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  1. - Top - End - #1021
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Mr.Silver View Post
    Anomen can't get Grandmastery. In fact he doesn't even have normal mastery. Unless you alter him with shadow-keeper, obviously.
    Yes he can. Any Dual-Classed Fighter is able to reach Grandmastery after their Fighter levels have come back.
    ~ZA

  2. - Top - End - #1022
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    Default Re: Baldur's Gate Enhanced Edition

    Drat. Looks like the mods I'd like to install are still being worked on for compatibility. Perhaps I'll have to use them in another playthrough.
    I'm not sure if swapping Branwen for Faldorn was worth it... at level 6, Faldorn is more fragile and doesn't have Branwen's buff spells.
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by ZeltArruin View Post
    Yes he can. Any Dual-Classed Fighter is able to reach Grandmastery after their Fighter levels have come back.
    Huh, did not know that.

  4. - Top - End - #1024
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Calemyr View Post
    I wasn't comparing him to other casters, I was comparing him to himself if he didn't have that fighter multiclass.
    "I can imagine his spellcasting being slightly more powerful" is quite a nonstandard definition of "he is subpar."
    All other things being equal, he gains specialization and marginal hitpoints, but nothing else from that class, at the cost of half his XP. If his casting isn't weakened by that, I'm curious as to how.
    Unstated assumption: The statement that a character is "a subpar caster" can implicitly ignore everything but that character's casting.

    I don't grant that. Comparing Yeslick to a hypothetical cleric who can cast twenty spells of each level per day but has four hit points, I'd say the second one is by far the worse caster, by virtue of being dead most of the time.
    Sure, it's not much - probably only a level or two in BG1's scope
    As I said, it's exactly the difference between seventh and eighth level.
    , but it is a detriment to his effectiveness as a caster (compared only to what he himself would be capable of as a single-class), for minimal benefit.
    I get that you do not believe his greater combat ability is worth the onetwo fewer spell(s) per day (your original use of the term "subpar" aside). It's not about you failing to get your concept across. It's about my thinking you're wrong.
    Last edited by Kish; 2012-12-14 at 06:48 AM.

  5. - Top - End - #1025
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    Default Re: Baldur's Gate Enhanced Edition

    Hi guys, I"m trying to make a custom portrait. I've tried to put Gandalf, Theoden, and one or two other portraits into BGEE, to no avail. The Custom portrait button is there, the files are there, but when I click on all the files, their portraits are replaced with a question mark. :(

    Guys, how do you use Custom Portraits in BGEE?

  6. - Top - End - #1026
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Kish View Post
    I get that you do not believe his greater combat ability is worth the one fewer spell per day (your original use of the term "subpar" aside).
    Two spells. One level 3, one level 4. Unless you just count the Dispel innate as a level 3 slot, which I wouldn't. I mean, it's nice having it, but a multi-classed character is probably the last you want to try Dispelling stuff.

    Quote Originally Posted by Armin View Post
    Hi guys, I"m trying to make a custom portrait. I've tried to put Gandalf, Theoden, and one or two other portraits into BGEE, to no avail. The Custom portrait button is there, the files are there, but when I click on all the files, their portraits are replaced with a question mark. :(

    Guys, how do you use Custom Portraits in BGEE?
    Assuming that you used the correct image sizes and file format, it's probably a problem of the pictures having the wrong color depth. You want 24 bit as far as I know, but might as well save your pics with different depths and see which version works.

    Also, file names weren't allowed to be longer than 8 characters in the older Infinity engine games, that may also still be a thing.

    (You may have noticed that I don't actually know how it works in EE specifically. But whenever one of my portraits didn't work, it was due to one of these two things.)
    Last edited by Johnny Blade; 2012-12-14 at 02:15 AM.

  7. - Top - End - #1027
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Johnny Blade View Post
    Two spells. One level 3, one level 4. Unless you just count the Dispel innate as a level 3 slot, which I wouldn't. I mean, it's nice having it, but a multi-classed character is probably the last you want to try Dispelling stuff.
    No, that was my mistake. -Two spells, +innate Dispel Magic. Although...

    As far as I can tell, Dispel Magic doesn't use any kind of level check in BG1. It just always works. Yeslick never fails to dispel.

