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    Default Godsblade (Base Class)

    The following class is:
    Tier: Cipher.

    (So forget about balance as you may know it)
    The Godsblade


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    Adventures:
    Godsblades adventure because they always seem to be on the run from something or another, moving from place to place goal to goal until they feel they are ready to turn back and lash out upon their pursuers.
    Godsblades adventure because they have no choice in the matter. There is always something, the request- even demand- of a deity to do something for them, on a run from an angry deity or one that feels threatened and seeks to destroy the Godsblade, or perhaps their questing on their own to gather their personal strength so one day they can end their troubles once and for all.

    Characteristics:
    Godsblades are just people. People whose lives have been turned upside down by a divine touch. Ever since birth a Godsblade has been pushed around or smuggled from one place to another. Their lives are heavily conflicted with extremes in good and bad luck as deities made aware of their existence strive to end it, or develop it for their own reasons. Godsblades are often conflicted individuals who are likely just sick of it all or are closely affiliated with one or a group of divines who support her and run their errands. Many Godsblades are bundles of stress waiting to take it out on whichever enemy thinks they can put her down.

    Alignment: Godsblades can be of any alignment, usually Chaotic, but it depends on their circumstance as they grew up.

    Religion: Godsblades don't often follow a religion- kinda hard to when if fate was kinder you'd be worshiped as one yourself.

    Background: Godsblades are rare, rarer still as few have ever made it into their teen years let alone old enough to fend for themselves. Their childhoods are often held in one of two ways, maybe even bits of both; Most are shuffled around from place to place, smuggled across boarders or out of governments run by a Church or religious organization. On the run from monsters, demons, even celestials that pursue them in order to kill the young Godsblade as they are considered blasphemous creatures that wreak destruction. Or, some Godsblades are born into a religion in which they are held up on high as a great blessing, protected by followers of the religion or followers of their own. They shield and protect the Godsblade who grows up lonely- held away from general society and denied a normal childhood, instead being kept alone and expected to learn and grow in private with few people who know and associate with her for various reasons that vary depending on the situation and particular outlook- some are kept around as little more then baby-machines in an attempt to produce more.
    But rarely, so rarely, one might have a good childhood, raise don high as something greater then royalty. Trained by the best, tutored by the best, raised knowing a fine life and pushed with ideals and opinions on certain gods.

    Races: Godsblades can stem from any race.

    Other Classes: Godsblades are either bitter enemies or close companions with any Divine race, including Druids and Rangers. A Godsblade who can make a friendship with a cleric, or a Favored Soul/Oracle has significantly larger chances of surviving.

    Role: Godsblades are nukes, to put it bluntly. They are alright on their own, useful to hang over the head of others and threaten or intimidate other countries or nations into keeping civil. But at the same time, everyone wants to find a way to take it out and remove the threat. Like a nuke, they can be incredibly destructive... but with great power comes a great risk and the Godsblade puts her life on the line whenever she uses her special ability.

    Abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. All are important for a Godsbalde. Constitution, Wisdom, and Charisma are particularly needed and any Godsblade could use a good amount of Strength.

    Starting Age: As Rogue.

    Starting Gold: As Ranger.



    {table=head]{colsp=6}
    Godsblade

    Level|Base Attack|Fort|Ref|Will|Class Features

    1st|+0|+2|+2|+2| Divinity, Veil Sight

    2nd|+1|+3|+3|+3| Godsblade 5d6, Spike I

    3rd|+2|+3|+3|+3| Divine Grace, Fast movement

    4th|+3|+4|+4|+4| Godsblade 10d6, Spike II

    5th|+3|+4|+4|+4| Intuit Attack, Evasion, Fast Healing

    6th|+4|+5|+5|+5| Godsblade 15d6, Spike III

    7th|+5|+5|+5|+5| Spectral Defense, Dodge

    8th|+6/+1|+6|+6|+6| Godsblade 20d6, Spike IV

    9th|+6/+1|+6|+6|+6| Know Foe, Mobility

    10th|+7/+2|+7|+7|+7| Godsblade 25d6, Regeneration, Spike V

    11th|+8/+3|+7|+7|+7| Pursuit, Endurance

    12th|+9/+4|+8|+8|+8| Godsblade 30d6, Spike VI

    13th|+9/+4|+8|+8|+8|

    14th|+10/+5|+9|+9|+9| Godsblade 35d6, Spike VII

    15th|+11/+6/+1|+9|+9|+9| Pursuit, Sudden Strike, Natural Armor

    16th|+12/+7/+2|+10|+10|+10| Godsblade 40d6, Spike VIII

    17th|+12/+7/+2|+10|+10|+10| Supremacy

    18th|+13/+8/+3|+11|+11|+11| Godsblade 45d6, Spike IX

    19th|+14/+9/+4|+11|+11|+11| Pursuit, Sudden Assault

    20th|+15/+10/+5|+12|+12|+12| Godsblade 50d6, Divine Rank 0, Spike X

    [/table]
    Alignment: Any
    Hit Die: 1d8 (Maxed while Godsblade is active)

    Class Skills:
    Chose any ten skills.

    Skill Points at 1st Level: (8 + Int modifier) 4
    Skill Points at Each Additional Level: 8 + Int modifier

    Weapons and Armor Proficiency:
    The Godsblade is proficient with no armor, shields, and only simple weapons.

    Divinity
    You become immune to abilities that would not require a save from mortals. You are considered to have a divine rank equal to half your class levels when deities attempt to effect you with an ability of theirs. A 20th level Godsblade would have an effective divine rank of 10 when being compared to deities. A 1st level Godsblade is considered to have Divine Rank 0 for this purpose.
    When Godsblade is active, your effective Divine Rank is equal to your class levels.
    Further, Divinity grants similar bonuses Deities get that are dependent on If the Godsblade later manages to actually attain a real Divine Rank, these stack with those gained from the Godsblade's true divine rank.

