    2 (1d4-1)[2]
    Fort save for Pedivere if hit:
    (1d20+4)[13]
    Call me Crazy

  18. - Top - End - #78
    Bugbear in the Playground
    Join Date
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop:
    Spoiler
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    Your Paralyzed for (1d4+1)[3] rounds
    and took 2 damage


    Mikani would more likely be 2 spaces up on the map ^ because she wanted to get more fighters while staying behind them. so her protection would be for Casius and pedivere.

    2nd round starts: take your actions everyone
    Last edited by Crazyfailure13; 2012-06-02 at 08:15 PM.
    Call me Crazy

  19. - Top - End - #79
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    12/12
    |
    19
    |
    14
    |
    18
    |
    +1
    |
    Mikani's Protective Ward, Fight Defensive
    [/table]

    Pedivere is determined to bring down these evil creatures. Hefting his axe, he swings towards the creature that is attacking the gunslinger, hoping to give Bishop some room to more.

    Spoiler
    Show
    Fight Defensive (Attack) - (1d20)[14]
    Damage - (1d12+4)[6]

  20. - Top - End - #80
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop winces at the bite and quickly dives away from the fiend, needing to reload and not wanting to leave an opening for another attack.

    Spoiler
    Show
    Alrighty move action is a tumble to avoid an AoO (1d20+8)[12] come on let me have this... for my standard action I will reload
    edit... I hate the dice gods I really do... mother truckers all of them
    Last edited by Morbis Meh; 2012-06-02 at 09:17 PM.
    Blarg...

  21. - Top - End - #81
    Ogre in the Playground
     
    horngeek's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Mikani, meanwhile, mutters something quickly, and shakes her bracelet, a sphere of multicolored light streaking out and unerringly seeking one of the monsters!

    Spoiler
    Show
    Magic Missile, aimed at whichever monster looks the most injured. Autohit.

    Damage roll: (1d4+1)[4]


    Spoiler
    Show
    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  22. - Top - End - #82
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Round 1:
    Spoiler
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    Arrows and gun shot flew into the first one down the stairs. The second was cleaved in two. The third one charged at Bishop (may have been hit by Vash if it's AC is 15 or less)
    Edit: swing and a miss. AC past 15.

    Last one at the top of the stairs is untouched at the end of round 1.


    Map
    Spoiler
    Show
    Last edited by ninthbit; 2012-06-02 at 10:37 PM.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  23. - Top - End - #83
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Updated action since map changed
    Spoiler
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    5 foot step back then reload so no AoO Yay!
    Blarg...

  24. - Top - End - #84
    Bugbear in the Playground
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    ok, mikani's magic missle hit the one at the top of the stairs, it lost balance and fell to the bottom.
    Call me Crazy

  25. - Top - End - #85
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Casius raises his mace high, attempting to crush the beast's skull.

    Spoiler
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    Attack roll: (1d20+2)[22]
    Damage roll: (1d8+2)[5]

  26. - Top - End - #86
    Bugbear in the Playground
    Join Date
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    The last one falls, all them unmoving, the room goes dark again as the pale glow from they're skin fades.
    Call me Crazy

  27. - Top - End - #87
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Casius stows his mace in his belt again, drawing out a sunrod. He snaps it, spilling light over his surroundings, breathing heavily as he considers his companions for a moment.

    Anyone hurt?

  28. - Top - End - #88
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Quick little bastards.

    Spoiler
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    edited to remove attack that didn't make sense now that combats over.
    (1d20+4)[5]
    (1d10+6)[8]
    Last edited by ninthbit; 2012-06-02 at 11:04 PM.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  29. - Top - End - #89
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop swears and puts the still smoking barrel of his gun to the bite wound on his arm, hoping to cauterize the wound and kill any infection. He bites his lip as the barrel sears his flesh and slowly releases his breath as the metal cools against his skin. He walks forward to the blighter that bit him and spits on the corpse of whatever in the nine hells it was.

    He looks over the bodies to see if they have anything of value on them hoping to compensate the wound he received. Looking over the people around him with his pale blue eyes slightly clouded with anger "Would someone be kind enough to tell me what in the bloody hell these critters are? As far as I know these things are exactly natural and believe I have been to a lot of places."
    Blarg...

  30. - Top - End - #90
    Bugbear in the Playground
    Join Date
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    while looking a the bodies, aside from the lack of anything, including clothes, you notice they are humanoid.
    Call me Crazy

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