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  1. - Top - End - #1141
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    hayabusa's Avatar

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    Default Re: IC Werewolf:TA-Chicago

    Hour Tales grits his teeth at the pain of the punch but the sting of it quickly dissipates as he heals. He aims another punch at Laughs, this one aimed at the troublemaker's gut.

    (3d10)[7][1][6](14)

    Dmg: (3d10)[2][2][9](13)
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    Matthew Johnson - Brujah-clan Kindred

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  2. - Top - End - #1142
    Ogre in the Playground
     
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    Default Re: IC Werewolf:TA-Chicago

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    Glabro gives you a +2 str & stamina. Thus Damage should be 4d10. Not 3d10.

  3. - Top - End - #1143
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    daelrog's Avatar

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    Default Re: IC Werewolf:TA-Chicago

    Laughs will go for a headbutt to Jason.

    Brawl + Dexterity: (6d10)[7][10][3][7][6][2](35)
    Damage: (3d10)[4][1][10](15)
    Extra successes: (5d10)[6][9][10][4][3](32)

  4. - Top - End - #1144
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    Default Re: IC Werewolf:TA-Chicago

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    Jason's Correct damage (1d10)[10](10)
    Laugh's Soak (2d10)[6][7](13)

    Jason's Soak (3d10)[10][4][5](19)

    Initiative for the following round
    Jason (1d10+5)[6](11)
    Laughs (1d10+7)[1](8)


    With a punch to the sternum, Jason deals 1 damage to Laughs. Laughs retaliates with a headbutt to Jason's nose, which strikes true and makes some blood. Dealing 3 Damage.

    Lifa stands there gawking at the fight, while meanwhile Spray Can takes to Lupus form.

    Everyone heals 1 damage. Thus Laughs is bruised. Jason is 'Hurt' and takes a -1 to most rolls. (This can be negated with rage or willpower).

    A new round is up, Jason won initiative and Technically Jason can wait until Laughs declares his actions before deciding his.
    Last edited by CowMasterTrojan; 2013-05-13 at 12:49 AM.

  5. - Top - End - #1145
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    Default Re: IC Werewolf:TA-Chicago

    Laughs tries to follow up with an uppercut, going primary for Jason's face.

    Attack: (6d10)[8][3][4][3][10][7](35)
    Damage: (3d10)[1][9][8](18)
    Extra successes: (3d10)[8][5][5](18)

    Laugh's soak roll if needed: (2d10)[6][7](13)

  6. - Top - End - #1146
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    hayabusa's Avatar

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    Default Re: IC Werewolf:TA-Chicago

    Hurt somewhat from the attacks so far, Jason aims a knee for Laugh's gut to follow up the punch with.

    (2d10)[3][3](6)
    (2d10)[7][3](10)
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  7. - Top - End - #1147
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    Default Re: IC Werewolf:TA-Chicago

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    Jason's Soak (3d10)[10][2][6](18)


    Jason (1d10+5)[12]
    Laughs (1d10+7)[14]

    Spray Can Taunt attack (5d10)[4][2][2][6][7](21)


    Jason, slightly seeing double, takes a swing at Laughs. Laughs smirks as it whiffs right by his face, and lets into Jason with a solid uppercut to the body. However Jason takes the hit solid, and doesn't even react from it. (No damage).

    Laughs folly however, was thinking that Spray Can had back off his attack. To his surprise, the lupus nips harmlessly at his feet and begins growling, snarling, and throwing insults in Garou. Ironically she calls him a 'wild dog', which is what her lupus form looks like to Laughs. Distracted, Laughs rolls two one fewer dice on all actions in the following round. In addition, he needs to make a rage roll.

    Both Heal 1, leaving Jason at bruised and Laughs unharmed.
    Last edited by CowMasterTrojan; 2013-05-15 at 11:41 PM.

