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  1. - Top - End - #181
    Titan in the Playground
     
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    Default Re: [4e FR] The Five of the Realm - IC

    Merc 2 & Leader


    The Merc, getting hit by Lucius, and surprising that it doesn't tickle but actually hurts, slashes at Lucius himself, and then the leader takes a stab at him as well.

    Spoiler
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    Actions
    Merc2
    Standard - (Recharged) Press the advatage AC on Lucius (1d20+19)[1](20)
    Damage - (1d10+16)[6](22), Lucius is pushed 1 square, I16, and is dazed(save ends)
    Move - If Lucius is pushed, then Merc 2 will take his spot at I15

    Leader
    Move - If Lucius is pushed back, she will move to H14
    Standard - Glaive vs AC (1d20+18)[8](26)
    Damage - (2d4+15)[1][3](19), and slides Lucius to H16 if he is moved, if not he will slide to H15
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  2. - Top - End - #182
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    Default Re: [4e FR] The Five of the Realm - IC

    CW1 & 2


    The robes figures in the room seem to look at each other for a second, yell something out to each other, and start casting spells, their targets unknown until they are attacked.

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    Actions
    CW1
    Move - Shift to Q11
    Standard - Desiccating Curse on Ewin vs Fort (1d20+18)[17](35)
    Damage - (3d6+10)[1][1][5](17), target gets -2 to all defenses(save ends)

    CW2
    Move - Shift G13
    Standard - If CW1 hits then use, Scour the Cursed (1d20+18)[14](32) VS Will on Ewin
    If CW1 doesn't hit, then use Desiccating Curse on Ewin vs Fort (1d20+18)[8](26)
    Damage - For Scour - (3d6+10)[3][5][4](22) and an extra (2d6)[2][2](4) if he has the -2 penalty.
    Damage - for Desiccating - (3d6+10)[4][5][4](23), target gets -2 to all defenses(save ends)
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  3. - Top - End - #183
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    Default Re: [4e FR] The Five of the Realm - IC

    Dak -- Immediate Reaction

    Seeing the warlock aiming at Ewin, Dak aimed a charged bolt and fired at the wrist of the attacker, hoping to throw off the rhythmic movements of the caster's implement.

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    Shocking Feedback against CW1
    (1d20+20)[24] vs. AC for (2d10+11)[27] lightning damage, & Ewin gains resist 5 until the end of my next turn. Ewin doesn't resist any damage from CW1, but does against CW2 and any other attacks this round.


    The bolt strikes true, instead blowing the hand off of the warlock and pinning it to the far wall. The warlock, already bleeding profusely, collapses from the pain and newly-gushing wound.

    It was enough to throw off the warlock's spell temporarily, not striking Ewin as hard as it could. An electric shield jumps from the bolt against the wall and coats Ewin from further attacks for a few moments.
    Last edited by Great Dane; 2012-08-13 at 03:14 PM.

  4. - Top - End - #184
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    Default Re: [4e FR] The Five of the Realm - IC

    LDH 1.1 & 1.2

    After sending out yet another of her lightning attacks, Mai sees two portals open up next to and in front of her. She then sees two devils walk through, holding swords, and smile an evil smile at her. They then use their swords on her.

    Spoiler
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    Actions
    LDH 1.1
    Standard - (1d20+18)[11](29) vs AC on Mai
    Damage - 10 damage, 4 fire if the target moves willingly its next turn.
    LDH 1.2
    Standard - (1d20+18)[5](23) vs AC on Mai
    Damage - 10 damage, 4 fire if the target moves willingly its next turn.

    Top of the Round! You guys go in which ever order you want!
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  5. - Top - End - #185
    Barbarian in the Playground
     
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    Default Re: [4e FR] The Five of the Realm - IC

    Dak winced in pain as the flames coursed across his skin. Trying to shrug it off, he moved into the room so he could see everyone, attempting to dodge the blade that swung at him in the process. Arming the second of his two healing devices, he fired again at Ewin, attempting to stop the massive amounts of bleeding from the tiefling. Once in the room, he punched a specific combination into his crossbow, and out of it popped a massive scope. Setting up next to Infernion, he took aim and fired a precise shot at the cultist.

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    Move: K8 to K12 (eating one AOO from LDH1.2), and diagonal to M14, adjacent to Infernion. If, on the AOO, I am hit for a 27 or 28 vs. AC I will activate my immediate interrupt power Iron Mind to gain a +2 bonus to all defenses, EONT.