  8. - Top - End - #1028
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Mr.Silver View Post
    But that doesn't matter because he's a dwarf. He can't be a single-class ranger, let alone a multi-class one.
    Good point. I had forgotten about how limiting the class options were in 2e for anything that wasn't human. Changing things up is one thing, but I wouldn't want to break the actual rules. Anyway, that explains Yeslick's choice. Without the option of ranger, fighter is a good call - the better thac0 of a warrior and specialization is a fair trade for the reduction in spell casting. Were he an elf, ranger would be a better choice, but he picked the best class available to him as a dwarf.

    It's a little frustrating, though. I thought it would be fun to discuss what classes and kits various NPCs really should have. Instead it became stupid bickering over a couple poorly chosen words.
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  9. - Top - End - #1029
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    Default Re: Baldur's Gate Enhanced Edition

    Well, if we want to discuss what kits the NPCs should have...*

    Imoen - swashbuckler
    Montaron - assassin
    Jaheira - avenger
    Minsc - berserker
    Ajantis - cavalier
    Kivan - stalker
    Safana - assassin
    Garrick - skald
    Coran - swashbuckler

    *: I'm certain that I don't remember all the NPCs, as there are so freakin' many of them. And I did not list the ones that I wouldn't change. All listed characters that are multi-class would be altered to single-class. And yes, I know that several of these are suboptimal, but I'm trying to fit personalities.
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    I think Krade is protesting the use of the word mad in in the phrase mad scientist as it promotes ambiguity. Are they angry? Are they crazy? Some of both? Not to mention, it also often connotates some degree of evilness. In the future we should be more careful to use proper classification.

    Mango is a dastardly irate unhinged scientist, for realz.
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  10. - Top - End - #1030
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by mangosta71 View Post
    Well, if we want to discuss what kits the NPCs should have...*

    Imoen - swashbuckler
    Montaron - assassin
    Jaheira - avenger
    Minsc - berserker
    Ajantis - cavalier
    Kivan - stalker
    Safana - assassin
    Garrick - skald
    Coran - swashbuckler

    *: I'm certain that I don't remember all the NPCs, as there are so freakin' many of them. And I did not list the ones that I wouldn't change. All listed characters that are multi-class would be altered to single-class. And yes, I know that several of these are suboptimal, but I'm trying to fit personalities.
    There should be an archer version of Thief since she is usually an archer when people use her.
    Maybe allow ranged backstabor something.

    Wait, Garrick as a Skald, won't he lose his fear immunity song (base bard song)?
    Shouldn't Kivan be archer, why stalker?

  11. - Top - End - #1031
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    Default Re: Baldur's Gate Enhanced Edition

    As I said, some of them are suboptimal. Garrick tries to be witty enough to be a skald. Kivan seems more the type to sneak through the shadows and shank a bitch than stand back and snipe, even though archer is far superior to stalker.
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    Quote Originally Posted by RabbitHoleLost View Post
    Mango:you sick, twisted bastard <3
    Quote Originally Posted by Gryffon View Post
    I think Krade is protesting the use of the word mad in in the phrase mad scientist as it promotes ambiguity. Are they angry? Are they crazy? Some of both? Not to mention, it also often connotates some degree of evilness. In the future we should be more careful to use proper classification.

    Mango is a dastardly irate unhinged scientist, for realz.
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  12. - Top - End - #1032
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by mangosta71 View Post
    Well, if we want to discuss what kits the NPCs should have...*

    Imoen - swashbuckler
    Montaron - assassin
    Jaheira - avenger
    Minsc - berserker
    Ajantis - cavalier
    Kivan - stalker
    Safana - assassin
    Garrick - skald
    Coran - swashbuckler
    I'd actually disagree with most of these based on backstory/personality criteria. Ajantis I'd agree with but Minsc I've always felt is more barbarian than berzerker material (iirc he would have been a barbarian had that class been introduced). Garrick, yeah maybe. I mean it's as close as any of the Bard kits get to him- other than leaving him as straight bard (which again is possible).
    Jaheria fits the multi-class she is just fine, as do Montaron and Coran to be honest. Kivan and Imoen I don't think really suit an individual kit at all and would probably be most likely just left as straight classes. The reason why I say this for Kivan is because his strength is very obviously his best stat and he's specialised in melee weapons (so no Archer) and the melee weapons he does use (halberd and spear) don't allow backstab, which rather defeats the point of going Stalker.

    Safana is probably a stronger call for Swashbuckler than assassin, given that she's a former pirate while Faldorn seems an obvious shoe-in for Avenger and Shar-Teel seems fairly suited to Berzerker. Eldoth could maybe pull-off Jester (it's a bit difficult with bards). Alora, Skie and Khalid I have no idea about at all, as nothing seems to suggest itself. The remaining multi-class bunch don't have much to suggest they should be particularly different from what they are now (Yeslick, while he would be stronger with ranger levels doesn't really suit them given his history).
    Last edited by Mx.Silver; 2012-12-14 at 10:34 AM.

  13. - Top - End - #1033
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Starbuck_II View Post
    There should be an archer version of Thief since she is usually an archer when people use her.
    Maybe allow ranged backstabor something.
    Ranged backstab would probably be too powerful - not to mention hard to implement - but I did have an idea for a Thief kit that gives up backstab for some sort of ranged combat bonus today. Not sure what sort of bonus it would be, though.
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  14. - Top - End - #1034
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    Default Re: Baldur's Gate Enhanced Edition

    Frankly, If 2nd edition D&D had supported dual classing for non-humans, Khalid's backstory suggests he would have dualed to mage eventually.
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  15. - Top - End - #1035
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Calemyr View Post
    Good point. I had forgotten about how limiting the class options were in 2e for anything that wasn't human. Changing things up is one thing, but I wouldn't want to break the actual rules. Anyway, that explains Yeslick's choice. Without the option of ranger, fighter is a good call - the better thac0 of a warrior and specialization is a fair trade for the reduction in spell casting. Were he an elf, ranger would be a better choice, but he picked the best class available to him as a dwarf.

    It's a little frustrating, though. I thought it would be fun to discuss what classes and kits various NPCs really should have. Instead it became stupid bickering over a couple poorly chosen words.
    Only half-elves can be Ranger/Clerics. Oh 2nd ed.
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  16. - Top - End - #1036
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    Default Re: Baldur's Gate Enhanced Edition

    I'm wondering what would be the best time for heading into Durlag's Tower. I've only been there once, and it was after finishing the main plot of BG1 - Baldur's Gate Trilogy lets you choose when you want to move on to BG2. Now I should maybe go there earlier -my fighter is level 5 now - but if I remember right it was quite a meat grinder, so perhaps I'll wait.
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  17. - Top - End - #1037
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    Default Re: Baldur's Gate Enhanced Edition

    I normally go do the TotSC areas as soon as Chapter Seven starts. Durlag's Tower last.

  18. - Top - End - #1038
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    Default Re: Baldur's Gate Enhanced Edition

    Durlag's Tower was a pain. That final boss... Ack.

    The story you uncovered as you went through was pretty cool, though.
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  19. - Top - End - #1039
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    Default Re: Baldur's Gate Enhanced Edition

    Yeah, you want to be close to (or at) the level cap before you try to tackle Durlag's Deathtrap.
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    I think Krade is protesting the use of the word mad in in the phrase mad scientist as it promotes ambiguity. Are they angry? Are they crazy? Some of both? Not to mention, it also often connotates some degree of evilness. In the future we should be more careful to use proper classification.

    Mango is a dastardly irate unhinged scientist, for realz.
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  20. - Top - End - #1040
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    Default Re: Baldur's Gate Enhanced Edition

    Waiting until Chapter 7 sounds like a good idea. Durlag's Tower is an old-fashioned, merciless deathtrap.
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  21. - Top - End - #1041
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    Default Re: Baldur's Gate Enhanced Edition

    I like doing the Ice Island early for some challenging battles and nice loot.

    The rest is usually put off as long as possible.

    Quote Originally Posted by Kish View Post
    As far as I can tell, Dispel Magic doesn't use any kind of level check in BG1. It just always works. Yeslick never fails to dispel.
    This had me wondering, so I checked.

    Dispel Magic the spell uses caster level in EE.

    Dispel Magic the thing Yeslick does always dispels.

    Well, that is something.



    Also, @ Morty and everyone wanting to play a Blade, I think I figured Defensive Spin out.

    Download link.

    Put that into your Override folder (may have to create that in the BG - EE folder if it doesn't exist).
    It works in my game, but if it doesn't work for others, just delete the file.

    Also, one of the entries was randomly broken and allowed you to move. At least, I think it was broken, and so I set the movement speed back to 0. It was the entry for level 10, so maybe an intended perk for high-level Blades, but I don't think so.
    Last edited by Johnny Blade; 2012-12-14 at 01:36 PM.

