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  1. - Top - End - #331
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    Default Re: [4e FR] The Five of the Realm - IC

    Arya

    The numbness spread from his nose down to his toes, stiffening his muscles and making it hard to move. The wolf jerked forward, half dragging himself along the ledge. His eyes gleamed with anger as he lost sight of the cultist and focused instead on the devil in battle with Kadaith.

    Spoiler
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    Double Move to D11.
    Minor: Assassin's Shroud on Devil (now has 2)

    Saving Throw vs Slowed (1d20)[1]

    Stat Block
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    Arya
    HP 85/85 Surges 8/8 Surge Value 21
    AC 29 Fort 22 Ref 26 Will 26

    Passive Insight 22
    Passive Perception 29 (Darkvision)

    Werewolf Form
    +2 Reflex, +2 Speed, Resist 15 Poison, +5 Stealth.
    With Combat Advantage: +2 AC, +1d10 damage.

    Snake Fang Action: When you spend an action point to make an attack, each target hit by that attack takes ongoing 10 poison damage (save ends).

    Shadow Initiate: Shroud 2/encounter.
    Venom Hand Master: Ignore poison resistance and immunity.
    Venom Hand Killer: +2/3/4 (by tier) feat bonus to poison damage rolls.
    Venom Master: When you hit a creature with your darkfire racial power, they gain vulnerability 5 poison until the end of the encounter.
    The Great Wave off Kanagawa by Hokusai Me.
    "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"

    Shadow of the Demon Lord (Robert Schwalb's New RPG)

  2. - Top - End - #332
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    Default Re: [4e FR] The Five of the Realm - IC

    Devil

    The Devil, throwing down the body he had been feasting on, roared back at the dragon, and then it diappeared. The Devil looked a bit confused as a giant barbarian man came flying at him, crashing into him, hanging on, and smashing him over and over with his axe. The Devil screams in agony as the axe hits again and again into his flesh, breaking some of the chains that ar wrapped around him. When the assalt is over, chains whips from the Devil's body and attack Kadaith, and the Devil makes direct eye-contact with him.......

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    Actions
    Standard - (1d20+21)[6](27) vs AC on Kad
    Damage - (2d12+14)[8][10](32)
    Minor - (1d20+20)[17](37) VS Will
    Damage - (1d8+5)[1](6), Kad is dominated, Save ends, but can't save for one turn.
    Move - Move to L8
    Last edited by Irish Musician; 2012-10-07 at 01:05 PM.
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  3. - Top - End - #333
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    Default Re: [4e FR] The Five of the Realm - IC

    Infernion - Immediate Reaction

    Kadaith tears into the Devil, making excellent use of the boon given to him. Ah, I made the right choice afterall thinks Infernion. While the devil is distracted, Infernion launches a gout of flame into it's legs, roasting them with a dragon fire that cannot be denied.

    Actions
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    Immediate Reaction: Killing Flames vs Devil
    Trigger: an enemy w/in 10 becomes bloodied
    Attack: (1d20+21)[18](39) vs FORT
    Hit: (3d8+11)[3][4][8](26) fire + (2d8)[8][6](14) curse + (1d8)[1](1)(re-rolled for 2) curse (psychic)
    Special: This damage ignores fire resistance

    42 total damage
    Last edited by CalebRoberts; 2012-10-07 at 01:54 PM.
    Infernion - Dragonborn Warlock - iPlay4e Sheet

  4. - Top - End - #334
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    Default Re: [4e FR] The Five of the Realm - IC

    Dak loads his crossbow with a strange bolt, the likes of which no one has seen before. It seems to have wisps of string coming from its fletching. He takes aim directly at Arya!

    As the bolt travels along its path at a high rate of speed, it disintegrates upon impact, sending a green beam of energy directly back at Dak's chest. This was a peculiar sight all on its own, when from Arya's chest a wide beam of concussive light fires directly at the devil.