    When Godsblade is active, this damage reduction changes to the following:



    Veil Sight
    The Godsblade can see ethereal and incorporeal targets to a degree. They can make perception or spot checks whenever such a creature is within their perception. The creature gets a +20 to its opposing check. At 10th level, their bonus is only +10, at 15th, they are seen normally.
    When Godsblade is active, they do not get an opposing check and you can also see invisible targets, see through concealment, and ignore miss chances.

    Godsblade
    As a standard action, the Godsblade can call her Godsblade. A weapon forged from pure deific power and bound to your life essence. It fuels of the power of your immortal soul, magnifying it and weaponizing it to be wielded against the gods themselves.
    The Godsblade overcomes whatever resistances a deity may have using your Divinity's granted effective Divine Rank. When Godsblade is active, deities resistances to your attacks are decreased by your class levels, a 20th level Godsblade would lower a deity's damage reduction, for example, by 20. As well as their elemental resistances, regeneration, or fast healing when healing from damage you deal with the Godsblade. Against deities and demigods, Outsiders, undead, and Fey, you further gain an untyped bonus to your attack and damage rolls equal to 1/2 your con mod + 1/2 your cha mod.
    Your Godsblade can be active for a number of rounds equal to 1/2 your class levels + 1/2 your Con mod (round down) +1/2 your Cha mod (round down).
    During this time, you have a large weapon bladed weapon (Scythe, Sword of some sort, or Dagger. Or, it can be an item of a particular energy, composed of that energy (Fire, Cold, Electric, Acid, ect), as either melee in which case it acts like one of the given melee weapons. Or, it can be a ranged attack using a ranged attack roll to deal its damage at range. The godsblade does not have to be its whole new weapon either, but it can envelop a weapon you are already wielding. Including your fists in which case you are not considered unarmed, and if you are multiclassed with Monk or something similar it counts as a monk weapon, naturally, and gets bonus damage from your unarmed attack bonus and can be used with a Flurry of Blows, benefiting wherever possible from bonuses to your normal unarmed attack and damage). It has all the properties of its weapon type, but its damage is displayed on the table. Whenever a natural 20 is rolled on an attack roll, the weapon automatically hits and all damage is considered Divine damage and cannot be resisted except by a deity with a divine rank higher then your Effective divine rank in which case they can resist this damage as if their divine rank was damage reduction that is not reduced by your class features. In addition, if you deal 25% the targets total HP or more, they must make a save equal to 10 + your class levels + 1/2 your Cha mod + 1/2 your Str mod. If they fail, they are destroyed.
    If you kill a deity with Godsblade, you gain an untyped +2 to all your ability scores and add 1 die to your Godsblade damage whenever you use it.

    When the Godsblade duration wears off, the Godsbalde is Exhausted and cannot access Divine Grace, Divinity (and all features tied to it, such as fast healing and regeneration), Fast Movement, Intuit Attack, and Pursuit.
    This lasts until the Godsblade can get 12 hours of sleep- No race is immune to this need for sleep nor immune to this Exhaustion effect, as this is a spiritual effect weighing heavily upon your very essence of life.

    Spike:
    The Godsblade can momentarily tap into her godsblade ability. She can make a single attack once in an encounter, once a day. This deals her godsblade damage and is a singular attack using her normal attack bonus +1/2 Con +1/2 Cha as a bonus to the attack roll.
    Whenever the Godsblade gains a new level of power with her godsblade, she can use it an additional time per day. At 17th level, she can use it twice per encounter as well, but such counts against her per day uses.

    Divine Grace
    You gain your Charisma modifier as a bonus to saves. When Godsblade is active, your charisma modifier is considered to be twice what it is and you do not automatically fail on a roll of 1.

    Fast Movement
    You gain a bonus to your speed, an untyped bonus, equal to 1/2 your class levels x10. When godsblade is active, this bonus is doubled and you can move 1/10th your total speed rounded to the nearest 10 when you take 5ft steps. a +230ft speed bonus would give a 20ft step instead of 5ft.

    Intuit Attack
    You gain Uncanny Dodge, as the barbarian ability, but when Godsblade is active you also gain a bonus to hit that alters your BaB to become a Full progression with an insight bonus to attack equal to 1/4th your class levels.

    Evasion
    You gain the Evasion ability, as a rogue.

    Fast Healing:
    You gain the same number you have for Damage Reduction as Fast Healing.

    Spectral Defense
    When Godsblade is active, you are surrounded in a ghostly vortex that provides a deflection bonus to armor class equal to your Charisma modifier +1/4th your class levels.

    Dodge
    Gain Dodge, as the feat, even if you do not meet the prerequisites.

    Know Foe
    As a free action, you can activate a unique site that overlays enemies with a Green, Blue, or Red spectral image of themselves. The colored overlay you see has varying levels of vibrancy. Depending on how vivid it is, the Godsblade can make an estimate to the targets power:
    Dull- Very low HD in comparison to you (8 HD or more in difference).
    Dim- Lower HD then you (More then 4 HD difference).
    Medium- Near same HD as you.
    Bright- Higher HD then you (More then 4 HD difference).
    Brilliant- Very high HD in comparison to you (8 HD or more in difference).
    When Godsblade is active, this acts similarly to True Sight and shows the true forms and true locations or position of enemies, allies or neutral people or objects. Otherwise, when Godsblade is not active, it only shows what you can normally see- just color coded for your convenience.
    A Godsblade using this ability can be identified by a glint in their eyes, or when it acts like True Sight- your eyes are ablaze with the same color a target is. (An enemy would see red eyes, a ally would see blue, a neutral party would see green).

