Rustplate Zombie
Medium Undead
Armour Class 15 (Fused On Armour)
Hit Points 13 (3d8). Immune to poison.
Speed 20 ft.
Senses Darkvision 60 ft.
Str 15 (+2), Dex 6 (-2), Con 10 (+0), Int 10 (+0), Wis 7 (-2), Cha 15 (+2)
Alignment Neutral Evil
Languages Understands Common

Traits
Ponderous: The zombie rolls a d6, instead of a d20, when rolling initiative.

Fearless: The zombie cannot be frightened.

Mindless: The zombie cannot be charmed.

Undead: The zombie is immune to disease and cannot be put to sleep. It does not need to eat, sleep, or breath.

Zombie Fortitude: When the zombie takes damage that would reduce it to 0 hit points or fewer, it must make a Constitution saving throw with a DC equal to the damage. On a successful save, the zombie is instead reduced to 1 hit point.

Actions
Melee Attack - Rusty Weapon: +3 to hit (reach 5 ft, one creature); hit: 5 (1d6 + 2) damage.

Encounter Building
Level 2 - XP 40

Rustplate zombies are zombies who have had suits of rusty plate armour fused to their flesh, and dented weapons nailed into their hands.


Filthspewing Zombie
Medium Undead
Armour Class 12 (Coat of Filth)
Hit Points 18 (4d8). Immune to poison.
Speed 20 ft.
Senses Darkvision 60 ft.
Str 15 (+2), Dex 10 (+0), Con 10 (+0), Int 10 (+0), Wis 7 (-2), Cha 15 (+2)
Alignment Neutral Evil
Languages Understands Common

Traits
Ponderous: The zombie rolls a d6, instead of a d20, when rolling initiative.

Fearless: The zombie cannot be frightened.

Mindless: The zombie cannot be charmed.

Undead: The zombie is immune to disease and cannot be put to sleep. It does not need to eat, sleep, or breath.

Zombie Fortitude: When the zombie takes damage that would reduce it to 0 hit points or fewer, it must make a Constitution saving throw with a DC equal to the damage. On a successful save, the zombie is instead reduced to 1 hit point.

Actions
Melee Attack - Sticky Claws: +2 to hit (reach 5 ft, one creature); hit: 4 (1d4 + 2) unholy damage, and the target must make a DC 12 Constitution Save. On a failure, they take an additional 2 points of poison damage.

Ranged Attack - Spew Filth: +3 to hit (range 20 ft, one creature); hit: 5 (1d6 + 2) unholy damage, and the target must make a DC 14 Constitution Save. On a failure, they take an additional 2 points of poison damage.

Encounter Building
Level 3 - XP 50

Filthspewing zombies vomit forth vile black substance onto their foes, searing their flesh and draining their life force.