    Minor: Activate my daily magic itemon my crossbow, which grants me 12THP and a +4 to my next attack roll.

    Standard: Magic Weaponon Leader: (1d20+25)[27] vs AC for (1d10+11)[18] untyped damage. On a hit, Infernion gains a +1 to attack rolls and a +4 to damage rolls EONT.

    Save vs. ongoing: (1d20)[7]

  6. - Top - End - #186
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    Default Re: [4e FR] The Five of the Realm - IC

    Infernion

    Seeing numerous bleeding enemies made Inferion gleeful with delight. A bellow grew in his throat as he shifted around the room, glaring at the nearest enemy, and roared a scream of terror.

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    Move from L14 to H10 avoiding AOOs, gaining concealment
    Minor: Curse the nearest enemy (TC1)
    Standard: Howl of Doom, close blast 3 targeting TC1, L, and CW2

    TC1: (1d20+16)[21]
    L: (1d20+16)[23]
    CW2: (1d20+16)[18], all against fort.
    Damage: All three enemies are cursed, so (2d6+10)[4][3](17)+(2d8)[6][3](9) damage, + (1d8)[6](6) psychic damage.

    Rerolls on three curse dice if any come up 1:

    (d8)[6]
    (d8)[2]
    (d8)[8]
    (d8)[8]

  7. - Top - End - #187
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    Default Re: [4e FR] The Five of the Realm - IC

    Dak

    Taking the time to move farther into the room costs Dak, and the new devil swings his sword at him, seeing an opening.

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    OA - (1d20+18)[19](37) VS AC
    Damage - 10 damage, 4 fire if the target moves willingly its next turn.
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  8. - Top - End - #188
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    Default Re: [4e FR] The Five of the Realm - IC

    As more strikes bounce off the mighty armor of the fighter, he begins to worry that this will be too easy.

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    Move - Shift to H14

    Standard - Sweeping Blow, all attacks in CB1 vs. AC and mark all enemies

    CW2 - (1d20+19)[31]
    Merc - (1d20+21)[33]
    L - (1d20+19)[39]

    Damage (1d10+8)[8](16)
    Last edited by Rausdower; 2012-08-16 at 03:58 AM.
    Many thanks to Ceika for the sweet avatar.

  9. - Top - End - #189
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    Default Re: [4e FR] The Five of the Realm - IC

    With the Leader on the ground, Lucius swings his shield and strikes her gut to ensure maximum pain but limited lethality in her weakened state.

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    Max damage on Leader and he is also prone. Plus Merc grants CA to everyone since I hit him.

    Enhancement damage (3d6)[10]

    Action Point!

    Stay Down on Leader

    (1d20+21)[40] vs AC
    (2d10)[9][8](17) plus 9 damage

    If hit, he also can't stand until EOMNT
    Last edited by Rausdower; 2012-08-16 at 08:55 PM.
    Many thanks to Ceika for the sweet avatar.

  10. - Top - End - #190
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    Default Re: [4e FR] The Five of the Realm - IC

    Ewin

    Shaking under the onslaught of magic but still standing, Ewin raises his shield to get a second to breathe.
    From the edge of his eye he can see a pair of devils closing in on the genasi mage. A quick, nearly instinctive phrase in a guttural language immediately mends the wound that one of the devils managed to land.
    The sight of the infernal minons fueled the fury within him, and he can feel his strength returning. A red shine seemed to come from within his armor as he pushes his hand on his chest, faint words glowing on the visible parts of his skin.
    Invigorated, he moves behind one of the devils and slams into him, rushing to his companion's aid.

    Spoiler
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    Immediate Reaction: Shield of Devotion on Mai: Mai recovers 9 HP.
    Also +2 power bonus to Ewin's next attack roll vs. LDH 1.1 before the end of next turn.

    Minor Action: Lay on Hands on self: Recover 24 HP and resist all +4 until the start of my next turn.

    Move Action: Move to M13

    Standard Action: Second Wind: Recover 24 HP and gain +2 to all defenses until the start of my next turn.


    Action Point Effect: Every ally within 5 squares (all of them) regains 4 HP
    Action Point Standard Action: Charge LDH1.1 with Virtuous Strike
    Attack vs. AC - (1d20+23)[37]
    Hit: Damage - (1d8+8)[16], radiant
    and 2+ bonus to saving throws until the start of next turn.
    Currently playing:
    Davion, Tiefling Illusionist - The Goddess Liberators
    Ewin, Tiefling Paladin - The Five of the Realm (FR)

  11. - Top - End - #191
    Ogre in the Playground
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    Default Re: [4e FR] The Five of the Realm - IC

    Mai-Sal

    Mai likewise nods her thanks to Ewin for the healing shield, before sidestepping around the lesser devil (despite the pain it might cause) to flank it with Evalie. However, rather than attack him she unleashes thunderous blast at each foe in front of her.