    Mobility
    Gain Mobility, as the feat, even if you do not meet the prerequisites.

    Regeneration:
    You have regeneration equal to your Fast Healing, this replaces Fast Healing. This regeneration is not overcome by an typical energy type, but is overcome by a certain substance. Choose:
    Lead, Gold, Cold Iron, Stone, Silver, Adamantine, Mithral, Ironwood
    At 15th level, if you would be killed you instead revert to a ghostly form that ripples with power. You have 2 hours to find safety before this form wears off and you become solid again and under the effects of an ended use of godsblade. If you are killed during while exhausted by this ability, or if your already exhausted by a godsblade use when killed, you die. Further damage in this form is ignored, similarly to a Vampire's gaseous form.

    Pursuit
    When an enemy you threaten makes a 5ft step or takes a movement action to leave an area you threaten, you can make your own movement as an immediate action to follow so you keep threatening.
    • Pursuit II When an enemy in your line of sight uses a teleportation ability, you can use an immediate action to use your own teleportation to follow so you keep threatening. You gain Dimensional Hop at-will, when Godsblade is active this is instead Teleport without Error.
    • Pursuit III When an enemy in your line of sight uses a planar travel ability, or escapes to a pocket dimension of some sort, you can use an immediate action to use your own to follow. You gain Teleport without Error at-will and Plane Shift 3/day, when Godsblade is active you can teleport or shift to planes or locations through any barrier (Using your effective divine rank if you need to break into locations in which such travel is blocked. If your effective divine rank is higher, you break through.) When Godsblade is active, Plane Shift is at-will and does not count against your 3/day uses.


    Sudden Strike
    Whenever the Godsblade finishes a movement granted by Pursuit, she can make a basic attack.

    Supremacy:
    While Godsblade is active, when you are the target or within the area effect of a spell, you can make an attack roll vs the spells DC+the cater level of the one or thing behind it. If you succeed, you are not effected by the spell. You can take a -5 on your roll to also negate the spell for allies who would also be effected.

    Sudden Assault
    Whenever the Godsblade finishes a movement granted by Pursuit, she can make a full attack.

    Divine Rank 0
    The Godsblade attains Divine Rank 0 and all that comes with it.
    At Divine Rank 0, the Godsblade can use her godsblade ability without the exhaustion effect, however, she still cannot use her godsblade again until she rests for 8 hours.
    They can achieve higher rank by gathering followers.
    Rank 0
    They may have some worshipers.
    Rank 1-5
    A demigod has anywhere from a few hundred to a few thousand devoted mortal worshipers and may receive veneration or respect from many more.
    (A Godsblade must acquire 5,000 worshipers)
    Rank 6-10
    Lesser deities have anywhere from a few thousand to tens of thousands of worshipers.
    (A Godsblade must acquire 50,000 worshipers)
    Rank 11-15
    They have hundreds of thousands of mortal worshipers.
    (A Godsblade must acquire 500,000 worshipers)
    Rank 16-20
    Called greater deities, these entities may have millions of mortal worshipers, and they command respect even among other deities.
    (A Godsblade must acquire 5,000,000 worshipers)


    Epic Levels:


    Alternative Class:
    For use in the more standard D&D games in which the full Godsblade presented above wouldn't fit very nicely.
    Crafted by Ziegander who was inspired by my own. Give'im your hugs and what not.

    Alignment: Any
    Hit Die: 1d8

    {table=head]Level|BAB|Fort|Ref|Will|Special

    1st|+0|+2|+2|+2|Godsblade (+1d6, +1 to hit), Sight of the Seer (Half)

    2nd|+1|+3|+3|+3|Divine Resistance, Uncanny Dodge

    3rd|+2|+3|+3|+3|Godsblade (+2d6, +1 to hit)

    4th|+3|+4|+4|+4|Evasion

    5th|+3|+4|+4|+4|Godsblade (+3d6, +2 to hit)

    6th|+4|+5|+5|+5|Sight of the Seer (Quarter)

    7th|+5|+5|+5|+5|Godsblade (+4d6, +2 to hit)

    8th|+6/+1|+6|+6|+6|Mettle

    9th|+6/+1|+6|+6|+6|Godsblade (+5d6, +3 to hit)

    10th|+7/+2|+7|+7|+7|Indomitable Will

    11th|+8/+3|+7|+7|+7|Godsblade (+6d6, +3 to hit)

    12th|+9/+4|+8|+8|+8|Sight of the Seer (True)

    13th|+9/+4|+8|+8|+8|Godsblade (+7d6, +4 to hit)

    14th|+10/+5|+9|+9|+9|Sight Beyond Sight

    15th|+11/+6/+1|+9|+9|+9|Godsblade (+8d6, +4 to hit)

    16th|+12/+7/+2|+10|+10|+10|Deific Endurance

    17th|+12/+7/+2|+10|+10|+10|Godsblade (+9d6, +5 to hit)

    18th|+13/+8/+3|+11|+11|+11|Mindsight

    19th|+14/+9/+4|+11|+11|+11|Godsblade (+10d6, +5 to hit)

    20th|+15/+10/+5|+12|+12|+12|Divine Spark[/table]

    Class Skills (6 + Int modifier): Choose any ten skills.

    Weapon and Armor Proficiency: A Godsblade is proficient with all simple weapons as well as a single melee, martial weapon. She is proficient with light, medium, and heavy armors, as well as with shields (but not with Tower Shields).

    Godsblade (Su): By channeling the pure, unbridled power of the gods, a Godsblade is able to unleash a weapon of divine power upon their foes. A Godsblade may activate this ability a number of times per day equal to 1 + her Constitution modifier, and it lasts for a number of rounds equal to 1 + her Charisma modifier.