  8. - Top - End - #1148
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    Default Re: IC Werewolf:TA-Chicago

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    I forgot, is a rage roll permanent or temporary rage? He has five permanent, four temporary

    (5d10)[8][8][2][4][3](25)

    Attempting to change into Glabro form, difficulty 7
    Primal Urge + Stamina - 1 = 3
    (3d10)[6][5][3](14)

    Soak roll if needed: (2d10)[1][3](4)

  9. - Top - End - #1149
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    Default Re: IC Werewolf:TA-Chicago

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    Not that it matters, but it is temporary.

  10. - Top - End - #1150
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    Default Re: IC Werewolf:TA-Chicago

    "Stop this now!" Hour Tales growls as he sends a forearm towards Laugh's slightly expanding snout.

    (2d10)[8][8](16)
    (2d10)[4][1](5)
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  11. - Top - End - #1151
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    Default Re: IC Werewolf:TA-Chicago

    "Best me! As a wolf!" Laughs snapped back, as he completed his change.

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    Spend one WP to change to Glabro.

  12. - Top - End - #1152
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    Default Re: IC Werewolf:TA-Chicago

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    Hour Tales currently has no penalties
    So his attack should have 1 extra attack die.
    His strength is currently 4 dots, so he should have 2 extra dice.

    Attack (1d10)[2](2)
    Damage (2d10)[6][7](13)

    Laugh's Soak
    (2d10)[3][3](6)

    Laughs can save his willpower point, as it takes two successes to turn to glabro and would do no good.


    Finally Hour tales gets a good shot in, and hits Laughs as he tries to concentrate into taking another form. Clearly it catches him off guard as he takes 2 damage, heals 1, and is now bruised, Meanwhile Hour Tales is fully healed.

    Soft Paws jumps between the two, and cries out "Stop FIGHTING!!!"
    Last edited by CowMasterTrojan; 2013-05-28 at 08:36 PM.

  13. - Top - End - #1153
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    Default Re: IC Werewolf:TA-Chicago

    Laughs moves to grab LifaSoft Paws and toss her to the side. They didn't understand. They were all soft. "Learn, whelp."

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    Dexterity + Athletics = 4
    (4d10)[10][2][7][9](28)
    Last edited by daelrog; 2013-05-28 at 11:13 PM.

  14. - Top - End - #1154
    Titan in the Playground
     
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    Default Re: IC Werewolf:TA-Chicago

    (ooc: I think you mean soft paws )
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  15. - Top - End - #1155
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    Default Re: IC Werewolf:TA-Chicago

    "Leave her alone!" Hour Tales growls as he sees Laughs attempt to push his friend out of the way. He sends a balled-up fist aimed straight at his nose.

    (3d10)[3][1][9](13)
    (3d10)[5][6][5](16)
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  16. - Top - End - #1156
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    Default Re: IC Werewolf:TA-Chicago

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    Just to speed things along, maybe you can do the rolls CowMaster as it seems this will be going on for awhile. I'll PM Laughs' "strategy" so to speak.

  17. - Top - End - #1157
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    Default Re: IC Werewolf:TA-Chicago

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    It's possible. Does Hour Tales have some kind of a strategy in this confrontation?

  18. - Top - End - #1158
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    Default Re: IC Werewolf:TA-Chicago

    Lifa watches, her interest waning as it went back and forth between the two hot-blooded garou. Though the fight had woried her to begin with as it went on she found her awe rescinding until some music was playing in her head.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  19. - Top - End - #1159
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    Default Re: IC Werewolf:TA-Chicago

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    Hour Tales is just going to keep punching to tell the truth. He doesn't want to seriously hurt Laughs unless it's absolutely necessary.
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    Matthew Johnson - Brujah-clan Kindred

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  20. - Top - End - #1160
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    Default Re: IC Werewolf:TA-Chicago

    If Laughs shifts into Glabro, would Hour Tales shifts into Crinos?
    Last edited by CowMasterTrojan; 2013-06-05 at 12:45 AM.

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