    Spoiler
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    Move to D6
    Standard: Warweaver's Tether Arya is the destination spot. As a move action, for the rest of the encounter, I can teleport adjacent to Arya if I choose.
    Rolls against the devil: (1d20+21)[36] vs. AC for (3d10+11)[27] force damage, half on a miss.

    Nothing too leadery...yet.
    Last edited by Great Dane; 2012-10-07 at 06:56 PM.

  5. - Top - End - #335
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    Default Re: [4e FR] The Five of the Realm - IC

    Kadaith

    As the devil assaulted him mind, both physically and mentally, a grin appeared on Kadaith's face. It seems that it's still taking him lightly. There are no freebies to be had here. Kadaith swings his weapon upwards, easily taking off one of the Devil's swatting hands.

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    Immediate Reaction to first attack, Curtain of Steel
    Attack vs AC - (1d20+26)[38]
    Damage, Untyped - (3d12+21)[36]
    Damage, Fire - (2d8)[12]
    Spoiler
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    Do you want this dollar
    Yes Sir, I do
    Then sever your arm, and you can have the dollar
    No Sir, I cannot live without my arm
    Then remove a finger, and you can have the dollar
    No Sir, my finger is dearer than the dollar
    Then cry me a cup of tears, and you can have the dollar
    No Sir, I cannot cry. Not for a dollar
    Then shoot the man yonder, and you can have the dollar
    Yes Sir, if I can have the dollar

  6. - Top - End - #336
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    Default Re: [4e FR] The Five of the Realm - IC

    Infernion

    A liquid glob of flame bursts forth from the dragons gaping maw. It smashes straight into the devil's face. The flames do nothing to it but immediately the acid eats through the infernal flesh. It eats through the bone and brain beneath it as well.

    Hoping that the mighty swordsman recovers his wits, Infernion switches targets. A quick glide on the wing brings him, pouring smoke, around the magic circle. Another ball of fire and acid is belched forth. As it leaves his mouth, Infernion empowers it with his rods, red energy pouring into the growing ball of death.

    It explodes amidst the arrayed cultists. The two closest literally melt beneath the raw power. Another manages to dodge the worst of it, and the last gets hit but is able to shake it off quick enough.

    "Come children of Devils, a greater power awaits your souls. ME!"

    Actions:
    Spoiler
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    Standard: Eldritch Blast vs Devil (REF)
    Attack: (1d20+20)[13](33)
    Damage: (1d10+11)[6](17) fire/acid + (2d8)[3][7](10)+(1d8)[3](3)
    Free: Curse boon, gain 13 THP
    Move: M6 to R11 (ShadowWalk continues)
    Action Point!: Dragon's Wrath (burst 2 centered @ O19) vs REF
    Attack: CC6 (1d20+17)[12](29)
    CC4 (1d20+17)[17](34)
    CW2 (1d20+17)[6](23)
    TW2 (1d20+17)[9](26)
    Damage: (3d6+5)[1][4][2](12) fire/acid
    Minor Curse CW2, TW2
    Last edited by CalebRoberts; 2012-10-07 at 11:57 PM.
    Infernion - Dragonborn Warlock - iPlay4e Sheet

  7. - Top - End - #337
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    Default Re: [4e FR] The Five of the Realm - IC

    CW1

    The robed figure, seeing that the Devil fell at the hands of the warlock, immediately starts chanting, throwing his arms up in the air, and speaking the same language you have seen them cast in before.

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    Actions
    Standard & Move - Casting
    Last edited by Irish Musician; 2012-10-08 at 08:47 AM.
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  8. - Top - End - #338
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    Default Re: [4e FR] The Five of the Realm - IC

    Ewin

    The paladin, seeing the Devil destroyed, focuses an eye on the rest of the enemies, cracking a smirk, and charging down the stairs towards the cultists.

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    Actions
    Move - Double Move to Q10
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  9. - Top - End - #339
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    Default Re: [4e FR] The Five of the Realm - IC

    CW2

    Like his counterpart, the robed cultist thrust up his arms and starts chanting. Arcane power arcing between his hands.