    "I hope you only knocked her out, I wanted to question her," she says to Lucius, somewhat exasperated.

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    Move action to shift to L10, taking the damage.
    Standard action to use Beguiling Strands, friendly close blast 5, G10-K14, vs. Will.

    TC1: (1d20+18)[20]
    CW2: (1d20+18)[23]
    L: (1d20+18)[38]
    Merc2: (1d20+18)[28]

    Hit: 13 thunder and psychic damage and pushed 5 squares.

    Ugh, waste of a crit on the leader, that roll shouldn't have happened since she's down and thus not a target. My bad.
    Last edited by Dacia Brabant; 2012-08-16 at 11:27 AM.
    Currently playing: Jathal Darsha'an; Linie

  12. - Top - End - #192
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    Default Re: [4e FR] The Five of the Realm - IC

    Evalie

    Evalie knocks another two arrows, takes a step away from the devil, and shoots her arrow at it, hoping to send it back to the hells, as well as the Tiefling standing next to Infernion.

    Spoiler
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    Actions
    Minor - Mark TC1 with Quarry
    Move - Shift to L7
    Standard - Dual strike VS AC
    LDH 1.2 - (1d20+15)[8](23)
    TC1 - (1d20+15)[5](20)
    Damage
    LDH 1.2 - (1d10+7)[5](12)
    TC1 - (1d10+7)[9](16), (1d8)[6](6)
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  13. - Top - End - #193
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    Default Re: [4e FR] The Five of the Realm - IC

    TC1 & TC2

    Noticing their number dwinlding, the Tieflings seem to get energy called upon from an unknown source, and teleport, much like they did before, shooting arcane-fire at their targets.

    Spoiler
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    Actions
    TC1

    Move - Baleful Teleport to N16, attack Ewin VS Will (1d20+16)[19](35)
    Damage - (4d6+6)[6][5][6][2](25), and teleports Ewin to G11
    Standard - Soul Fire, centered on H11 VS Ref
    Infernion - (1d20+16)[2](18)
    Ewin - (1d20+16)[9](25)
    Damage - (4d6+6)[1][3][1][2](13), and ongoing 10 fire damage(save ends), the first time the target willingly moves closer to the TC2 before the end of its next turn, the target takes 10 psychic damage.
    Miss - Ongoing 5 fire damage

    TC2

    Move - Baleful Teleport to H16, attack Lucius VS Will (1d20+16)[7](23)
    Damage - (4d6+6)[1][1][2][3](13), and teleports Lucius to Q10
    Standard - Soul Fire, centered on I14 VS Ref
    Lucius - (1d20+16)[11](27)
    Damage - (4d6+6)[2][5][2][1](16), and ongoing 10 fire damage(save ends), the first time the target willingly moves closer to the TC2 before the end of its next turn, the target takes 10 psychic damage.
    Miss - Ongoing 5 fire damage
    Last edited by Irish Musician; 2012-08-21 at 09:00 AM.
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  14. - Top - End - #194
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    Default Re: [4e FR] The Five of the Realm - IC

    Merc 2 & L


    The merc, looking at the situation, grumbles something that no one can hear, and bolts out of the door, running as fast as he can out of the room. Meanwhile, the lady leader lays on the ground, bleeding out and slowly slipping away into the beyond.

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    Merc 2 run as fast as he can out of there to K4(Getting OA's from Lucius and Evalie, and the Leader makes a death savings throw (1d20+2)[2](4)

    Evalie's OA (1d20+13)[15](28), Dam (1d8+5)[6](11)

    If Lucius misses, then Evalie kills him.
    Last edited by Irish Musician; 2012-08-21 at 09:11 AM.
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  15. - Top - End - #195
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    Default Re: [4e FR] The Five of the Realm - IC

    CW2 & LDH1

    The cultist, sensing that his time was drawing near, runs to the door and starts chanting, while the runes on the door start glowing. Meanwhile, the Devil, looking at Mai right next to him, cuts at her with his sword.

