New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 4 of 51 FirstFirst 123456789101112131429 ... LastLast
Results 91 to 120 of 1507
  1. - Top - End - #91
    Troll in the Playground
     
    Lord Seth's Avatar

    Join Date
    Apr 2008

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Went 2-1-1 at my prerelease. The annoying thing is that that doesn't get you a better prize than 2-2. Honestly, I should have won the first and maybe second round. The first I was one turn away from winning in the third game, but time ran out. The annoying thing is that if my opponent hadn't spent a few minutes sleeving his cards at the start, we wouldn't have run out. The second round had me decide to sideboard out a card for another in the second game of it...only to have the second card be useless in the game and the original one would've really, really helped me out. Not sure if I would've won it, but I would've had a better chance.

  2. - Top - End - #92
    Titan in the Playground
     
    Sith_Happens's Avatar

    Join Date
    Jan 2011
    Location
    Dromund Kaas
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Seeing as I have Rancor on the brain right now, I'm wondering whether it would be worth putting in my Madness deck and if so, what to take out for it.

    Current decklist:
    Spoiler
    Show
    Creatures:

    x4 Wild Mongrel
    x4 Basking Rootwala
    x4 Arrogant Wurm
    x4 Anger

    Non-Creature Spells:

    x4 Faithless Looting
    x3 Lightning Axe
    x4 Fiery Temper
    x4 Roar of the Wurm
    x2 Howling Mine
    x3 Green Sun's Zenith
    x2 Burning Wish

    Lands:

    x4 Wooded Foothills
    x4 Stomping Ground
    x4 Rootbound Crag
    x5 Forest
    x5 Mountain
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  3. - Top - End - #93
    Ogre in the Playground
     
    Penguinizer's Avatar

    Join Date
    Nov 2006
    Location
    Somewhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    I'm not all convinced by Green Sun's Zenith in the deck. You just don't have much use for it. You don't have any utility creatures to search other than Mongrel. I'd recommend adding some sort of utility toolbox.

    Also, Werebear is great in Madness.

  4. - Top - End - #94
    Titan in the Playground
     
    Sith_Happens's Avatar

    Join Date
    Jan 2011
    Location
    Dromund Kaas
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Penguinizer View Post
    I'm not all convinced by Green Sun's Zenith in the deck. You just don't have much use for it. You don't have any utility creatures to search other than Mongrel.
    Correct, Zenith is pretty much just there to search for Mongrels (or occassionally Rootwalas). That qualifies as a lot of use for it, though, because Mongrel has a huge target on its back and without one I'm SOL as far as tempo goes.

    Also, Werebear is great in Madness.
    Personally I'd go for Nimble Mongoose first, but as is I'm short on room for either anyways.
    Last edited by Sith_Happens; 2012-07-09 at 03:31 AM.
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  5. - Top - End - #95
    Barbarian in the Playground
     
    Meta's Avatar

    Join Date
    Oct 2009
    Location
    Awaiting Reincarnation

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Pulled Sands and Jace at the prerelease.

    Shenanigans ensued.
    Szilard has all of those sweet trophies for a reason. Awesome avatar is his handiwork.

  6. - Top - End - #96
    Bugbear in the Playground
     
    IcemanJRC's Avatar

    Join Date
    Feb 2010

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Elagune View Post
    Oh, you're in the same boat as me! I also went 2-2 in my prerelease, although one of the wins was a bye and I also had a draw as well. I ran a R/G deck though, since I got Rancor a bunch of excellent 4-drops for both Red and Green. We can be 2-2 buddies!

    On another note, thanks for the help, guys. I've looked at the Delver decks, and I like it! The key components of the deck are cheap enough that I could easily justify it to myself. I'm thinking of dropping White in favour of a Mono-Blue deck, though.

    How does something like this sound?

    I've got about half of the cards necessary already from the Event Deck I picked up, and the rest are relatively cheap with the exceptions of Talrand and Jace. I can probably replace Jace with something else, but I kinda just really like the card.
    Elagune! It's awesome to hear that you're playing now. I played MonoBlue Delver when Innistrad first came out and I could recommend some stuff.

