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  1. - Top - End - #31
    Barbarian in the Playground
     
    Dead_Jester's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

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    Blood Blade is ok on a ranged attack, and A1 is downed by the arrow (you can't say if he's completely dead), the magic missile is ok, but you can't really target A1 (if he's down, he's prone, so he has total cover from you due to the rampart).
    The Age of Warrior, a ToB expansion.

    Credits to Ninjaman for old Death Jester avatar.
    Homebrew (feel free to PEACH)
    Base Classes:
    Fighter Fix, The Sublime Matador

    Disciplines:
    The Endless Play

  2. - Top - End - #32
    Dwarf in the Playground
     
    PirateGuy

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    Default Re: E6 Gnorman Playtest Group 2

    Zepheniah nods, acknowledging Vezral's signal to attack. He arms his wristbow and aims at one goblin. He nearly fires, but the goblin collapses to the ground without warning - at the last moment, he shifts his attention to the other foe on the wall and lets loose a bolt.

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    Round 0

    Attack Roll: (1d20+2)[8]
    Damage Roll: (1d8)[2]

  3. - Top - End - #33
    Dwarf in the Playground
     
    Kenji's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

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    Yes, I'm aware of the possibility, hence I mentioned my Magic Missile will hit K1 if A1 is dead (or in this case, fell into total cover). Still, that will be one hell of a buffed kobold to survive 10 damage. Nevertheless, I'm starting to feel the thrill of using red mage

    On a separate note, feel free to use my action as a decoy and climb the wall. While we're still in surprise round, will be rolling for initiative...

    Initiative
    (1d20+1)[12]
    New avatar, courtesy of Crimmy.

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    Quote Originally Posted by Sparrow View Post
    Also, are we from the real world and get teleported into the world of D&D? If so, what exactly do we put in the backstory?
    Quote Originally Posted by hobbitkniver View Post
    Would it be crazy to think we were normal people without crushingly emotional histories?
    Quote Originally Posted by Sparrow View Post
    But all my characters have emotional backstories, that's what makes them so dynamic.

  4. - Top - End - #34
    Bugbear in the Playground
     
    ZeltArruin's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

    With confirmation that it was time, Dur'Dak'A'Thul charged forward, his great axe held high as he closed quite noisily with the kobolds, attempting to draw as much attention as possible.

    OOC
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    AC: 16
    Double moving into combat with K1, since I can't charge or otherwise hurt things.
    ~ZA

  5. - Top - End - #35
    Barbarian in the Playground
     
    Dead_Jester's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

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    Updated map incoming as soon as Lonely moves, if I hear nothing before 19h tonight, I'll assume following Dur in the center melee.

    Also, Zepheniah, where have you been hiding those goblins? I only see kobolds

    And Kenji, the kobold you shot is not exactly standing up, but he's not at -10 HP just yet.
    Last edited by Dead_Jester; 2012-06-22 at 07:14 AM.
    The Age of Warrior, a ToB expansion.

    Credits to Ninjaman for old Death Jester avatar.
    Homebrew (feel free to PEACH)
    Base Classes:
    Fighter Fix, The Sublime Matador

    Disciplines:
    The Endless Play

  6. - Top - End - #36
    Dwarf in the Playground
     
    PirateGuy

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    Default Re: E6 Gnorman Playtest Group 2

    Quote Originally Posted by Dead_Jester View Post
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    Also, Zepheniah, where have you been hiding those goblins? I only see kobolds
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    Shhh

  7. - Top - End - #37
    Barbarian in the Playground
     
    Dead_Jester's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

    Caught by surprise, the kobolds scramble to ready themselves as guttural shouts echo from the rampart.

    Kobold Initiative
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    Mooks (1d20+1)[9]
    Armored ones (1d20+1)[17]


    Updated map
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    The Age of Warrior, a ToB expansion.

    Credits to Ninjaman for old Death Jester avatar.
    Homebrew (feel free to PEACH)
    Base Classes:
    Fighter Fix, The Sublime Matador

    Disciplines:
    The Endless Play

  8. - Top - End - #38
    Dwarf in the Playground
     
    PirateGuy

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    Default Re: E6 Gnorman Playtest Group 2

    Zeph realizes that there might be more foes in the area; seeking to gather more intelligence, he rushes past the wall and scans the area for any reinforcements.

  9. - Top - End - #39
    Dwarf in the Playground
     
    Kenji's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

    Perceiving Zepheniah's imminent dash for the hole, Vezral prepared himself for a sprint as well; determined to disable any possible threats befalling upon Zepheniah. Eying for a suitable cover, Vezral began to scramble for the leftmost boulder while avoiding the brewing combat.

    Spoiler
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    Round 1
    Full-Round Action
    Run towards the behind of the leftmost boulder.


    OOC
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    Since it is not mentioned anywhere, my magic missile hit K1, right? As a side note, prepare for the death of another bow-wielding kobold
    New avatar, courtesy of Crimmy.

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    Quote Originally Posted by Sparrow View Post
    Also, are we from the real world and get teleported into the world of D&D? If so, what exactly do we put in the backstory?
    Quote Originally Posted by hobbitkniver View Post
    Would it be crazy to think we were normal people without crushingly emotional histories?
    Quote Originally Posted by Sparrow View Post
    But all my characters have emotional backstories, that's what makes them so dynamic.

  10. - Top - End - #40
    Barbarian in the Playground
     
    Dead_Jester's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

    Initiative
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    Dur
    Zeph
    Armored Kobolds
    Vezral
    Kobolds


    As shouts erupt around the wall, more armored kobolds emerge from the towers, and one of them lobs what appears to be a small sphere of clay towards the gnome and the pyromancer. As it shatters, it releases a vile stench.

    As the gaz begins to spread, the armored kobold on top of the destroyed section backs away from the wall before tossing another sphere in the breach, and it suddenly fills with opaque smoke.

    From the top of the rampart, you can also hear what you think is the sound of a kobold spitting and coughing violently, accompanied by the shoots of another one.

    Spoiler
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    Armored Kobold 1 : Stinkbomb (1d20-6)[12] to between the gnome and the pyromancer. 10ft radius, DC 13 Fortitude check or Sickened for the round.
    Scatter (1d8)[3] (standard deviation)

    Armored Kobold 2 : Smoke Grenade (drops it, no deviation)
    20ft radius smoke

    Updated map
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    Last edited by Dead_Jester; 2012-06-28 at 02:22 PM.
    The Age of Warrior, a ToB expansion.

    Credits to Ninjaman for old Death Jester avatar.
    Homebrew (feel free to PEACH)
    Base Classes:
    Fighter Fix, The Sublime Matador

    Disciplines:
    The Endless Play

  11. - Top - End - #41
    Dwarf in the Playground
     
    PirateGuy

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    Default Re: E6 Gnorman Playtest Group 2

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    Initiative
    (1d20+2)[21]

    Fortitude Save
    (1d20+1)[12]


    Zeph coughs violently and runs forward to escape the nauseous cloud.

  12. - Top - End - #42
    Dwarf in the Playground
     
    Kenji's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

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    Fortitude Save
    (1d20+3)[5]


    Upon noticing the arrival of the armored kobold, Vezral planned to cover behind the nearest boulder but alas, his reflex was a tad bit slower. As the gas begun its suffocating spread, Vezral swiftly dashed away from the gas towards the closest safe spot he could find.

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    Round 1
    Full-Round Action
    Run towards the behind of the 2nd rightmost boulder.

    Changed my destination from leftmost boulder to 2nd rightmost. Attempting to gain cover before sniping that darn kobold down.
    New avatar, courtesy of Crimmy.

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    Quote Originally Posted by Sparrow View Post
    Also, are we from the real world and get teleported into the world of D&D? If so, what exactly do we put in the backstory?
    Quote Originally Posted by hobbitkniver View Post
    Would it be crazy to think we were normal people without crushingly emotional histories?
    Quote Originally Posted by Sparrow View Post
    But all my characters have emotional backstories, that's what makes them so dynamic.