    For the duration of this ability, the Godsblade gains a +1 bonus to melee weapon attack rolls and her attacks with melee weapons deal 1d6 additional damage and gain the [Force] descriptor. This allows her attacks to strike ethereal and/or incorporeal foes as easily as corporeal and/or material ones. Her bonus to attack rolls increases by +1 every four levels after 1st, and her additional damage increases by 1d6 at every odd level after 1st.

    After the duration of this ability has expired a [Class Name] is Fatigued until she is able to take at least 5 minutes of rest. If she was already Fatigued, she becomes Exhausted until she is able to take at least 1 hour of rest. If she has no further uses of this ability for the day when its duration expires, then she falls asleep, unconscious, and unable to wake or be awoken until she has slept for at least 8 hours.

    Sight of the Seer (Su): A Godsblade is gifted, or cursed, depending on your perspective, with the ability to notice ethereal and/or invisible creatures and objects, albeit, not as easily as normal ones. Not at first, anyway.

    At 1st level, the base DCs to notice invisible creatures or objects using the Spot skill is reduced for the Godsblade by . She may use the Spot skill to notice ethereal creatures or objects at the same DCs.

    Starting at 6th level, the base DCs are reduced by .

    Starting at 12th level, the base DCs to notice ethereal and/or invisible creatures and objects are reduced to 0. It is no more difficult for her to notice ethereal and/or invisible creatures and objects than it is for her to notice normal ones.

    She also sees through all illusory and transmutation effects, knowing the true nature of things, similarly to the True Seeing spell, but without the additional benefits the spell affords.

    Divine Resistance (Ex): Starting at 2nd level, a Godsblade adds her Charisma bonus (if any) to all saving throws against divine spells, and against the spells, spell-like abilities, and supernatural abilities of all Outsiders, Undead, and Deities.

    She also adds her Constitution bonus (if any) as a deflection bonus to AC against the attacks of any divine spellcaster, Outsider, Undead or Deity.

    Uncanny Dodge (Ex): At 2nd level, a Godsblade retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

    If a Godsblade already has uncanny dodge from a different class, she automatically gains the improved uncanny dodge ability instead.

    Evasion (Ex): Starting at 4th level, a Godsblade can avoid unusual attacks as the Rogue ability of the same name.

    Mettle (Ex): Starting at 8th level, a Godsblade can shrug off persistent assaults with exceptional fortitude or willpower as the Hexblade ability of the same name.

    Indomitable Will (Ex): Starting at 10th level, a Godsblade adds her Constitution bonus (if any) to all Will saving throws.

    Sight Beyond Sight (Su): Starting at 14th level, a Godsblade gains Telepathy out to 100ft + 50ft per point of her Constitution bonus (if any).

    She automatically detects the surface thoughts of creatures within her Telepathy, unless those creatures are 4 or more levels higher than her. If they are, they are entitled to a Will save to overcome this ability (DC 10 + 1/2 Godsblade levels + Charisma modifier). A creature that has successfully saved against this ability is immune to it until the Godsblade gains a level.

    A Godsblade cannot be flanked or surprised by any creatures whose surface thoughts she successfully detects.

    Deific Endurance (Ex): Starting at 16th level, a Godsblade no longer fails her saving throws on a roll of 1.

    Mindsight: At 18th level, a Godsblade gains Mindsight as a bonus feat.

    Divine Spark (Su): At 20th level, a Godsblade gains Divine Rank 0 and adds 1 to her Divine Rank for every two class levels she gains beyond 20th.
    Last edited by Cipherthe3vil; 2012-06-18 at 10:42 AM.

  2. - Top - End - #2
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    Default Re: Godsblade (Base Class)

    This class seems very cool and flavorful, but unplayable. If you use your main class feature even for one round you fall unconscious for a week. I know that such a strong feature should have a drawback, but... it seems extreme. I don't know enough about balance to make a suggestion, though.

    Also, there's no capstone at the moment. Such a flavorful class could have a totally awesome capstone.

    EDIT: Right, balance, tier Cipher.
    Last edited by danzibr; 2012-06-17 at 03:19 PM.
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    Default Re: Godsblade (Base Class)

    Hmmm, I feel like something is missing, but I can't quite put my finger on it...

    What are the sources for the picture out of the spoiler and the first one in the spoiler, btw? I know Excalibur and recognize Black Rock Shooter (ftw), but not those two and the first pic is especially awesome. Would like to know the artist, if possible.
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    Default Re: Godsblade (Base Class)

    This class is underpowered, you dont have a good base attack bonus progression for a class that only do 1 trick, fight with a big sword. You can't do much with this class, few defense that help, but I honnestly fail to see how can someone like this can survive until level 2... They can't match any true deity only minor deity and demi-god should fear high level godblade so overall, I think that class need more oomph

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    Default Re: Godsblade (Base Class)

    Quote Originally Posted by danzibr View Post
    This class seems very cool and flavorful, but unplayable. If you use your main class feature even for one round you fall unconscious for a week. I know that such a strong feature should have a drawback, but... it seems extreme. I don't know enough about balance to make a suggestion, though.

    Also, there's no capstone at the moment. Such a flavorful class could have a totally awesome capstone.

    EDIT: Right, balance, tier Cipher.
    Well. thanks I 'spose.

    Capstone en route.

    Quote Originally Posted by Morph Bark View Post
    Hmmm, I feel like something is missing, but I can't quite put my finger on it...

    What are the sources for the picture out of the spoiler and the first one in the spoiler, btw? I know Excalibur and recognize Black Rock Shooter (ftw), but not those two and the first pic is especially awesome. Would like to know the artist, if possible.
    I haven't the foggiest.