    First off, I do not feel like Jace is the right decision for this deck. His abilities aren't exactly synergistic and he's expensive. Second, Talrand is an interesting idea and I think it'll be interesting, but I don't think you want four.
    I'd personally cut down to two or three if you want. Testing will tell if you want him to stick around or drop his numbers, but four strikes me as too many. 24 Islands is a lot and Delver doesn't usually need that many, try 22 and see how it works. If you take those suggestions that leaves 5 or 6 spots open, things I liked in my MonoBlue Delver included Silver-Inlaid Dagger, Invisible Stalker and Psychic Barrier.

    Though of course, it's your deck and you should try out what you think will be good.

    Quote Originally Posted by Ninjaman View Post
    Negate aren't good enough i think.
    I'd run some in the sideboard, but I agree they don't pull their weight in the Main most of the time.

    Quote Originally Posted by Ninjaman View Post
    And you need snapcasters, they are expensive but you need them.
    I disagree. Strongly. Snapcaster is in no way a necessity. If you have him, play him, if not don't worry. His utility is not enough to advocate an 80 dollar purchase to a literally brand new player. He's highly overrated anyway. Though Elagune, I definitely recommend you keep an eye out for him and try and pick him up if you can do it easily. If you don't mind paying that much then I recommend him, but you seem to want to keep a lower budget.

    Quote Originally Posted by Ninjaman View Post
    Also i don't think jace will be very good in the deck.
    Agreed.
    Uncle Fong, from Bibliography, and Chibi Fong Avatar By Elagune


    Total War Factions
    Spoiler
    Show

    Total War: Broken City (Retired)

    Banner courtesy of Nyrt

    Total War: Another 2125 (Retired)
    Dutch Kritarchy and Constituents

  7. - Top - End - #97
    Barbarian in the Playground
     
    Meta's Avatar

    Join Date
    Oct 2009
    Location
    Awaiting Reincarnation

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Elagune View Post
    Oh, you're in the same boat as me! I also went 2-2 in my prerelease, although one of the wins was a bye and I also had a draw as well. I ran a R/G deck though, since I got Rancor a bunch of excellent 4-drops for both Red and Green. We can be 2-2 buddies!

    On another note, thanks for the help, guys. I've looked at the Delver decks, and I like it! The key components of the deck are cheap enough that I could easily justify it to myself. I'm thinking of dropping White in favour of a Mono-Blue deck, though.

    How does something like this sound?



    I've got about half of the cards necessary already from the Event Deck I picked up, and the rest are relatively cheap with the exceptions of Talrand and Jace. I can probably replace Jace with something else, but I kinda just really like the card.
    Am I correct in assuming you're gearing this up for post rotation?
    Szilard has all of those sweet trophies for a reason. Awesome avatar is his handiwork.

  8. - Top - End - #98
    Ogre in the Playground
     
    Penguinizer's Avatar

    Join Date
    Nov 2006
    Location
    Somewhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    I'm tempted to run the following in post-rotation (pending changes for reprints and new cards) for Bant 'Gro.

    Spoiler
    Show

    Creatures:
    4x Quirion Dryad
    4x Snapcaster Mage
    4x Delver of Secrets
    3x Geist of Saint Traft

    Stuff:
    4x Rancor
    2x Runechanter's Pike

    Instants/Sorceries:
    4x Lingering Souls
    4x Ponder variant (flex slot if one doesn't exist)
    4x Unsummon
    4x Essence Scatter
    2x Negate

    Lands:
    3x Terramorphic/Evolving Wilds
    2x Glacial Fortress
    4x Hinterland Harbor
    3x Sunpetal Grove
    3x Island
    3x Plains
    2x Forest

    Considering:
    Serra Avenger

  9. - Top - End - #99
    Bugbear in the Playground
     
    IcemanJRC's Avatar

    Join Date
    Feb 2010

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Penguinizer View Post
    I'm tempted to run the following in post-rotation (pending changes for reprints and new cards) for Bant 'Gro.

