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  1. - Top - End - #61
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    RogueGuy

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    290k miles.... Jeesh... And a Ford, that's actually impressive.

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  2. - Top - End - #62
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    CowMasterTrojan's Avatar

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    what is your exact destination?

  3. - Top - End - #63
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    RogueGuy

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    The place where he said he was meeting them, Prairie Lake Park.

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  4. - Top - End - #64
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    hayabusa's Avatar

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    Quote Originally Posted by CowMasterTrojan View Post
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    Slightly rusted
    15 year old Ford Explorer
    290,000 miles
    Worth 1,200$


    Totally just as good as a new car
    I am of course joking.
    I also have a feeling that it will conveniently crap out on us a couple of times...

    :P
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  5. - Top - End - #65
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    RogueGuy

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    Fixing my rolls

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    Shift: (7d10)[7][1][1][6][2][10][5](32)

    Perception: (3d10)[5][3][3](11)



    EDIT: sigh...
    Last edited by XianTheCoder; 2012-06-12 at 12:38 AM.

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  6. - Top - End - #66
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    CowMasterTrojan's Avatar

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    I feel stupid for asking this, but what do you type so it displays the die rolls?

  7. - Top - End - #67
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    CowMasterTrojan's Avatar

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    Quote Originally Posted by XianTheCoder View Post
    Fixing my rolls

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    Shift: [roll0]

    Perception: [roll1]



    EDIT: sigh...
    I feel your pain. It seems like when you start out, the die rolling gods do not favor you.

    Deepfang manages to take his Glabo form, but does not see the squirrel

  8. - Top - End - #68
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    NotScaryBats's Avatar

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    Rollv xd10 \roll

    The v makes each die show up
    Thanks Gigi Digi for the avatar.

  9. - Top - End - #69
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    Daemon

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    Quote Originally Posted by psiclone57 View Post
    Rollv xd10 \roll

    The v makes each die show up
    you need to put a v in both parts though like this: [rollv] xd10 [/rollv]
    Quote Originally Posted by flabort View Post
    Burnheart, thanks to you, everyday reality is just a little less desirable. Until this happens, I am just this much more insane.

  10. - Top - End - #70
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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    (6d10)[9][5][1][2][10][1](28)

    Thanks guys

  11. - Top - End - #71
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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    Just for referencing in my mind, current forms of everyone

    Deep Fang-Glabro
    Hour Tales -Glabro
    Soft paws-Hispo
    Trashcan-Lupus

  12. - Top - End - #72
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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    A couple system questions (clarifying if my memory is a house rule or not -- we played Exalted, nWoD and oWoD, then combined some of the smoothness of n with the cool setting of o to make a homebrew game, so that is the cause of my confusion)

    1:) You can spend as much Rage a turn as you have Dexterity
    1a:) Spending a Rage for an extra action makes you go immediately ie at the same initiative count

    2:) 10s are two successes, 1s subtract a success
    2a:) -1 or more successes is a botch

    3:) Spending a Willpower gives an automatic success to a roll (like, one free success)
    3a:) Can't spend WP on dmg rolls

    I think that is all that springs to mind at the moment.
    Thanks Gigi Digi for the avatar.

  13. - Top - End - #73
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    RogueGuy

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    1 Rage or Gnosis per turn (only exceptions are to activate certain fetishes when listed)

    I believe Rage actions go at the end of the order

    10's "explode", you get 1 success and get to reroll them, but ONLY if you have a speciality related to the roll, otherwise it is 1 success and no reroll (that may be the oWoD ruling, but I think it's right)

    1's basically always take away a success, negative successes are a botch

    Spending a willpower gives you 3 additional dice to a roll (an automatic success was oWoD ruling)

    Not sure about spending willpower to damage rolls.

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  14. - Top - End - #74
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    Daemon

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    Quote Originally Posted by XianTheCoder View Post
    1's basically always take away a success, negative successes are a botch
    Not quite, its a botch if you roll a 1 without any successes, its possible to get negative successes by rolling a successes and a bunch of 1's but thats just a normal failure.
    Quote Originally Posted by flabort View Post
    Burnheart, thanks to you, everyday reality is just a little less desirable. Until this happens, I am just this much more insane.

  15. - Top - End - #75
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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    I vaguely recall a 'Rage Round' that we used early on, but that was back when initiative was Wits+Alertness Difficulty 4.

    I know we changed from that initiative roll relatively early on, but am fuzzy on the details.

    I read "the squirrel is raging" as 'the squirrel spends a rage for an extra action' in the IC, which made me conclude that the actions go at the same time (claw and bite in this case)

    We are playing oWoD, right?

