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    Dwarf in the Playground
     
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    Default Gestalt Paladin Feats

    Hey, so I'm about to start a campaign with a Cleric/Paladin gestalt character, and im looking for feats that help synergize the two classes. Also, im specifically looking for a feat that allow Paladins to use their Wisdom modifier instead of Charisma for their class abilities other than spells. My DM says that if it exists *somewhere*, I can use it. Thanks!

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    Dwarf in the Playground
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    Default Re: Gestalt Paladin Feats

    The feat you're looking for is Serenity, and it looks like it can be found in the Dragon Compendium.

    Edit: Double checked, and it is in the Dragon Compendium on page 106.
    Last edited by iDesu; 2013-05-17 at 08:31 PM.

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    Dwarf in the Playground
     
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    Default Re: Gestalt Paladin Feats

    Quote Originally Posted by iDesu View Post
    The feat you're looking for is Serenity, and it looks like it can be found in the Dragon Compendium.

    Edit: Double checked, and it is in the Dragon Compendium on page 106.
    Thanks! :-) I have 'Draconomicon' & 'Dragon Magic', but no 'Dragon Compendium'. Is there somewhere I can find the excerpt?

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    Jeff the Green's Avatar

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    Default Re: Gestalt Paladin Feats

    It's not excerpted anywhere, no. But it's simple enough to use even without the text: anything in the paladin's class features that references Charisma changes to Wisdom.
    Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.
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    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
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    Dwarf in the Playground
     
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    Default Re: Gestalt Paladin Feats

    Quote Originally Posted by Everynone View Post
    Thanks! :-) I have 'Draconomicon' & 'Dragon Magic', but no 'Dragon Compendium'. Is there somewhere I can find the excerpt?
    Perfect, exactly what I needed. Thanks! :-)

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    dantiesilva's Avatar

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    Default Re: Gestalt Paladin Feats

    Now if you can only make your turning be based of wisdom instead of Cha.....

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    Dwarf in the Playground
     
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    Default Re: Gestalt Paladin Feats

    Quote Originally Posted by dantiesilva View Post
    Now if you can only make your turning be based of wisdom instead of Cha.....
    Is that not the case with the feat?

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    Ogre in the Playground
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    Default Re: Gestalt Paladin Feats

    Quote Originally Posted by Everynone View Post
    Is that not the case with the feat?
    I think Dantie was referring to Cleric turning. But it doesn't matter; I think gestalt makes them overlay instead of stack, since it's a case of different class feature advancement speed.

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    Default Re: Gestalt Paladin Feats

    Quote Originally Posted by Everynone View Post
    Is that not the case with the feat?
    Yes. Serenity makes you use wisdom for Divine Grace, Lay on Hands, Smite Evil and Turn Undead.

    Edit: RAW, there's no text which indicates the feat only applies to Turn Undead from a Paladin. Feasibly, if you had a Cleric with a 2 level dip in Paladin (to get Divine Grace, which is the pre-req) then you could grab Serenity and have your TU be Wisdom based.
    Last edited by Amnestic; 2013-05-17 at 09:44 PM.
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    Bugbear in the Playground
     
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    Default Re: Gestalt Paladin Feats

    Quote Originally Posted by Kazyan View Post
    I think Dantie was referring to Cleric turning. But it doesn't matter; I think gestalt makes them overlay instead of stack, since it's a case of different class feature advancement speed.
    If one of them would be overlaid by the same feature in the other class, I'd recommend looking into alternate class features that can replace the Paladin's Turn Undead with something that won't become essentially-useless. Divine Counter Spell (Complete Mage page 33) comes to mind.
    The Real Alignments Handbook, Save Points & Strife
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    Rule #1 for conversing with me: As soon as you use all-caps for an entire statement or clause, you lose.
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    If you're complaining about the OP's premise, please... stop, as you're probably not helping.

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    Default Re: Gestalt Paladin Feats

    Quote Originally Posted by Kazyan View Post
    I think Dantie was referring to Cleric turning. But it doesn't matter; I think gestalt makes them overlay instead of stack, since it's a case of different class feature advancement speed.
    It does, but you can get around that by trading one of them out for Channel Essentia (MoI) or Damage Undead (EtCR). Then get rebuke by going into death delver (HoH) for 9 + 2*Cha + Wis turn attempts per day, +12 for each Extra Turning.
    Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.
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    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
    Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep

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    Default Re: Gestalt Paladin Feats

    Or start as a neutral cleric get rebuke then turn from paladin

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    Ogre in the Playground
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    Default Re: Gestalt Paladin Feats

    Quote Originally Posted by dantiesilva View Post
    Or start as a neutral cleric get rebuke then turn from paladin
    Neutral Paladin?

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    Bugbear in the Playground
     
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    Default Re: Gestalt Paladin Feats

    Quote Originally Posted by Kazyan View Post
    Neutral Paladin?
    Yeah there's Paladin variants for every alignment:
    • Paladins [of Honor] (SRD; Lawful Good)
    • Paladins of Freedom (SRD; Chaotic Good)
    • Paladins of Tyranny (SRD; Lawful Evil)
    • Paladins of Slaughter (SRD; Chaotic Evil)
    • Sentinels (Dragon Magazine #310 page 50; Neutral Good)
    • Avengers (Dragon Magazine #310 page 49; Chaotic Good; Not to be confused with the prestige class of the same name)
    • Anarchs (Dragon Magazine #310 page 47; Chaotic Neutral)
    • Anti-Paladins (Dragon Magazine #312 page 20; Chaotic Evil)
    • Corrupters (Dragon Magazine #312 page 24; Neutral Evil)
    • Despots (Dragon Magazine #312 page 23; Lawful Evil)
    • Enforcers (Dragon Magazine #310 page 53; Lawful Neutral)
    • Incarnates (Dragon Magazine #310 page 52; True Neutral; Not to be confused with the meldshaper class of the same name)
    The Real Alignments Handbook, Save Points & Strife
    4e-Like Passives for 3.5e, Comprehensive Spell Points Tables, Line-of-Sight vs Line-of-Effect
    Rule #1 for conversing with me: As soon as you use all-caps for an entire statement or clause, you lose.
    Rule #2 for conversing with me: RAW-tards and other close-minded folks automatically lose.

    If you're complaining about the OP's premise, please... stop, as you're probably not helping.

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    Default Re: Gestalt Paladin Feats

    So thus you can have two turning pools to fuel DMM or Divine feats. Handy no. And in a gestalt game having two off the bat is great.

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