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  1. - Top - End - #211
    Bugbear in the Playground
     
    Sairyu's Avatar

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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Yeah, let's bring the Toshi guys. We didn't spend those stat points buffing them up just to not bring them along.

  2. - Top - End - #212
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    PirateGuy

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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    I notice (at least, last I checked) that Alberich is not included in the players list.


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  3. - Top - End - #213
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    So we bring the Toshi guys and get to kicking zombie butt already. I'm not particular about which square I start out in, but I want to get this moving. We have a lot of ground to cover lol.
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  4. - Top - End - #214
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    So bumping Alberich and May to level 2 to be equal to the Party average:

    Alberich Grew to Level 2:
    {table=head]Stat|Points|Growth|Rolls|Level up?|New Stats
    Hp|16|50%|(1d100)[49]|+1|17
    Str|6|50%|(1d100)[35]|+1|7
    Skl|5|40%|(1d100)[71]||
    Spd|8|60%|(1d100)[100]||
    Luck|3|15%|(1d100)[48]|+1(Lowest)|4
    Def|7|50%|(1d100)[20]|+1|8
    Res|8|55%|(1d100)[17]|+1|9[/table]

    {table=head]Stat|Points|Growth|Rolls|Level up?|New Stats
    HP|18|70%|(1d100)[98]||
    Spd|4|60%|(1d100)[80]||
    Lck|0|0%|----|+1(Lowest|1
    Def|6|65%|(1d100)[37]|+1|7
    Res|6|65%|(1d100)[59]|+1|7[/table]

    ... And I forgot Glaive.
    Last edited by Herpestidae; 2012-10-11 at 10:12 PM.

  5. - Top - End - #215
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    PirateGuy

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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Can't complain. That's a nice level. Especially since May got pretty lousy rolls for her first two stats.

    Too bad there aren't crossbows. He'd be such a nice tank.

    Although, it would be nice to have some sort of response in the IC.
    Last edited by Penguinator; 2012-10-11 at 11:22 PM.


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  6. - Top - End - #216
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    Herpestidae's Avatar

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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Tell me where you want to start and I'll make it happen.

  7. - Top - End - #217
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    I'm not entirely sure how to respond Penguniator, it seems you're talking to the enemy for the second part, and the first part seems like anything I say would make it seem as Shannon always has to have a last comment.

    Okay I'm thinking

    Shannon start at !47 and move to !43

    Adel stats at #47 and moves to #44

    Colver starts at @47 and moves to @44

    Alberitch starts at !48 and moves to Z47

    Corvis starts at @48 and moves to Z46


    That look good.
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    Quote Originally Posted by Hammerpriest
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  8. - Top - End - #218
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Quote Originally Posted by Illven View Post
    I'm not entirely sure how to respond Penguniator, it seems you're talking to the enemy for the second part, and the first part seems like anything I say would make it seem as Shannon always has to have a last comment.

    Okay I'm thinking

    Shannon start at !47 and move to !43

    Adel stats at #47 and moves to #44

    Colver starts at @47 and moves to @44

    Alberitch starts at !48 and moves to Z47

    Corvis starts at @48 and moves to Z46


    That look good.
    Agreed. Let's do this!
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  9. - Top - End - #219
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    PirateGuy

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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Quote Originally Posted by Illven View Post
    I'm not entirely sure how to respond Penguniator, it seems you're talking to the enemy for the second part, and the first part seems like anything I say would make it seem as Shannon always has to have a last comment.
    Fair enough. (I have no idea what I posted last without looking, it just seems odd that the whole "I'mma join you guys now" went without comment.)


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  10. - Top - End - #220
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    (1d4)[4]

    EDIT:
    Last edited by Herpestidae; 2012-10-12 at 01:43 PM.

  11. - Top - End - #221
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    PirateGuy

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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Quote Originally Posted by Herpestidae View Post
    [roll0]

    EDIT:
    1) How did you edit a post with a die roll and not lose the roll?

