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  1. - Top - End - #1
    Ettin in the Playground
     
    Maquise's Avatar

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    Default Idea for a Strategy Game: X-Com meets 40k

    I was playing X-Com: Enemy Unknown and the Xenonauts demo, and I had an idea about a potential Warhammer 40k game that could be made.

    Basically, you would command chapter of Space Marines in support of a battle over a certain planet, campaign-specific. You would have your battle barge, where you could outfit your marines, vehicles and other equipment (It would function similarly to the base in X-Com). You would then send marines in thunderhawks or drop pods to different missions on the planet.

    One of the big things though is how resource management would differ. You start the campaign with about 200 marines or so, and already equipped with the most powerful gear of your chapter. The catch is there's no reliable way to replace losses. You can send all of your Terminators into a fight from the beginning, but if one goes down you aren't getting it back.
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    Firbolg in the Playground
     
    OldWizardGuy

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    Default Re: Idea for a Strategy Game: X-Com meets 40k

    so it's like Fire Emblem, then, where your Jeigan unit is a Termie.
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  3. - Top - End - #3
    Ettin in the Playground
     
    Maquise's Avatar

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    Default Re: Idea for a Strategy Game: X-Com meets 40k

    I wouldn't know; I'm not familiar with that series.
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    Bugbear in the Playground
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    Default Re: Idea for a Strategy Game: X-Com meets 40k

    So, a new version of Final Liberation? Course, there are some differences - since it was based off the Epic rather than regular tabletop, its much larger scale battles. And the reinforcements bit is much more like classic x-com than perma-death from a fixed pool.

    In the end, sounds like you're looking for a combo of DoW2 (the single-player part) and Final Liberation. Final Liberation for the overall campaign map, and combat more similar to the DoW2 campaigns, just with the ability to lose guys instead of having them go down until revived. (Though, to be perfectly fair, I'd like some limited means of reviving or repair, like the revival chance in Enemy Unknown. Just so one unlucky shot doesn't foul up your whole campaign. Even Terminators can go down fairly easily when matched versus a lot of scary stuff). If any game companies do create something like this? SHUT UP AND TAKE MY MONEY!!!

    Stepping back a bit, though, there is hope for stuff sorta like this among 40k video games. There's the in-production Space Hulk game which could easily pan out as a smaller-scale x-com esque 40k game, and while I admittedly haven't played any of their stuff, the fact that Slitherine now has a 40k license and apparently does a lot of turn-based strategy games gives some hope as well. Though, Slitherine? I don't know much about you guys, but don't screw up the license.

  5. - Top - End - #5
    Bugbear in the Playground
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    Oct 2007

    Default Re: Idea for a Strategy Game: X-Com meets 40k

    Such a game already exists. Google Warhammer 40 000: Chaos Gate.

    It is almost exactly what you described, word for word.

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    Lizardfolk

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    Default Re: Idea for a Strategy Game: X-Com meets 40k

    Quote Originally Posted by tensai_oni View Post
    Such a game already exists. Google Warhammer 40 000: Chaos Gate.
    QFT. /thread.

    However, I believe there's a glitch in the game now that makes it incompatible with anything better than Windows '98...Even in 'Compatibility Mode' the game doesn't work.
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    Firbolg in the Playground
     
    Kobold

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    Default Re: Idea for a Strategy Game: X-Com meets 40k

    Also, it's worth mentioning that "X-COM meets 40k" is literally one of the exact things that the makers of the new Space Hulk computer game have said about it.
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