    Just a note of clarification, I really have no preference for one set / variant of the rules and am just trying to make sure I understand them as we're playing them. I'm not trying to complain or nitpick or anything. So far, I think the game has gone great :)
    Thanks Gigi Digi for the avatar.

  16. - Top - End - #76
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    CowMasterTrojan's Avatar

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    Wow, I picked a very bad day to be away from the computer all day.

    A couple system questions (clarifying if my memory is a house rule or not -- we played Exalted, nWoD and oWoD, then combined some of the smoothness of n with the cool setting of o to make a homebrew game, so that is the cause of my confusion)

    1:) You can spend as much Rage a turn as you have Dexterity
    1a:) Spending a Rage for an extra action makes you go immediately ie at the same initiative count

    2:) 10s are two successes, 1s subtract a success
    2a:) -1 or more successes is a botch

    3:) Spending a Willpower gives an automatic success to a roll (like, one free success)
    3a:) Can't spend WP on dmg rolls

    I think that is all that springs to mind at the moment.
    1) Incorrect, you may spend up to half your rage score, rounded up.
    1a) You may only spend rage at the beginning of your turn, and only in times of stress.

    2) a roll of 10 counts as two successes. A roll of 1 subtracts on one successful dice (Thus, if you only have a 10 and a 1, you have no successes).

    3)Correct on both

    1 Rage or Gnosis per turn (only exceptions are to activate certain fetishes when listed)

    I believe Rage actions go at the end of the order

    10's "explode", you get 1 success and get to reroll them, but ONLY if you have a speciality related to the roll, otherwise it is 1 success and no reroll (that may be the oWoD ruling, but I think it's right)

    1's basically always take away a success, negative successes are a botch

    Spending a willpower gives you 3 additional dice to a roll (an automatic success was oWoD ruling)

    Not sure about spending willpower to damage rolls.
    There is no restriction of 1 on rage per turn unless your max rage is 2.

    If by explode, you mean you get to roll another dice, then yes if it's a specialty. A 10 still counts as two successes.

    Spending willpower is one automatic success. This is OwoD.

    As stated above, no will power on damage. I don't know if it's a official ruling, but it's better for the player this way.

    Not quite, its a botch if you roll a 1 without any successes, its possible to get negative successes by rolling a successes and a bunch of 1's but thats just a normal failure.
    Negative. As stated, 1's take away a successful die. So if the difficulty is 7, if you roll 10,8,3,1,1,1 then that is a botch because it has -1 successes. Thankfully you cannot botch damage.

    I vaguely recall a 'Rage Round' that we used early on, but that was back when initiative was Wits+Alertness Difficulty 4.

    I know we changed from that initiative roll relatively early on, but am fuzzy on the details.

    I read "the squirrel is raging" as 'the squirrel spends a rage for an extra action' in the IC, which made me conclude that the actions go at the same time (claw and bite in this case)

    We are playing oWoD, right?

    Just a note of clarification, I really have no preference for one set / variant of the rules and am just trying to make sure I understand them as we're playing them. I'm not trying to complain or nitpick or anything. So far, I think the game has gone great :)
    I gave the surprise attack on Deep Fang, which may have been wrong of me in hindsight. But initiative never changed. When we rolled, we stuck to it.

    The squirrel was considered a Fomorri, which is a normal creature empowered by the wyrm. One of the selected abilities was rage points, and he did indeed use them to make multiple attacks. Had he not been using rage, his first attack would have had a -2 to the dice roll on his first attack and a -3 to his second attack.

    I'm glad you're having fun, before we do another combat we are gonna have a quick rundown of how it is supposed to work to make sure it goes right.

  17. - Top - End - #77
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    Daemon

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    Quote Originally Posted by psiclone57 View Post
    We are playing oWoD, right?
    We are I think Xian is just getting mixed up because he's been reading the nWoD werewolf rules for another PbP game we're both in
    Quote Originally Posted by flabort View Post
    Burnheart, thanks to you, everyday reality is just a little less desirable. Until this happens, I am just this much more insane.

  18. - Top - End - #78
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    Daemon

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    Quote Originally Posted by CowMasterTrojan View Post
    Negative. As stated, 1's take away a successful die. So if the difficulty is 7, if you roll 10,8,3,1,1,1 then that is a botch because it has -1 successes. Thankfully you cannot botch damage.
    Actually my copy of the rules (the Revised edition) says something different quotes here:

    To simulate such failures, Werewolf employs the “rule of one,” otherwise known as botching. When a die comes up a 1, that 1 cancels out a success. Take
    the 1 die and any one success, and set them both aside.