    2) Number of zombie reinforcements per player and allied NPC. Crap, guys, we're screwed!


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  12. - Top - End - #222
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    +1 Luck, Def, and Res? Not bad at all. I didn't realize we got +1 to our lowest stat though, heh. Guess May will end up having a Luck score after all.

  13. - Top - End - #223
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Quote Originally Posted by Penguinator View Post
    1) How did you edit a post with a die roll and not lose the roll?
    Don't mess with the roll itself.

  14. - Top - End - #224
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    Herpestidae's Avatar

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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    From now on I'm going to assume that if someone posts in the thread after a plan is made and doesn't say anything about it after three days, they agree.

    That being said... update.
    Last edited by Herpestidae; 2012-10-14 at 08:27 PM.

  15. - Top - End - #225
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    PirateGuy

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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Now let's see, does Alberich want to charge off to the west like he seems to be doing, at an incredibly slow pace, or does he want to head up with the main party and fight off the pegasus riders? Decisions, decisions...

    Hang on, what weapons have these things got? How can I make plans if I don't know everything?
    Last edited by Penguinator; 2012-10-14 at 09:54 PM.


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  16. - Top - End - #226
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Quote Originally Posted by Herpestidae View Post

    The two Mages have Grass Tomes.

    The Zombies have the Zombie Claw

    Odd Numbered arrow units have Short Bows, while Evens have Iron.

    For the other enemy units, Odd-numbers have the Iron [Weapon], and Even numbers have whatever ranged weapon (Boomerang, Javelin, Hand Axe) is appropriate.


    Also, Hellbeasts have the Swift movement type and as such have no movement penalties in forest. They're still not as mobile as winged mounts, but they at least get terrain bonuses.
    Last edited by Herpestidae; 2012-10-14 at 10:57 PM.

  17. - Top - End - #227
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Okay, what did I learn today? Plant tomes are good vs. forest tiles.

    I'm thinking deal with the mages first and then move on.

    --> 82.8% chance of success
    Adel moves to [%45] and attacks Zombie Mage #1
    > 92% chance to hit for 7 damage; retaliate: 84% hit, 0 damage, 1.5% chance to inflict 'tangle'
    Colver to [%46] and attacks Zombie Mage #1
    > 90% chance to kill 11 damage (kills)
    We could sub Shannon in for Colver because she can canto to safety, but I have to check Herpestidae's decision on healing staff damage first.

    It'd be nice to have Alberich to deal with the incoming Pegassai (ETA 2 turns), so we could sub him for Colver in the above plan as well, with an 85% chance to deal damage.



    Edit: Colver's Water Tome is weak to PLANTS, so it'll be better to use either Alberich or Shannon to re-murder that mage. Maybe use him to stomp down Archer #1 on [%43] from [%44]...
    Last edited by Sairyu; 2012-10-14 at 11:27 PM.

  18. - Top - End - #228
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    PirateGuy

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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Must've missed that...

    Are we using Sacred Stones weapon stats? (It takes a while for the documents to load to check...)


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  19. - Top - End - #229
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Quote Originally Posted by Sairyu View Post
    Okay, what did I learn today? Plant tomes are good vs. forest tiles.

    I'm thinking deal with the mages first and then move on.

    --> 82.8% chance of success


    We could sub Shannon in for Colver because she can canto to safety, but I have to check Herpestidae's decision on healing staff damage first.

    It'd be nice to have Alberich to deal with the incoming Pegassai (ETA 2 turns), so we could sub him for Colver in the above plan as well, with an 85% chance to deal damage.



    Edit: Colver's Water Tome is weak to PLANTS, so it'll be better to use either Alberich or Shannon to re-murder that mage. Maybe use him to stomp down Archer #1 on [%43] from [%44]...
    If Colver has WTA, I'd have Shannon attack the mage.
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    Quote Originally Posted by Hammerpriest
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  20. - Top - End - #230
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Better send Colver after the Archer. Otherwise it's a good chance he'll just die.
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  21. - Top - End - #231
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Alright so let's do:

    Adel + Shannon double-team the mage down
    Colver re-kills the archer

    ... do we want Alberich to join up with the main group?
    Pros: He ignores forest-penalty to MOV and we may want him shoot at pegassai as early as next turn.
    Cons: He can't do what you intended for him to be doing; engaging in a hit-and-run war with the western cavalry forces through forest terrain?

    If we want him to join up:

    Adel + Alberich double-team the mage down
    > Shannon finishes it if it doesn't die
    Colver re-kills the archer
    > Shannon finishes it if it doesn't die (assuming she can still act)
    Shannon kills one of the other zombies with heal if possible

    Otherwise, business as normal.

    ----------

    Let's take it easy and chew up enemies piecemeal until the Toshi brigade arrives. I don't think we're in any rush since there're no secondary objectives for us to meet and supplies are consumed /map rather than /turn.

  22. - Top - End - #232
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    So for the record, we're using the Staff Hit formula for attacking. It'll do 3/5 the amount of damage that would have been healed (rounded up because something has to be lenient like that).

    So can we all decide on a plan, please?
    Last edited by Herpestidae; 2012-10-17 at 07:55 AM.

  23. - Top - End - #233
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Quote Originally Posted by Herpestidae View Post
    So can we all decide on a plan, please?


    "KILL! KIIIILLL!! SMASH THEM! TRAMPLE THEIR BONES INTO THE DUST! AH-HAHAHAHAHA!!!!"

    That's my plan.
    Last edited by ZeltArruin; 2012-10-17 at 08:19 AM.
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  24. - Top - End - #234
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    I was waiting to see if anyone else wanted to say anything.

    Adel [%45] attack Mage #1
    Shannon [$45] heal Adel -> canto [$46]
    Alberich [$45] attack Mage #1
    Colver [^45] attack Fighter #2

    Priority is to kill Mage #1. If Alberich misses Colver finishes it (still moves to the same tile).

    I kind of like the simplicity of ZeltArruin's plan though.


    "This man has his priorities straight!"
    Last edited by Sairyu; 2012-10-17 at 08:33 AM.

  25. - Top - End - #235
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Yeah I agree with Sairyu's plan, Alberich should stay here to help with the fliers.

    Triple Mt will wreck them.
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  26. - Top - End - #236
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    PirateGuy

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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Not that they're particularly worth sticking around for... 3 Hp on one of them, 10 the highest Hp, etc. etc.

    Ah, well.


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  27. - Top - End - #237
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Just point me at someone I can kill. Probably the fighter.
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  28. - Top - End - #238
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    Glaive grows to Level 2!
    {table]|Base|Growth|Roll|Level Up?|New
    HP|24|70%|(1d100)[69]|+1|25
    Str|10|70%|(1d100)[10]|+1|11
    Skl|7|55%|(1d100)[30]|+1|8
    Spd|6|40%|(1d100)[50]|----|-
    Lck|2|30%|(1d100)[69]|----|-
    Def|6|45%|(1d100)[84]|----|-
    Res|2|30%|(1d100)[81]|+1(Lowest)|3[/table]

    Lowest Stat level-up (1 is Luck, 2 is Res): (1d2)[2]
    Last edited by Herpestidae; 2012-10-17 at 05:20 PM.

  29. - Top - End - #239
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    How long does this lowest stat always going up last? Like, first 5-10 levels, or the whole game?



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  30. - Top - End - #240
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    Default Re: Fire Emblem: Zombie Apocalypse OOC

    And there be the update.

    Remember that annoying as hell water temple that changed the terrain so your guys ended up stuck in the middle of the pool for eight turns?

    As an aside, I actually wrote some code to randomly generate the mooks, then worked from there.

    @Zelt: For as long as your character lives. Being very lenient on player power because the enemies aren't going to stay at 25 Point power level forever.
    Last edited by Herpestidae; 2012-10-18 at 10:00 AM.

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