    Spoiler
    Show

    Creatures:
    4x Quirion Dryad
    4x Snapcaster Mage
    4x Delver of Secrets
    3x Geist of Saint Traft

    Stuff:
    4x Rancor
    2x Runechanter's Pike

    Instants/Sorceries:
    4x Lingering Souls
    4x Ponder variant (flex slot if one doesn't exist)
    4x Unsummon
    4x Essence Scatter
    2x Negate

    Lands:
    3x Terramorphic/Evolving Wilds
    2x Glacial Fortress
    4x Hinterland Harbor
    3x Sunpetal Grove
    3x Island
    3x Plains
    2x Forest

    Considering:
    Serra Avenger
    Without black, Lingering Souls is just worse than Midnight Haunting. I recommend the switch. Looks interesting though.
    Uncle Fong, from Bibliography, and Chibi Fong Avatar By Elagune


    Total War Factions
    Spoiler
    Show

    Total War: Broken City (Retired)

    Banner courtesy of Nyrt

    Total War: Another 2125 (Retired)
    Dutch Kritarchy and Constituents

  10. - Top - End - #100
    Titan in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    You know, if you aren't going to play any way to make Black mana, you could play Midnight Haunting instead of Lingering Souls. Being an Instant seems better than a Flashback cost you will never pay.

    I assume your "Ponder variant" would be Thought Scour.

    Do you really want Pike in a deck with only 18 Instants or Sorceries? I don't think you have space for 6 creature enhancers, you need the Instants and Sorceries to get value out of Delver and Snapcaster.
    Thanks to araveugnitsuga for my Pika-tar!
    PTU: Alyssa OOC IC

  11. - Top - End - #101
    Ogre in the Playground
     
    Penguinizer's Avatar

    Join Date
    Nov 2006
    Location
    Somewhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by tgva8889 View Post
    You know, if you aren't going to play any way to make Black mana, you could play Midnight Haunting instead of Lingering Souls. Being an Instant seems better than a Flashback cost you will never pay.

    I assume your "Ponder variant" would be Thought Scour.

    Do you really want Pike in a deck with only 18 Instants or Sorceries? I don't think you have space for 6 creature enhancers, you need the Instants and Sorceries to get value out of Delver and Snapcaster.
    I could probably cut out the Rancors to make space. I just couldn't really think of enough good cards post-rotation that are out yet. I assume more stuff will come though.

    -4 Rancor, +4 ???

    I'll try it out on Cockatrice (since I don't feel like getting the cards on anything official yet) and give you my thoughts. I'm running Gut Shot as a temporary card.

    EDIT: Played vs. Vampires, not a massive fan so far. I think I might just go with pure UG. Although I'm not completely sure.
    Last edited by Penguinizer; 2012-07-09 at 06:04 PM.

  12. - Top - End - #102
    Troll in the Playground
     
    The Extinguisher's Avatar

    Join Date
    Mar 2006
    Location
    3 inches from yesterday
    Gender
    Female

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    You could probably keep Lingering Souls and splash black if we are getting shock lands.
    Thanks Uncle Festy for the wonderful Ashling Avatar
    I make music

  13. - Top - End - #103
    Troll in the Playground
     
    Lord Seth's Avatar

    Join Date
    Apr 2008

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Penguinizer View Post
    I'm tempted to run the following in post-rotation (pending changes for reprints and new cards) for Bant 'Gro.

    Spoiler
    Show

    Creatures:
    4x Quirion Dryad
    4x Snapcaster Mage
    4x Delver of Secrets
    3x Geist of Saint Traft

    Stuff:
    4x Rancor
    2x Runechanter's Pike

    Instants/Sorceries:
    4x Lingering Souls
    4x Ponder variant (flex slot if one doesn't exist)
    4x Unsummon
    4x Essence Scatter
    2x Negate

    Lands:
    3x Terramorphic/Evolving Wilds
    2x Glacial Fortress
    4x Hinterland Harbor
    3x Sunpetal Grove
    3x Island
    3x Plains
    2x Forest

    Considering:
    Serra Avenger
    People have already commented on the Lingering Souls, but I do think you should up the Geist count to four. Yeah, he's a legend, but anything with a power of 2 or greater will finish it, so you can go through them surprisingly fast.

    Are six counterspells really necessary?

  14. - Top - End - #104
    Ogre in the Playground
     
    9mm's Avatar

    Join Date
    Jun 2009

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Spoiler
    Show

    Creatures:
    4x Auger of Bolos
    4x Vampire nighthawk
    4x Ravonous Rats
    4x Mist Raven or aethersworn adept
    2x Talrand, Sky summoner

    Stuff:
    2x exliir of immortality

    Instants/Sorceries:
    2x ghostly Ficker
    4x Duress
    4x Despise
    4x Unsummon
    3x Essence Scatter
    3x Negate

    Lands:
    3x Evolving Wilds
    8 islands
    7 swamps

    debating cutting flicker and Talrand for some form of removal, thoughts?
    Rule of Cool former designer

    Games I'm playing: League of Legends, Mechwarrior Online

  15. - Top - End - #105
    Titan in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Why Elixir of Immortality? Seems weak and doesn't really do anything related to your strategy. Better to play a removal spell like Victim of Night, Tragic Slip, or Murder since you currently have no way to actually beat any problem creatures.

