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  1. - Top - End - #601
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    Default Re: [4e FR] The Five of the Realm - IC

    DB 2 & K2

    Infernion blasts one of a the dragonborn and a couple of the Kobolds away from the entrance, entering into it himself. Then the outside Dragonborn, and one of the kobolds, do their best to find this enemy and hurt him.

    Spoiler
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    DB 2
    Move - E15
    Minor - Dragon's Breath in front of him, will hit Infernion and K4 VS Ref
    Infernion - (1d20+14)[6](20)
    K4 - (1d20+14)[16](30)
    Damage - (4d6+10)[6][1][6][5](28), fire and lightning dmg
    Standard - (1d20+16)[15](31)
    Damage - (4d8+6)[2][7][8][6](29), shifts to D15

    K2
    Move - to E17
    Standard - (1d20+16)[14](30) VS AC
    Damage - (2d8+14)[5][5](24), Infernion is Marked
    Minor - (1d20+14)[16](30) vs Fort
    Damage - (3d8+8)[8][6][5](27), target is stunned (save ends)

    Ewin, Perta, and Mai are up in any order.
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  2. - Top - End - #602
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    Default Re: [4e FR] The Five of the Realm - IC

    Infernion

    The kobold wiffs in it's blindness, presenting a delicious opportunity for Infernion to latch onto it's withering life force again.

    Immediate Reaction
    Spoiler
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    Fates Frayed Thread
    Trigger: an enemy misses you with an attack (K2)
    Effect: Place your Curse on the enemy and they take -2 to Attack Infernion ueInt (Rnd 2)
    Infernion - Dragonborn Warlock - iPlay4e Sheet

  3. - Top - End - #603
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    Default Re: [4e FR] The Five of the Realm - IC

    The blinded kobolds and the thrice-cursed dragonborn hear some light chainmail clinking up to them in a run.

    "Watch out! Excuse me, sorry..."

    The crystal in Petra's headdress lights up with a pinkish hue, and her voice contorts to accommodate the Draconic words as she pushes her way between Infernion and his current sparring partner. She's sure being strangely polite about it.

    Once across the wall of fighters, she extends a hand towards Virgil in blessing.

    Spoiler
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    She had to run, so she's granting combat advantage for the opportunity attacks from K2 and DB2 as she moves through Infernion's space... that is, if they take them. She doesn't really seem to consider herself their enemy, but the way she tries to vouch for them depends on how those attacks work out. Maybe I should roll bluff or something?

    Remember that DB2's extra -6 is still in place for the opportunity attack, and I think they're both still blinded because I didn't rearrange the initiative on purpose. The -6 won't be there for Mai's attack, so it works out about the same, probably.

    Regardless, healing word is happening for a bloodied Virgil. He gets to spend a healing surge and get another (5d6+10)[30] on top of it. That, and a +5 bonus to all defenses until Petra's next turn is over.
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  4. - Top - End - #604
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    Default Re: [4e FR] The Five of the Realm - IC

    Mai-Sal

    Mai sighed as it seemed everyone was determined to rush in. She strode forward, intending to take cover behind the boulder, but before that she fired off a bolt of lightning into the cave entrance, which forked suddenly to strike at both the runner and the dragonborn next to him.

    Spoiler
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    Move action to move to K15.
    Standard action to use Arc Lightning on KR and DB1, vs. Reflex:

    KR: (1d20+19)[29]
    DB1: (1d20+19)[32]

    Hit: (1d6+21)[24] + (2d8)[12] lightning damage.
    Currently playing: Jathal Darsha'an; Linie

  5. - Top - End - #605
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    Default Re: [4e FR] The Five of the Realm - IC

    Ewin

    A quick wave of embarassment washes over Ewin's face as he sees the kobold runner jump up after his overeager strike, heading further into the cave. He tries to stop the little creature with a quick, backhanded swing, but his sword only hits air.
    Damnit!
    He sees Infernion engaging the rest of the draconic minions and joins the fight as quickly as his armor allows him.

