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    Barbarian in the Playground
     
    Rebonack's Avatar

    Join Date
    Nov 2006
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    The King's Grave

    Default [Nexus] Inside 51


    Flag of Inside, flown over all Remnant and Government Installations

    Current Events: Ninjas have kidnapped The Internet! Are you a bad enough dude to rescue The Internet?

    The title is a misnomer, of course. No doubt the moniker of this place was settled on after a brief conversation that started with, 'Wouldn't it be funny if...?'. But now the name has stuck.

    But what is this place, you ask?

    Inside is everything within the City Walls. As opposed to Outside, which is everything without. This strange, whimsical city seems to be the center of a planar Nexus, a crossing point between all possible worlds. One can find just about anything in this wondrous place, dreams that defy imagination and terrors that freeze the soul. People and whole places are regularly drawn into the Nexus, added to the chaotic melting pot of all possible realities.

    And more than a few realities that aren't possible.

    The city is surrounded by defensive walls, with an artificially and accidentally created moat outside the walls, a moat that has been diverted into a river-channel for one many bodies of water flowing through Inside. A gap in the walls and a bridge allow for entrance into the city proper, the main gate opening up to welcome newcomers Inside.

    Welcome, traveler, to the City of Inside. The only boundaries you find within are the bounds of your own imagination.


    Rules, Zones, Streets, and Locations

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    Rules
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    1:Please Spoiler any Fanservice in this thread! It is accepted that there will of course be some, and that romance and curtains happen. However, please be courteous to others and spoiler any scene that goes on for a little while, and if it reaches the point, curtain. This is so you can stay within forum rules, as well as letting those uninterested in the scene, pass by. Thank you.

    2:Godmodding is not permissible! As stated in the rules in the FFRP Central Thread,, godmodding is generally not allowed without permission. If you're shaky on what might be, and what might not be godmodding, please follow the above link.

    3:The DOOM-Shield. Inside is currently equipped with a techno-magic shield that mitigates "global" effects to a survivable level. This is to prevent anyone from simply killing all the NPCs, or affecting the entire city. For example, a plot that envelops the entire city in sub-arctic temperatures, will find that the cold isn't as bad as it should be, and survivable.

    4:Remnant. Please remember when doing any plots or large events, that even though it has it's own thread, Remnant, the Inside Police Force and Army, is located in Inside, and may respond to events, or may be asked to respond to them. More information on them will be provided later.

    4:All Inside-Wide/Nexus-Wide plots need to be brought up in OOC first! We all want to have the entire city be cast into a frozen wasteland from time to time, but such things need to be brought up in OOC first, to allow players plenty of warning, and so people don't feel like anything is being forced upon them that they don't want to RP.

    5:Inside is not Space! Anything involving massive spaceships, meteors, satellites, Lasers From Space, and the like, do not belong in this thread. Few PCs have the ability to fight off an orbital bombardment, so it is considered unfair to be able to call down such things inside Inside. It can be assumed that the Doom Shield prevents such things from occurring. The place for these sorts of things should be in Outside, or another thread all together.



    Zones, Streets, and Locations
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    Please PM Rebonack to have a new location placed in this registry.


    Zones:
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    In the Zone(s): The City of Inside is separated into three socioeconomic zones color-coded for your convenience.

    The Blue Zone is upper-class, well to do portions of Inside.

    The Grey Zone is the portion of the City that is middle-class. It also includes many commercial and industrial portions of the City.

    The Red Zone is the of the City that is degenerate, destitute, or downright dangerous. Sometimes all of the above.

    Streets:
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    Can you tell me how to get, how to get to Generic Street? The City of Inside also has a number of Streets. The Streets aren't a street in the literal sense, but rather portions of the City with a particular theme. While one can find anything anywhere in the City there are none the less areas were certain settings predominate.

    If you have an idea for a Street feel free to suggest it in the OOC thread.

    Known Streets:
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    Generic Street: The generically modern setting! Generic Street is perhaps the most plastic of the Streets, displaying a decent mix of all settings, though modern predominates. Generally speaking most locations without a Street name will be found here. The most commonly seen locations here are the Streets and the Slums. Occasionally The Rooftops if someone is feeling daring.

    Arkham Street: Spanning 1920s-1940s style sci-fi and horror, Arkham Street is home of such spooky locations as Philip Memorial Library, the haunted Carter House, and Dunwich Park. The more upscale portion of Arkham Street is known as Metropolis Square, a metropolitan area sporting Diesel Punk style robots and rayguns and mad scientists oh my!

    Cirrus Street: Cirrus Street is the FUTURE! sci-fi portion of Inside. Most commonly seen are the post-apocalyptic Bombed Out Zone with its never-ending zombie vs Martian vs killbot vs mutant war and the hopeless squalor of the Underhive. In addition to these areas there's also the chrome and glass clad Skyway. Think Jetsons with more foot-paths. Repulser Trams connect the Skyway to other portions of Inside for those not blessed with flying cars.

    Market Street: Market Street is the ye olde portion of Inside, complete with bards, fools, open market places, and the occasional damsel in distress. While products of any age can be found in the sprawling street booths everything is done ye olde style-e. If you need a chase scene to crash through a fruit-cart this is the place to do it.

    Yellow Dog

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    At the edge of the city of Inside, a unique street marks the border between the wilderness and the world of men. Two rows of wooden buildings stare at one another from across the sides of a dusty, unpaved street. The dark brown wood is bare, held in place with rough nails, only the occasional brightly painted sign relieving the earth tone monotony. This street is called Yellow Dog, and it is a little mining town right out of the Old West.

    Well, not quite right out of the Old West. You see, anything and anyone that has even a little to do with the West comes to Yellow Dog. It doesn't matter what kind of West you're from; a Fantasy West with dragons and demons, a Steampunk West with stompy mechs powered by cloud benching coal furnaces, a Samurai West were a man's sword is as trusted as his six-gun, a post apocalyptic or futuristic West were revolvers come in laser form and the horses are robots; heck, even folks from just the plain old regular West are welcome here, and they don't mind strangers round these parts. This is a place were a gaggle of fur trappers and buffalo hunters haggle with a squid faced merchant about the worth of their haul. This is a street where dwarf and gnome gold miners walk into town, comparing the size of the nuggets they've panned from the rivers as they head towards the saloon. This is a place where you can pass a man dressed like a Union Cavalry Officer talking with a robot cowboy on a steel horse. You can walk down the way and pass a mysterious man who greets you with a "Konnichiwa, pardner.", as his samurai sword rattles lightly against his holstered pistol. Gunslingers, cowpokes, gamblers, bandits, prospectors, pioneers, profiteers, preachers, snake oil salesmen, trappers, hunters, townsfolk, wildmen, and things much weirder all mingle along this dusty lane.