    Quote Originally Posted by Xzoltar View Post
    This class is underpowered, you dont have a good base attack bonus progression for a class that only do 1 trick, fight with a big sword. You can't do much with this class, few defense that help, but I honnestly fail to see how can someone like this can survive until level 2... They can't match any true deity only minor deity and demi-god should fear high level godblade so overall, I think that class need more oomph
    :3 Then with that in mind I'll be finishing it.



    This was another one of those rushed things. I was only halfway through the mechanics before I needed to rush the rest out, then slap on the fluff before I was pushed out the door for the parties of which my attendance was mandatory.

    I'll resume work, look it over, tweak, add, snip, cut, jury-rig or what'ave you.

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    Default My Turn

    I hope you'll forgive my intrusion, but I was inspired and could not help myself. I can't think of a good name for my derivative work, but here's the class I came up with based on yours.



    Alignment: Any
    Hit Die: 1d8

    {table=head]Level|BAB|Fort|Ref|Will|Special |1st|2nd|3rd|4th

    1st|+0|+2|+2|+2|Eyes of the Seer, Godsblade (+1d6, +1 to hit)||||

    2nd|+1|+3|+3|+3|Divine Resistance, Uncanny Dodge||||

    3rd|+2|+3|+3|+3|Godsblade (+2d6, +1 to hit)||||

    4th|+3|+4|+4|+4|Evasion|3|||

    5th|+3|+4|+4|+4|Godsblade (+3d6, +2 to hit)|3|||

    6th|+4|+5|+5|+5|Eyes of the Seer|3|||

    7th|+5|+5|+5|+5|Godsblade (+4d6, +2 to hit)|4|||

    8th|+6/+1|+6|+6|+6|Mettle|4|3||

    9th|+6/+1|+6|+6|+6|Godsblade (+5d6, +3 to hit)|4|3||

    10th|+7/+2|+7|+7|+7|Indomitable Will|5|3||

    11th|+8/+3|+7|+7|+7|Godsblade (+6d6, +3 to hit)|5|4|3|

    12th|+9/+4|+8|+8|+8|Eyes of the Seer|5|4|3|

    13th|+9/+4|+8|+8|+8|Godsblade (+7d6, +4 to hit)|6|4|4|

    14th|+10/+5|+9|+9|+9|Sight Beyond Sight|6|5|4|3

    15th|+11/+6/+1|+9|+9|+9|Godsblade (+8d6, +4 to hit)|6|5|4|3

    16th|+12/+7/+2|+10|+10|+10|Deific Endurance|6|5|5|4

    17th|+12/+7/+2|+10|+10|+10|Godsblade (+9d6, +5 to hit)|6|6|5|4

    18th|+13/+8/+3|+11|+11|+11|Mindsight|6|6|5|5

    19th|+14/+9/+4|+11|+11|+11|Godsblade (+10d6, +5 to hit)|6|6|6|5

    20th|+15/+10/+5|+12|+12|+12|Divine Spark|6|6|6|6[/table]

    Class Skills (6 + Int modifier): Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disguise, Escape Artist, Gather Information, Handle Animal, Intimidate, Jump, Knowledge (Religion), Knowledge (The Planes), Listen, Ride, Sense Motive, Spellcraft, Spot, Swim, Tumble, and Use Magic Device.

    Weapon and Armor Proficiency: A [Class Name] is proficient with all simple weapons as well as a single melee, martial weapon. She is proficient with light, medium, and heavy armors, as well as with shields (but not with Tower Shields).

    Eyes of the Seer (Su): A [Class Name] is gifted, or cursed, depending on your perspective, with the ability to notice ethereal and/or invisible creatures and objects, albeit, not as easily as normal ones. Not at first, anyway.

    At 1st level, the base DCs to notice invisible creatures or objects using the Spot skill is reduced for the [Class Name] by . She may use the Spot skill to notice ethereal creatures or objects at the same DCs.

    Starting at 6th level, the base DCs are reduced by .

    Starting at 12th level, the base DCs to notice ethereal and/or invisible creatures and objects are reduced to 0. It is no more difficult for her to notice ethereal and/or invisible creatures and objects than it is for her to notice normal ones.

    She also sees through all illusory and transmutation effects, knowing the true nature of things, similarly to the True Seeing spell, but without the additional benefits the spell affords.

    Godsblade (Su): By channeling the pure, unbridled power of the gods, a [Class Name] is able to unleash a weapon of divine destruction upon her enemies. A [Class Name] may activate this ability as a free action a number of times per day equal to 1 + her Constitution modifier, and it lasts for a number of rounds equal to 1 + her Charisma modifier.

    For the duration of this ability, the [Class Name] gains a +1 bonus to melee weapon attack rolls and her attacks with melee weapons deal 1d6 additional damage. Her bonus to attack rolls increases by +1 every four levels after 1st, and her additional damage increases by 1d6 at every odd level after 1st.

    Her melee weapon attacks can strike ethereal and/or incorporeal creatures as though they had the [Force] descriptor, and all damage she deals with melee weapon attacks results directly from divine power and is therefore not subject to being reduced by damage reduction, hardness, or energy resistance.

    After the duration of this ability has expired a [Class Name] is Fatigued until she is able to take at least 5 minutes of rest. If she was already Fatigued, she becomes Exhausted until she is able to take at least 1 hour of rest. If she has no further uses of this ability for the day when its duration expires, then she falls asleep, unconscious, and unable to wake or be awoken until she has slept for at least 8 hours.

    Divine Resistance (Ex): Starting at 2nd level, a [Class Name] adds her Charisma bonus (if any) to all saving throws against divine spells, and against the spells, spell-like abilities, and supernatural abilities of all Outsiders, Undead, and Deities.

    She also adds her Constitution bonus (if any) as a deflection bonus to AC against the attacks of any divine spellcaster, Outsider, Undead or Deity.

    Uncanny Dodge (Ex): At 2nd level, a [Class Name] retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

    If a [Class Name] already has uncanny dodge from a different class, she automatically gains the improved uncanny dodge ability instead.

    Evasion (Ex): Starting at 4th level, a [Class Name] can avoid unusual attacks as the Rogue ability of the same name.

    Spells
    Starting at 4th level, a [Class Name] develops the ability to cast divine spells and learns a single 1st level divine spell. As she gains levels she learns a very limited number of additional spells according to the table given below. She may learn her spells from any divine spell list.

    A [Class Name] casts spells spontaneously, without needing to prepare them ahead of time. She must have a Wisdom score of at least 10 + spell level in order to cast a spell in this way, and the saving throw DC of a spell she casts is equal to 10 + her class level + her Charisma modifier.

    A [Class Name]'s caster level is equal to her class level -3.

    Spells Known
    Spoiler
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    {table]Level|1st|2nd|3rd|4th

    1st||||

    2nd||||

    3rd||||

    4th|1|||

    5th|1|||

    6th|2|||

    7th|2|||

    8th|2|1||

    9th|3|1||

    10th|3|2||

    11th|3|2|1|

    12th|3|2|1|

    13th|3|3|2|

    14th|3|3|2|1

    15th|3|3|2|1

    16th|3|3|3|2

    17th|3|3|3|2

    18th|4|3|3|3

    19th|4|3|3|3

    20th|4|3|3|3[/table]


    Mettle (Ex): Starting at 8th level, a [Class Name] can shrug off persistent assaults with exceptional fortitude or willpower as the Hexblade ability of the same name.

    Indomitable Will (Ex): Starting at 10th level, a [Class Name] adds her Constitution bonus (if any) to all Will saving throws.

    Sight Beyond Sight (Su): Starting at 14th level, a [Class Name] gains Telepathy out to 100ft + 50ft per point of her Constitution bonus (if any).

    She automatically detects the surface thoughts of creatures within her Telepathy, unless those creatures are 4 or more levels higher than her. If they are, they are entitled to a Will save to overcome this ability (DC 10 + [Class Name] levels + Charisma modifier). A creature that has successfully saved against this ability is immune to it until the [Class Name] gains a level.

    A [Class Name] cannot be flanked or surprised by any creatures whose surface thoughts she successfully detects.

    Deific Endurance (Ex): Starting at 16th level, a [Class Name] no longer fails her saving throws on a roll of 1.

    Mindsight: At 18th level, a [Class Name] gains Mindsight as a bonus feat.

    Divine Spark (Su): At 20th level, a [Class Name] gains Divine Rank 0 and adds 1 to her Divine Rank for every class level she gains beyond 20th.
    Last edited by Ziegander; 2012-06-18 at 09:32 AM.
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    Default Re: My Turn

    Quote Originally Posted by Ziegander View Post
    I hope you'll forgive my intrusion, but I was inspired and could not help myself. I can't think of a good name for my derivative work, but here's the class I came up with based on yours.
    Its a twinge hurtful (Namely because you appear amused to do so and state "My turn") and such things would be best as suggested alternate class features or a request, but I understand the impulse. I've felt the desire as well going through some hombrew though I keep from doing so.
    Still, its nicer then making a new thread for it and in this case I do not deny the idea of a lesser Godsblade for use in more typical campaigns.
    I'll swallow my tongue and make a few edits (Simply naming it Godsblade as well instead of "Class name"), then include yours below the original, which was intended only for certain types of games and not really general play but your... alternative could be used in most games.

    But before I do I feel compelled to simply state that my Godsblade could kill your Godsblade >.>
    Childish statement aside, I'll add yours to the OP and make it more official.

    Edit;
    I do like your recreation however. If denied my full Godsblade or it wouldn't suit the campaign type, I'd likely asked for the more generally usable version you presented.
    Last edited by Cipherthe3vil; 2012-06-17 at 08:20 PM.

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    Default Re: My Turn

    Quote Originally Posted by Cipherthe3vil View Post
    Childish statement aside, I'll add yours to the OP and make it more official.
    Please don't feel any compulsion to do such a thing. It's your class and your thread. I'm the intruder. Also, I apologize if I hurt your feelings, I was inspired by your work, and I was merely amused at myself for being unable to contain my own creative excitement.
    Last edited by Ziegander; 2012-06-17 at 08:19 PM.
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    Default Re: My Turn

    Quote Originally Posted by Ziegander View Post
    Please don't feel any compulsion to do such a thing. It's your class and your thread. I'm the intruder. Also, I apologize if I hurt your feelings, I was inspired by your work, and I was merely amused at myself for being unable to contain my own creative excitement.
    Nah. Though you saying that does alleviate the slight prick I felt.
    You posted before I finished my edit above:

    Edit;
    I do like your recreation however. If denied my full Godsblade or it wouldn't suit the campaign type, I'd likely asked for the more generally usable version you presented.
    Last edited by Cipherthe3vil; 2012-06-17 at 08:23 PM.

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    Default Re: My Turn

    Quote Originally Posted by Cipherthe3vil View Post
    Nah. Though you saying that does alleviate the slight prick I felt.
    You posted before I finished my edit above:
    Well, I'm glad you like it. I added spellcasting to it to offer it some much needed variety and utility.
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    Default Re: My Turn

    Quote Originally Posted by Ziegander View Post
    Well, I'm glad you like it. I added spellcasting to it to offer it some much needed variety and utility.
    And its nice, I might even go back and add some spellcasting or perhaps Invocations might be more appropriate (Like my Eternal Knight), to my own.