    Spoiler
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    Move to F18

    Standard Action: Castigating Strike vs. K2
    Attack vs AC - (1d20+23)[36]
    Damage - (3d8+10)[26]
    On Hit: Every Enemy within 3 squares (DB2, K2, K3) is subject to Divine Sanction until end of Ewin's next turn.

    Minor Action: Screaming Armor vs. K4
    K4 takes a -2 to attack rolls until the end of Ewin's next turn.
    Currently playing:
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  6. - Top - End - #606
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    Default Re: [4e FR] The Five of the Realm - IC

    K1, K3, K4

    Perta moved past the dragonborn and the little kobold, talking in draconic. The kobold nodded in her direction, as if to acknowledge her, but the dragonborn wouldn't be fooled by her elven voice.

    The little kobolds, now able to see what was going on, unleashed what wrath they had unto the interlopers. The slashed at the intruders, as well as unleashing arcane magics at them.

    Spoiler
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    DB2 OA - (1d20+20)[9](29) vs AC (no divine sanction b/c it was before Ewin's turn)
    Damage - (4d8+6)[1][2][6][3](18), shifts to C16

    K1
    Move - to E16
    Minor - All kobolds w/in 2 get +4 to next attack roll
    Minor - VS Fort on Infernion (1d20+23)[4](27)
    Damage - (3d8+8)[4][1][6](19), target is stunned(save ends)

    K4
    Standard - Wild Magic vs Ref on Mai (1d20+21)[16](37)
    Damage - (3d8+8)[4][1][2](15), and (1d8+4)[8](12) lightning dmg and the target is dazed(save ends)
    Minor - shift to C15
    Minor - shift to B15

    K3
    Standard - Wild Magic on Ewin vs Ref (1d20+21)[20](41)
    Damage - (3d8+8)[2][3][6](19), and (1d6+4)[1](5) poison, ongoing 5 poison and Ewin is slowed (save ends both)
    Minor - Shift to C17
    Minor - Shift to B16
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  7. - Top - End - #607
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    Default Re: [4e FR] The Five of the Realm - IC

    Virgil

    Virgil grumbles a word of gratitude towards Petra, though rolls his eyes at the manner of her approach. Feeling rejuvenated, he turns to face the Dragonborn who had caused his earlier pains with a dark gleam to his eyes. The dragon roars at him in challenge and Virgil gladly accepts smirking as a cloud of darkness billows from his cloak. The Dragonborn attempts to keep Virgil in his eyes but as the darkness surrounds it is blinded. Virgil takes his opening and runs his dagger through the space between the creatures armor under its arm, aiming for the heart. Pulling the dagger through and out, Virgil then spins sweeping his dagger low aiming for the knees of the beast.

    Actions:
    Spoiler
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    Minor: Cloud of Darkness (Close Burst 1) UEVNT grants total concealment to me against DB1
    Standard: Piercing Strike vs DB1 Ref (w/CA and Bloodiron Dagger)
    Attack: (1d20+22)[16](38)
    Damage: (1d4+9)[1](10) + (3d8)[7][5][6](18) = (28)
    Minor: Low Slash vs DB1 Ref (w/CA? and Bloodiron Dagger)
    Attack: (1d20+22)[2](24)
    Damage: (1d4+9)[3](12)
    On Hit: Slide to A16 and is slowed UEVNT
    Last edited by Sabishii; 2013-03-24 at 03:42 PM.
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  8. - Top - End - #608
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    Default Re: [4e FR] The Five of the Realm - IC

    DB1

    Knowing the runner was slain, the dragonborn himself starts to run, swinging at Virgil as he passes.

