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2014-11-19, 03:01 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Ursoule
- Gender
Ability Drain and Damage as Weapon Abilities (PEACH)
Saw this idea posted in another thread designed for 3.x, and decided to take a "stab" at it for Pathfinder. This is basically just a rewording of the 3.x Wounding weapon ability:
Weaken – A weakening weapon deals 1 point of ability damage each time it hits a creature. Which ability is affected is chosen at the time of weapon creation and cannot be changed. A critical hit does not multiply this damage. Creatures immune to critical hits (such as plants and constructs) are immune to the ability damage dealt by this weapon.
Moderate necromancy; CL 10th; Craft Magic Arms & Armor; Bestow Curse; Price +2 bonus
Vanquish – A vanquishing weapon deals 1 point of ability drain each time it hits a creature. Which ability is affected is chosen at the time of weapon creation and cannot be changed. A critical hit does not multiply this draining. Creatures immune to critical hits (such as plants and constructs) are immune to the ability drain dealt by this weapon.
Strong necromancy; CL 15th; Craft Magic Arms & Armor; Bestow Curse, Greater; Price +3 bonus
So under this method, it would be possible to have up to six different ways to build a weapon, one for each ability, or you could stack two or more together on one weapon for a really nasty effect.
Apologies if this has already been done better somewhere else.
."Save your tears, my fetid friends, the dead have Wept enough!"
The Tears of Blood Campaign Setting Updated 15 Dec 2019
From the Tears of Blood GiTP Forums 2004-09: "20 million dead. Whatcha gonna do with 20 million dead? You can’t bury ‘em, no time or energy to dig the graves. You could chuck ‘em somewhere out of the way. Or you could burn ‘em. But, but what if those things angered someone, or put a bad curse on 'em? Maybe gettin’ rid of ‘em is better. Just a thought. Hey, you could help us!"