    My own was inspired by Naru, from the anime Ghost Hunt. (One of the few anime I've ever rewatched, fewer still one of the few I've rewatched more then once. I believe I've watched it 4 times. Only Ouran Highschool Host Club surpasses it, which I believe I've watched 6 times).

    Generally, the Godsblade will appear smart. She'd be talented with skills (8skill points, any ten class skills), but would otherwise be fairly unassuming.

    But when the time comes, the Godsblade can unveil her devastating weapon. But it strains the wielder, who suffers her painful repercussions for unleashing the "Godsblade".

    Like Naru. Naru seemed only like some prick who was overly self confident and had no supernatural ability of his own until he showed a god who was boss- but then spent ages recovering from his display of power.

    So there is my reasoning for the crippling side effect of the overpowered Godsblade ability.
    Last edited by Cipherthe3vil; 2012-06-17 at 08:35 PM.

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    Default Re: Godsblade (Base Class)

    Quote Originally Posted by Cipherthe3vil View Post
    Well. thanks I 'spose.

    Capstone en route.
    Eeegghhh.... I should've been more clear. I would LOVE to play a class with flavor like this, but being practically unable to use their best feature is a bummer. I also like getting Divine Rank 0. In a campaign I'm making I plan on having it end with players getting Divine Rank 0.
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    Default Re: Godsblade (Base Class)

    Quote Originally Posted by danzibr View Post
    Eeegghhh.... I should've been more clear. I would LOVE to play a class with flavor like this, but being practically unable to use their best feature is a bummer. I also like getting Divine Rank 0. In a campaign I'm making I plan on having it end with players getting Divine Rank 0.
    Its fairly difficult to die from it, and it is a sufficient weakness. For a time, your dealing a very large amount of damage. Generally, one whack of your Godsblade will kill nearly anything your level (Or a few higher) or less.

    I mean, at level 2 can you think of anyone/thing that you'd reasonably face that would be able to take a 5d6 assault? On average, they'd only have 2d6 + 0-10(at best).
    The exception would be a constitution pumped Barbarian with 2d12 and + like 10. And definitely a Wizard with 2d4 hp + very little, or even a negative number.

    At level 20 you'd have four attacks in a full attack, each doing 50d6 damage (And thats just at base. perhaps you manage to get extra attacks in a round, and then whatever extra damages you can pull outa your hat).


    Generally, a Godsblade character will be a party's own personal tac-nuke, held in reserve and protected until such a time as her unique talents are needed such as in an instance in which the chances are very grim and the party is failing, or against that bbeg.
    Then, it isn't especially overpowered as the DM can find alternative ways to work around it (hopefully without completely crapping in its face, because that would be very unsportsmanlike)

    Its a very nonstandard play style unlike the Caster, the Blaster, the Skillmonkey, or the Tank. Even different then that of the Striker. So here's my new Role: The Failsafe.


    Perhaps I could lessen the Comatose period to Days instead of Weeks. Would that be preferable and retain a level of balance?

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    Default Re: Godsblade (Base Class)

    Quote Originally Posted by Cipherthe3vil View Post
    Generally, a Godsblade character will be a party's own personal tac-nuke, held in reserve and protected until such a time as her unique talents are needed such as in an instance in which the chances are very grim and the party is failing, or against that bbeg.
    Then, it isn't especially overpowered as the DM can find alternative ways to work around it (hopefully without completely crapping in its face, because that would be very unsportsmanlike)

    Its a very nonstandard play style unlike the Caster, the Blaster, the Skillmonkey, or the Tank. Even different then that of the Striker. So here's my new Role: The Failsafe.


    Perhaps I could lessen the Comatose period to Days instead of Weeks. Would that be preferable and retain a level of balance?
    Thinking of the roles as a matter of pure logic, I'd have to say that the Failsafe role makes perfect sense. Your party expends resources trying to keep and protect someone of generally substandard skill in return for the ability to fight back with far greater chances of success if you find yourself in trouble.

    When you factor in the human element of the players, however, things seem to get a bit messy. Here you have a character who spends most of the time as nothing more than a glorified skill monkey who still travels around with you (mooching gp and xp). In return for him/her doing nothing, this character may go into godmode, making your presence worthless and just reversing the problem.

    From the perspective of the godsblade player him/herself, things get even worse. While kicking everybody's rears in a divine fury is awesome, I think that the majority of players out there would find the prospect of doing nothing most of the time to be a bit boring and taxing.

    Furthermore, there is the horrifying problem of knowing when to go berserk. If you go berserk in a challenging battle, you often don't have any guarantee that you're facing off against the final or hardest battle to come. Imagine the plausible scenario, for example, of raising your godsblade to assail the BBEG and instantly seeing via know foe that you doomed yourself to a week (or several days, if altered) of inaction to face against a doppelganger or illusion. Any form of misdirection like that simply kills the class (imagine the problems of "going nova" x 1,000).

    At the same time, however, using your godsblade as a final resort is equally dangerous for everyone involved. Even though it's likely to eliminate the threat, it will inevitably bring down an additional party member (yourself). If you're the only one still standing when you use your godsblade, there will be nobody left to carry your party to safety when the smoke clears. While your DR would protect yourself fairly well, even a giant ant or kobold would be able to take out everyone else while you snooze.
    Last edited by Realms of Chaos; 2012-06-18 at 08:32 AM.
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    Default Re: Godsblade (Base Class)

    Quote Originally Posted by Realms of Chaos View Post
    Thinking of the roles as a matter of pure logic, I'd have to say that the Failsafe role makes perfect sense. Your party expends resources trying to keep and protect someone of generally substandard skill in return for the ability to fight back with far greater chances of success if you find yourself in trouble.

