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Thread: [Nexus] OoC 32

  1. - Top - End - #91
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    Default Re: [Nexus] OoC 32

    I think it's fine as it is. Making a table for all the Nexus character sounds like a lot of work.
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  2. - Top - End - #92
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    Default Re: [Nexus] OoC 32

    I just realized a possible problem with tables. Because I am smart[citation needed] I've been indexing characters with titles (Dr. Stroffelnberg, Lord Magtok, Captain Jack Hammer etc.) according to their names, not their titles. Because the computer is dumb (at least as dumb as my 'smart' phone which just autocorrected 'computer' to 'cimputed') it will not do the same.

    Still worth sticking player names to the end of each bullet point? How many people would find this useful? Assume I am some sort of automaton which does not care about extra work. In fact, I'm slightly looking forward to clicking on all of the links and seeing which ones take me nowhere because some jackass deleted a post and didn't tell me.

    (Looking at you, Mr. Clockwork Mice person.)
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

  3. - Top - End - #93
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    Default Re: [Nexus] OoC 32

    Quote Originally Posted by Shadowcaller View Post
    Watchtower have had little to do for a long time now and not that many OP characters have been born.

    In fact, I think inventing an villain PC might be one of the worst tactics to initiate an apocalypse. Consider that it's very easy to fall into the overpowered combat trap, you might even go deep into villain sue territory. Especially if you're just making up a new PC for this specific purpose.

    Players who are able to handle this are rare, Rebo did sort of managed it with Zee in the stars are right plot since she gave other people missions. They become important in their own right, not all attention was focused on her.
    You are correct, of course. My statement was mainly a joke at my own expense, since back before I "got" RP etiquette, that exact process resulted in the creation of Oblivion.

    For those who remember Oblivion... ...yeah.

  4. - Top - End - #94
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    Default Re: [Nexus] OoC 32

    Well player names would help differentiate between same named characters.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
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    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  5. - Top - End - #95
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    Default Re: [Nexus] OoC 32

    *pokes Morty to Inside*

  6. - Top - End - #96
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    Default Re: [Nexus] OoC 32

    Sorry Rotting Baron, but I'm really not feeling that encounter. It seems that I made a mistake by sending my Hunters at your monsters - they're supernatural vigilantes, whereas your insectoids are rather sci-fi. Like I said, I'm sorry.
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  7. - Top - End - #97
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    Default Re: [Nexus] OoC 32

    Eh, no big deal. I can certainly see where you're coming from. I'll just put my creatures away for another encounter.
    Last edited by Devixer; 2012-06-09 at 02:15 PM.

  8. - Top - End - #98
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    Default Re: [Nexus] OoC 32

    *pokes head in* So...I've been scheming away on a plot idea that got stuck in my head a few days ago.

    So just to gauge interest, I'm wondering if anyone would want to send a character on a rescue mission. The twist, that the place the captive is being held in is under the control of Professor Affidavit.

    For those unfamiliar with the Prof, he's a mad scientist who controls a network of bizarre metal creatures, his creations as he calls them. They vary from simple workers to heavily armed and armoured models capable of dishing out a lot of pain.

    There would be some combat, but not necessarily as much as one might expect. It'd be more focused on stealth, sneaking in to rescue the captive without alerting the Prof and his forces, since he could potentially cut off any means of escape. Since it's a stealth mission it's hardly suitable to be sending in a vast horde of PCs bent on slaughtering everything in sight so I'd only want ideally three or four people.

    I would point out that this doesn't require expert super-ninjas capable of rendering themselves invisible from everything, but it certainly isn't suitable for big stompy dudes with huge guns or noisy orks, etc etc. In other words it requires people who know how to be quiet and sneaky, nothing more than that.

    Come friday I'll be heading off on holiday for a while and may lose internet access, so there would be a bit of a pause. But anyway, for now I'm just wondering if folks would be interested and what character they'd want to throw at it.
    Before you criticise someone, walk a mile in their shoes. That way, when you criticise them, you'll be a mile away and you'll have their shoes.

  9. - Top - End - #99
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    Default Re: [Nexus] OoC 32

    Deadtime now. Goodnight, sleep tight and don't let the Croconaw bite.
    Terrowin Avatar by HappyTurtle. Much thanks!

  10. - Top - End - #100
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    Default Re: [Nexus] OoC 32

    Gnrlshrmp, that sounds like a perfect job for Jit.

    Given that the current two are otherwise disposed, I think I'll spawn a third, closer to the middle of his life. Just let me know when and where "recruitment" occurs IC and I'll warp him in nearby.
    I follow a general rule: better to ask and be told no than not to ask at all.

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  11. - Top - End - #101
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    Default Re: [Nexus] OoC 32

    Hmm... If Rein knew it was the Prof in particular, he would go along. To, uh, 'rescue' the 'victim' from the Prof's labs.

    >>
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
    Spoiler
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    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  12. - Top - End - #102
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    Default Re: [Nexus] OoC 32

    The Cat Burglar isn't exactly altruistic, but if there's any sort of reward he might be up for it.
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  13. - Top - End - #103
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    Default Re: [Nexus] OoC 32

    Hey guys, apologies for the lack of posting the last day or two, but preparing to be a GM has left me creatively and physically drained as of last night. I'll start in the morning, before I'm off to work.
    My avatar was done by Gullara. Thanks again!