    So it says 1's cancal out Success not dice something i was already aware of, i was infact responding to Xians point about the other part of botching which is spectacular failure, relevant quote here:

    If a roll gives up no successes in the first place, yet one or more 1s show up, you have a botch. In other words, if all of your dice land with no successes
    showing and any of them is a 1, you have just botched that action. Even one success can cancel the botch out. If you have one success and seven 1s on your roll, it’s still just a failure. It is only when you roll no successes that botches occur.

    Xian stated that you can get a spectacular failure botch on negative successes, which is not quite correct.
    Quote Originally Posted by flabort View Post
    Burnheart, thanks to you, everyday reality is just a little less desirable. Until this happens, I am just this much more insane.

  19. - Top - End - #79
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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    I'm sorry, you are correct about botches.

    The thing with 1's cancelling out a die I will find at a later time when I have more time to find it. But I specifically remember seeing that wording based on how I stated it.

  20. - Top - End - #80
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    RogueGuy

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    Quote Originally Posted by Burnheart View Post
    We are I think Xian is just getting mixed up because he's been reading the nWoD werewolf rules for another PbP game we're both in
    Yeah you are right.... I've been a little overwhelmed with a lot of different things the last 3 weeks, and my mind id clearly starting to breakdown.

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  21. - Top - End - #81
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    Daemon

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    Quote Originally Posted by XianTheCoder View Post
    Yeah you are right.... I've been a little overwhelmed with a lot of different things the last 3 weeks, and my mind id clearly starting to breakdown.
    Nothing too bad i hope Xian?
    Quote Originally Posted by flabort View Post
    Burnheart, thanks to you, everyday reality is just a little less desirable. Until this happens, I am just this much more insane.

  22. - Top - End - #82
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    RogueGuy

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    Quote Originally Posted by Burnheart View Post
    Nothing too bad i hope Xian?
    All good stuff, just a lot of it. Going to Cancun for two weeks on Sunday, my soon to be wife is in full wedding plannning mode, she also just got licensed so I am working on getting her private practice up and running, the property management company that I own has had 80% turnover in occupancy over the last month so I have had contractors doing work that I've had to manage as well as dealing with the rerentals. Lets not forget my brother is trying to talk me into buying the restaurant I worked at when I was in high school and college because the owners want to sell and he has this crazy idea that he's qualified to run it. And on top of all of that, My trading desk (which is my day job) decided to close up shop and I have had 4 firms pursuing me, Since I am going to Cancun on Sunday they have all been aggressively trying to get me to sign on with them before I leave.... I've had more interviews in one week then I have had in my entire life, and every interview is with CEOs and Presidents where I am giving presentations on how I run my business and what resources I need. And then somehow I found myself in 7 PbP games... how that happened I am not exactly sure.

    Thankfully I signed on with a new firm today, the contractors completed the work yesterday, and all the new leases for the new tenants have been signed. My brothers mad at me, but I think I made it clear enough I wasn't buying the restaurant, and my wife... well she's still annoying me, but I have been able to push off the wedding stuff and the private practice stuff with a nice "lets talk about it after vacation".

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  23. - Top - End - #83
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    Daemon

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    Wow you have been busy Glad to hear everythings going so well for you man
    Quote Originally Posted by flabort View Post
    Burnheart, thanks to you, everyday reality is just a little less desirable. Until this happens, I am just this much more insane.

  24. - Top - End - #84
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    RogueGuy

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    How high up in the tree are they? is this a climbable tree in any form?

    Who's got a bow?

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  25. - Top - End - #85
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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    they are maybe 15-20 feet off the ground. Yes, the trees are indeed climbable. They wouldn't support many of you in Crinos however.

    To my knowledge, no one has ranged weapons.

  26. - Top - End - #86
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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    Hence the laughter, I suppose.
    I was waiting for Mr "I have a plan" to let us know what he thought up.
    Thanks Gigi Digi for the avatar.

  27. - Top - End - #87
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    RogueGuy

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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    Sadly it would be bad form to chop the tree down...

    Anyone have any thoughts? We can't leave wyrm spawn standing.

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  28. - Top - End - #88
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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    Quote Originally Posted by XianTheCoder View Post
    Sadly it would be bad form to chop the tree down...

    Anyone have any thoughts? We can't leave wyrm spawn standing.
    Who said anything about a whole tree?

    How close are the branchs in relation to each other?
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  29. - Top - End - #89
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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    As I said, the branches interlink. So very close.

  30. - Top - End - #90
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    Default Re: Werewolf: The Apocalypse-Chicago OOC

    As hour-tales climbs the tree in Crinos, where are the other members? Also, is it safe to assume tales has taken the brawl benefit from boar?

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