    Spoiler
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    DB1
    Standard - Dray Fury, shift its speed, make two attack during that.
    Vs AC (1d20+16)[7](23), (4d8+6)[8][8][7][3](32), shift 1 square
    (1d20+16)[2](18), (4d8+6)[1][8][6][3](24) & shift 1 square
    Move - Once attacks are resolved, we will see where he ends up, will update this once I figure all that out. H37

    Infernion's turn.
    Last edited by Irish Musician; 2013-03-24 at 12:44 AM.
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  9. - Top - End - #609
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    Default Re: [4e FR] The Five of the Realm - IC

    Infernion

    Infernion whirls past the first group of dragonkin and ignores the slashes of the second. He know how important surprise is here and it is worth the pain. He brings his claw up in crushing gesture. The running dragonborn turns to ice, then shatters from within by fire.

    Spoiler
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    Move: shift D16 to C15
    Minor: Boots of Eager Action - take a move action - C15 to Q36 ( Shadow Walk continues)
    Free: Gloves of Eldritch Admixture - use all 5 charges, deal 3d8 extra cold damage on next attack.
    Standard: Flames of Phlegos
    Attack: (1d20+20)[35]
    Damage: (3d10+11)[2][4][5](22) fire damage and (3d8)[6][6][1](13) cold damage
    Last edited by CalebRoberts; 2013-03-24 at 01:17 AM.
    Infernion - Dragonborn Warlock - iPlay4e Sheet

  10. - Top - End - #610
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    Default Re: [4e FR] The Five of the Realm - IC

    DB2 & K3

    Seeing a dragonborn fight against them, and a red one at that, the kobold and dragonborn swing at Infernion, hoping to find purchase.

    Spoiler
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    OA's
    DB2 - (1d20+20)[6](26)
    Damage - (4d8+6)[2][2][7][1](18), shift to C17
    K3 - (1d20+19)[7](26)
    Damage - (5d4+10)[1][3][2][1][2](19)
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  11. - Top - End - #611
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    Default Re: [4e FR] The Five of the Realm - IC

    DB2 & K2

    Seeing their comrades start to disappear, the guard of the entrance know what they need to do......run back and warn their master.

    Spoiler
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    DB2
    Standard - Shift speed, making 2 attacks in that time
    Petra - (1d20+20)[5](25), D - (4d8+6)[6][8][5][7](32), shift 1
    Infernion - (1d20+20)[20](40), D - (4d8+6)[2][2][1][4](15), shift 1
    Move - It will be a run. Will update after the rollsH37

    K2
    Standard - (1d20+21)[17](38) vs AC
    Damage - (2d8+14)[7][1](22), target is immobilized (save ends)
    Minor - vs Fort (1d20+19)[15](34)
    Damage - (3d8+8)[7][7][5](27), target is stunned (save ends)

    Ewin, Mai, and Petra's turns, in whatever order.
    Last edited by Irish Musician; 2013-03-24 at 01:31 AM.
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  12. - Top - End - #612
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    Default Re: [4e FR] The Five of the Realm - IC

    Infernion

    The fool dragonkin draws blood from beneath Infernion's scales. As quick as the coward is, the Red is quicker. With a tearing motion, draconic energies rip into the hide of the fleeing minion, scales scattering all over the hall.
    Spoiler
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    Immediate Reaction: Backlash Tattoo - The first time you’re bloodied during an encounter, you can make a basic attack as an immediate reaction.

    Eldritch Blast vs DB2 (Ref):
    Attack (1d20+22)[39]
    Damage: (1d10+11)[18] damage
    Curse: (2d8)[1][3](4) (brutal1>5) damage +(1d8)[8](8) Psychic damage
    Last edited by CalebRoberts; 2013-03-31 at 10:18 PM.
    Infernion - Dragonborn Warlock - iPlay4e Sheet

  13. - Top - End - #613
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    Default Re: [4e FR] The Five of the Realm - IC

    Quote Originally Posted by Irish Musician View Post
    DB2 & K3

    Seeing a dragonborn fight against them, and a red one at that, the kobold and dragonborn swing at Infernion, hoping to find purchase.