    When you factor in the human element of the players, however, things seem to get a bit messy. Here you have a character who spends most of the time as nothing more than a glorified skill monkey who still travels around with you (mooching gp and xp). In return for him/her doing nothing, this character may go into godmode, making your presence worthless and just reversing the problem.

    From the perspective of the godsblade player him/herself, things get even worse. While kicking everybody's rears in a divine fury is awesome, I think that the majority of players out there would find the prospect of doing nothing most of the time to be a bit boring and taxing.

    Furthermore, there is the horrifying problem of knowing when to go berserk. If you go berserk in a challenging battle, you often don't have any guarantee that you're facing off against the final or hardest battle to come. Imagine the plausible scenario, for example, of raising your godsblade to assail the BBEG and instantly seeing via know foe that you doomed yourself to a week (or several days, if altered) of inaction to face against a doppelganger or illusion. Any form of misdirection like that simply kills the class (imagine the problems of "going nova" x 1,000).

    At the same time, however, using your godsblade as a final resort is equally dangerous for everyone involved. Even though it's likely to eliminate the threat, it will inevitably bring down an additional party member (yourself). If you're the only one still standing when you use your godsblade, there will be nobody left to carry your party to safety when the smoke clears. While your DR would protect yourself fairly well, even a giant ant or kobold would be able to take out everyone else while you snooze.

    All are problems that the Godsblade has to deal with, just like a Wizard deals with preparing her spells and dealing with material components, or problems that a good roleplaying and/or crafty DM can workaround.

    I'd love to play a Godsblade to play it out for myself how the character determines when to "go nova", what she does when she isn't nova, and how she helps the team on a regular basis without her godsblade.
    Then, how she is simply a Failsafe element to turn the tides of a battle and not an overwhelming force that renders the rest of the party redundant (I don't think it does. Unless the rest of the party is nothing but Fighters or something).

    In fact, perhaps someone else wants to and let me know how it turns out. (Preferably someone who is an excellent roleplayer in an excellent group with a fine DM, not a Munchkin either...)
    I'm kinda stuck up on games at the moment, but I'll get around to testing it myself sooner or later. I quite love this class'o mine.

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    Default Re: Godsblade (Base Class)

    It looks like a class that would do really well in that failsafe role, and certainly is flavorful

    but, i wonder, What Happens if a Paladin Order gets their Hands on one of these girls?

    in other news. This class should be perma-Gestalted with the Badass
    Last edited by toapat; 2012-06-18 at 08:25 AM.


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    Default Re: Godsblade (Base Class)

    I can't believe I typed out that much while not making any constructive advice. I apologize for my sleep-deprived state. In general, I suggest 4 things to make this class more generally viable.

    1. To avoid having deceptions bait out your main move, I'd have the non-godsblade know foe ability detect (roughly) the number of HD other creatures see relative to its own HD.
    2. While I see that you're pressing your failsafe role, not having anything to do for over 2/3 of all encounters is a bit much. I'd modify Godsblade to function for 1 round/encounter and 1/day function for an entire encounter when used instead.
    3. To make #2 viable and prevent the party from being wiped out when this is used in case of emergencies, I'd take out the fall unconscious clause altogether and replace it with a lesser penalty like exhaustion.
    4. As I'm suggesting that the godsblade use its ability more and with fewer penalties, I suggest removing the "bonus to attack/damage = enemy HD" part of the class feature and replacing it with a flat attack bonus equal to your Con or Cha modifier (whichever you think is more appropriate). The defense-piercing, massive damage and killing blow parts are fine but this one could get very unwieldy as it's the part of the class features that make certain creatures of just about any CR tissue paper for a godsblade.
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    Default Re: Godsblade (Base Class)

    Quote Originally Posted by Realms of Chaos View Post
    I can't believe I typed out that much while not making any constructive advice. I apologize for my sleep-deprived state. In general, I suggest 4 things to make this class more generally viable.

    1. To avoid having deceptions bait out your main move, I'd have the non-godsblade know foe ability detect (roughly) the number of HD other creatures see relative to its own HD.
    2. While I see that you're pressing your failsafe role, not having anything to do for over 2/3 of all encounters is a bit much. I'd modify Godsblade to function for 1 round/encounter and 1/day function for an entire encounter when used instead.
    3. To make #2 viable and prevent the party from being wiped out when this is used in case of emergencies, I'd take out the fall unconscious clause altogether and replace it with a lesser penalty like exhaustion.
    4. As I'm suggesting that the godsblade use its ability more and with fewer penalties, I suggest removing the "bonus to attack/damage = enemy HD" part of the class feature and replacing it with a flat attack bonus equal to your Con or Cha modifier (whichever you think is more appropriate). The defense-piercing, massive damage and killing blow parts are fine but this one could get very unwieldy as it's the part of the class features that make certain creatures of just about any CR tissue paper for a godsblade.
    Hm. As you wish.

    It is done. How does that appear?


    edits;

    Clarified/added that the godsblade need not be a whole new weapon you pull out of your hat, but can envelop an existing weapon. Including your fists/monk fists.

    I'd recommend gestalting with a Monk or my Aesthetic Sage. I intend to gestalt with my Sage as soon as possible.

    moar edits;

    Yea. I really like Aesthetic Sage + Godsblade.
    May be a bit OP :3 But The Aesthetic Sage opens a battle with its graceful Aesthetic Strike, then the Godsblade finishes the battle with a well placed Spike.

    Or not gestalt. But a Godsblade + Aesthetic Sage team would be awesome *-*
    Last edited by Cipherthe3vil; 2012-06-18 at 11:12 AM.

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