    Also, only 18 lands is INCREDIBLY sketchy with no cantrips or ways to fix your mana whatsoever. I definitely suggest increasing to 22 at minimum and probably adding some Thought Scours and/or Think Twices to help smooth out your mana draws.

    Unsummon < Vapor Snag. I suggest Vapor Snag instead, it's actually just straight better in 90% of situations. If you're going to bounce your own creatures, I suggest playing Peel from Reality instead. But even then Vapor Snag is probably still going to be better most of the time.
    Thanks to araveugnitsuga for my Pika-tar!
    PTU: Alyssa OOC IC

  16. - Top - End - #106
    Ogre in the Playground
    Join Date
    Nov 2008

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Once again, M13 has an infinite combo in it. Once again, it's horribly impractical.
    The gnomes once had many mines, but now they have gnome ore.

  17. - Top - End - #107
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    May 2009

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Bucky View Post
    Once again, M13 has an infinite combo in it. Once again, it's horribly impractical.
    What is it?

  18. - Top - End - #108
    Titan in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Is it 3 Oblivion Rings? It's totally 3 Oblivion Rings.
    Thanks to araveugnitsuga for my Pika-tar!
    PTU: Alyssa OOC IC

  19. - Top - End - #109
    Ogre in the Playground
     
    BlueKnightGuy

    Join Date
    Mar 2010
    Location
    Arizona
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Faith's Reward + Archaeomancer + Bloodthrone Vampire + 2 Torch Fiends + 2 Gilded Lotus? Is that insanely complicated enough to quality? Archaeomancer + Faith's reward can probably enable dozens of infinite combos.

    Explanation
    Spoiler
    Show
    Faith's Reward in hand. Archaeomancer, Vampire, Fiends and Lotuses on the field.

    Sac Archaeomancer to Vampire.
    Tap both lotuses, 1 for 3 white, 1 for 3 red.
    2 red to sac both Torch Fiends, destroying the Lotuses
    4 (3 white, 1 red) to cast Faith's reward.
    Archaeomancer enters the battlefield, returning Faith's reward to hand

    You now have Faith's in hand, Archaeomancer, Vampire, Fiends and Lotuses on the field. Back where you started. Go nuts.

  20. - Top - End - #110
    Titan in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    So did you just use 7 cards in order to... attack someone with an arbitrarily large Bloodthrone Vampire? Sounds super-convoluted to me! (Also requires 2 copies of Gilded Lotus, a rare. Just to make it even harder.)
    Thanks to araveugnitsuga for my Pika-tar!
    PTU: Alyssa OOC IC

  21. - Top - End - #111
    Ogre in the Playground
     
    Penguinizer's Avatar

    Join Date
    Nov 2006
    Location
    Somewhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by tgva8889 View Post
    So did you just use 7 cards in order to... attack someone with an arbitrarily large Bloodthrone Vampire? Sounds super-convoluted to me! (Also requires 2 copies of Gilded Lotus, a rare. Just to make it even harder.)
    I still vote that The 4 Horsemen is the most convoluted combo ever. It had to essentially be banned since it could feasibly take more than an hour to play properly even if you're playing at a fast pace.

    I have this spot in my heart for silly things like that.

  22. - Top - End - #112
    Bugbear in the Playground
     
    IcemanJRC's Avatar

    Join Date
    Feb 2010

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Care to explain? That sounds awesome.
    Uncle Fong, from Bibliography, and Chibi Fong Avatar By Elagune


    Total War Factions
    Spoiler
    Show

    Total War: Broken City (Retired)

    Banner courtesy of Nyrt

    Total War: Another 2125 (Retired)
    Dutch Kritarchy and Constituents

  23. - Top - End - #113
    Ogre in the Playground
     
    Penguinizer's Avatar

    Join Date
    Nov 2006
    Location
    Somewhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    The combo used Mesmeric Orb and Basalt Monolith for infinite self mill and basically relied on milling yourself and shuffling your gave into your deck with Emrakul until you hit the right cards in the correct order to combo off. The problem is that since it's an infinite loop with choices and variable outcomes you can't shortcut it.

    http://forums.mtgsalvation.com/showthread.php?t=309361

    Here's a thread that explains it.

