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  1. - Top - End - #181
    Dwarf in the Playground
     
    NecromancerGirl

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    Jul 2011

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    The more information a person has, the more capable does it become to act competently, the more unpredictable does it become, the more powerful does it become.

    La Siréene faces Pedivere as he speaks.

    The easiest way to unite people into a whole is by turning them against an outside force. It is a We versus Them scenario. They must always be more horrible then Us. If the populace knew the danger those within it might pose, it might become almost impossible to unite them. Tell them there is an outside danger, and they can be led to rise against it.
    Last edited by APersonAmI; 2012-06-09 at 05:44 AM.
    If A Person Am I is too long an handle, feel free to call me APMI.

  2. - Top - End - #182
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash'iar looks to his companions. See that they agree with his judgement and it's only Gabriel that appears to disagree. He then moves to addresses the priest again. I fear you are placing these people's lives in danger as well as making the task at hand more difficult to resolve. For all we know, this could all be the work of some maligned wizard hiding in the populace. By removing the people from the equation, we can then explore this unimpeded.

    I don't know if its either complacence or fear that you choose to not act. I just have one last question. Do you intent to stop us if we choose this course without your consent?


    Spoiler
    Show
    Vash'iar would be sizing the priest up at this point. Is he armed? does he look like someone with any degree of power? Any noticeable signs of magic such as ornate objects with fancy runes. That kind of stuff. He isn't trying to intimidate or persuade at this point. Vash is just genuinely asking if he intends to stop the group if they move ahead without him.

    Perception to size up the priest: (1d20+5)[7]
    Well... it wasn't a 1

    Sense Motive to gauge the priests intentions: (1d20+3)[7]
    This is getting ridicules

    Knowledge (Local), in case it helps provide a reason for him being so obtuse:(1d20+6)[19]
    Well, at least the useless skill pans out

    Bluff: (1d20+4)[6]
    Not sure if I need this roll, Vash has not taken an aggressive action on the priest, but he's thinking about it. He's starting to wonder if this guy may be part of the problem.
    Damn you dice!!
    Last edited by ninthbit; 2012-06-09 at 11:19 AM.
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    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  3. - Top - End - #183
    Bugbear in the Playground
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Gabriel

    "Do not worry, you plan is fine, i have no intent to mess it up. I just felt you should know what may go wrong. I loved this town when it was without the Mist and rain. so I only hope that you'll allow me to do what I may to help. Also your tight and edgy movements suggest possible aggresive action, be calm I am nothing to fear."

    Vash:
    Spoiler
    Show

    Gabriel is the current priest of mortem to be placed on the Port Isle church, the last priest was kill in a drunken fight.
    Last edited by Crazyfailure13; 2012-06-09 at 06:14 PM.
    Call me Crazy

  4. - Top - End - #184
    Barbarian in the Playground
     
    Grail's Avatar

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    Newcastle, Australia
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    12/12
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    The Paladin holds up his hands in a sign of peace and friendship. We mean no disrespect. All of us here are willing to aid your town I am sure. I believe that our plan and your calming influence on the townsfolk might work well together.

    Instead of just creating angst and concern. We should contact individual buildings, one at a time, and bring their occupants back. This way, each group can be convinced that they shouldn't panic, that with your aid we are trying to resolve this problem.

    We should start with the outlying buildings first, creating a cordon with what guards remain, members of your church and ourselves, so that no enemy can slip in behind us. With each building cleared, we retreat the cordon so that the gaps in it are smaller, the protection more complete.


    Pedivere watched the priest for signs of his compliance with this plan, it relied on him alot, as he was going to have to assuage the fear and anxiety of the citizens.

    Then, when all the citizens are safe in the church, and are calm, then we can look to tracking down and destroying the threat.

  5. - Top - End - #185
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Spoiler
    Show
    I guess I need to lie my way out of those 2s.
    Bluff: (1d20+4)[13]

    You miss read me priest. You have nothing to worry about from me. We already have enough to concern ourselves with. Infighting would only lead us to certain failure.

    So then its agreed. Let us get started. There is much of the day left.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  6. - Top - End - #186
    Dwarf in the Playground
     
    SolithKnightGuy

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Standing to the side as the conversation continues, Makoa moves to beside Gabriel.

    This does not need to be resolved in blood shed. We are both fighting against a common enemy. Gabriel, how would suggest you go about this in a quiet manner. What would your steps be if you were in our position?

  7. - Top - End - #187
    Dwarf in the Playground
     
    SolithKnightGuy

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Makoa silently nods along with the conversation.

    I agree, we should head back to the church to discuss our plans. Somewhere where we won't be overheard.

  8. - Top - End - #188
    Bugbear in the Playground
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Gabriel

    " I'm a priest not a fool, I know when one is lying, Elf-blood." He gives you a sharp glance. "We would go about it quietly by first checking the rest of the guard houses, though I doubt they're in better shape, then we would check out the disturbances in the woods, hopefully figuring out what the enemy maybe, after that I would need a moment to plan."
    Call me Crazy

  9. - Top - End - #189
    Dwarf in the Playground
     
    SolithKnightGuy

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Lead on then.