    Spoiler
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    Actions
    CW2
    Move - move to CW2, getting an OA from Lucius
    Standard - Starts chanting

    LDH1
    Actions - Longsword on Mai, VS AC (1d20+19)[11](30)
    Damage - 10 damage, 4 fire if the target moves willingly its next turn.

    Top of Round 4! You guy's turn! By the way, the leader isn't doing great, health wise, so if you want answers out of her, might want to stop the massive amounts of bleeding
    Last edited by Irish Musician; 2012-08-21 at 09:26 AM.
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  16. - Top - End - #196
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: [4e FR] The Five of the Realm - IC

    NOTE: when the Leader reached 0 hp Infernion's boon triggered and he gained 12 THP

    Infernion

    Infernion does not know what will happen if the cultist finishes his chant but he does know it wont be good. "Don't let that one finish its chant!" he roars. THe roiling cloud of smoke that is the Dragon charges. A gout of supernatural flame spears out of the darkness within the cloud. The body of the cultist is charred beyond recognition but continues chanting at a fevered pitch.

    A faint gray, oily smoke leaches from the charred body. It wafts towards Infernion and seems to be absorbed into the dark cloud. "Ahhh...your life is mine, Devil."

    Actions
    Spoiler
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    Start of Turn: take 10 damage
    Move: H10 to J13 - Gain ShadowWalk
    Minor: Curse TC2
    Standard: Flames of Phlegethos vs CW2
    Attack: (1d20+20)[15](35) vs REF
    Damage: (3d10+11)[5][4][5](25)+(2d8)[8][4](12)+((1d8)[4](4) psychic)
    Effect: ongoing 5 fire (save ends)
    Free Action: when CW2 is bloodied - Infernion recharges Fell Might and CW2 is no longer cursed.
    No Action: Hellfire heart - target takes 6 more fire damage and -2 to attacks EU Infernion NT
    end of turn: save vs ongoing
    (1d20)[17]
    (1d20)[13]
    Last edited by CalebRoberts; 2012-08-21 at 06:20 PM.
    Infernion - Dragonborn Warlock - iPlay4e Sheet

  17. - Top - End - #197
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    Default Re: [4e FR] The Five of the Realm - IC

    Out of options and blood slowly seeping from his wounds, Dak goes back-to-back with the caster and fires a bolt at the chanting devil, hoping to bolster her attack prowess. He then applies a touch of healing to himself to quell the constant damage he was taking...because a dead healer is not an effective healer.

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    Move: M14 to M11, to L11 (avoiding moving closer to the TCs)
    Standard: Magic Weapon against CW2
    (1d20+21)[37] vs. AC for (1d10+11)[17]damage and on a hit, Mai gains +1 to attack rolls and +4 to damage rolls EONT.
    Minor: Swift Mender on myself, grants a saving throw.

    Save from Swift Mender:
    (1d20)[10]
    (1d20)[6] if needed

    Save at end of turn:
    (1d20)[12]
    (1d20)[16] if needed

  18. - Top - End - #198
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    Default Re: [4e FR] The Five of the Realm - IC

    Ewin

    The tiefling's movements become slower as the battle takes its toll.
    After a quick glace over the room, Ewin notices that the knocked down leader has started to bleed out. He moves closer to the unconscious figure, kneeling down and lays a hand on her head, mumbling a quick prayer.

    Spoiler
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    Move Action: Shift to G12 -> +1 to AC and Ref (Boots property)

    Minor Action: Virtue: Gain 24 temp. HP

    Standard Action: Stabilize the Leader
    Healing Check - (1d20+10)[24]

    Saving throw vs. defense malus - (1d20)[3]
    Reroll if necessary - (1d20)[3]

    Saving throw vs. ongoing - (1d20)[12]
    Reroll - (1d20)[3]
    Currently playing:
    Davion, Tiefling Illusionist - The Goddess Liberators
    Ewin, Tiefling Paladin - The Five of the Realm (FR)

  19. - Top - End - #199
    Ogre in the Playground
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    Default Re: [4e FR] The Five of the Realm - IC

    Mai-Sal

    "Ungh! Smile, devil, you'll get your due soon enough," Mai growls back at the devilish foe beside, but rather than take him on she sends arcing bolts of lightning from her staff toward both the chanting cultist and the wounded tiefling.

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    Mai will stay put rather than take the extra damage, so no move or minor actions.

    Standard action: Arc Lighting at TC1 and CW2, Range 10 vs. Reflex, including Magic Weapon.
    TC1: (1d20+18)[22]
    CW2: (1d20+18)[38]
    Hit: (1d6+19)[20] lightning damage.

