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Thread: Broken Men IC

  1. - Top - End - #211
    Halfling in the Playground
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    Default Re: Broken Men IC

    Things seemed to se taking a turn ofr the worse - they were inching closer with every moment, and one of the troopers seem to have taken a rather closer shot at Krish than she would have liked.

    She struggled to move, but the pain in here rose once again, and she cried out, biting her lip. Holding still, she took a deep breath, and prepared herself to fight

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    3 Swift Actions - Move up condition track by 1

  2. - Top - End - #212
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    Default Re: Broken Men IC

    Flipping his lightsaber through a handful of postions, Igniv moves to where he can see the sith, avoiding entering his range.

    "Man, this is easy." He mutters, looking at the choking sith, before focusing a second and maintaining the grip.


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    Move action: Move to L10.

    Standard action: Maintain Force Grip

    UtF: (1d20+13)[28]

    Damage
    DC 15: (2d6)[7]
    DC 20: (2d6)[11]
    DC 25: (2d6)[9]
    =17 damage


    Again, if the UtF beats his Fort... Well, he'll be humiliated. Again.



    And Swift: Battle Strike, since it doesn't say "during this turn".

    UtF 2: (1d20+13)[24]

    This beats the DC 20, so the next attack I make gets +1 and deals +2d6 damage.
    Last edited by The-Mage-King; 2012-06-26 at 12:27 AM.
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  3. - Top - End - #213
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    Ren glances at Krish, gritting his teeth against the painful heat burning through his badly damaged armor, "I'm fine. Worry about them. He nods at the two Sith in front of them.

    He concentrates, attempting to shroud himself in the Force.

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    Swift action: put away Lightsaber.
    Swift action: draw blaster rifle.
    Standard action: Spend Force point to gain Damage Reduction 10 (Talent).
    Last edited by kind_of_a_ROBOT; 2012-06-26 at 06:10 AM.

  4. - Top - End - #214
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    The Sith closest to Igniv, the one who's windpipe was being crushes, begins to stop flailing about. You sense that a great amount of power is being drawn inward, into the Sith.

    A few meters away, the trooper that was flung backwards by Ren seconds before had finally shrugged off the impact of the fall. His hands still gripped his rifle tightly as he brought it to bear. He takes aim, this time specifically targeting his assailant.
    The bolts spray out of the rifle in short bursts, each of the bolts seem to make contact with at least some part of Ren's body. One comes a hair-width away from the man's face, fortunately only impacting on his armored chest.
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    Ren takes 14 Damage (Including the DR)

  5. - Top - End - #215
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    Ren sees the blaster leveled at him, and screws up his face, trying to prepare for the attack.

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    UTF to Negate Energy.

    (1d20+8)[28]

    If it succeeds, spend the force point to add damage dealt to my Hit Points instead.

  6. - Top - End - #216
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    @Ren
    A fraction before the bolts pelt your flesh, the force begins to accumulate within you, before it is unleashed in an almost blinding light. The Bolts seem to dissipate as they come closer to you, the energy of the plasma is absorbed, supplementing your vitals and invigorating you.

  7. - Top - End - #217
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    Imp

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    OOC: Really sorry guys. Thought it was still the troopers' turn. my bad.

    Krish grunts in response to Ren's statement. He is still concerned for his badly wounded ally, and wants to end this skirmish quickly, and intends do so using his own military prowess that his people are known for. He quickly and ferociously darts towards his nearest opponent with low growl, charging full force at the sith soldier and fiercely slashes at him with his claws.

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    move: move 8 squares
    std: charge: on P-19
    swift: [pray for a better roll than last round]

    attack roll: (1d20+4)[6]
    force point: (1d6)[1]
    dmg:(1d6)[4]
    reactive claw:(1d6)[1]
    (if first attack is successful, i can do an extra swipe with the claws, is how I understand this. maybe double check?)
    Don't forget -2 to ref. def. next round.

  8. - Top - End - #218
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    @Krish
    The charge was rather off seconds after you started, the sand was obviously pretty loose in the area you barreled through. Your feet fall deep into the grains, and it took both effort and more time to complete your attack. The Sith saw your plan almost immediately; that and the fact that even nature was playing against you gave him enough time to sidestep out of the way.

    The Sith immediately drops his rifle as you approach, unsheathing an intricate and oddly designed vibroblade. He lunges at you in a rage, putting all his strength into the attack. In his blind anger, the trooper made his intentions clear, giving you enough time to dart out of the way.

  9. - Top - End - #219
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    Default Re: Broken Men IC

    Taking a deep breath and steadying himself, Taren raises his stun pistol at the Sith Trooper standing behind cover (Y-17). Slowly exhaling, he squeezes the the trigger and lets loose a bolt of stunning energy.

    OOC:
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    Another two swift actions to go up the condition track.
    To-Hit: (1d20+6)[17]
    Stun Damage: (4d6+7)[21]
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  10. - Top - End - #220
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    NecromancerGuy

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    OOC:
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    Going to force point that, just in case:

    (1d6)[1]

    Edit: Of course
    Last edited by Down Comforter; 2012-06-28 at 06:47 PM.
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  11. - Top - End - #221
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    @Taren
    Though you see the troopers red helmet sticking out from behind the speeder, your shots barely come near him. The bolts hit the bike, ricocheting off into the ground.
    Last edited by Ballista; 2012-06-28 at 06:56 PM.

  12. - Top - End - #222
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    Hey breath was finally returning, Taren seemingly taking aim at a man behind cover a bit further to their right. Below, where Krish had just started to make his return, she spotted another figure engaging in combat with Krish, a deady vibroblade in hand.

    Weighing in her options, she called out to Taren. "Hope you can handle that one. I'm going to give Krish a hand!"

    She drew her rifle, desperately firing at krish's opponent, hoping to catch him off balance.
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    Swift Action: Devote to catching a breath 1/3
    Move action: Draw Blaster rifle
    Standard action: Aid Another - Suppressive fire (enemy at P20)Note: -5 for firing into melee (1d20-1)[16]

  13. - Top - End - #223
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    @Asha
    A wide burst of blaster fire flies through the air, falling near and around the sith. He seems to freeze in fear for a second, his head twists around, trying to figure out where the bolts would land. The trooper begins to instinctively place all his attention on dodging the storm of fire.

  14. - Top - End - #224
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    Again maintaining the telekenetic hold, Igniv keeps his eye on the sith he's dealing with, sparing only minor glances to the rest.
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    Standard: UtF to continue the hold: (1d20+13)[33]

    Damage
    DC 15: (2d6)[7]

    DC 20: (2d6)[7]

    DC 25: (2d6)[10]

    Move: If he drops, move his saber to my off hand, hilt first. Not bothering to roll UtF because it's DC 10 and I have +13, and skills don't have crit fails.

    If he doesn't drop, draw pistol
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  15. - Top - End - #225
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    @Igniv
    The trooper begins to struggle again, gasping for breath in desperation as he realizes that your hold seems to grow stronger. He futilely swings his lightsaber in lazy arcs before his body goes limp as you hear a snap emanate from his neck. His crumpled body falls to the floor in a pile. You extend your arm and his lightsaber flies to your open hand.

  16. - Top - End - #226
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    Ren watches as Krish charges the sith and they exchange attacks. He quickly glances over at the other sith by the speederbike, and raises his blaster rifle, taking careful aim before squeezing the trigger.

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    Two swift actions to aim.
    Attack: (1d20+4)[17]
    Damage: (3d8)[12]

  17. - Top - End - #227
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    @Ren
    The bolts only manage to hit the bike, leaving large scorch marks on the durasteel plating. The Sith remains unharmed, still taking cover behind the speeder.

    The same trooper you were shooting at comes scrambles to provide himself more protection from your blasters. You see his hand throw something up and over the speeder; the small round object manages to find its way to Taren. The grenade impacts against the soldier's armor and detonates.
    A burst of light erupts from the explosive as Taren is enveloped in a blinding light, shrapnel and debris flying out of the blast.
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    Taren takes 20 damage and moves one step down the Condition Track.
    Last edited by Ballista; 2012-06-28 at 10:44 PM.

  18. - Top - End - #228
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    Imp

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    Hearing the explosion behind him, Krish gains an even greater sense of urgency to end this battle. Furthermore, he is enraged by his failure to draw blood from his opponent thus far; the giant carnivorous insects on his home planet were so much easier to deal with than these smaller targets.

    Krish sees his chance as his opponent is distracted by Asha's fire. With veins popping out of his forehead, and teeth bared, Krish raises his blaster once again to the foe who just lunged at him. He pulls the trigger point blank at the sith warrior.

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    attack: (1d20+6)[20]
    damage: (3d8)[17]

  19. - Top - End - #229
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    @Krish
    The shot easily hits the Sith full in the face. He staggers backwards a bit, his hands reaching up to claw at the melted armor plating covering his face.

    Seconds later, the same Sith finally wrests control of the pain from Krish's previous shot. He levels his rifle with the Cathar, and jams the trigger with his finger, overloading the bolt. Asha's suppressing fire was enough to distract the Sith; the supercharged plasma flies lazily past Krish, hitting the hastily made shelter and melting a rather reasonable piece of it off.

  20. - Top - End - #230
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    Default Re: Broken Men IC

    With his uniform mostly shredded and partly burned, Taren is feeling worse for the wear. He moves to the east (K-11), and into the cover it provides. His chest burning in pain, Taren tries to steady himself against the shelter.

    OOC:
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    Takes his second wind, recovers 14hp. Use a swift action to prepare to move up the condition track
    Last edited by Down Comforter; 2012-07-01 at 02:55 PM.
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  21. - Top - End - #231
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    Asha looks over, biting her lip. Taren wasn't looking so great, but neither was Krish at that point.

    A calculation in her head aside, she yelled, "Quick! Get to cover! Me and Krish will take this bastard out!"
    she continues firing at the enemy as she runs to cover

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    Swift action: Move up conditon track. Penalty: -1
    Standard action: Aid another, Aiding shot for Krish for enemy P20 (1d20)[9]
    Move action: Move to C-17

  22. - Top - End - #232
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    "I've got him! Take the one who's got cover!" Igniv yells back, rolling through the makeshift shelter, deactivating the stolen lightsaber and grasping at the trooper with the Force.


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    Note that, due to that nat 20 on UtF, all my powers refreshed. Page 96


    Move to L13, and use Force Grip on the trooper at P20.


    UtF: (1d20+13)[28]

    Damage
    DC15: (2d6)[12]
    DC20: (2d6)[11]
    DC25: (2d6)[3]



    ..Total of 26 points of damage.

    As usual, if the UtF is greater than his Fort, he can only take a swift

    And I have a swift.

    Hm...

    Guess that was spent deactivating the sith's 'saber.
    Last edited by The-Mage-King; 2012-07-01 at 07:09 PM.
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  23. - Top - End - #233
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    The trooper is lifted several meters of the ground, his arms and legs flailing about as weightlessness overtakes the man's body. His back arches in an unnatural shape as you hear a muffles scream of pain coming from the Sith, Krish can visibly see the trooper's chest armor crumple and crater as an invisible force crushes the limp body. Seconds later, the screaming ceases as the body falls to the floor, blood oozing from the cracks in the armor.

  24. - Top - End - #234
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    Ren glances back just in time to hear Igniv, and see the lifeless Sith fall to the ground. Nodding to himself, "frag this!" he mutters. He rips one of the grenades from his belt and rushes forward.

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    Move action: Q-14
    Attack: Frag Grenade at Sith Y-16, centered on him - (1d20+4)[22]
    Damage: (4d6)[18]

  25. - Top - End - #235
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    @Ren
    The grenade's path stays true as the explosive strikes the sand near the troopers feet. Another white light erupts, knocking the trooper flat on his back, pieces of plasteel from the bike that had been dislodged by the explosion protrude from the soldier's armor. The speeder itself was overturned by the explosion, now lying on its side in the sand.

    The trooper struggles his way back to his feet, clutching at his right side. Blood drips freely from a deep wound in which shrapnel pierced his armor, staining the dry sands under him. He relieves the pressure to the wound as he steadies his rifle and pulls the trigger back, releasing a new torrent of blaster fire down range, directed at Ren.
    Despite his injuries, the Sith is able to maintain a considerably steady spray of bolts, most of which pelt Ren's armor and body. Some of the fire hits the unconscious soldier, lying near Ren's feet.

    The unconscious Sith trooper is now lies dead, his armor charred by blaster bolts.
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    Ren takes 13 points of damage.

  26. - Top - End - #236
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    Krish is now completely immersed in the heat of battle. He barely notices the blaster bolts, explosions, and screams of pain surrounding him as he steadies his pistol for another shot at the trooper in front of him.

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    at trooper B
    (1d20+6)[11]
    (3d8)[15]

  27. - Top - End - #237
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    @Krish
    Despite the obvious pain the Sith is enduring, he clears his mind enough to dodge the poorly aimed bolt. Your shot hits the sand several meters behind the trooper.

    The same trooper drops his rifle and unsheathes a vibroblade, brandishing it violently. He lunges forward in a pain induced stupor, swinging wildly. The sword flies in lazy arcs and are easily avoided by the Cathar.

  28. - Top - End - #238
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    Default Re: Broken Men IC

    Having recovered to a degree from the blast, Taren steps around the shelter and lets loose a stunning blast at the distant Sith trooper. As it shoots out, he shouts at the others, "Make sure to take one alive, I want to know what's going on here!"

    OOC:
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    Move to N-10 (I should have cover there) and fire at the Sith trooper at Y-16

    Attack: (1d20+4)[14]
    Damage: (4d6+6)[19]
    Last edited by Down Comforter; 2012-07-04 at 01:46 AM.
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  29. - Top - End - #239
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    @Taren
    The bright blue bolt crackles through the air towards the trooper, but the shot impacts against the overturned speeder. The energy dissipates across the armor plating harmlessly.

  30. - Top - End - #240
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    From her own point of cover, Asha yelled. "Alive? Alright! I'm going to give covering fire as best as I can. Try to get to him!"

    She steadies her gun, taking a moment to breathe, then opens fire.
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    2 Swift Actions: Aim to ignore his cover
    1 Standard action: Aid Another - Suppressive fire (1d20+5)[25]


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