  10. - Top - End - #190
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    12/12
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    I see no problem in going to the other guard houses first. Regardless of which plan we implement, we will need the resources that they offer, whether man or steel.

    Pedivere motions for Gabriel to lead on.

    Please forgive my companion, this is a trying time and inactivity of the arm does cause the mouth to run.

    Spoiler
    Show
    Diplomacy, try to assuage Gabriel's annoyance. (1d20+10)[23]

  11. - Top - End - #191
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop looks at everyone and rolls his eyes "You people all talk too much, while you stand around and argue whatever is happening will continue to progress. If we intend to bring the populace together then do it, the only set backs I see is that if it is an epidemic then if even one of the people has it, then it will spread like wildfire. That's my two cents, now I am going off to escort the locals like the priest suggested feel free to come with me, I will just tell the people that there is a town meeting going on at the church." Finished speaking his peace he turns and begins quietly walking down the street and into the mist.
    Blarg...

  12. - Top - End - #192
    Dwarf in the Playground
     
    SolithKnightGuy

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Makoa jogs after Bishop, trying to persuade him from summoning the villagers.

    Friend, you will not want to do that. We are simply waiting for Gabriel to lead us to the next watchpost. At the very least we should see what position we are with actual guards able to assist us before summoning the village.

  13. - Top - End - #193
    Dwarf in the Playground
     
    NecromancerGirl

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    La Siréene observes Bishop go and Makoa follow after him to clarify the situation, is content with that, and follows Gabriel’s lead to the next watch post.
    If A Person Am I is too long an handle, feel free to call me APMI.

  14. - Top - End - #194
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop turns and gives him a blank look "Oh is he now, so far going from watch house to watch house has been not only a waste of time but dangerous. The longer we wait the worse off these people will be and to be frank I would rather have the people in one place just so I don't have to worry about them changing and coming after me on the streets."
    Blarg...

  15. - Top - End - #195
    Dwarf in the Playground
     
    SolithKnightGuy

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    I think your dislike of his personality is clouding your judgement on a good idea. The rest of the group agrees that we should go to the watch post first. Let us not make any sort of rash decisions here. If we want to survive we have to stay together.

    Patience is not something Makoa has been known to demonstrate and Bishop is definitely testing the boundaries.

    While we wait, we can at the very least be civil. Pedivere, what was it that caused you to take a roll of defending the faith?

  16. - Top - End - #196
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    12/12
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    The Watch is vital to protecting any citizens we get back to the church. Pedivere mentions to Bishop. The gun fighter's eagerness to help the people here was commendable. Their lives were also the highest priority to the paladin, but Pedivere knew that a collection of strangers trying to enforce an evacuation of the citizenry would probably go awry if the local authorities were not assisting them.

    Pedivere was most impressed with Makoa however. This brute of a half-orc was reasoned, patient and showing restraint.

    I was raised in the monastery Makoa, he responds to the Barbarian's questions. From birth I was marked by Iomedae, and my birth parents left me on the steps of the orders chapel. I never knew them, but I was subsequently raised by an elderly knight who became my father and taught me my values and to judge each man by his heart. It is for he who I am named.

    Closing his eyes for a moment, the young half-orc said a short, quick prayer for the soul of his adopted father.

    What of yourself Makoa? What is it that brought you here?

  17. - Top - End - #197
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop looks at the young half or with disdain "And whoever said my actions were dictated by children and priests hmmm? As for survival I know about about that more than you think boy, be prepared for the consequences of delay. This priest could always go himself and round up the guard we would only slow him down, not to mention the guard wouldn't listen to a bunch of strangers either. As for evacuating the public, we are only gathering the them at the church and they know something is up so it wouldn't be hard to convince them to group up. You fools do as you please but be prepared for the results. So far only the half elf and myself have shown to be any use in a fight anyway."


    He walks up beside Vash and says softly "Save your anger for something worth it, these yellow bellies will say anything to male themselves feel better about themselves. Besides if you kill them then you lose a meatshield later and those can be rather valuable."
    Last edited by Morbis Meh; 2012-06-12 at 08:18 AM.
    Blarg...

  18. - Top - End - #198
    Bugbear in the Playground
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Gabriel

    "I actually believe you are correct, if I go to check the guard houses and you all go to round up the villagers, this will take less time, however, if you have lodgings you should go to them. It's starting to get late and I don't want you all to be attacked on the streets or anything, I will survey the town tonight so that you all can get some rest."
    Call me Crazy

  19. - Top - End - #199
    Dwarf in the Playground
     
    SolithKnightGuy

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    I don't think that is a good idea, Gabriel. If there is something at the guard houses you may be ambushed or killed. The walk can't be that far, perhaps we should all go and then make a plan then.