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    Actions
    Standard & Move - Casting
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  10. - Top - End - #340
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    Default Re: [4e FR] The Five of the Realm - IC

    TW1 & TW2

    The Tieflings spring into action, with smirks of their own on their faces, and teleporting around the field, while shooting evil arcane hellfire all all of you.

    Spoiler
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    Actions
    TW1
    Move - Baleful Teleport - Tele to J13 attack Mai (1d20+17)[3](20) vs Will
    Damage - (4d6+6)[2][6][2][5](21), Mai is Teleported to L11
    Standard - Hell Rod on Dak (1d20+17)[14](31) vs Ref
    Damage - (2d6+13)[3][3](19) fire, ongoing 5 fire damage (save ends)

    TW2
    Move - Baleful Teleport - Tele to H12 attack Dak (1d20+17)[4](21) vs Will
    Damage - (4d6+6)[3][6][5][6](26), Dak is Teleported to M11
    Standard - Hell Rod on Ewin (1d20+17)[7](24) vs Ref
    Damage - (2d6+13)[1][6](20) fire, ongoing 5 fire damage (save ends)
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  11. - Top - End - #341
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    Default Re: [4e FR] The Five of the Realm - IC

    CC1 & CC2

    As if taking a cue from some unseen force, both of the cultists run into the center of the magic circle, screaming all the way there. Once they get into the circle, they let out a giant scream and both put their hands to their throats, and slice open their throats with their "claws". As the life drains from them, a gargling scream escapes their open throats, blood spilling from their open arteries, seeping into the circle. As this happens, a fire shoots up from the circle, and when the flames dissipate, a portal is left in their place. Then a foot steps out of the portal.......
    Last edited by Irish Musician; 2012-10-09 at 11:52 PM.
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  12. - Top - End - #342
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    Default Re: [4e FR] The Five of the Realm - IC

    Devil

    Stepping out of the portal, the devil roars, stretching his muscles and limbs, and walks towards the Dragon, starting at the Barbarian as well.

    Spoiler
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    Actions
    Move - to O9
    Standard - Devil Flail, attacks on everyone in a Burst 3
    Kad - (1d20+21)[7](28)
    Infer - (1d20+21)[15](36)
    Damage - (2d12+14)[3][2](19)
    Minor - (1d20+19)[19](38)
    Damage -(1d8+5)[1](6), Kad is Dominated (Save ends)
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  13. - Top - End - #343
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    Default Re: [4e FR] The Five of the Realm - IC

    High Cultist

    Ewin hears a laugh before a great scream comes out of nowhere in front of him, with the High Cultist appearing before him, cackling with delight. Then stares him down, chilling him down to the bone, peering into his soul.

    Spoiler
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    Actions
    Standard - (1d20+17)[20](37) VS Will on Ewin
    Damage - (1d6+17)[5](22), Ewin is pushed to Q14 and is Dazed (save ends)
    Minor - (1d20+18)[2](20) vs Fort
    Damage - (1d6+15)[5](20) cold dmg, Target is slowed (save ends)

    Yay fun battles!! Ok now it is Mai, Kad, Infer, Dak, and Arya's turn, in no particular order.
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  14. - Top - End - #344
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    Default Re: [4e FR] The Five of the Realm - IC

    Kadaith(Dominated)

    Something peering into Kadaith's mind breaks something......and he goes Berzerk, not knowing friend from foe, swinging wildly, and attacking Infernion.

    Spoiler
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    Action
    Free Action Mark Infernion
    Standard - Howling Strike, used in a Charge ending at Q11 on Infernion
    (1d20+25)[13](38)
    Damage - (1d12+15)[10](25) + (2d6)[3][5](8) + (2d8)[8][2](10) fire damage + 6 cold damage
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  15. - Top - End - #345
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    Default Re: [4e FR] The Five of the Realm - IC

    Infernion

    The devil is not what gets Infernion's blood boiling, no, its the huge man wielding the dragon's own magic against him that does it. The flaming sword cuts deep into his chest, even as he backs off. He fends away the grasping chains with blasts of force, stumbling back behind the wall of armor that is Ewin.