    Welcome to Yellow Dog, pilgrim. Enjoy your stay.



    Locations:
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    Azik's Enchantments(Player: Harnel, Grey Zone)

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    Those in the area will hear a rumbling as the Nexus begins pulling in something larger than just a single person. Reality bends, and the shape of portal opens above a certain street corner. For a sickening moment, nothing happens, but then things start coming out of the portal - all of them are bricks, building up finally to a door and a roof, with tiny windows built in. There's even a large chimney sticking out of the center of this strange, conical building that begins puffing rainbow smoke almost immediately.

    A creature steps out the front door, though many wouldn't consider it a creature - He is a warforged, a living golem. Covered in what appears to be adamantine plates, he looks up and down the street, his longcoat catching in the breeze. as it flutters, one can see a multitude of wands, schema, and scrolls all attached to several belts around his waist and upper legs. On his eyes he wears a pair of blue tinted shades, despite his lack of ears, and the metal orbs that serve as his eyes glow green behind these spectacles. He looks up and down the street. He doesn't seem to be particularly disturbed by the change in location, but he does take the time to call out, in a metallic voice:

    "Azik's Enchantments is open for business! Come find a potion, a wand, a scroll to fit any need! We have spellbooks for beginners and experts! Weapons of all shapes and sizes, and armor unlike anything you've ever seen! Come find what you're looking for here!"

    And then he heads back inside. So much work, so little time. Inside is as strange as outside, with magic trinkets lining the walls on shelves, but all behind the counter, to keep any stupid kid with the idea to steal something from doing so. You can find just about anything magical here, and that which you can't find, Azik the Warforged can make within a more than reasonable timeframe.


    Emergency Bunkers
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    Eight bunker-like structures in a ring-like arrangement at about the midpoint between the walls (or the docks) and the center of the city have been completed.

    The interior of each is rather dull, rather befitting a bunker, but there are underground areas beneath the visible bunkers. These are similarly dull and military-styled, but they also act as hospitals.

    These are mostly designed with emergencies such as shelling in mind, and are usually closed.


    Emergency Clinics

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    Like the bunkers the clinics are spread through-out the City and are equipped with technology akin to a modern emergency room. Since there's no magical healing available the speed of recovery is going to be noticeably lower than what is available at one of Inside's many temples. However their availability makes them absolutely vital in the application of life-saving care.


    Erin's Emporium
    (Player: The Bushranger, Grey Zone)
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    Construction Gnomes have been hard at work renovating a small store along one of the various merchantile roads. Well, it was small. Now it's bigger on the inside.

    And filled with every sort of weaponry imaginable, from across the multiverse. From blaster carbines to P-90s, surface-to-air missiles to ballistas, zats to nunchucks, they're all here.

    Is that a siege crossbow sitting in the corner?


    Evolution Industries Headquarters + Factories
    (Player: Darkcomet, Blue Zone)
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    The headquarters of the company known as Evolution Electronics and Power is a fairly standard-looking modern-day tower in appearance, not quite reaching the level of skyscraper.

    The company owns a large factory nearby, used in production of its MACE units, and potentially other products, should it be desired.

    The company also possesses a number of other factories around the city, used for production of weaponry and other military materiel.

    Retail outlets for Evolution's products are scattered around the city.


    Finders Keepers (Player: Reinholdt)
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    [Gray Zone]

    Sitting right near the edge of the Red Zone, a new shop has opened up. It's a basic looking office, part of a larger building. Out front is a sign,

    FINDERS KEEPERS*
    We find missing people, kidnapees, deadtime victims and more.

    *And no we don't actually keep them. It's just a name.

    Inside, is a secretary typing away at a typewriter. She directs customers to wait until their turn, at which point she sends them back to meet the shop owner, one Heinrik Hurtz. He is most clearly not related to any superheroes whatsoever. This is a fact in and of itself, proven clearly by the fact that Heinrik wears glasses.




    Hastings and Sons Mortuary (player: Kid Kris, Grey Zone)
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    Near one of the older parts of the city sits a large and somewhat dour building of brick and mortar, built in the traditional sense, with a metal plaque by the door that reads (predictably enough):
    Hastings and Sons
    MORTUARY
    For the preparation of the dearly departed.

    And indeed, should one go in one should find all the trappings of a conventional mortuary, including several large visitation rooms, run by this guy:
    Though of course, usually without the zombie there.
    In recent times however, the true business of the resident Mortician has branched into a more heretical bent, offering certain services to the living impaired (more commonly known as the foul Undead). These start at simple healings and flesh grafts (the flesh occasionally obtained 'legitimately', when a body comes in for cremation and the Mortician gives them an urn full of wood-ash, but usually corpses are obtained through donations from customers or good old fashioned grave-robbing). But services can also range into body part replacement and augmentation for the undead who wishes his creator had seen fight to give him a giant lobster claw or retractable venomous spines, or even full body/flesh reconstruction for the self-conscious lich (or lich in disguise, though making your new flesh look like someone else usually costs extra) or the zombie in his golden years. These customers usually come in through the back door, where there is a plaque listing the full list of services. Though of course some are brazen enough to come through the front door anyway.

    ((PM if you wish to interact with the Mortician, as Kid Kris may not always check the thread.))


    MagMart (Player: Lord Magtok, Blue Zone)
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    An absurd mash-up of K-Mart, Wall-Mart, Target, and every other vile retail chain, MagMart is staffed by an unswervingly loyal Magbots, lobotomized talking cats that are too brain-dead to know any better, several voodoo spirits, and a pickle jar that everyone insists is a sentient being that only communes with those who truly believe in it.

    Here you can find everything from curtains to carpets, macaroni to monkeys on motorcycles, groceries to zombies. The staff is always happy to help (or else), and if you aren't entirely satisfied with your shopping experience, you can pay a small fee to watch the MagMart employee of your choosing get fired out the MagMart complimentary employee morale cannon.