    Spoiler
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    OA's
    DB2 - [roll0]
    Damage - [roll1], shift to C17
    K3 - [roll2]
    Damage - [roll3]
    Quote Originally Posted by Irish Musician View Post
    DB2 & K2

    Seeing their comrades start to disappear, the guard of the entrance know what they need to do......run back and warn their master.

    Spoiler
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    DB2
    Standard - Shift speed, making 2 attacks in that time
    Petra - [roll0], D - [roll1], shift 1
    Infernion - [roll2], D - [roll3], shift 1
    Move - It will be a run. Will update after the rollsH37

    K2
    Standard - [roll4] vs AC
    Damage - [roll5], target is immobilized (save ends)
    Minor - vs Fort [roll6]
    Damage - [roll7], target is stunned (save ends)

    Ewin, Mai, and Petra's turns, in whatever order.
    Since DB2 and K3 are challenged, and attack someone else than Ewin, Petra regains 12 HP and Infernion regains 3x12=36 HP (12 for each attack against them, miss or not, Hospitaler Feature.)
    So this may nullify Infernion's Backlash Tattoo?
    Currently playing:
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  14. - Top - End - #614
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    Default Re: [4e FR] The Five of the Realm - IC

    The Dragonborn takes two more blind swipes before slipping away, the shadow over his eyes fading among at least two other different kinds of shade. Between the angry warlock blocking the way deeper into the cave and the Drow lurking in his own black cloud, he's probably not going to get very far... at least, from what Petra can see.

    Meanwhile, Ewin is in dire straits, and the little kobold standing next to her is looking kind of betrayed. She's knocked a little off-balance as a spear just barely deflects off of her magic armor.

    She holds up an empty hand, trying to signal K3 to stop. Her face lights up with a glamorous projection of kindness and urgency. "Wait! Be still for just a moment. There is more going on here than you realize."

    Petra gestures towards the K1/K2/Ewin group, and the ground beneath them flashes with a flickering green and pink glow, lighting them up harmlessly. Her voice, resonating with whatever magic she's doing, starts to sound more like herself despite speaking Dragonese. "Soon, your tribe is going to need you more than ever, and fighting to the death here is not going to help, even if you succeed."

    Her earnest speech is rather unfortunately vague, but it's already too long as it is. If the one next to her doesn't buy it, she's probably going to get a hand full of stabs for her trouble. No matter. She concentrates on another prayer for the paladin's health.

    "Ewin," she says in common as her dragonmark does its work, "try not to go too hard on them, alright?"

    Spoiler
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    Before doing anything else, Petra uses her racial power to appear as cute as possible and use the combat advantage for her AoE spell. It also might underscore for K3 that whatever nonsense she's on about, she's not actually bluffing.

    Anyway, Petra's standard action is to center a bout of Remorse on K2's square, letting Ewin spend a healing surge that way. This gets him +(2d6+10)[17] HP between her pacifism and her healer's lore, and her dragonmark feat gives him a saving throw on top of that.

    Also, Super Remorse Attack! Vs. Will:
    K1:(1d20+17)[32] (not including combat advantage, so please add another 2 after that unless they weasel out of it somehow)
    K2:(1d20+17)[24] (likewise)

    He's taken a lot of damage, so he also gets healing word #2. This would be another surge +(5d6+10)[36] HP, another saving throw against whatever he wants, and +5 to all defenses until Petra's eont.
    Last edited by Dr.Gunsforhands; 2013-03-24 at 06:47 PM.
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  15. - Top - End - #615
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    Default Re: [4e FR] The Five of the Realm - IC

    Mai-Sal

    Mai rocked back as she was hit by the burst of wild magic and tried to shake off the haze as she returned a blast of lightning right back at the kobolds.

