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Thread: Raise Deathless [3.P Spell]
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- Aug 2010
Raise Deathless [3.P Spell]
Level: Bnd 4, Clr 3, Nec 3, Sor/Wiz 4
Components: V, S, M
Casting time: 1 standard action
Targets: One or more corpses touched
Saving Throw: None
Spell Resistance: No
This spell turns the bones or bodies of dead creatures into Deathless Husks or Shells that follow your spoken commands.
The Deathless can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed Husk or Shell canít be animated again.)
Regardless of the type of Deathless you create with this spell, you canít create more HD of Deathless than twice your caster level with a single casting of animate Deathless. (The Consecrate spell doubles this limit)
The Deathless you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of Deathless creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess Deathless from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any Deathless you might command by virtue of your power to command or rebuke Deathless do not count toward the limit.
Husk: A Husk can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy (No Oozes).
Shell: A Shell can be created only from a mostly intact corpse or skeleton. If a shell is made from a corpse, the flesh falls off the bones.
Material Component: You must place a white onyx gem worth at least 25 gp per Hit Die of the Deathless into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out stones.My Homebrew (200+) Not up to date