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  1. - Top - End - #181
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    PirateGuy

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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    I agree with healing as a 10+Mag. But yes, attacking with a heal staff should be like, Mt of 1 or 2, depending on whether or not it affects Resistance.

    Also, if something is in "zombification" status, a heal staff would work as normal, yes?
    Last edited by Penguinator; 2012-09-28 at 04:47 PM.


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  2. - Top - End - #182
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Why don't you divide staff mt by 1.5/2 (and make RES reduce damage) and use staff acr%? Maybe reduce the scaling of MAG on ACR%, something like:

    150 target ACR at 30MAG/30SKL; base 60%

    ACR% = 60+2*mag+skl - enemy res*3

    Then you divide mt by 1.5 (heal) and 2.0 (mend) and reduced by RES, so your heal staff becomes a 6mt tome and the mend staff becomes a 10mt tome (both of which are less accurate than normal tomes).

    Edit: healing stays as normal, this is just for the theoretical weaponization of healing staves



    ... Keep the regular formula for status (ranged) staves I guess. Not sure exactly what to do with Psychic, but oh well.
    Last edited by Sairyu; 2012-09-28 at 04:56 PM.

  3. - Top - End - #183
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Maybe we should use it as like a staff bash from Radiant dawn?

    0 pwr so it's really weak, but it's accurate, and I can still fight zombies
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  4. - Top - End - #184
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Making my post appear.
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  5. - Top - End - #185
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Sorry the updating took so long. The Tiled file for Map 2 broke because I had to wipe my hard drive (all the other files are safe, don't worry), and the directory where the tileset is broke. So the map looks a bit different because I had to remake it and stuff.

    This is the new map: same spawn rules and stuff.

    Also, you can use this as the official "Battle Preparations" screen.

    Spoiler
    Show



    @Staff stuff: Sure, let's go with that. A Physic Staff used to attack will essentially be a Berserk staff that does damage.
    Last edited by Herpestidae; 2012-09-30 at 05:53 PM.

  6. - Top - End - #186
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Okay battle preparations.

    John Doe gives Colver the Dracoshield. Which Colver uses.

    Shannon trades her Torch to Toshi brigade. (We don't have any room for it.)

    John Doe gives Shannon the Knight Badge.

    John trades the Lighting Bow to the Toshi brigade. (We don't have any room for it.)

    Corvis gives everything he owns to the Toshi brigade.

    Does bonus xp have any special leveling like in PoR and RD? if not

    I give 15 bonus xp to Shannon.

    15 bonus xp to Adel

    Should we save the left over 60, or use it now?
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  7. - Top - End - #187
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Shannon Grows to Level 2!

    {table]Stat|Points|Growth|Roll|Level up?| New Stats
    HP|16|50|(1d100)[21]|+1|17
    Mag|7|50|(1d100)[9]|+1|8
    SKL|3|40|(1d100)[17]|+1,+1(Lowest)|5
    SPD|6|50|(1d100)[18]|+1|7
    LCK|6|45|(1d100)[55]||6
    DEF|4|15|(1d100)[79]||4
    RES|6|50|(1d100)[90]||6[/table]

    Adel grows to Level 2!

    {table]Stat|Points|Growth|Roll|Level up?| New Stats
    HP|20|80|(1d100)[35]|+1|21
    STR|5|55|(1d100)[28]|+1|6
    SKL|4|35|(1d100)[12]|+1, +1(Lowest)|6
    SPD|6|50|(1d100)[99]||6
    LCK|7|40|(1d100)[5]|+1|8
    DEF|6|40|(1d100)[36]|+1|7
    RES|6|40|(1d100)[30]|+1|7[/table]
    Last edited by Herpestidae; 2012-09-30 at 08:06 PM.

  8. - Top - End - #188
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Also, there will be no shortage of enemies this map, so I would save that XP for when things get a bit harder.
    Last edited by Herpestidae; 2012-09-30 at 08:11 PM.

  9. - Top - End - #189
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Quote Originally Posted by Illven View Post
    Okay battle preparations.

    John Doe gives Colver the Dracoshield. Which Colver uses.

    Shannon trades her Torch to Toshi brigade. (We don't have any room for it.)

    John Doe gives Shannon the Knight Badge.

    John trades the Lighting Bow to the Toshi brigade. (We don't have any room for it.)

    Corvis gives everything he owns to the Toshi brigade.

    Does bonus xp have any special leveling like in PoR and RD? if not

    I give 15 bonus xp to Shannon.

    15 bonus xp to Adel

    Should we save the left over 60, or use it now?
    So are we all set to go here? Don't we need to allocate the Toshi Brigade stats?
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  10. - Top - End - #190
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Right how do I do that again?
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  11. - Top - End - #191
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Quote Originally Posted by Herpestidae View Post
    After each Map in which you choose to deploy The Toshi Brigade (chosen at start of the map), each member gains five Stat points, assigned and allotted by player consensus. They'll die permanently if they fall (PCs will only die permanently if they Turn into Zombies), but in exchange for not leveling them up, you can add a member to the Brigade, at the current level. You can also Trade Stat points to get them new Tomes- 1 for an E Tome, 5 for an A Tome. I'm not sure how they get them... let's just say they make the tomes from scavenged pieces of paper they find, and imbue them with magic in some ritual or other.
    And yes, you can trade with them for Tomes if you want.
    That was a lot easier to find than I thought, lol
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  12. - Top - End - #192
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Okay, do we get distance water magic, gold, or buff them up. Sairyu, any advice?
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  13. - Top - End - #193
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    I suppose that this is a bad time to mention that they only know how to make Earth tomes, right?

    Though I'm sure you could find someone to barter with.

  14. - Top - End - #194
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    ... and we don't have an earth mage.

    Let's buff them up then. It doesn't hurt too bad to lose a map's worth of gold/tomes (earth only OTL) and they give US exp when they kill things, so I instantly like them a lot more than I first did. Besides there're no shops that I can see, so probably not a good idea yet to go full on gold-farming.

    Edit: what do you guys think: spd/def/res mix, or more killy?

    I'm still unsure as to what those 9-panel brown circle areas are, but I suspect that we'll find out soon enough.

    Otherwise... what a huge level for Adel, everything but speed!
    Last edited by Sairyu; 2012-10-01 at 09:49 AM.

  15. - Top - End - #195
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Quote Originally Posted by Sairyu View Post
    ... and we don't have an earth mage.

    Let's buff them up then. It doesn't hurt too bad to lose a map's worth of gold/tomes (earth only OTL) and they give US exp when they kill things, so I instantly like them a lot more than I first did. Besides there're no shops that I can see, so probably not a good idea yet to go full on gold-farming.

    Edit: what do you guys think: spd/def/res mix, or more killy?

    I'm still unsure as to what those 9-panel brown circle areas are, but I suspect that we'll find out soon enough.

    Otherwise... what a huge level for Adel, everything but speed!
    In this game, it has been mentioned multiple times that survival is going to be more important than killing things. So I'd say spd/def/res is the way to go.
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  16. - Top - End - #196
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    I traded everything off of John Doe except for the bow, which is needed for the cutscene to work.

  17. - Top - End - #197
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Penguinator, You're Up.

  18. - Top - End - #198
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Quote Originally Posted by Sairyu View Post
    ... and we don't have an earth mage.

    Let's buff them up then. It doesn't hurt too bad to lose a map's worth of gold/tomes (earth only OTL) and they give US exp when they kill things, so I instantly like them a lot more than I first did. Besides there're no shops that I can see, so probably not a good idea yet to go full on gold-farming.

    Edit: what do you guys think: spd/def/res mix, or more killy?

    I'm still unsure as to what those 9-panel brown circle areas are, but I suspect that we'll find out soon enough.