  13. - Top - End - #43
    Barbarian in the Playground
     
    Dead_Jester's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

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    Zelt and Lonely, are you guys still here?
    The Age of Warrior, a ToB expansion.

    Credits to Ninjaman for old Death Jester avatar.
    Homebrew (feel free to PEACH)
    Base Classes:
    Fighter Fix, The Sublime Matador

    Disciplines:
    The Endless Play

  14. - Top - End - #44
    Bugbear in the Playground
     
    ZeltArruin's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

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    Did the Kobolds not need to go again? That's what the initiative looks like to me.


    The orc with the long name calls upon his rage and uses his might to probably crush the foe before him!

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    Start Raging, I have 8? rounds total
    Power attacking
    to hit: (1d20+4)[20]
    damage: (1d12+9)[14]
    ~ZA

  15. - Top - End - #45
    Barbarian in the Playground
     
    Dead_Jester's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

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    You guys acted on round 0 because of surprise, the armored kobolds act 2nd on round 1. Also, I can't seem to find your initiative count.

    And Zeph, you run in what direction exactly; your first post seems to say that you are moving to the left, but your second says you move forward (which would be into the rock).


    As smoke fills the battlefield, another kobold is slain, cleaved in twain by the orc's mighty axe.

    Updated map
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    Coming when I know Zeph's intentions
    The Age of Warrior, a ToB expansion.

    Credits to Ninjaman for old Death Jester avatar.
    Homebrew (feel free to PEACH)
    Base Classes:
    Fighter Fix, The Sublime Matador

    Disciplines:
    The Endless Play

  16. - Top - End - #46
    Bugbear in the Playground
     
    ZeltArruin's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

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    Bottom of OOC page 2, it's a 21 total.

    Edit: Also forgot my +2 to hit and +3 damage from rage, additionally, my AC is down to 14.
    Last edited by ZeltArruin; 2012-06-27 at 07:57 AM.
    ~ZA

  17. - Top - End - #47
    Dwarf in the Playground
     
    PirateGuy

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    Default Re: E6 Gnorman Playtest Group 2

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    I intended to move past the hole in the wall and proceed towards the structure on the right. I thought I had started behind the far-right boulder, so that no movement left would be necessary.

  18. - Top - End - #48
    Barbarian in the Playground
     
    Dead_Jester's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

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    The structure on the right is a representation of the first story of the gatehouse; do you still want to run across the cloud of smoke?
    The Age of Warrior, a ToB expansion.

    Credits to Ninjaman for old Death Jester avatar.
    Homebrew (feel free to PEACH)
    Base Classes:
    Fighter Fix, The Sublime Matador

    Disciplines:
    The Endless Play

  19. - Top - End - #49
    Dwarf in the Playground
     
    Kenji's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

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    Since Dead_Jester doesn't seem to be responding to the OOC thread, just wanna say that I'm still on the boat. Waiting for this to be sorted out and the map updated
    New avatar, courtesy of Crimmy.

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    Quote Originally Posted by Sparrow View Post
    Also, are we from the real world and get teleported into the world of D&D? If so, what exactly do we put in the backstory?
    Quote Originally Posted by hobbitkniver View Post
    Would it be crazy to think we were normal people without crushingly emotional histories?
    Quote Originally Posted by Sparrow View Post
    But all my characters have emotional backstories, that's what makes them so dynamic.

  20. - Top - End - #50
    Barbarian in the Playground
     
    Dead_Jester's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

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    Sorry guys, been working 12h+ days lately, should be back to normal now.


    Map
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    The Age of Warrior, a ToB expansion.

    Credits to Ninjaman for old Death Jester avatar.
    Homebrew (feel free to PEACH)
    Base Classes:
    Fighter Fix, The Sublime Matador

    Disciplines:
    The Endless Play

  21. - Top - End - #51
    Dwarf in the Playground
     
    Kenji's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

    Amidst teary eyes and an upset stomach, Vezral managed to escape the cloud of gas before it could weaken him any further. Turning back towards the kobold responsible, Vezral released another arrow followed by similar mystical blue orb as before; noticeably weaker due to the aftereffect of inhaling the gas.

    Spoiler
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    Round 2
    Full-Round Action
    5-foot step out of cover.

    Standard Attack [On A3]
    Attack Roll: (1d20-1)[7]
    Damage Roll: (1d6-2)[1]
    Critical Attack Roll: (1d20-1)[12]
    Critical Damage Roll:
    (2d6-4)[1]
    Magic Missile: (1d4+1)[4] [On A3. In case of premature death, on K4]
    New avatar, courtesy of Crimmy.

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    Quote Originally Posted by Sparrow View Post
    Also, are we from the real world and get teleported into the world of D&D? If so, what exactly do we put in the backstory?
    Quote Originally Posted by hobbitkniver View Post
    Would it be crazy to think we were normal people without crushingly emotional histories?
    Quote Originally Posted by Sparrow View Post
    But all my characters have emotional backstories, that's what makes them so dynamic.

  22. - Top - End - #52
    Bugbear in the Playground
     
    ZeltArruin's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

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    Rage Rounds: 7 AC: 14
    Move to attack the next kobold
    to hit: (1d20+6)[12]
    damage: (1d12+12)[13]


    Rounding on the next foe, Dur'Dak'A'Thul swings his axe high with a swift backhand, flying just over the diminutive foe's head. Though the blow was not as strong a hit as he could manage, it still would be enough to bring down most men, were that it hit.
    Last edited by ZeltArruin; 2012-07-06 at 08:01 AM.
    ~ZA

  23. - Top - End - #53
    Barbarian in the Playground
     
    Dead_Jester's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

    As their numbers dwindle, the kobolds desperately try to fend off the attackers.
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    Kobolds round 1
    Kobold 2 attack (Raziel) :(1d20+1)[4]
    crit :(1d20+1)[9]
    damage (spear) :(1d6)[3]
    crit damage :(1d6)[4]

    Kobold 3 attack (Dur) :(1d20+1)[16]
    crit :(1d20+1)[14]
    damage (light crossbow) :(1d6)[3]
    crit damage :(1d6)[6]

    Kobold 4 attack (Dur) :(1d20+1)[14]
    crit :(1d20+1)[5]
    damage (light crossbow) :(1d6)[4]
    crit damage :(1d6)[6]

    As Dur'Dak'A'Thul tries to cleave another kobold, he is peppered by the little creatures puny crossbows.

    Updated map
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    Dur'Dak'A'Thul's attack misses
    Last edited by Dead_Jester; 2012-07-06 at 04:26 PM.
    The Age of Warrior, a ToB expansion.

    Credits to Ninjaman for old Death Jester avatar.
    Homebrew (feel free to PEACH)
    Base Classes:
    Fighter Fix, The Sublime Matador

    Disciplines:
    The Endless Play

  24. - Top - End - #54
    Dwarf in the Playground
     
    Kenji's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

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    Since it isn't mentioned in the combat play out, does Vezral's action on A3 still stands or had it been done? Though given the initiative, I'm quite surprised that Dead Jester didn't go ahead with it.
    New avatar, courtesy of Crimmy.

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    Quote Originally Posted by Sparrow View Post
    Also, are we from the real world and get teleported into the world of D&D? If so, what exactly do we put in the backstory?
    Quote Originally Posted by hobbitkniver View Post
    Would it be crazy to think we were normal people without crushingly emotional histories?
    Quote Originally Posted by Sparrow View Post
    But all my characters have emotional backstories, that's what makes them so dynamic.

  25. - Top - End - #55
    Barbarian in the Playground
     
    Dead_Jester's Avatar

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    Default Re: E6 Gnorman Playtest Group 2

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    It still stands, but it comes after Zeph's and the armored kobolds', we are in the middle of turn 2
    The Age of Warrior, a ToB expansion.

    Credits to Ninjaman for old Death Jester avatar.
    Homebrew (feel free to PEACH)
    Base Classes:
    Fighter Fix, The Sublime Matador

    Disciplines:
    The Endless Play

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