    Makoa was surprised by Gabriel's suggestion. Unsure of what to make of it, Makoa tries to identify any substantial change in personality.

    Spoiler
    Show
    Sense Motive check
    (1d20+1)[18]

  20. - Top - End - #200
    Bugbear in the Playground
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Gabriel


    " Both of the guard house are on the opposite sides of town, it's about a 7 mile walk altogether, and I don't think i'll have any problems from ambush or attack, i'm quite devout and my worship to lord Mortem has given me much skill in magic and combat."
    Call me Crazy

  21. - Top - End - #201
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    12/12
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Fine. The Priest was changing his tune rather strangely. First he didn't want the group to go to the civilians, as they wouldn't be trusted, now he thought it was a good idea.

    Pedivere can't be bothered debating it.

    We will bring the civilians back to the church

    With that, he goes to the first house he can find and knocks on the door.

  22. - Top - End - #202
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash joins Pedivere. He's right. This blasted mist deceives the senses. If it's getting late we would be best to leave the populace in the safety of their homes tonight. By the time even the first house has it's provisions we will be traveling the streets at a late hour. Lets rest in our over-priced beds and get to this first thing in the morning.
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    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  23. - Top - End - #203
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    12/12
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Pedivere nods to the Half-Elf, and then thinks on it for a moment.

    Yes, it is getting late, but have not most of the attacks on the populace been occurring at night? And now, with two of the guard houses attacked and the guards slain, the populace would be at an even greater risk. Necessity does as it must Vash. I could not accept the death of any townsfolk were I sleeping comfortably. Not when I could be attempting to save them from such a fate.

    Pedivere pulls the holy symbol of Iomedae out from under his tunic and rests it against his chest, clearly visible. "Every little bit helps" he thought to himself.

    I understand if you wish to head back to the tavern. We must all make our own decisions in life, this is mine.

  24. - Top - End - #204
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    We've been on boat for three weeks. If you want to haul people through monster infested streets while being fatigued then by all means enjoy yourself. I'm heading to the inn.

    Vash then walks off towards the inn. Talking over his shoulder as he walks away, You know, even the gods' noble warriors of righteousness require rest.
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    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  25. - Top - End - #205
    Dwarf in the Playground
     
    SolithKnightGuy

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Makoa has always had a difficult time making quick on the spot decisions. Unsure of where to go Makoa looks over to Bishop.

    I am unsure of where I should go perhaps it would be best if one of us stays with Brother Pedivere?

    After thinking it over a little Makoa decides he will stay with the cleric.

    I hope nothing ill comes of this Brother. I need the exercise anyways. Our sight is better suited to these conditions.

    Thinking to himself, Makoa remembers his promise from earlier in the day. I will need to offer a sacrifice to the gods this night. Let us hope I can find someone who is worth the fight.
    Last edited by Hestraim; 2012-06-12 at 11:51 PM.

  26. - Top - End - #206
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop shrugs not caring what the savage does "Go for it, I prefer to stay inside and off the streets in a strange town the first night. Especially when it is suggested by the locals."

    With a sigh he follows Vash towards the inn.
    Blarg...

  27. - Top - End - #207
    Bugbear in the Playground
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    As you walk toward the Inn, you see a man in the street, he appears to be lighting street lamps on the main street. As he moves about, you attract his attention, and with stopping from his work "How are you boys doing, new to the island?"
    Call me Crazy

  28. - Top - End - #208
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    No, just returning. Came in this morning. It's been some years though since I first left. I heard rumors of the troubles and wanted to see what has become of my childhood home.

    I see you haven't abandoned the island yet. Is there anything you can tell me about whats going on?


    Spoiler
    Show

    Why tell the truth when a lie will suffice.
    Bluff: (1d20+4)[18]

    In case there is anything of intrest about the man.
    Perception: (1d20+5)[7]
    Spoiler: Smells Funny (the awesomest goblin ever)
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    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  29. - Top - End - #209
    Bugbear in the Playground
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Man

    "I've seen alot of things, but I can't tell you what this is, all I know is every moment I spend in this Mist makes me feel weaker." The man heads to another lamp.
    Last edited by Crazyfailure13; 2012-06-13 at 07:35 PM.
    Call me Crazy

  30. - Top - End - #210
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    12/12
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Having no luck with the citizens of this bizarre, horrible place, the paladin shrugs to the barbarian. Surely people full of fear would not be this blasé in the face of certain danger and potential death. The apathetic actions of the priest had also caused Pedivere concern. Surely he would have a greater desire to assist these people, his people, in the current climate, pun on weather not withstanding. Pedivere managed half a smile.

    Perhaps we should just go back to the Inn? the Paladin mentions to Makoa. Though it is some distance from the centre of town, and that makes me feel nervous. If anything happens, we will be too far away to intercede or influence events, assuming that we even become aware of it.

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