    Save vs. ongoing: (1d20)[10]
    Currently playing: Jathal Darsha'an; Linie

  20. - Top - End - #200
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    Default Re: [4e FR] The Five of the Realm - IC

    ALL

    Infernion sends magic fire at the Cultist, burning him in a giant ball of fire, but the cultist seems to just keep chanting. Dak tries his best to disrupt the casting as well, shooting a bolt at the evil being, but a bolt flying into his ribs and sticking in his side doesn't seem to effect him as well. Finally, Mai points her staff at the Cultist and send lightning at the foe. At first it doesn't seem to effect him, but then you see the pain starting to show on the Cultist's face. Eventually the lightning takes its toll and engulfs the cultist in electrical current, tearing a scream from his lips and splattering his blood all over the door, ending him. All that is left is a charred body that is smoking in front of the doorway, and starting to stink up the place. However you all do notice that the runes on the door started glowing as if they were red hot, but the door does not open.
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  21. - Top - End - #201
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    Default Re: [4e FR] The Five of the Realm - IC

    EVALIE

    Seeing the Devil behind Mai, Evalie knocks another arrow in her bow and lets loose, hoping to end this devil and move on to the next two, marking one of the Tieflings for death and shooting at him as well.

    Spoiler
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    Actions
    Move - Shift to K7
    Minor - Quarry TC1
    Standard - Twin Strike VS AC
    TC1 - (1d20+15)[12](27)
    LDH 1.2 - (1d20+15)[14](29)
    Damage
    TC1 - (1d10+7)[4](11), (1d8)[5](5)
    LDH 1.2 - (1d10+7)[1](8)
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  22. - Top - End - #202
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    Default Re: [4e FR] The Five of the Realm - IC

    TC1 & TC2

    The Tiefling farthest away from everyone, bruised and bloodied, looked around, sends and attack out, moves to the glowing doors, and then disappeared through them. The second Tiefling, taking a page from his counterpart, does the same thing.

    Spoiler
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    Actions
    TC1
    Standard - Soul Fire VS Ref centered on I13
    Infernion - (1d20+16)[7](23)
    Leader - (1d20+16)[19](35)
    Lucius - (1d20+16)[6](22)
    Damage - (4d6+6)[3][4][1][2](16), and ongoing 10 fire damage(save ends), the first time the target willingly moves closer to the TC1 before the end of its next turn, the target takes 10 psychic damage.
    Move - to L15 then through the doors

    TC2
    Standard - Soul Fire VS Ref centered on H13
    Ewin - (1d20+16)[20](36)
    Leader - (1d20+16)[20](36)
    Lucius - (1d20+16)[18](34)
    Damage - (4d6+6)[5][6][4][6](27), and ongoing 10 fire damage(save ends), the first time the target willingly moves closer to the TC2 before the end of its next turn, the target takes 10 psychic damage.
    Move - to K15 then through the doors
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  23. - Top - End - #203
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    Default Re: [4e FR] The Five of the Realm - IC

    LDH1
    The Devil sees his counterparts leave, but this doesn't seem to phase him. In fact he smiles a knowing smile, and yet again attacks Mai, slicing at her with his sword.
    Spoiler
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    Actions
    Standard - (1d20+19)[4](23)
    Damage - 10 damage, 4 fire if the target moves willingly its next turn.

    Top of the Round, take you actions!!! Boy howdy Ewin got beat up this battle!
    Last edited by Irish Musician; 2012-08-25 at 11:51 PM.
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  24. - Top - End - #204
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    Default Re: [4e FR] The Five of the Realm - IC

    Infernion

    Infernion's clawed hand reaches through the smoke and points at the remaining cultists. "Your soul will feed me well, creature." A bolt of dark fire lances out, searing a hole straight through its chest.

    Actions
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    Minor: Curse LDH1
    Standard: Eldritch Blast vs LDH1 (REF)
    Attack: (1d20+10)[6](16)
    EDIT: That should be +20 not +10 for a total of 26
    Damage: (1d10+11)[4](15) Fire + (2d8)[1][1](2) + (1d8)[3](3) Psychic
    Last edited by CalebRoberts; 2012-08-26 at 12:41 AM.
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  25. - Top - End - #205
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    Default Re: [4e FR] The Five of the Realm - IC

    Dak coughs up a bit of blood before centering his energy and healing his wounds out of sheer willpower. He then fires his second healing disk at Lucius, mending what scratches are left visible on the fighter, making him look good as new.