    Magnificus Theater (Red Zone)
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    This large theater is an attempt to bring culture to the city of the Inside. Plays are regularly show here, and if desired other events can be held here.

    The walls of the theater are colored with three shades of blue in a wave pattern. Inside the theater are a pair of grand staircases, with the railing colored gold, while the stone of the stairs is white. The stage itself is one of the largest in the Nexus, carefully designed for the greatest enjoyment.

    Rules: Please, no violence. If you must have some violent action in a theater, pm me first.


    Sable Spire (Blue Zone)
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    A great, black-colored tower now stands at the highest point of the Skyway. Appearing mostly similar to a modern-day skyscraper, albeit more futuristic, reinforced, and armored. Upon close examination, some parts of the tower appear to conceal compartments of some sort, likely something along the lines of concealed defensive turrets. the top portion of the tower is rather different in appearance.

    It appears as a truly massive hatch, similar to what one might see over a missile silo under normal circumstances.

    This hatch opens into the landing area of the aerial aircraft carrier Sanctuary, the main asset of the Altaran Irregulars. Said landing area is set to act as an elevator, capable of moving up to the top of the tower or moving back down to conceal whatever is landed (usually the aforementioned carrier) under the heavily armored hatch.

    The Spire, constructed by Remnant in an alliance with the Altaran Irregulars, is now a major base for the the latter, who currently act alongside Remnant in protecting the city. Their troops largely use the same equipment as Remnant's, but use the old Imperial black-and-navy color scheme to distinguish themselves.


    The Misspelled Cemetary (Grey Zone)
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    It's the rain that makes for the perfect atmosphere.

    Since the party left the well lit cobbles lanes of the Market Streets the sky has opened up upon our intrepid band of adventurers with a vengeance. The wind howls through barren trees as the rain descends in sheets. The heavens are split by a ribbon of lightning and a roar of thunder.

    A massive cast iron gate surrounds this place of once hallowed ground. Yes, hallowed once but no longer. The earth appears dead. Rotten. A phosphorescent green fog creeping along the ground. Misshapen fungus and molds clinging to crumbling monuments. Corpses exposed on the surface, half-eaten with decay.

    The gate creeks open of its own accord as the party nears.

    And above the gate, in rusted iron letters, reads:

    The Misspelled Cemetary


    The The Temperance Teahouse (Grey Zone) Owned by Artemis
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    In an old section of the city stands a wooden building of ancient construction. From inside comes the sound of good conversation and, occasionally, music being played. The scents of exotic teas, spices, and good foods drift out onto the street. along with the scents and sounds come an aura of peace and comfort. It's a nice place here, you could definitely stick around for a while, to escape the general madness of the city.

    Two wings extend out from the main building. To the north (the right side as you face the tea house) is an extension of the main structure, still made of wood, the architecture is slightly different and more brightly colored, and also noticeably newer. The west side of the building is surrounded by a stone wall, enclosing a garden. The garden ends at a low stone building running the length of the west wall.

    [Restaurant]
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    Inside the restaurant is filled with tables and chairs, spread out across the dark hardwood floors. Thick wooden pillars support the second floor and the roof, their tops carved with geometric designs. At the north side of the restaurant is a long counter, surrounding an open kitchen. Steam and smoke drift up from the fires and the woks used for cooking. A shelf along the back wall is filled with dozens of tins, each containing a particular tea or herbal blend. Interspersed among them are tea kettles, each one used to brew a particular type of tea.

    The center of the restaurant is open to the second floor. Stairs lead up to more seating on the second level, which looks down on the restaurant below over carved wooden balconies. The ceiling above the open space is painted with a mural of a golden dragon floating through the clouds and circling the sun.

    Seats on the west side of the building go fast, as they offer the best view of the gardens. The south and east sides offer views of the bustling streets below. The north side of the second floor has no windows and sits above the kitchen, so it is often darker and smokier than the rest of the restaurant.

    Menu
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    Drinks

    Herbal Tea
    Green Tea
    Black Tea
    White Tea
    Yellow Tea
    Red Tea
    Blue Tea - Mentally stimulating.
    Purple Tea - Very relaxing and slightly hallucinogenic.
    Iced Tea - Served sweet or unsweet, with or without lemon.
    Sake - Available chilled, heated, or at room temperature.
    Lychee Wine - A rich sweet drink with a deep golden color. Pairs well with seafood. Served cold.

    Food

    Dim Sum
    Sushi
    Stir Fry - Served over rice or noodles
    Noodles
    Soup
    Rice Cakes

    Sweets

    Ice Cream - Vanilla, Green Tea, Red Bean, and Mango flavored.
    Dragon's Beard Candy - A spun sugar similar to cotton candy.
    Moon Cake - A dense sweet cake around a salted egg yolk "moon".
    Sun Cake - A crunchy pastry filled with a sugary cream.
    Tempura Fried Bananas - Served over ice cream.


    [North Wing]
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    The north wing of the restaurant is of newer construction. It is more brightly painted and more heavily decorated than the main restaurant. Two doorways on each floor lead to a U shaped hallway that runs through the north wing. Sliding paper screens from the inner walls, so that they can be slid aside and make the spaces much larger. The lower floor holds private rooms that can be reserved for larger parties or special meetings. These rooms typically have a long low table surrounded by cushions. The second floor rooms have more flexible floor plans. Most have tables and chairs, often used to host card or board games. A few can be rented out for sleeping quarters, but patrons are reminded that the walls are, literally, paper thin. Disruptive behavior will have you evicted without a refund.


    [Garden]
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    The west wing of the tea house is a large garden surrounded by stone wall. A circular gate leads directly from the garden to the streets, as well as doors leading into the restaurant. The garden itself is carefully kept, trees and bushes trained and cut into pleasing shapes. Stone lanterns and statues decorate the garden. Two pools filled with koi fish sit diagonally from one another, connected together by a stream filled with river rocks. The sound of trickling water fills the garden. A winding path leads through the garden and over a low stone bridge. On the far side of the bridge, the path passes through another circular gate guarded by two stone dragons on plinths. the pair stare down at any visitors, questioning their intentions in passing through their gate.

    Beyond the Dragon Gate the path becomes perfectly straight. On either side are large black stones surrounded by carefully raked white sand. The path passes under a red Torii gate before encountering the low stone building at the far side of the garden. The building runs the full length of the west wall and is open to the garden. Large prayer wheels line the opening and are turned by the breeze or visiting people. The walls within the building are heavily decorated and covered in hanging scrolls. At the center of the building is a shrine, covered in candles. Behind it is a mural depicting scenes of a warrior, a golden dragon, and the sun. Sitting on the shrine a wooden statue of a warrior, sitting in meditation, his sword set aside. The wood is lacquered and carefully inlaid with delicate patterns in gold. From the statue emanates a strong aura of peace, which spreads throughout the entire property.


    NPCs
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    Hideki - A large man with a red face and a long nose, he is most often found in the kitchen, cooking up tasty things.
    Hanako - An older woman, her black hair streaked with grey. She is Hideki's wife and most often found behind the counter serving tea.
    Sakura - A lovely young woman and the daughter of Hideki and Hanako. She acts as a waitress and sometimes plays music.



    OOC: Please Read. Important information.
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    The Teahouse and garden are protected by an aura of non-violence. Violent acts cannot be committed here. You cannot attack another patron or do anything that would cause them bodily harm. Anyone who attempts it will find it extremely hard to convince themselves to do it. If a particularly willful person overcomes this compulsion, something in the environment will intervene, as if by seemingly random chance, to protect their victim as if by divine intervention. Because that's exactly what it is.


    Needle and Thread (Blue Zone, Player: Artemis97)
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    On one side of a wide cobblestoned street is a small shop. The sign hanging over the door depicts a simple spool of thread, pierced by a needle. No words were included, as a courtesy to those who could not read, nor were they needed. It was clear from the merchandise displayed in the two large windows on either side of the door that this was a clothing boutique. The right side displayed the latest in women's fashions, dresses and skirts in unique designs, all detailed by hand with beading and embroidery. The left window showed men's clothing, from a beautifully tailored three piece suit, cut from expensive fabrics, to the very best in adventuring style, rugged and sturdy, clearly built to last.

    Inside, racks and manequins display more clothing, split down the middle between men's and women's fashions. The back wall held rolls of fabric, some plain, others with obviously magical properties. A large, three-sided mirror sits in the back corner, next to a small changing stall. On the other side is a small counter holding a cash register, behind that the door that led to a small workroom.

    The Needle and Thread is a clothing shop specializing in custom tailoring and specialty designs. It is owned and operated by Lillith Rock, and the kindly fiendish woman can usually be found behind the counter, or working on orders in the back workroom.


    Pontius' Custom Constructs
    (Player: Earl of Purple, Grey Zone)
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    The caravan of 6 wagons (I never said 3! Well, I did, but still.) arrives at a warehouse, previously for sale. The gnomes lead the golems and other constructs inside, and get to work. The warehouse has an open yard at the main entrance, and several golems, like crude figures of worked stone or wood, stand in the yard. A gnome wearing an apron over smart-yet-practical artesan's clothes and puts a sign up.


    Pontius's Custom Constructs
    Golems of Any Material* at Unbelievably Low Prices!!!**
    You Won't Find a Golem, Gargoyle, Guardian or Homonculus Cheaper!!***
    Come Now and Buy 1 Get 1 Full Price!!!****



    *Flesh has an additional charge. **Define 'low'. ***Except at our competitors. ****Terms and conditions apply.


    Sanctuary Fortress of Zoemaytare (Player: Rebonack, Red Zone)

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    Like so many other prominent buildings in Town, or not so prominent buildings for that matter, this place seemed to pop up out of nowhere over night.

    Buildings are like mushrooms in Town. Probably spread via spores, too.

    Regardless, here it is. A rather sizable campus marble hewn from the mountains some distance away. Carved and hauled here near the edge of the slums where they were no doubt assembled. Though... no one can quite place a finger on when this happened.

    Though the buildings aren't of only cold hard stone, no. There are timbers as well. Not what one might expect, however. They seem almost organic. As though they had grown into place rather than being hewn.

    Oddness aside, the temple is arranged in a rather interesting fashion. Several concentric wall and courtyards ending in a central temple.

    The outer wall is lower than the rest, each tier of the temple built onto higher ground like a wedding cake. Each wall is topped with a roof supported on the inside by pillars, creating a sheltered walkway. The exact use of these porches depends on the section of the temple one happens to be in.

    Anyone is allowed entry through the first wall and into the first court, the Court of Meeting. Beyond the second wall only worshipers of Zoemaytare are allowed admittance to the second court, the Court of the Blessed. Beyond the third wall only the priests are allowed, where they carry out holy rituals within the temple itself.

    The Court of Meeting is dedicated to service of those the worshipers of Zoemaytare dwell among. Food is prepared for the hungry here and given out without expectation of recompense. Those without a place to lay their head are allowed to sleep within the porch. The grounds beyond the porch are devoted to a wondrous garden boasting vibrancy and spectacular color. This are is always comfortably warm and brimming with life. Wounds heal faster as the body is refreshed. Undead creatures will find that remaining here is decidedly uncomfortable.

    The sky above the temple seems to be perpetually clear, filled with pleasant sunlight in the day and cloaked with gossamer stars at night. Benches are set up here and there, under trees with hanging branches and above fragrant shrubbery. A lively stream flows endlessly in a circuit about the Court, spilling into several larger pools and meandering up a small outcrop of stone before cascading back down the other side.

    This section of the temple is tended by members of the faith. Not priests, though devote. They can be found tending the garden and serving warm food. When in service to the temple these devotees wear a white linen ephod bearing the symbol of a willow tree, ornately rendered in blue thread. They'll be more than happen to answer any questions. Priests tend to have stricter ceremonial garb, including a blue tunic and white robe in addition to the ephod.

    Welcome, traveler. May you be more blessed when you leave than when you came.

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    New information that isn't readily noticeable at first glance at the temple will be added here.

    The temple grounds are protected by a dampening field that blocks unauthorized teleporation and dimensional shifting. The place is something of a fortress after all. Being able to pop in and out at will would defeat the purpose.

    Zoemaytare isn't a god of (fill in the black) but rather the patron and protector of her people. As such, her domain, if she even has one, is over all that her people do. The people in question are collectively known as the Zoeos, and this particular temple is their first major venture into Town. At present their stated goal is to set up trade relations and aid the city. This is ministered through the temple on account of the Zoeos government being a theocracy.