    Tasting the brimstone on the air the Red turns, back to back with Ewin. The high priest has once again appeared. Infernion glances up to where Mai must still be. "She is powerful, that one. I shall give her a gift."

    The spectral claw wraps tightly around the priest and hurls him at the tieflings.

    "NOW, lightning, Now!" roars the Dragon, hoping the wizard can vaporize the vile man.

    Spoiler
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    Minor: Curse Devil, High Cultist
    Move: R11 to Q15 - continue Shadow Walk
    Standard: Diabolic Grasp vs High Cultist (FORT)
    Attack: (1d20+21)[17](38)
    Damage: (2d10+11)[4][6](21)+(2d8)[2][5](7)+(1d8)[5](5)
    HIT: slide cultist 4 squares to K14
    No Action: Hellfire Heart
    +8 more fire damage and HC takes -2 to attacks that include Infernion usnt
    Free: Bloodied boon when HC is bloodied, gain 13 THP
    Last edited by CalebRoberts; 2012-10-10 at 01:05 AM.
    Infernion - Dragonborn Warlock - iPlay4e Sheet

  16. - Top - End - #346
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    Default Re: [4e FR] The Five of the Realm - IC

    Mai-Sal Stormchaser

    Mai could sense one of the tieflings had tried to move her telekinetically, and even though it failed she chided herself for not being as attentive a student of illusions as her Mistress had surely hoped. Still, she didn't have time for that, not with their lives on the line.

    The beast wants lightning, eh? Well, I'll not disappoint, she thought, then with a swift motion touched the amethyst gemstone in her circlet, which began to glow. Mai channeled as much of her inner storm as she could into her spell, which coalesced into a bright ball of lightning that she launched down into the room near the base of the summoning circle. The ball erupted into a blast nearly 30 feet across, threatening to scorch the high priest, the new devil and at least one of the tieflings. The residual lightning she sent hurtling across the room into the two robed cultists.

    Spoiler
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    Minor action to use her Headband of Intellect power, gaining +2 to the next Int-based attack she makes this turn. She also gets temp HP from Dak, though I can't remember how much that is.

    Standard action to use Fireball, converting to lightning.
    Int (implement) vs. Reflex, unfriendly burst 3 centered at L11.
    HC: (1d20+20)[28]
    Devil: (1d20+20)[23]
    T1: (1d20+20)[28]
    Hit: (4d6+21)[4][2][4][1](32) + (2d8)[12] lightning damage.
    Miss: Half damage.

    Action point! Mai and each ally w/in 5 squares ignore slowed, immobilized and restrained conditions UEMNT.

    Standard action to use Arc Lighting.
    Int (implement) vs. Reflex, against CW1 and CW2.
    CW1: (1d20+18)[25]
    CW2: (1d20+18)[32]
    Hit: (1d6+21)[22] + (2d8)[3] lightning damage.

    Move as minor action to sustain the wall, assuming it's still there.
    Currently playing: Medinah v.2.0 ; Harald

    Thinkerforged avatar by Rowsen.

  17. - Top - End - #347
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    Default Re: [4e FR] The Five of the Realm - IC

    Dak sprays a mist out of a chamber in his crossbow, coating Arya in a mysterious restorative property. He then backs away from the teleporting tieflings nearby and shoots at the devil, hoping to confound him with a lightning-infused bolt right between his horns.

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    Minor: Swift Mender, ranged 5 - Grant Arya a saving throw
    Move: D6 to F5
    Standard: Arc Infusion - (1d20+20)[25] vs AC for (1d10+11)[19] lightning damage. If I hit, Kadaith makes a save with a +4 power bonus. If the saves on this roll (the power states that verbatim) the target takes 5 extra lightning damage and is dazed until SONT.
    Last edited by Great Dane; 2012-10-11 at 08:29 PM.

  18. - Top - End - #348
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    Default Re: [4e FR] The Five of the Realm - IC

    Arya

    The wolf whimpers as the cold solidifies across his body, constricting his limbs and stopping his movement. Moments later an arcane mist surrounds him and the ice is dissolved, running off as water onto the floor. "Yai!" Arya shouts and bounds down the rest of the stairs. He stops at the base and stares at the high cultist as his tail slowly moves back and forth. Without a word he bounds across the floor and leaps at the high priest, his jaw searching for the mans neck, trying to bring him to the ground.

    Spoiler
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    Move to J14 (via I15 to avoid any OA's from the tiefling).
    Standard: Constricting Coils vs the High Cultist

    Attack vs Reflex
    (1d20+18)[30]

    Hit
    (2d6+11)[23] physical damage and (1d6+3)[8] poison damage. The target is grabbed. Until the end of your next turn, while you are grabbing the target, you gain a +5 power bonus to all defenses, and any attack that misses you hits the target.

    Edit: That's a hit and he'll take an additional 2 damage because he's bloodied.

    Stat Block
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    Arya
    HP 85/85 Surges 8/8 Surge Value 21
    AC 29 Fort 22 Ref 26 Will 26
    AC 34, Fort 27, Ref 33, Will 31 (+5 all from constricting coils, +2 ref from beast form)

    Passive Insight 22
    Passive Perception 29 (Darkvision)

    Werewolf Form
    +2 Reflex, +2 Speed, Resist 15 Poison, +5 Stealth.
    With Combat Advantage: +2 AC, +1d10 damage.

    Snake Fang Action: When you spend an action point to make an attack, each target hit by that attack takes ongoing 10 poison damage (save ends).

    Shadow Initiate: Shroud 2/encounter.
    Venom Hand Master: Ignore poison resistance and immunity.
    Venom Hand Killer: +2/3/4 (by tier) feat bonus to poison damage rolls.
    Venom Master: When you hit a creature with your darkfire racial power, they gain vulnerability 5 poison until the end of the encounter.

    Powers Used: Shroud (x2), Constricting Coil, Darkfire
    Last edited by Chambers; 2012-10-12 at 01:40 PM.
    The Great Wave off Kanagawa by Hokusai Me.
    "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"

    Shadow of the Demon Lord (Robert Schwalb's New RPG)

  19. - Top - End - #349
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    Default Re: [4e FR] The Five of the Realm - IC

    CW1

    Seeing the paladin coming after them, the cultist backs away some, says a quick spell, and sending a dark curse towards, hoping to weaken him, leaving him susceptible to others attacks.

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    Actions
    Move - to G15
    Standard - on Ewin vs fort (1d20+19)[19](38)
    Damage - (3d6+10)[3][2][2](17), Ewin gets -2 to all defenses (save ends)
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  20. - Top - End - #350
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    Default Re: [4e FR] The Five of the Realm - IC

    Ewin


    As he felt the High Cultist's spell drain his strength from him, Ewin grew impatient. Without thinking any further, he charged at the nearest enemy, sword raised, seeing red.

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    Standard Action: Charge CW2 with Virtuous Strike
    Attack vs. AC - (1d20+22)[30]
    Damage - (1d8+8)[13], radiant
    On Hit: +2 to saving throws until start of next turn.
    Currently playing:
    Davion, Tiefling Illusionist - The Goddess Liberators
    Ewin, Tiefling Paladin - The Five of the Realm (FR)

  21. - Top - End - #351
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    Default Re: [4e FR] The Five of the Realm - IC

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    Saving Throw vs. Defense Malus - (1d20+2)[22]
    Saving Throw vs. Ongoing - (1d20+2)[22]

    Triggered Font of Healing: Infernion regains (1d6)[6]x 4 -> 24 HP
    Last edited by Ascy; 2012-10-16 at 12:13 PM.
    Currently playing:
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    Ewin, Tiefling Paladin - The Five of the Realm (FR)

  22. - Top - End - #352
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    Default Re: [4e FR] The Five of the Realm - IC

    CW1

    The robed cultists, seeing Ewin charge for him, tries to get out of the way, but Ewin connects and slices the Cultist's side. He then takes a step back, and tries to weaken Ewin again.
    Spoiler
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    Actions
    Move - Shift to P21
    Standard - Attack HERE


    TC1 TC2

    The tiefling next to Arya smiles at him as he disappears, reappearing across the room, as does his counterpart. When they reappear, each of them shoots out fire from their rods, one trying to scorch Infernion, and one trying to scorch Ewin.

    Spoiler
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    Actions
    TW1
    Move - Teleport to H8, (1d20+18)[6](24) vs Will on Arya
    Damage - (4d6+6)[2][1][2][2](13), Arya teleports to M6
    Standard - vs Ref on Infernion (1d20+18)[1](19)
    Damage - (2d6+13)[1][5](19), ongoing 5 fire(save ends)

    TW2
    Move - Teleport to L11, (1d20+18)[20](38) vs Will on Dak
    Damage - (4d6+6)[1][5][6][5](23), Dak teleports to P7
    Standard - vs Ref on Ewin (1d20+18)[16](34)
    Damage - (2d6+13)[6][6](25), ongoing 5 fire(save ends)
    Last edited by Irish Musician; 2012-10-16 at 04:37 PM.
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  23. - Top - End - #353
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    Default Re: [4e FR] The Five of the Realm - IC

    Infernion


    The far tiefling receives a death glare from Infernion

    Immediate Reaction:
    Spoiler
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    Fate's Frayed Thread
    Trigger: an enemy misses Infernion with an attack. TW1
    Effect: You place your Curse on the triggering enemy. That enemy also takes a -2 to attack rolls against you and grants CA to you until the end of your next turn
    Last edited by CalebRoberts; 2012-10-16 at 03:34 PM.
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  24. - Top - End - #354
    Troll in the Playground
     
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    Default Re: [4e FR] The Five of the Realm - IC

    Devil

    The devil, seeing things changing around him so much, roars, swinging chains all around him, trying to hit who he can. He says something to the High cultist, who responds, and then he peers at the wall, as if he is seeing through it, straight to Mai.

    Spoiler
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    Actions
    Move - Shift to N9
    Standard - Flail - Strikes with chains on Kad VS AC
    Kad - (1d20+20)[19](39)
    Dak - (1d20+20)[5](25) Was not actually meant for Dak
    Damage - (2d12+14)[1][12](27)
    Minor - vs Fort on Mai (1d20+19)[11](30)
    Damage - (1d8+5)[7](12) psych dmg, you are dominated(save ends)
    Last edited by Irish Musician; 2012-10-16 at 03:38 PM.
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  25. - Top - End - #355
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    Default Re: [4e FR] The Five of the Realm - IC

    High Cultist

    As the wolf charges the High cultist, he screams with anger, especially when the wolf tears into his flesh, holding him in a wicked embrace. He is then shot with fire and teleported across the room. Seeming to be at a boiling point, the High cultist seems to burst with power, "YOU WILL SEE WHAT IT IS LIKE ON THE OTHER SIDE!!!!" He then shoots a burst of cold energy at Dak, pushing him and freezing him, then opens his mouth, out of which a blizzard seems to shoot.