  24. - Top - End - #114
    Titan in the Playground
     
    Sith_Happens's Avatar

    Join Date
    Jan 2011
    Location
    Dromund Kaas
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Penguinizer View Post
    The combo used Mesmeric Orb and Basalt Monolith for infinite self mill and basically relied on milling yourself and shuffling your gave into your deck with Emrakul until you hit the right cards in the correct order to combo off. The problem is that since it's an infinite loop with choices and variable outcomes you can't shortcut it.

    http://forums.mtgsalvation.com/showthread.php?t=309361

    Here's a thread that explains it.
    That is one of the most beautiful, horrifying, and hilarious things I've ever read, all at the same time.
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  25. - Top - End - #115
    Bugbear in the Playground
     
    IcemanJRC's Avatar

    Join Date
    Feb 2010

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by Penguinizer View Post
    The combo used Mesmeric Orb and Basalt Monolith for infinite self mill and basically relied on milling yourself and shuffling your gave into your deck with Emrakul until you hit the right cards in the correct order to combo off. The problem is that since it's an infinite loop with choices and variable outcomes you can't shortcut it.

    http://forums.mtgsalvation.com/showthread.php?t=309361

    Here's a thread that explains it.
    I shed a tear at how beautiful that is.
    Uncle Fong, from Bibliography, and Chibi Fong Avatar By Elagune


    Total War Factions
    Spoiler
    Show

    Total War: Broken City (Retired)

    Banner courtesy of Nyrt

    Total War: Another 2125 (Retired)
    Dutch Kritarchy and Constituents

  26. - Top - End - #116
    Titan in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Is this like how if someone generates a million tokens and someone else resolves Scrambleverse, the game basically goes to time because they have to somehow randomly determine who gains control of each token?

    The 4 Horsemen isn't banned, you just can't feasibly win a tournament with it. You will accumulate too many Slow Play warnings to win the tournament.
    Thanks to araveugnitsuga for my Pika-tar!
    PTU: Alyssa OOC IC

  27. - Top - End - #117
    Barbarian in the Playground
    Join Date
    Dec 2009

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by IcemanJRC View Post
    Elagune! It's awesome to hear that you're playing now. I played MonoBlue Delver when Innistrad first came out and I could recommend some stuff.

    First off, I do not feel like Jace is the right decision for this deck. His abilities aren't exactly synergistic and he's expensive. Second, Talrand is an interesting idea and I think it'll be interesting, but I don't think you want four.
    I'd personally cut down to two or three if you want. Testing will tell if you want him to stick around or drop his numbers, but four strikes me as too many. 24 Islands is a lot and Delver doesn't usually need that many, try 22 and see how it works. If you take those suggestions that leaves 5 or 6 spots open, things I liked in my MonoBlue Delver included Silver-Inlaid Dagger, Invisible Stalker and Psychic Barrier.

    Though of course, it's your deck and you should try out what you think will be good.


    I'd run some in the sideboard, but I agree they don't pull their weight in the Main most of the time.



    I disagree. Strongly. Snapcaster is in no way a necessity. If you have him, play him, if not don't worry. His utility is not enough to advocate an 80 dollar purchase to a literally brand new player. He's highly overrated anyway. Though Elagune, I definitely recommend you keep an eye out for him and try and pick him up if you can do it easily. If you don't mind paying that much then I recommend him, but you seem to want to keep a lower budget.



    Agreed.
    Thanks for the suggestions, Iceman. It's always great to see people I know in topics I've never been to before.

    But yeah, it looks like Jace isn't the best choice for the deck, and I guess that's fine. I'll probably still get him anyway, since I love his art and I'm thinking of making a casual mill deck. If Negate isn't good enough for the main deck, should I switch it out for Essence Scatter instead? Or, Psychic Barrier is probably better, but Phyrexia is getting rotated out in three months...

    I guess it makes sense that I should turn down the amount of Talrands. He is kind of a 2/2 with almost nothing else. Still, if I have a Gut Shot or a Gitaxian Probe or something, that's almost two 2/2s for free.