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  14. - Top - End - #104
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    Default Re: [Nexus] OoC 32

    Hey, BR? Just figured I'd mention this as I totally forgot to include it in my last post for the Excelsior battle, but the entire base past the airlock/deathtrap/decom room is under a dimensional lock.
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  15. - Top - End - #105
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    Default Re: [Nexus] OoC 32

    I believe I have a PC I can toss into the plot, Shrimp. My Javert could use some screen time.

  16. - Top - End - #106
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    Default Re: [Nexus] OoC 32

    Huh, well that would appear to make four.

    There will of course be suitable rewards for those who desire such things, and it will be made clear that Affy is the holding the captive.

    With regards to "recruitment", the "recruiter" (no way am I calling him a quest giver! Oh...dammit, just did) would've made quiet queries indirectly requesting suitable people meet him at a location in Outside.

    He doesn't want to give the game away to Affidavit so something as direct and obvious as shouting out for help in Trog's isn't suitable.

    Assuming that method of recruitment is okay for everyone, I'll start things up in Outside.
    Before you criticise someone, walk a mile in their shoes. That way, when you criticise them, you'll be a mile away and you'll have their shoes.

  17. - Top - End - #107
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    Default Re: [Nexus] OoC 32

    I have...RETURNED!

    Hai! Ill get to the wave of posts needed tomorrow. Until t then, YOU SHALL NOT POST!

    Also, Then's back after 17 years in A soul gem. Hed be interested in that hostage plot.

  18. - Top - End - #108
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    Default Re: [Nexus] OoC 32

    Quote Originally Posted by ThirdEmperor View Post
    Hey, BR? Just figured I'd mention this as I totally forgot to include it in my last post for the Excelsior battle, but the entire base past the airlock/deathtrap/decom room is under a dimensional lock.
    Good thing Aeryn has no intention of teleporting away.

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  19. - Top - End - #109
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    Default Re: [Nexus] OoC 32

    Quote Originally Posted by The Bushranger View Post
    Good thing Aeryn has no intention of teleporting away.
    Maybe, but it very well might interfere with her ability to go ghost as well.

    And I do hope you're not planning to have her try to take on all of Excelsior. Hit and run, sure, but a prolonged battle.... Yeah, that's not gonna go too well.
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  20. - Top - End - #110
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    Default Re: [Nexus] OoC 32

    I caught a cold and it turned into a fever. I'm not coherent enough to think of plot stuff. so deadtime for awhile.
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    Default Re: [Nexus] OoC 32

    I have yet another graduation party to attend today. So not much from me today
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  22. - Top - End - #112
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    Default Re: [Nexus] OoC 32

    *pokes people to Watch*
    C'mon everyone, some response to Harnel's project would be nice.
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  23. - Top - End - #113
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    Default Re: [Nexus] OoC 32

    So it seems that my grandma no longer has internet. So I won't be posting for a bit as using my brother's phone is a royal pain.

  24. - Top - End - #114
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    Default Re: [Nexus] OoC 32

    Quote Originally Posted by Morty View Post
    *pokes people to Watch*
    C'mon everyone, some response to Harnel's project would be nice.
    Done.

    Murkus. Please tell me when caroline (Hope that is right) will go for Mia, ok?
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    Default Re: [Nexus] OoC 32

    Alright, so since I haven't heard any complaints, I'm going to assume folks are fine starting things off in Outside.

    Sorry noodle, afraid you were a little too late to join in, I did want to limit this to four characters.

    Anyway, I'll be throwing up a post in Outside shortly.
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  26. - Top - End - #116
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    Default Re: [Nexus] OoC 32

    Quote Originally Posted by ThirdEmperor View Post
    Maybe, but it very well might interfere with her ability to go ghost as well.

    And I do hope you're not planning to have her try to take on all of Excelsior. Hit and run, sure, but a prolonged battle.... Yeah, that's not gonna go too well.
    Some abilities. But not all. She is 'permamently' ghostly, after all.

    And...*twirls mustasche* Ve shall see, ves, ves...

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  27. - Top - End - #117
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    Default Re: [Nexus] OoC 32

    Quote Originally Posted by Zefir View Post
    Done.

    Murkus. Please tell me when caroline (Hope that is right) will go for Mia, ok?
    If you'd like to plotclone Mia, Cornelia is ready now.

    Also,

    *pokes people to HT's plots for Beachside*
    *pokes people to NO*
    Last edited by Murkus; 2012-06-10 at 07:13 PM.
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  28. - Top - End - #118
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    Default Re: [Nexus] OoC 32

    Deadtime now. Goodnight, sleep tight and don't let the Durant bite.

    Also, Rebonack, Eadin and Zefir- could you perhaps post more regularly for Necanth Prison? Also, *poke*.
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  29. - Top - End - #119
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    Default Re: [Nexus] OoC 32

    Well, I've finally returned after an inordinately busy week of finals, high school gradation, and moving 2 states away from where I previously resided. Busy, busy, busy! Felicitously enough, the inn in which I'm staying for the next 6-8 weeks provides complimentary high-speed internet, so I shall, according to my tentative plans, be posting for stuff later on tonight! As far as I am aware, I should be posting for: CURATOR, AMEN, the theater plot in Inside, the Temples of Dalachrech and the Beachside scene tonight.

    Also, happy summer everyone!

  30. - Top - End - #120
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    Default Re: [Nexus] OoC 32

    I'll poke Chaotic Bob to post next time I see him Murkus, and if he doesn't post within the day I'll post for Dio. Sorry for the delay.
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