    It just so happens that there's a dungeon under the temple, though the entrance to it is well hidden.

    NPCs thus far:

    Potentate of the temple: the head priest and administrator. He has yet to be seen 'on screen' though he has been referred to.

    Regent Zachius: And elderly human with a coppery complexion and deep-set wrinkles, the sort of face one expects of a person who has spent a great deal of time in the sun smiling. He's a kind old fellow who is in charge of the Court of Meeting.

    Regent Stephen: A younger human who smells rather distinctly of wolf. He's in charge of the dungeons of the temple and seems to be a rather caring and compassionate fellow. It's his job to bring the cases of prisoners before the Potentate.

    Regent Thadeus: One of the priests who aids in minor upkeep in the temple proper. He usually isn't seen outside the temple and since his position doesn't put him in much contact with the common folk he tends to be somewhat aloof and judgmental. Also happens to be an elf. Those snooty elves!

    Bognus Thundershield: a lay dwarf that operates the temple's teleporter, primarily from Trog's. Though people can be 'ported in from elsewhere as well. While it isn't commonly known, this device can send people over rather long distances, though it's somewhat inaccurate when doing so. Bognus is a bit gruff, though generally good natured. He speaks with a thick Scottish Dwarven accent.


    St. Guinevere's Sanatorium for Lunatics and Object Seekers (Player: Anyone, Gray Zone)
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    This insane asylum exists for people questing after Objects from the Holders Mythos. Anyone can run an Object quest, but please look at the community agreed guidelines first as it helps keep things consistent.

    If you want to use the Sanatorium for other uses, feel free, but expect it to be a house of unspeakable horrors.


    The Sitar's Strings
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    "By humans, for humans". This restaurant employees only humans and only serves human customers. It is a meeting place for the human supremacist movement. IC Owned by Brian Starling and managed by Jan Lamar. Non-humans with good disguises can get in without being challenged.

    Players: (HT as owner/manager, C'nor as waitress Maeve, Mindfreak as entertainer Treb)


    The Temple of Dalachrech (Player: Earl of Purple, Grey Zone)
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    The first room entered is a foyer. On the walls are red drapes with silver, two-tailed scorpions embroidered on to them, and next to the door is an ornate font. The granite font stands about waist height, and is a plinth with a bowl of unholy water. Winding around the font are carved centipedes. A door away from this chamber leads to the main prayer hall. This room also has drapes with the two-tailed scorpion device on the walls, and a red velvet carpet flanked by wooden pews leads to an altar at the far end. The altar is covered with red velvet, with a gold statue and red candles placed upon it. The statue depicts a demon with a centipede's body, a scorpion's tail with spinnerets next to the sting, a stag beetle's head and the claws of a praying mantis.

    This is a hidden location in the Grey Zone. Please PM Earl of Purple if you wish to interract there.
    The Temple is now open to the public.


    Trollfinger, Ironpick & Greencheek, Mining & Engineering
    (Player: Morty, Blue Zone)
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    A run-down building near Trog's Tavern was bought by three goblin enterpreneurs with a large crew and now houses their mining and engineering company. Everyone who needs something dug, built, repaired or blown up is welcome.


    Warwick Works
    (player: happyturtle, Grey Zone)
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    In the industrial area, a building is rented and has a new sign put out front.

    W
    Warwick Works


    The building itself consists of a small office area in front and warehouses in back. There is no indication of what sort of business this is, but a certain cyborg with a satellite might recognize the logo and name.


    Witch Which's Wish Shop
    (Grey, Player: Haruki-kun)
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    Welcome. If you have stepped into this store, it is because you have a wish.

    The store is big, ancient and beautiful. It has a large garden with colorful flowers, a pond with fish and running water, and chirping birds. This is the outside of the store. The inside, however, is, to put it simply, gloomy. There’s burning candles and incense everywhere. From the hall where you enter you are led off into a side room with a low table and cushions around it. A tall, masked and unnamed stranger brings tea and snacks to the guests. The Witch sits opposite and rarely ever moves.

    RULES (OOC):
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    This is a Wish shop. Your character will only enter this shop if he has a wish. Whether the wish is granted or not is a different issue.
    Witch Which is in charge of the shop and will grant wishes to everyone who asks, regardless of intent or alignment, as long as the appropriate price is paid. Under certain conditions:

    Condition one: Witch Which will not haggle. She couldn’t lower a price or overcharge even if she wanted to. A balance must be kept in order for the wish to be granted.

    Condition two: When a Wish directly affects another player’s character in a way that would be considered godmodding, the other player must agree first.

    Condition three: The Witch may not reject any wish unless the price is too high to be paid. Wishes to take a life or to destroy the world, for example, carry a price higher than anyone can pay. ANYONE.

    Condition Four: The Witch will never engage in battle. Be glad. The Witch is the very definition of True Neutral.

    Condition Five: The store is not hard to access; in fact, there’s a big sign outside and everything. However, the store’s grounds exist in a special separate dimension, protecting it from anything that could destroy it, up to and including plot.

    Condition Six: Haruki-kun reserves the right to alter the conditions if he feels they’re causing problems such as godmodding or similar issues.


    (Haruki-Kun wishes for a PM to be sent to him upon someone entering the shop so he knows about it.)




    Inside's Defenses, Remnant, and The Council
    Spoiler
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    Defenses
    Spoiler
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    As stated above, the city of Inside is defended by the Walls, Moat and DOOM-Shield, but it is also defended by a more "mundane" force field that can be called upon in times of need, as well as a number of more conventional defensive capabilities, nearly all of which are manned and controlled by Remnant(Controlled for the most part by Wolfbane). These include things from Emergency Bunkers, Relief Stations, Anti-Aircraft Cannon, and the like.


    Remnant
    Spoiler
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    As stated before, Remnant is Inside's police force, army, and main defensive body. It is made up of the remains of what was once the Acronymian Empire, and consists of hundreds of men, women, and machines, both soldier and civilian, sacrificing their daily lives and time to make sure the city of Inside is relatively safe for it's citizens. There are Remnant Outposts all throughout the city, with the main HQ in Blue Zone, and less Outposts in Red Zone. These can be reached fairly easily, and allow people to report crimes, turn in criminals, collect bounties, and even ask to be recruited. Remnant controls most of Inside's defenses, but also controls Rapid Response Units capable of stopping fires, providing emergency medical aide, and even disaster relief to clean up debris and fix buildings and roads damaged by the day to day events of Inside.

    Squads of Remnants patrol the streets "every so often" and should anyone need one, can interact with them(Please PM Wolfbane upon doing so, however).

    As a note, Low-Level Remnants can be Godmodded! They can be assumed to fight the fires that pop up, but can also be asked to provide basic information. This also means that they can be bribed for less well-known information such as someone's name and rank, or to look the other way for a small crime, such as theft. Anything more, please PM Wolfbane to let him know, in case there is something that needs clarified. The Remnants can be godmodded to be killed on occasion, but if it happens too fast, too often, Wolfbane may step in and RP it out. Once again, please PM Wolfbane if you plan on killing a Remnant NPC.

    What is NOT Godmoddable:

    -Getting Security Codes
    -Accessing Secure Areas
    -Killing off more than one or two NPCs at a time, or killing a Named Remnant NPC/PC
    -Stealing Identities
    -Destroying Remnant facilities

    It is not impossible for these to happen, but with proper warning provided to Wolfbane, it can be RP'd out and attempted. However, it should be noted that only Low-Ranking Remnants can be Godmodded in this way.


    Council
    Spoiler
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    The Council is the "ruling" body of Inside. A small group of individuals reside on it, and decide Inside Policy. People can go here for diplomatic relations, trials, or other activities that may concern dealing with an actual government instead of a police force or army.
    Last edited by Rebonack; 2013-03-04 at 08:59 PM.
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    Pixie in the Playground
     
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    Default Re: [Nexus] Inside 51

    [James Blond's Party - Where Justin Stole Everything]

    The bad news for Justin and his kleptomania knack for nicking things acquisitions is that there is a dealer present, what with eighty grand going to the champion of tonight's game.

    But win or lose, Justin is already Alyca's champion in shining armor.

    The good news is that whenever Justin cuts James, James takes a sip of his drink. His drink that, after Miriah makes a trip to the bar under the pretense of getting herself a drink and adds a drop of clear, especially virulent poison to James's drink while she's there, will kill him stone dead later on tonight. Justin is the perfect distraction. He's keeping everyone entertained or frustrated and ignorant of their surroundings! Richest Guy warms up to Justin very quickly and begins talking about the pranks he pulled when he was young in high school and college. He jokes about what goes on in the offices of lower management and just generally has an all-around good time. Justin changed the attitude of the table. The unimportant people are getting a little more daring with their bets, the Richest Guy doesn't even care about playing cards anymore and is just doing whatever and having fun, and James is looking at him like he wants to shoot him in the foot every time he loses a hand. James is trying to switch up his style and tells, but tonight isn't his lucky night anymore and he gets more and more enraged as the game drags on. It doesn't help that Miriah is sitting at the bar behind him, drinking and spying on James's hand in the reflection of her glass. She subtly tries signaling Justin every time James is bluffing by downing a shot. By the end of the night, she could be super drunk, so hopefully Justin will catch on and clean James out before that happens.

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    Barbarian in the Playground
     
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    Default Re: [Nexus] Inside 51

    Jame's Blond's Party - Through the Drinking Looking Glass

    Oh my. It seems Mr. Mine has a conspirator. Either Miriah wants Justin to look good, or James to look bad. Possibly both but more likely the latter if his behavior earlier was anything to go by.

    Sorry Jimmy, but you're going down. I wonder if he'll cry?

    With Miriah on his side and the others getting more daring, James will be out of the game in no time.

    As for Uncle Pennybags, I bet Justin thinks he's a riot. He doesn't even have to feel to bad about beating him, since eighty grand probably isn't a drop in the bucket for him. And he's all kinds of not giving a damn about the whole game.

    Pirate Justin avatar by myself. Emmi avatar by Gulaghar, Much Thanks!

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    Default Re: [Nexus] Inside 51

    For Murkus, so it is easier to find.
    Quote Originally Posted by Zefir View Post
    [DMC]

    The god leans a bit forward, causing again loud nois of metall faling down.

    @ Adir: "A 'Thank-you' isn't enougth, especially such a rude one" He seems to look at the other char for a moment. "I would like to get something from you in exchange. My live belongs wo followers. If you offer me yourself or one of your offsrping to follow me I will be statisfied. Or you can become my Champion for some time. You can still refuse, but then I have to take it from someone else"

    @ Sakura: "A chaste soul. A very rare ability. I ask this, becuase a god, who is simular to you, wants to see my death. Even now one of his champions is close to assassinate me."
    Quote Originally Posted by Morcleon View Post
    [DMC 2.0]

    Yuki shrugs. "Sometimes, unintended side effects can actually be good, ne? Anyway, just the ramblings of a doctor. Carry on."

    He gives her a smile and gestures for her to lead on.
    [DMC 2.0]

    "That's right." Mia comments.

    The way will lead across a big free area, simular to thosse in front of most Universities. A few robots, simular to the one at the gates patroul the ground or follow the acolyts.

    The ground is actually missing plants, even grass doesn't grow naturally. In one corner A stone lays on the ground and grass seems to grow near it.

    At the end of the way stands a big bulding, simular to those old churches, but only made of metall like chopper iron steal etc. The front door is big enougth to even let a small giant inn. On each side of the church stand one building. The right one appear to be living rooms, since a few people go in and out frequently.(Well 6 of the 12 people do so^^)

    Mia will lead Yuki to the other building. It looks simular to the living room building, ut it has several bigger doors. While getting closer Yuki might note that this building is some kind of workshop.

    Quote Originally Posted by The Alexandrian View Post
    [Abandoned-Looking Factory]

    It takes the baby dragon a minute to process and make sense of this new information.

    That sounds super scary! Alexis will never sleep again! Never! She doesn't want to go to sleep and never wake up! It's not worth it!!!

    "..."

    "Wah!"


    Alexis is crying because she's scared! She goes to sleep sometimes! Will she never wake up someday?
    [Abandoned-Looking Factory]

    Damn. Zefir still isn't that good with children. It's just good that he never met a woman to stay with.
    He starts petting the baby dragon even more.

    "The sleep she felt into is totally different to your sleep. It comes when these bad 'heroes' hit her with their weapons."
    Grammer is my declared deadly enemy!
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    Ogre in the Playground
     
    PirateGuy

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    Default Re: [Nexus] Inside 51

    ((Reposting))

    Quote Originally Posted by Rotting Baron View Post
    "This is the city of Inside," Imesah says, not really reacting to the rest of what Dante says. "You're in the Nexus. It's... well, I'm not really sure how to explain it, to be honest."
    "Inside. Nexus," Dante says allowed, hoping that it would maybe jog his memory. Nothing. It is completely unfamiliar to him. "What is this place? Why am I here?" He has little hope for answers at this point, but he has to start somewhere.

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    Dwarf in the Playground
     
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    Default Re: [Nexus] Inside 51

    Gothic House

    Quote Originally Posted by OrchestraHc View Post
    Young Star is stunned by this to say the least. So much so he falls on his ass. "That was a stupid stupid idea," he says from the floor. His durability and suit stop the brunt, but that still hurt. Nothing compared to a buddy of his though. "Ookay," he says slowly, standing up, "I'm a bit distracted. Help me put together what we've got so far."
    "We have two rooms that look the same. The bed and vase seem to want to stick to one place and when moved out of those places give off electric shocks." He offers a hand to Young Star to help him up. "The vase and sheets on the bed change color, in the first room there was a blue vase and yellow sheets. In this room we have a red vase and yellow sheets. Think red things do the shocking?" There are plenty of apparent rooms to explore.

    -------------------------

    [Cheap Motel or Hotel]

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    Quote Originally Posted by Rotting Baron View Post
    Cheap Motel or Hotel

    Cassidy shrugs and shakes the magic out of her hand. "I can always beat the info out of her. Or we could take her to our employer. Pays the same as getting the things she stole."
    Quote Originally Posted by Gulaghar View Post
    [Cheap Motel or Hotel]

    "Hm, yes. Leaving the dirty work to them is always an option." Kirk agrees. "But before we decide, tell me Amelia, if you're innocent, why were we hired at all?"

    Quote Originally Posted by McBish View Post
    "Because the last group the ass sent after me didn't get the drop on me like you guys. I guess he wanted to get some professionals. He was never going to pay me, just kill me and take the loot, he just had to hire some help."

    At least they are talking about turning her over. Not that the men they turn her over to will be very gentle with her, but at least she has time to try and make an escape. Unless they bring the men here to turn her over. Hopefully they will move her.
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    The stars glimmer
    and I can't help
    but wonder.
    Do they cry on those worlds,
    to?

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    Barbarian in the Playground
     
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    Default Re: [Nexus] Inside 51

    Somewhere in Inside

    "The Nexus is... another world. Probably not the one you're fron," Imesah says. She still doesn't know much about it herself. "Why you are here is something you'll have to figure out."

    Strange Motel or Hotel

    "Sounds like a drek run. Not our problem," Cassidy says. "We could knock her out and get her ready for delivery."

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    FireFox's Avatar

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    Default Re: [Nexus] Inside 51

    Quote Originally Posted by Elite_Lurker View Post
    [Abandoned Building]

    Anyone may notice a small structure on a city street. It is in a state of disrepair, with the concrete construction chipped in places and falling apart in others. It has one window, the glass of which has mostly broken and has wood boards covering it. There is room between the boards to peer through, if one gets close enough. The door has a fingerprint scanner (which, oddly enough, works even if you don't have fingerprints and/or fingers) as its only means of opening.
    (The door will accept any member of a corporation/organization. I wonder how it knows?)
    A fox-eyed man walks up to the building, drawn by an instinctive impulse to adventure. He pushes up the brim of his black hat to better inspect the structure. Odd, that such a dilapidated building would have a fingerprint scanner. Wondering if it even functions anymore, he presses his finger against it. His fingerprint is the same as the Commander of HALO's, however that would be known.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Pixie in the Playground
     
    BlackDragon

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    Default Re: [Nexus] Inside 51

    Quote Originally Posted by FireFox View Post
    A fox-eyed man walks up to the building, drawn by an instinctive impulse to adventure. He pushes up the brim of his black hat to better inspect the structure. Odd, that such a dilapidated building would have a fingerprint scanner. Wondering if it even functions anymore, he presses his finger against it. His fingerprint is the same as the Commander of HALO's, however that would be known.
    [Abandoned Building]
    The door clicks softly, then releases a smooth hiss as it slowly slides open.

    Inside, there is a desk with several monitors on it against one wall. The room is very dusty. There is a rather small computer on the floor under the desk connected to the monitors, and another larger one with a post-it note attached, upon which is a hastily-scribbled note reading, "backup storage computer." There is a door on one side of the room, and a cardboard box sits in the middle of the room amidst a pile of computer components.
    Last edited by Elite_Lurker; 2013-03-05 at 01:57 PM.
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    Barbarian in the Playground
     
    FireFox's Avatar

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    Default Re: [Nexus] Inside 51

    [Abandoned Building]

    Well, that was unexpected. The man briefly considers coming back with another finger to see if the scanner is keyed for him, but just walks inside. He starts looking for clues as to this building's purpose.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Pixie in the Playground
     
    BlackDragon

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    Default Re: [Nexus] Inside 51

    [Abandoned Building]
    The building seems to have been unused for some time now, as the dust on the floor has apparently had no feet disturb it. The room seems to be dedicated to programming something, what with the backup computer and all the parts. The computer is still plugged into the power outlet on the wall behind it, and there's a stack of papers on the desk covered in notes for the code written in a sloppy scrawl. The desk also has a built-in cabinet, although there are keyholes on the drawers.
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    Barbarian in the Playground
     
    FireFox's Avatar

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    Default Re: [Nexus] Inside 51

    [Abandoned Building]

    Tobias cautiously opens the door on the side of the room. Expecting a trap, he casts a spell to enhance all of his senses.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Pixie in the Playground
     
    BlackDragon

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    Default Re: [Nexus] Inside 51

    The room is very small, about half to one-third the size of the previous room. It too is dusty. A bed and a small wooden table are in this room, with one chair sitting next to the table. There is a small cabinet and a fridge.

    Looks like this was where whoever lived here slept. It appears very unused.

    Tobias senses that there are no traps in the room. It's all very quiet and still, and there are no lines on the floor where the edges of a pressure plate would be.
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    Barbarian in the Playground
     
    FireFox's Avatar

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    Default Re: [Nexus] Inside 51

    [Abandoned Building]

    Hmm... Tobias looks around again, then decides to turn the computer on.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Pixie in the Playground
     
    BlackDragon

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    Default Re: [Nexus] Inside 51

    [Abandoned Building]

    The computer whirs as it slowly boots up. This takes about a minute. Eventually it comes to a blue and silver login screen, prompting for a password.
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    Default Re: [Nexus] Inside 51

    [Strange Motel or Hotel]

    "Looks like that's the case." Kirk circles back around in front of Amelia. "Knock her out then and we'll ship her off." He looks at their captive. Last chance to speak up.

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    Barbarian in the Playground
     
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    Default Re: [Nexus] Inside 51

    [Abandoned Building]

    Unable to resist, Tobias types in "Swordfish" before looking through the papers, underneath the keyboard, and in the drawers to see if the password was written down somewhere.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Ogre in the Playground
     
    PirateGuy

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    Default Re: [Nexus] Inside 51

    Quote Originally Posted by Rotting Baron View Post
    Somewhere in Inside

    "The Nexus is... another world. Probably not the one you're fron," Imesah says. She still doesn't know much about it herself. "Why you are here is something you'll have to figure out."
    Somehow, the idea of being in another world isn't as shocking to Dante as he would think. Perhaps it's that he's still struggling to remember what world he might be from. Would travel between worlds be something that was possible where he was from? Even commonplace? He couldn't be sure. Nor could he be sure if his entry into this world would be noticed. Perhaps travelers from other worlds were common. Perhaps some local authority would be sent after him for trespassing. Should he contact the local authorities? Should he avoid them? Too many questions, and staying around here, next to the still-burning trash can he apparently ignited with his mind, was probably a bad idea. "I should... go," he excuses himself from the armored woman's presence. "Thank you," he quickly adds as an afterthought.

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    Pixie in the Playground
     
    BlackDragon

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    Default Re: [Nexus] Inside 51

    Quote Originally Posted by FireFox View Post
    [Abandoned Building]

    Unable to resist, Tobias types in "Swordfish" before looking through the papers, underneath the keyboard, and in the drawers to see if the password was written down somewhere.
    [Abandoned Building]

    Unfortunately, that isn't the password, but the printer (Y'know, that one I forgot to mention)prints out an image of a horse, followed by some real feathers. Dunno how they fit them in there.

    When Tobias searches through the papers, he doesn't find ant hints toward the password. He does, however, find a key.
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    Default Re: [Nexus] Inside 51

    [Abandoned Building]

    The fox-eyed man picks up the key and checks if it unlocks the desk drawers. He also uses his years of studying animals to determine what bird the feathers came from. Also, the kind of horse printed.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Pixie in the Playground
     
    BlackDragon

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    Default Re: [Nexus] Inside 51

    [Abandoned Building]

    The key does in fact open the desk drawers. The lock turns with a sharp click, and the drawer can now be opened.

    The feathers are from a seagull. Odd, considering the house isn't near a beach. The horse is just random clipart, and it isn't possible to determine what kind of horse it is.
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    Default Re: [Nexus] Inside 51

    [Abandoned Building]

    Laridae? How wonderfully intriguing. Tobias slowly pulls out the unlocked door, ever mindful of booby traps.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Default Re: [Nexus] Inside 51

    [Cheap Motel or Hotel]

    Amelia is frowning not sure if she could say anything to convince the pair that she is telling the truth. She figures that if she gets knocked out she is a dead woman. So now is the time to try and make her escape. Now that Kirk is in front of her and she can see him again she figures this is her best and probably only bet. Luckly she doesn't need to use hand motions for her magic, not anymore at least.

    She figures a distraction might be able to help so without looking she summons up two solid pices of light, one to shatter the window by the door, another to tip over a standing lamp so it falls in Kirk's direction. It might look like someone threw something into the window and hit the lamp, except that nothing flew through the air. Though it is surprising how many people probably wouldn't notice that.

    Meanwhile she is going to summon up two sharp blades of light under her arms to grow out and cut the ropes keeping arms tied to the chair. If she gets her arms free the lightblades disappear and will reapear to try and cut her legs and back free as well.
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    The stars glimmer
    and I can't help
    but wonder.
    Do they cry on those worlds,
    to?

  24. - Top - End - #24
    Pixie in the Playground
     
    BlackDragon

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    Default Re: [Nexus] Inside 51

    [Abandoned Building]

    The drawer opens without any problems. Inside there is a small notebook labeled, "Main Computer programming" and a few scraps of paper with reminders and notes on them.
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    Barbarian in the Playground
     
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    Default Re: [Nexus] Inside 51

    [Abandoned Building]

    Tobias looks through the notes to see if the password is written on them. Then he opens the notebook and starts reading.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Pixie in the Playground
     
    BlackDragon

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    Default Re: [Nexus] Inside 51

    [Abandoned Building]

    The notes are pretty much useless. Old grocery lists, event reminders, etc. The notebook, however, contains the following scrawled into a corner of the first page:

    REMINDER: Password is 12345.

    ...

    One wonders how whoever was here could ever forget that.
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    Barbarian in the Playground
     
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    Default Re: [Nexus] Inside 51

    [Abandoned Building]

    ... Well, that's pretty depressing. Tobias goes ahead and types in the password.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Pixie in the Playground
     
    BlackDragon

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    Default Re: [Nexus] Inside 51

    [Abandoned Building]

    The computer logs in.

    On the desktop, there's a folder and three program shortcuts.
    The folder is labeled, "NeOS design code," and the shortcuts are "AI tracking/connection system," "Backup access" and "AI upload."
    All can be accessed now that the computer is logged in.
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  29. - Top - End - #29
    Barbarian in the Playground
     
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    Default Re: [Nexus] Inside 51

    [Abandoned Building]

    Tobias clicks on "AI tracking/connection system".
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Pixie in the Playground
     
    BlackDragon

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    Default Re: [Nexus] Inside 51

    [Abandoned Building]

    The following screen appears:

    _______________________________________
    AI TRACKING/CONNECTION
    Tracking: NeOS
    Current location: Workshop 681
    Ping Location Locate on map
    Connection: Confirmed. Connection Test
    Advanced Controls
    ________________________________________
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