    Spoiler
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    Standard: second wind
    Minor: my last Healing Infusion on Lucius. Combined with the second wind I'd anticipate he takes, this will bring him to full with no further healing needed.


    As the devils escape through the runed doorway, Dak holsters his crossbow, drops to one knee and shakes off the rest of his wounds. He then proceeds to mend Ewin, who took one hell of a beating.

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    From what I can tell I'm seeing only Ewin as having used his second wind. (this would be a good column to have on the tracker, btw). In the interest of time, I'd suggest everyone else proc their second wind. It's not the most effective means of healing, but it does mean we won't need to spend an extra 10+ minutes waiting around for the enemy to set up. This will bring Lucius and Mai to full HP.

    During the short rest, I'll mend Ewin to full HP using two healing infusions, the surges borrowed from Infernion. Starting at 25 HP, he gains (24 + 10 +(1d6)[4]) + (24 + 10 + (1d6)[4]), all surgeless healing.

    The rest of us will need to spend surges to come up to full. After second winds are applied I see:
    Infernion 74 of 88 (1 surge needed)
    Evalie 57 of 78 (1 surge needed to get close to full)
    Dak 66 of 90 (1 surge needed to get close to full)

    I'll then borrow two surges from Lucius to recharge my healing infusions.

    After everyone heals up to full, the surge count is currently:
    Infernion: 7
    Evalie: 4
    Ewin: 8
    Lucius: 9
    Mai: 6
    Dak: 6


    After joining the party in mending their wounds, Dak proceeds to search what bodies are left for anything magical or valuable in nature, or otherwise interesting.

    Approaching the runed door, he utters, Runes so warm! What cause...? and studies them for a minute.

    Spoiler
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    Arcana on the door/runes: (1d20+17)[20]
    Last edited by Great Dane; 2012-08-26 at 11:40 AM.

  26. - Top - End - #206
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    Default Re: [4e FR] The Five of the Realm - IC

    Returning to the group, Dak quickly stammers, Runes of sealing! We can break through, but how?

  27. - Top - End - #207
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    Default Re: [4e FR] The Five of the Realm - IC

    Assuming a short rest
    Spoiler
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    Heal to full 7/11 surges remain


    After all have healed

    The blood the little crazy man pulls from Infernion is so hot the loose drips bubble on the dirt floor. "I only know one way through something like this" he growls. The alligator sneer is back as the little dragon steps up to the door. He takes a breath, places the massive clawed hands over the center of each half but does not touch it. A low growl begins deep in his through and rises quickly to a deafening roar. Flame surges against the runes but Infernion's might in not a match for this power.

    He skulks away, snuffing out a torch so there is some darkness to hide in.

    Arcana: (1d20+14)[6](20)
    Last edited by CalebRoberts; 2012-08-27 at 02:25 AM.
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  28. - Top - End - #208
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    Default Re: [4e FR] The Five of the Realm - IC

    "We cannot force out way through." says Infernion through grinding teeth. "Wizard! Can you get us through?"

    The dragon then stalks over to the fallen leader of the guard force. "Wake her little man" he says in a commanding voice to Dax.
    Last edited by CalebRoberts; 2012-08-28 at 12:01 PM.
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  29. - Top - End - #209
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    Default Re: [4e FR] The Five of the Realm - IC

    Ewin

    The last demonic flames fade away, and the wounded Tiefling stands up, his first step a bit wonky. He had taken a good beating and the bad feeling in his guts had become even stronger. When Dak comes over to him to tend to his wounds, he mutters a short "I guess I owe you one, mh?"
    Ewin still found the small creature weird, but now he could respect him.

    He pulls out a length of rope out of his pouch, and while pointing towards the unconcious woman, asks:
    "I do not know if we can leave her here, bound or not. She might tell us a great many things of interest, and I wouldn't want her friends to get her back. What say you?"
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  30. - Top - End - #210
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    Default Re: [4e FR] The Five of the Realm - IC

    Quote Originally Posted by CalebRoberts View Post
    "We cannot force out way through." says Infernion through grinding teeth. "Wizard! Can you get us through?"
    Mai-Sal Stormchaser

    Mai turned away from her careful consideration of the door and its runes and gave Infernion a hard look.

    "I do have a name, you know, and it's not 'wizard.' And no, I cannot breach the doorway without its proper key--you see, these runes aren't just to seal the door, they're keyed to something, most likely a small object carried by the cultists." She stopped there and looked back at Dak.

    "Did you find anything on bodies that they had in common?"
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