  22. - Top - End - #1042
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    Default Re: Baldur's Gate Enhanced Edition

    It worked. Thanks a lot. The bug that allowed me to move while having it active also seems to be gone. I thought it was because of the Freedom of Movement effect from Spider's Bane.
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  23. - Top - End - #1043
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    Default Re: Baldur's Gate Enhanced Edition

    Well, that was a quick response.

    No idea what happened with it allowing you to move around at lower levels, I really only changed it for what used to be the Spell Ability for level 10.

    But I guess it's fine as long as it works out in the end...





    Unrelatedly, wow, those darts Thalantyr sells. And there are so many of them.

  24. - Top - End - #1044
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    Default Re: Baldur's Gate Enhanced Edition

    I just had to put the file in the right place and try using the Defensive Spin. It lowered my AC by 5 on level 5, so it works.
    Still, I think the Defensive Spin will only become useful for this "kit" around level 10, when it'll finally outpace superior armor when used. I guess it's diifferent for the Blades, since they can't wear armor if they want to use spells.
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  25. - Top - End - #1045
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    Default Re: Baldur's Gate Enhanced Edition

    Probably, yeah. You restricted the kit to Studded Leather, right?




    By the way, has anyone found a way to make Rasaad work that isn't about using him to kite enemies around?

  26. - Top - End - #1046
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    Default Re: Baldur's Gate Enhanced Edition

    Studded Leather, yes. Meaning that his AC is rather sad compared to Kivan and Ajantis. Still, Offensive Spin means that he easily outdoes them in terms of damage when he activates it - an extra attack and max damage with each hit is powerful. I killed Davaeorn by having my protagonist quaff a potion of Resist Magic, activate Offensive Spin, chase him down and murder him in two hits. I'm not sure how balanced it is, really.
    Last edited by Morty; 2012-12-15 at 04:10 PM.
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  27. - Top - End - #1047
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    Default Re: Baldur's Gate Enhanced Edition

    I can imagine an extra attack being pretty good at that level.

    Making an alternative version of Offensive Spin that has some sort of progression (only +1/2 attack early on, or shorter duration) wouldn't be hard, by the way. Just putting that out there, obviously I don't know what the kit actually plays like.

  28. - Top - End - #1048
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    Default Re: Baldur's Gate Enhanced Edition

    The kit is normally less effective than a normal Fighter, since low AC means he gets clobbered. Once he activates the Offensive Spin he becomes a murder machine.
    Re-writing the Offensive Spin sounds like a good idea for when I actually get to work on the mod with the kit. Perhaps it would start without an extra attack, then give a 1/2 additional attack and finally add one full attack as the character nears 10th level. Conversely, I could make the Defensive Spin more front-loaded, since an increase in AC by 1 or 3 isn't worth being rooted in the spot. Perhaps it could start at 3 and cap at 10 by level 7? It does last only 24 seconds, so maybe it wouldn't be overpowered.
    Alternately, or in addition to it, I could give it chainmail proficiency. Chainmail doesn't normally see much use, since the classes who can wear it can wear heavier armor as well. It could make the kit too strong, but it's an idea.
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  29. - Top - End - #1049
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    Default Re: Baldur's Gate Enhanced Edition

    Quote Originally Posted by Morty View Post
    Alternately, or in addition to it, I could give it chainmail proficiency. Chainmail doesn't normally see much use, since the classes who can wear it can wear heavier armor as well. It could make the kit too strong, but it's an idea.
    Bards get Chain mail but nothing stronger. Just thought I'd add that fact.
    Useful when out of spells.

  30. - Top - End - #1050
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    Default Re: Baldur's Gate Enhanced Edition

    Isn't chainmail only 1 point better than studded leather?

    I seem to recall there not being many special suits of chain mail. By the time you reach the endgame, you may have better or equivalent AC in studded leather versus chain.
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    Quote Originally Posted by RabbitHoleLost View Post
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    Quote Originally Posted by Gryffon View Post
    I think Krade is protesting the use of the word mad in in the phrase mad scientist as it promotes ambiguity. Are they angry? Are they crazy? Some of both? Not to mention, it also often connotates some degree of evilness. In the future we should be more careful to use proper classification.

    Mango is a dastardly irate unhinged scientist, for realz.
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