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Thread: Strange Fortune

  1. - Top - End - #1351
    Bugbear in the Playground
     
    Aeti's Avatar

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    Jun 2007
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    Fair Reach

    Default Re: Strange Fortune

    You break out into a sprint. Your footsteps echo in the hallway as you outpace the fire. Behind you, you hear the crashes of timbers as the wing collapses. At this pace, the entire mansion is minutes away from being consumed in flame.

    You reach the six sided room, and come to an abrupt halt. The pit in the center has a column of smoke rising from it. Within the smoke, you see the movement of something massive. Several large tentacles appear from within the smoke, hauling up a creature of nightmare. It has four powerful legs, and three spiked tentacles rising from its slimy flanks. The stench of it penetrates through the smoke and fouls your nose. Bloodshot eyes along the tentacles focus on you. It stands at the edge of the pit and opens its knife-lined mouth for a soul shaking screech.

    Spoiler
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    Roll for initiative!
    Last edited by Aeti; 2015-08-11 at 02:38 PM.

  2. - Top - End - #1352
    Orc in the Playground
     
    DrunkyTheClown's Avatar

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    Default Re: Strange Fortune

    Whiskey skids to a halt and lets out an alarmed bark, his little face a mixture of nerves and fascination. He concentrates and a large orb of fire materializes and moves towards the beast.

    Arf, eager to take the first piece of the exotic enemy, bounds forth with a snarl.

    Spoiler
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    Whiskey casts Flaming Sphere at K3. It moves to K4 and stops.
    Reflex save negates all damage. DC: 15
    Fire Damage - (2d6)[3]
    Rounds remaining: 3

    Whiskey also tries to identify the creature.
    Knowledge Nature - (1d20+4)[19]

    Arf moves to M5 and hopefully does damage.
    Attack Roll - (1d20+6)[15]
    Bite Damage - (1d6+3)[5]

    Sorry for the delay guys.


  3. - Top - End - #1353
    Bugbear in the Playground
     
    Aeti's Avatar

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    Default Re: Strange Fortune

    The ball of fire scorches the barrel chest of the large creature. Arf doesn't manage to penetrate its slimy hide.

    Spoiler
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    Whiskey knows this is some type of aberration, but (anyone) needs to roll a knowledge: dungeoneering to know more

    Whiskey
    Duncan's turn!
    Jacinth
    Albino
    Yasha
    Unidentified creature
    Last edited by Aeti; 2015-08-25 at 12:35 AM. Reason: typo. thanks andrew!

  4. - Top - End - #1354
    Orc in the Playground
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    Nov 2006

    Default Re: Strange Fortune

    Duncan throws a tanglefoot bag at the creature.

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    (d20+5)[20]


  5. - Top - End - #1355
    Bugbear in the Playground
     
    Aeti's Avatar

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    Default Re: Strange Fortune

    The tanglefoot goo sticks the slimy creature to the floor. Enraged, it struggles to break free.

    Spoiler
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    The creature has a -2 penalty to attack rolls and -4 dexterity, and is rooted until it breaks free or 2d4 rounds (i rolled the number secretly)
    Jacinth's turn!

  6. - Top - End - #1356
    Orc in the Playground
     
    Shakedown's Avatar

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    Default Re: Strange Fortune

    Jacinth casts inspire courage.

    Everyone gets +1 to charm and fear saving throws and to attack and damage rolls for as long as she sings + 5 rounds after. Will edit this into spoiler later, I'm on my phone

  7. - Top - End - #1357
    Barbarian in the Playground
     
    jm_jazzman's Avatar

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    Dec 2007

    Default Re: Strange Fortune

    The albino orc-man lunges at the monstrous beast, taking a mighty two-handed swing with his absurdly large great-axe.

    Spoiler: ATTACK!!!
    Show
    to hit: (1d20+9)[20]
    damage: (1d12+5)[8]

  8. - Top - End - #1358
    Bugbear in the Playground
     
    Aeti's Avatar

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    Default Re: Strange Fortune

    The albino, emboldened by the bard's abilities, delivers a blow to the abomination. Steaming purple blood drips from the wound.
    Spoiler
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    Yasha's turn!

  9. - Top - End - #1359
    Pixie in the Playground
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    Nov 2013

    Default Re: Strange Fortune

    Yasha attempts to cast doom on the abomination.

    Spoiler
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    DC=14
    10+3+1

  10. - Top - End - #1360
    Bugbear in the Playground
     
    Aeti's Avatar

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    Default Re: Strange Fortune

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    The monster passes its save, and is not shaken by your spell

    Whiskey's turn!
    Duncan
    Jacinth
    Albino
    Yasha
    Unidentified creature


    The abomination attempts to strike Arf, but the nimble canine avoids the attacks.

  11. - Top - End - #1361
    Orc in the Playground
     
    DrunkyTheClown's Avatar

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    Default Re: Strange Fortune

    Whiskey throws his little head back and howls, an unearthly sound that causes the dust in the air to swirl and vibrate. It begins to form the silhouette of a great beast, all the while the flames persist.

    Spoiler
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    Whiskey expends a slot to cast Summon Nature's Ally II.
    A Hippogriff will appear at I-J/4-5 (large creature) next round.

    Flaming Sphere
    Reflex save negates all damage. DC: 15
    Rounds remaining: 2
    Fire Damage - (2d6+1)[9]


    Arf ducks and weaves out of the way of the deadly appendages. He eagerly attempts another chomp on the beast, invigorated by magic and the smell of abominable blood drawn by the colossal beheading implement.

    Spoiler
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    Arf does stuff.
    Attack Roll - (1d20+7)[15]
    Bite Damage - (1d6+4)[6]

  12. - Top - End - #1362
    Bugbear in the Playground
     
    Aeti's Avatar

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    Default Re: Strange Fortune

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    Andy says he's too busy to take his turn, so either Jacinth or Duncan can play next, whoever gets to it first

  13. - Top - End - #1363
    Orc in the Playground
     
    Shakedown's Avatar

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    Default Re: Strange Fortune

    Jacinth continues her spell and draws her rapier.
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    I think I can do that? Spell as standard action and draw weapon as move action.

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