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    Standard action only: Shock Sphere centered at E15, vs. Reflex.
    Vs. K1: (1d20+18)[37]
    Vs. K2: (1d20+18)[20]
    Vs. K4: (1d20+18)[22]

    Hit: (2d6+15)[24] lightning damage.
    Miss: half damage.

    Save vs. Dazed: (1d20)[8]
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  16. - Top - End - #616
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    Default Re: [4e FR] The Five of the Realm - IC

    K1, K3, K4
    The little kobolds, not realizing how dire the situation is, tries to do their best to get out of combat, retreating back into the cave to warn their master....or at the very least more guards.

    Spoiler
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    Actions
    K3
    Minor - Shifty to A15
    Standard - on Infernion vs Ref (1d20+15)[14](29)
    Damage - (2d8+14)[7][4](25), slide Infernion to R38
    Move - O36 if Infernion is not hit and stays where he is, he will get an OA, if he hits and damages the kobold, it teleports (1d6)[5] squares

    K1
    Single Action - on Petra (1d20+19)[7](26) vs Fort
    Damage - (3d8+8)[8][2][2](20), Stunned (save ends)

    K4
    Minor - Shifty to C15
    Standard - on Mai VS Ref (1d20+17)[9](26)
    Damage - (2d8+14)[2][7](23), slide Mai to M17
    Move - to Q36 (or 37 depending), same thing as K3, (1d6)[6] teleport if hit by his OA.

    Virgil's go!
    Last edited by Irish Musician; 2013-03-28 at 04:16 PM.
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  17. - Top - End - #617
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    Default Re: [4e FR] The Five of the Realm - IC

    Ewin

    Reinvigorated, the Tiefling lashes out against the closest Kobold.

    Spoiler
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    Minor Action: Divine Mettle on Petra:
    Petra makes a saving throw with a bonus of +6.

    Move Action -> Minor Action: Divine Challenge on K2

    Standard Action: Enfeebling Strike on K2
    Attack vs. AC - (1d20+22)[40]
    Damage - (1d8+9)[16]
    On Hit: Target takes a -2 penalty to attack rolls until the end of Ewin's next turn.

    Save vs. Immobilized - (1d20)[14]
    Save vs. ongoing Poison - (1d20)[12]
    Currently playing:
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    Ewin, Tiefling Paladin - The Five of the Realm (FR)

  18. - Top - End - #618
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    Default Re: [4e FR] The Five of the Realm - IC

    Infernion

    Now he uses his Backlash Tattoo.

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    Immediate Rxn - Eldritch Blast vs DB2 (Ref)
    Attack: (1d20+21)[27]
    Damage: (1d10+11)[18] damage
    Curse: (2d8)[6][5](11) damage + (1d8)[5] psychic damage
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  19. - Top - End - #619
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    Default Re: [4e FR] The Five of the Realm - IC

    Having apparently interpreted the alien priestess' speech as a prompt to send for backup, the kobold waits for her to look away for two seconds, jumps up and thwacks her over the dome with his spear-staff-thing. This takes her out just long enough for a comrade to run safely past.

    She squeaks in surprise and rubs her pounding thought node, but the beacon of Ewin's own holy light lets Petra reorient herself pretty quickly.

    Spoiler
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    (The saving throw might matter before Petra's turn since Stun makes her grant combat advantage and stuff.)
    Stun save #1 ("don't roll a 1" edition): (1d20+8)[15]
    Stun save #2 (For Petra's next turn, in the event the first save fails) (unnecessary): (1d20+2)[22]
    Last edited by Dr.Gunsforhands; 2013-04-01 at 05:05 PM.
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  20. - Top - End - #620
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    Default Re: [4e FR] The Five of the Realm - IC

    Virgil

    Cowards, he thought. Stand and fight. At least earn an honorable death. If I had wanted to kill you with your backs turned I wouldn't have gone to such lengths to show myself.

    Spoiler
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    Move Action: S38 - L37 (No OAs :D)
    Minor Action: Summon +3 Elukian Clay Hand Crossbow from his left Glove of Storing
    Standard Action: Sly Flourish vs DB2 AC (w/ Hand Crossbow)
    Attack: (1d20+18)[17](35) (I didn't add CA because I wasn't sure if I had it.)
    Damage: (1d8+12)[5](17) (If I do have CA then add (3d8)[6][4][7](17))
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  21. - Top - End - #621
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    Default Re: [4e FR] The Five of the Realm - IC

    Gain 14 THP when DB2 dies

    Infernion

    Infernion is enraged now since the blood is flowing. He grips hard onto the lives of the Kobolds fleeing past. The closer one dodges the gout of fire but the further is enveloped in flame and scouring acid. To add insult to injury Infernion crushes the mind of the creature, causing it to pull up dumb in it's tracks.

    Spoiler
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    Minor: Curse K3, K4
    Minor: Dragon Breath (Blast 3 vs Ref) O36 to Q38
    Attack
    K3 (1d20+20)[33]
    K4 (1d20+20)[24]
    Damage
    (2d6+6)[15] fire+acid damage
    Curse Damage
    (2d8)[7][6](13) damage + (1d8)[3] psychic damage
    Standard: Command Insanity vs K3 (Will)
    Attack: (1d20+22)[42]
    Hit: K3 is dominated (Save Ends) - If aberrant then -2 to the save
    Aftereffect: K3 is Dazed (Save Ends)
    Last edited by CalebRoberts; 2013-04-02 at 10:47 PM.
    Infernion - Dragonborn Warlock - iPlay4e Sheet

  22. - Top - End - #622
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    Default Re: [4e FR] The Five of the Realm - IC

    K3 & K4

    As soon as Infernion's breath washes over the little kobolds, they teleport farther down the cave.

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    Imm. Reaction on taking damage they teleport 1d6, I'll name the squares after the rolls.
    K3 - (1d6)[4]
    K4 - (1d6)[5]

    K2 roll while I'm here (1d6)[3]
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  23. - Top - End - #623
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    Default Re: [4e FR] The Five of the Realm - IC

    K2

    Ewin's Kobold, seeing that the end was near, let out a mighty roar, or as mighty and the little kobold could, that seemed to bolster is comrade facing off with Petra.

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    Close Burst 2, All allies in the burst get a bonus to their next attack roll.

    Save for Dazed? (1d20)[2]
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  24. - Top - End - #624
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    Default Re: [4e FR] The Five of the Realm - IC

    Mai-Sal

    Still disoriented, Mai could only manage to fire another forked lightning bolt at two of the kobolds.

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    Arc Lightning at K1 and K4, vs. Reflex.
    K1: (1d20+18)[30]
    K4: (1d20+18)[31]

    Hit: (1d6+15)[21] lightning damage.

    Saving throw vs. dazed: (1d20)[3]
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  25. - Top - End - #625
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    Default Re: [4e FR] The Five of the Realm - IC

    Petra looks to both sides to take in the situation, and with a swift hand motion beckons a glowing spatial anomaly to open up next to Infernion and spill out a familiar face.

    Gary! Try to head them off, we need to keep them away from their master.

    "Got it."

    Hitting the ground running, the Eladrin quickly gets into position as his boss slowly backs away from her angry kobold buddy and focuses on getting Mai-Sal's dizziness under control.

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    Minor Action: Summon Gary I. He appears in Q37.

    Standard Action:
    ->Minor: Bastion of Health on Mai, since this move has range 10 and can reach over there. She gets to: Spend 1 healing surge, get (2d6+10)[14] extra HP, make a saving throw.

    Move Action:
    Petra:
    Shift to A16
    Gary:
    ->Move (Can move whenever Petra takes a move action to move movingly): He moves his speed around the fray via M38 to get to K37.

    (I'd have had Gary attack, but it would have required a pretty generous interpretation of what counts as, "a move action to move yourself," and I doubt 1d8+5 damage is worth an action point to us.)
    Last edited by Dr.Gunsforhands; 2013-04-04 at 12:55 PM.
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  26. - Top - End - #626
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    Default Re: [4e FR] The Five of the Realm - IC

    Ewin

    Ewin pushes the attack, pummeling the bleeding kobold with reckless strikes.
    He could only hope that his allies were able to kill the retreating foes in time.
    However his thoughts distracted him from the combat at hand, making his blow miss the shifty kobold by an arm's length.

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    Standard Action: Warding Blow vs. K2
    Attack vs. AC - (1d20+22)[25]
    Damage - (2d8+9)[18]
    On Hit: Every Ally within 5 squares (Petra, Mai) makes a saving throw

    Move Action: Shift to F17 - Gain +1 to AC and Reflex UEoENT
    Last edited by Ascy; 2013-04-05 at 06:18 AM.
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  27. - Top - End - #627
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    Default Re: [4e FR] The Five of the Realm - IC

    K4

    This little kobold sees something in his friends eyes and looks scared. He shoots Virgil quickly, and then takes off, trying his best not to die before he can deliver his message.

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    Actions
    Standard - (1d20+17)[4](21) vs Ref on Virgil (No OA's)
    Damage - (2d8+14)[1][7](22), slide 2 to N38
    Minor - Shift to K36
    Move - If he is still alive, Run to E40, if Gary can take OA's he gets one here, also if Virgil didn't move, he gets one as well.

    K3 will be in a separate post. If K4 dies, then Infernion can choose something else for him to do.
    Last edited by Irish Musician; 2013-04-05 at 02:55 PM.
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  28. - Top - End - #628
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    Dr.Gunsforhands's Avatar

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    Default Re: [4e FR] The Five of the Realm - IC

    "Hey, where do you think you're going?"

    Gary's garish green glass glaive guilelessly grazes the goon.

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    (1d20+21)[39] Vs. K4's AC
    Potential Damage: (1d8+5)[6]
    Last edited by Dr.Gunsforhands; 2013-04-06 at 02:25 AM.
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  29. - Top - End - #629
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    Default Re: [4e FR] The Five of the Realm - IC

    Virgil

    "Tch" Virgil says as he dodges the tiny lizard's attempt and slashes it across the stomach to teach it a lesson.

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    Basic Attack vs K4's AC (w/Bloodiron Dagger)
    Attack: (1d20+20)[12](32)
    Damage: (1d4+11)[2](13)
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  30. - Top - End - #630
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    Default Re: [4e FR] The Five of the Realm - IC

    K4

    With his last breath, the little Kobold seems to explode with arcane energies, blasting anyone close enough to get hit.
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    Dying Action - Close blast 2, all creatures including K3 VS Ref
    K3 - (1d20+17)[19](36)
    Gary - (1d20+17)[13](30)
    Virgil - (1d20+17)[8](25)
    Damage - (3d8+12)[6][5][1](24), cold, Fire, & lightning dmg

    K3

    He sees his counter part try to shoot the drow and run, but neither him running nor him using his magic helps the little guy. His friend is slain and with his death comes a burst of magic. He, of course, knew it was coming but it still swept over him. This kobold could do nothing about it, though, for it was like he could still see through his eyes, but something else was in control of his body. A voice in his head ordered him to run outside the cave and keep running.....it was a very strong voice, filled with magic and power that seemed quite familiar to him, but he couldn't quite place it. This command seemed the opposite of what his master wanted, and he knew if he went against his god there would be worse things than death that awaited him.

    Spoiler
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    Kobold's little resistance save for walking away from the inside of the cave, with a negative because Caleb crit this Domination (1d20-3)[9]
    Save for dominated (1d20)[12]

    Saved for Dominated, but not for moving, so Gary and Virgil both get OA's on him. Take them ASAP Please
    Last edited by Irish Musician; 2013-04-07 at 11:38 AM.
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