    Spoiler
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    Actions
    Move - to N7
    Minor - (1d20+18)[19](37) vs Fort on Infernion
    Damage - (1d6+17)[4](21) cold, target is slowed(save ends)
    Standard - (1d20+16)[12](28) VS Will on Dak
    Damage - (1d6+17)[6](23) psych, pushed 3 squares to Q 10, and is dazed UEhcNT

    Action Point!!!
    Standard - Blast 5 on O7 on Kad & Dak(if he is moved or not) VS Ref
    Kad - (1d20+18)[8](26)
    Dak - (1d20+18)[9](27)
    Damage - (1d6+17)[2](19) cold, target takes ongoing 10 cold, and is immobilized
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  26. - Top - End - #356
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    Default Re: [4e FR] The Five of the Realm - IC

    Mai

    A voice tears into her mind, clawing its way in and when she opens her eyes, she still sees everything going on, but doesn't seem to be in control of her body. She seems to be in a prison in her mind, able to look out, but not control anything. She feels her mouth moving, as well as her hands, starting to cast, but can't seem to stop it.....she just hopes that she doesn't hurt anyone too badly.

    Spoiler
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    Actions
    Standard - Arc Lighting on Kad and Arya vs Ref
    Kad - (1d20+17)[6](23)
    Infernion - (1d20+17)[4](21)
    Damage - (1d6+15)[1](16) lightning damage

    Ok, the rest of you suckers got some clean-up to do!
    Last edited by Irish Musician; 2012-10-16 at 04:31 PM.
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  27. - Top - End - #357
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    Default Re: [4e FR] The Five of the Realm - IC

    Infernion


    Infernion blinks into existence within the mass of chains surrounding the devil. With precision he hurls a mote of pure green death at the leader. The man dies screaming as his face melts away.

    Unable to contain his rage, the dragon vomits liquid fire and acid onto the devil, burning away patches of it's hide. "Fight me Devil! Do not cower behind your playthings."

    Actions:
    Spoiler
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    Move: Ethereal Stride - teleport 3 squares and gain +2 to all def's until the end of next turn
    Q15 to P12
    Standard: Hand of Blight vs Devil (Ref)
    Attack: (1d20+19)[10](29)
    Damage: spend fell might - (2d8+10)[4][1](15) necrotic+psychic
    target grants CA until the end of Infernion's next turn.
    Minor: Dragon Breath vs Devil (REF)
    Attack: (1d20+19)[5](24)
    Damage: (2d6+5)[2][3](10) fire+Acid +(2d8)[6][6](12)+ (1d8)[5] psychic
    Save: vs slow
    (1d20)[20]
    Last edited by CalebRoberts; 2012-10-16 at 05:25 PM.
    Infernion - Dragonborn Warlock - iPlay4e Sheet

  28. - Top - End - #358
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    Default Re: [4e FR] The Five of the Realm - IC

    Dak -- Immediate Reaction

    At the sight of Infernion coated in freezing harm, Dak blindly fires his weapon at the Cultist. Hit or miss, his allies nearby would benefit from the temporary distraction as Dak summons some restorative magic their way.

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    Healer's Momentum against High Cultist after he uses his minor action against Infernion.
    (1d20+21)[34] for (2d12+11)[20] damage, half on miss.

    Hit or miss, Infernion gets to spend a healing surge + (1d6)[5]. Kad gains THP equal to his surge value.
    Last edited by Great Dane; 2012-10-16 at 05:15 PM.

  29. - Top - End - #359
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    Default Re: [4e FR] The Five of the Realm - IC

    Devil OA

    Seeing the little green man about to shoot, the Devil swings a chain at him, hoping to strike him down

    Spoiler
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    (1d20+20)[11](31) on Dak VS AC
    Damage - (2d12+14)[9][7](30)
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  30. - Top - End - #360
    Barbarian in the Playground
     
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    Default Re: [4e FR] The Five of the Realm - IC

    As Dak fires, he is smacked across the face with one of the Devil's titanic chains, crushing his cheekbone. The bolt flies true, striking the cultist dead in the forehead as he goes to cast his next incantation.


    Dak is still alive, but barely. Flames continue to coat his skin as he groans in pain.
    Last edited by Great Dane; 2012-10-16 at 05:30 PM.

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