    Otherwise... what a huge level for Adel, everything but speed!
    And you got Skill twice!

    Quote Originally Posted by Elricaltovilla View Post
    In this game, it has been mentioned multiple times that survival is going to be more important than killing things. So I'd say spd/def/res is the way to go.
    Yeah give them Spd, Def, and Res.



    @Penguinator. Florence Nightingale effect, I guess
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  19. - Top - End - #199
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Quote Originally Posted by ZeltArruin View Post
    Shadow Dragon did [staff range] that way....
    So did FE7 for the physic, warp, rescue, sleep and berzerk staves.
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Quote Originally Posted by YakYak View Post
    So did FE7 for the physic, warp, rescue, sleep and berzerk staves.
    I was talking about staff power, for heals and that.
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  21. - Top - End - #201
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Quote Originally Posted by YakYak View Post
    So did FE7 for the physic, warp, rescue, sleep and berzerk staves.
    Yeah I said that. For staff range.
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  22. - Top - End - #202
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Okay back to the Toshii guys, they get 5 stat points, right?

    1(2?)HP/1SPD/1LCK/1DEF/1RES until ~10LCK and then we'll switch over to focusing on DEF/SPD/LCK or DEF/RES and farming gold.

    I want to get them a bit of HP right away, since it sees a lot of use due to the buff mechanic in this game (even if it isn't a very strong stat) but I think that we'll be okay once it's in the mid 20s range.

  23. - Top - End - #203
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Quote Originally Posted by Sairyu View Post
    Okay back to the Toshii guys, they get 5 stat points, right?

    1(2?)HP/1SPD/1LCK/1DEF/1RES until ~10LCK and then we'll switch over to focusing on DEF/SPD/LCK or DEF/RES and farming gold.

    I want to get them a bit of HP right away, since it sees a lot of use due to the buff mechanic in this game (even if it isn't a very strong stat) but I think that we'll be okay once it's in the mid 20s range.
    That looks good, and makes sense.
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  24. - Top - End - #204
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Updated. Finally.

    The two Mages have Grass Tomes.

    The Zombies have the Zombie Claw

    Odd Numbered arrow units have Short Bows, while Evens have Iron.

    For the other enemy units, Odd-numbers have the Iron [Weapon], and Even numbers have whatever ranged weapon (Boomerang, Javelin, Hand Axe) is appropriate.

  25. - Top - End - #205
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Looks like those platforms were enemy spawn platforms. Alright.

    What're the units on ^ to ( 40-42?
    ^40 and (42 are mages #2 and #1
    &40 and &42 are soldiers #2 and #1
    ^41 and (41 are archers #2 and #1
    (40 is a fighter #2?

    What's on &41 and ^42? It looks like some kinda skeleton (&41) and a... uh, myrmidon #1 (^42)?

  26. - Top - End - #206
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Didn't know the maps were so dark. I'll upload a brighter one tomorrow (well, today, as it's quarter to 5 right now). Wish I could help you identify them, but I'm on a tablet.

  27. - Top - End - #207
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Fair enough.

    We're probably going to cut straight up (through the forest) right away and try to kill the closest group of enemies real fast starting on turn #2 and then just follow the path to the end. There's no way we're going to beat the cavalry to the end (since they have a non-forested path to follow) and wyverns/pegassi ignore terrain penalties anyways.

    I expect either a lot of reinforcements in the top-right corner when we reach the upper half of the map, or that it's the site of a 'secret' (meaning that we walk over and assuming that there are some on this map). That's my approach to this map, until something terrible/unexpected happens anyways.

  28. - Top - End - #208
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Alright, Map is uploaded proper-like. Also imgur > Photobucket.

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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    I'm in favor of killing zombies.
    I think I'm at a disadvantage against the mages though. I'll have to double check that.
    Are we going to deploy the toshi brigade this time around?
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    If you do, they're gonna arrive a bit late.

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