    And yeah, Snapcaster Mage isn't happening. I don't have THAT much money. Maybe if I get lucky in trades or opening a pack or something...

    Quote Originally Posted by Meta View Post
    Am I correct in assuming you're gearing this up for post rotation?
    Kind of! I'll be using some Phyrexian commons until they rotate out, but for the most part I'm just trying to build a deck that wouldn't completely fall apart the moment the rotation happens.

  28. - Top - End - #118
    Bugbear in the Playground
     
    IcemanJRC's Avatar

    Join Date
    Feb 2010

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by tgva8889 View Post
    Is this like how if someone generates a million tokens and someone else resolves Scrambleverse, the game basically goes to time because they have to somehow randomly determine who gains control of each token?

    The 4 Horsemen isn't banned, you just can't feasibly win a tournament with it. You will accumulate too many Slow Play warnings to win the tournament.
    I would still try it.

    Quote Originally Posted by Elagune View Post
    Thanks for the suggestions, Iceman. It's always great to see people I know in topics I've never been to before.

    But yeah, it looks like Jace isn't the best choice for the deck, and I guess that's fine. I'll probably still get him anyway, since I love his art and I'm thinking of making a casual mill deck. If Negate isn't good enough for the main deck, should I switch it out for Essence Scatter instead? Or, Psychic Barrier is probably better, but Phyrexia is getting rotated out in three months...

    I guess it makes sense that I should turn down the amount of Talrands. He is kind of a 2/2 with almost nothing else. Still, if I have a Gut Shot or a Gitaxian Probe or something, that's almost two 2/2s for free.

    And yeah, Snapcaster Mage isn't happening. I don't have THAT much money. Maybe if I get lucky in trades or opening a pack or something...



    Kind of! I'll be using some Phyrexian commons until they rotate out, but for the most part I'm just trying to build a deck that wouldn't completely fall apart the moment the rotation happens.
    Any time man, any time. But yeah, Negate should probably be either Psychic Barrier or Essence Scatter. Creatures are a much bigger problem than spells. And on Talrand, I think he'll manage to be surprising and I definitely want to know how he turns out if you get a chance to play him, but I stand by 4 being too many. Good luck with this Elagune, it's pretty good for what I assume is your first go at deck-building.
    Uncle Fong, from Bibliography, and Chibi Fong Avatar By Elagune


    Total War Factions
    Spoiler
    Show

    Total War: Broken City (Retired)

    Banner courtesy of Nyrt

    Total War: Another 2125 (Retired)
    Dutch Kritarchy and Constituents

  29. - Top - End - #119
    Ogre in the Playground
     
    9mm's Avatar

    Join Date
    Jun 2009

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by tgva8889 View Post
    Why Elixir of Immortality? Seems weak and doesn't really do anything related to your strategy. Better to play a removal spell like Victim of Night, Tragic Slip, or Murder since you currently have no way to actually beat any problem creatures.

    Also, only 18 lands is INCREDIBLY sketchy with no cantrips or ways to fix your mana whatsoever. I definitely suggest increasing to 22 at minimum and probably adding some Thought Scours and/or Think Twices to help smooth out your mana draws.
    elixir is there because the deck is really reliant at heading off threats with duress, dispise, and my counter spells and I own no snap-casters, so exlir becomes "pay 3, get your spells back." I really wish I had space for ways to just go digging through my graveyard to get spells, but they're pretty much constantly out of my price range. Card draw would be nice, but well, I have really only 6 open slots and your land advice eats 4. would you feel cutting all bounce for removal + murder of crows work?

    Unsummon > Vapor snag because I own unsummon, otherwise I agree.
    Rule of Cool former designer

    Games I'm playing: League of Legends, Mechwarrior Online

  30. - Top - End - #120
    Troll in the Playground
     
    Lord Seth's Avatar

    Join Date
    Apr 2008

    Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

    Quote Originally Posted by tgva8889 View Post
    Is this like how if someone generates a million tokens and someone else resolves Scrambleverse, the game basically goes to time because they have to somehow randomly determine who gains control of each token?

    The 4 Horsemen isn't banned, you just can't feasibly win a tournament with it. You will accumulate too many Slow Play warnings to win the tournament.
    Really? I mean, High Tide has a fairly lengthy turn when it goes off, and that sometimes wins tournaments.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •