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  1. - Top - End - #1
    Ogre in the Playground
     
    Linguz's Avatar

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    Default Solo Campaign - Linguz & Electro

    Colm stands in front of a billboard in the town of Dusk, a medium-sized city. There are three notable papers which he could take for a job.

    The first is looking for an adventurer to go down a dungeon and locate an item for him. The payment is 400 gold pieces, plus whatever else is found down there. There are directions to where you should go before going there, which you can understand.

    The second is looking for a rogue, or at least that's what you infer, for a special job. There are also directions, but more than that isn't there.

    The third is looking for an envoy to take a package to a town several days away. The payment is 600 gold pieces in total, 200 here and the rest when the package arrives. There are, like the other ones, directions.

    (Colm) - (Map)
    Last edited by Linguz; 2012-07-06 at 08:19 PM.
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  2. - Top - End - #2
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    Default Re: Solo Campaign - Linguz & Electro

    Looking at the billboard, Colm took a peek at the three papers that caught his interest. The first one was the most direct, telling him to go into a dungeon to retrieve a certain item for the requester. The second one just told him that they were looking for someone like him for a special job, but beyond that, nothing else was there. The third one was a delivery job, taking a package to a town that was a long distance away. After looking at the jobs for a while, he decided to take the one involving the dungeon. Before meeting with the person who put this job up, though, he decided to take a quick look around the town.
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    Elhand - The King's Dilemma
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  3. - Top - End - #3
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    Default Re: Solo Campaign - Linguz & Electro

    Walking around the town, you see that this town is pretty much built for adventurers. There's a tavern near the billboard, there's a smithy which sells weapons and armors next to it, across the street there's a general goods store, and next to it is a church with a sign that says they have healers. A bit further in, there's an arcane school set on a rather large grounds, obviously for anything arcane. From buying scrolls to learning a cantrip, they seem to have it. The richer part of the city is sealed off with its own walls, separating it from the poorer people, and there's a guard at the gate there, who didn't let you pass. As you keep walking, you notice a few more buildings among the many many houses, which didn't seem to have anything of interest.
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  4. - Top - End - #4
    Orc in the Playground
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    Default Re: Solo Campaign - Linguz & Electro

    After looking around the place for a while, he noticed it was pretty much a prime location for anyone adventuring to stop at when supplies were needed. Done with looking around for now, he returned to the billboard once again, looking at the job involving the dungeon again. After taking another look at the directions, he followed them to the word, going where the directions took him.
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    Elhand - The King's Dilemma
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  5. - Top - End - #5
    Ogre in the Playground
     
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    Default Re: Solo Campaign - Linguz & Electro

    You found yourself led to a small building. When you knock on the door, it opens up and there's nobody behind it. You hear a cough below you look down, and see a two foot tall gnome standing there. You mention the flyer and he beckons you in. "I recently uncovered..." He passes you into his home, which you have to duck to stop from hitting the roof, and begins to lead you down a stairwell as he speaks. "... an item that I'm looking in some old tomes. It's in a dungeon not far from here, so I need someone else to go get it for me."

    Upon going down a few floors, you see that he has a whole underground laboratory. The roof is far above your head now so you're able to stand at your full height. There are various alchemic items everywhere you see. Unfinished constructs line the walls and a single one goes up to your group. "This is Guard, a construct which will show you the way there. If you have any questions, ask him." The gnome walks away, leaving you with the metallic and wooden creature.
    Last edited by Linguz; 2012-06-11 at 06:15 PM.
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  6. - Top - End - #6
    Orc in the Playground
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    Default Re: Solo Campaign - Linguz & Electro

    Colm looked around the house as he listened to the gnome explain to him what he was to do, all while trying to avoid hitting his head on the ceiling. Upon hearing that he was to look for an object in the dungeon, he was curious about what it was. He also didn't know what said object would be, so before the gnome could go away, he asked, "So, this item... What does it look like, and do the tomes say anything about what it does?"
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    Elhand - The King's Dilemma
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  7. - Top - End - #7
    Ogre in the Playground
     
    Linguz's Avatar

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    Default Re: Solo Campaign - Linguz & Electro

    The professor turned around and looked you in the eye. "It looks like a crystal. Blue, shiny, crystal-like, the works. As to what it does, I'm paying you to go and bring it back for me, not to use it, so it shouldn't be a problem if you don't know what it does. Oh, and he'll be coming with you. You are not to touch it. He is."
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  8. - Top - End - #8
    Orc in the Playground
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    Default Re: Solo Campaign - Linguz & Electro

    Colm nodded at the gnome's response, understanding where he's coming from. Turning around to the construct, he looked it over quick. Not really having anything to ask right now, he spoke to the construct, "Well... Lead the way, then."
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    Elhand - The King's Dilemma
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  9. - Top - End - #9
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    Default Re: Solo Campaign - Linguz & Electro

    The construct nodded and began to lead you deeper through the caverns you were currently in. It took you to a small tunnel until you came out in a larger room. The drop to the floor was five feet, an easy drop for you and the construct. Before it dropped, it pulled out a torch from the wall.

    In the room you're currently in, you see an unlit brazier at each corner. The torch behind you, held by Guard, lights up most of the room, but the opposite corners are in shadows. In the shadows, you can see a door. Two doors, in fact, one across the room from the other.

    Map
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  10. - Top - End - #10
    Orc in the Playground
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    Default Re: Solo Campaign - Linguz & Electro

    Looking around the area, he could see the two doors. One door to his left, another to his right. *Hmm... One or the other...* he thought to himself. *Should keep a lookout for traps too...* With that in mind he searched the room, keeping an eye open for any potentially hidden traps.

    Search: (1d20+7)[25]
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    Elhand - The King's Dilemma
    Gradak - Everwinter
    Jamben - Burning Plague
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  11. - Top - End - #11
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    Default Re: Solo Campaign - Linguz & Electro

    After carefully searching the room, you find NOTHING.
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  12. - Top - End - #12
    Orc in the Playground
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    Default Re: Solo Campaign - Linguz & Electro

    After his search yielded no results, Colm looked to both doors once again. Finally deciding to move on, rather than waste any more time in this room, he walked over to the door on his left (right on the map, aka move to T8 ) and opened it up.
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    Elhand - The King's Dilemma
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  13. - Top - End - #13
    Ogre in the Playground
     
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    Default Re: Solo Campaign - Linguz & Electro

    When you open the door, the light behind you bounces off the opposite wall in the next room and dimly lights up most of the room. You're able to make out the shape of a creature. It kinda reminds you of a rat, but it's hard to make out in the shadows.

    ---

    Initiative:
    Colm, Guard, Rat
    Last edited by Linguz; 2012-06-11 at 08:32 PM.
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  14. - Top - End - #14
    Orc in the Playground
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    Default Re: Solo Campaign - Linguz & Electro

    Upon seeing the figure in the shadows, Colm decided to play it safe. He pulled out his Spiked Chain as he moved closer (V10) to the rat-like figure. Once there, he attacked the rat-like shadow while staying on the defensive.

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    Attack (Fighting Defensively) : (1d20+3)[23]
    Hit chance roll (20% concealment, 1 misses) : (1d5)[1]
    Damage: (2d4+3)[11]
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    Elhand - The King's Dilemma
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  15. - Top - End - #15
    Ogre in the Playground
     
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    Default Re: Solo Campaign - Linguz & Electro

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    Critical Damage: (2d4+3)[11]
    You attack the floor, doing heavy damage to it, but it doesn't even shrug when you hit it.

    ---

    Guard moves up, taking up a position right between you and the rat. He has his scimitar in one hand while he still holds the torch in the other.

    Now lit, you can see that it isn't a normal rat. Its body is covered with bony armored plates and caustic saliva drips from its nasty fangs.
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    (This didn't happen:)
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    Guard takes a swing at the creature.
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    Attack: (1d20+4)[19]
    Check: (1d20+4)[6]
    Damage: (1d6+2)[3]
    Crit: (1d6+2)[7]
    The attack impacts, the steel hitting the bony plates hard.

    ---

    The rat lunges at Guard.
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    Attack: (1d20+4)[17]
    Check: (1d20+4)[10]
    Damage: (1d6)[5]+(1d6)[4]
    Crit: (1d6)[1]
    The rat's fangs do not pierce the armor that the construct wears.
    Last edited by Linguz; 2012-06-11 at 09:02 PM.
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  16. - Top - End - #16
    Orc in the Playground
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    Default Re: Solo Campaign - Linguz & Electro

    Upon seeing the rat, Colm felt a chill run down his spine. He wasn't ready to see a creature that ugly. Regardless, he took his spiked chain once again and struck at the rodent once again.

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    Attack: (1d20+7)[16]
    Damage: (2d4+3)[8]
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    Elhand - The King's Dilemma
    Gradak - Everwinter
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  17. - Top - End - #17
    Ogre in the Playground
     
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    Default Re: Solo Campaign - Linguz & Electro

    The attack bounces off the rat's boney exterior.

    Now that Guard is right in front of the rat, he attacks it.
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    Attack: (1d20+4)[13]
    Check: (1d20+4)[21]
    Damage: (1d6+2)[8]
    Crit: (1d6+2)[3]


    The rat likewise attacks Guard again.
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    Attack: (1d20+4)[16]
    Check: (1d20+4)[11]
    Damage: (1d6)[6]+(1d6)[1]
    Crit: (1d6)[6]


    Both attacks can't break through the other's armor.
    Last edited by Linguz; 2012-06-11 at 09:13 PM.
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  18. - Top - End - #18
    Orc in the Playground
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    Default Re: Solo Campaign - Linguz & Electro

    *Sheesh, just how sturdy IS that freak???* Colm thought to himself, surprised at how sturdy this rat is. *Come on, focus!* Taking his Spiked Chain once more, he strikes at the rat once AGAIN.

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    Attack: (1d20+7)[11]
    Damage: (2d4+3)[6]
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    Elhand - The King's Dilemma
    Gradak - Everwinter
    Jamben - Burning Plague
    Borkan - Voldur Campaign
    Tamni'el - Kingdom of Arim

  19. - Top - End - #19
    Ogre in the Playground
     
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    Default Re: Solo Campaign - Linguz & Electro

    The attack is deflected.

    Guard attacks.
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    Attack: (1d20+4)[6]
    Check: (1d20+4)[5]
    Damage: (1d6+2)[8]
    Crit: (1d6+2)[4]


    The rat attacks.
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    Attack: (1d20+4)[10]
    Check: (1d20+4)[21]
    Damage: (1d6)[6]+(1d6)[5]
    Crit: (1d6)[3]


    BLOCK BLOCK!

    (Do your next 3 attacks in one post. This is getting annoying.
    Last edited by Linguz; 2012-06-11 at 09:21 PM.
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  20. - Top - End - #20
    Orc in the Playground
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    Default Re: Solo Campaign - Linguz & Electro

    (Fair enough)

    Annoyed with the rat, he decided to go on the offensive. Enough fooling around. Taking the weapon in hand, he decided to lash at the rat with all he's got.

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    Reckless Attack 1: (1d20+9)[25]
    Damage 1: (2d4+3)[9]

    Reckless Attack 2: (1d20+9)[27]
    Damage 2: (2d4+3)[8]

    Reckless Attack 3: (1d20+9)[10]
    Damage 3: (2d4+3)[6]
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    Elhand - The King's Dilemma
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    Borkan - Voldur Campaign
    Tamni'el - Kingdom of Arim

  21. - Top - End - #21
    Ogre in the Playground
     
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    Default Re: Solo Campaign - Linguz & Electro

    Right after his first reckless swing, the rat stops moving. You proceed to bash it again, killing it completely. You were about to bash it a third time, but Guard stopped you. "It's dead."

    Looking around the room, you see two braziers and a door. The door is chewed through at the bottom, which is most likely how the rat go in.
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  22. - Top - End - #22
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    Default Re: Solo Campaign - Linguz & Electro

    After Guard stopped him, Colm calmed down. *Sheesh... That thing was annoying... But I feel better now...* he thought, his frustration being relieved. So far, no traps had been set off due to their fighting, making him feel slightly secure. But he had to stay on his toes, especially since there are monsters that can roam about. Seeing that the rat got through the bottom of the door, he assumed the rat got through without incident. So he moved to the door and opened it up, looking inside the new room.
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    Elhand - The King's Dilemma
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  23. - Top - End - #23
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    Default Re: Solo Campaign - Linguz & Electro

    Past the room, you see a stairway. It turns further in, going out of sight.
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  24. - Top - End - #24
    Orc in the Playground
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    Default Re: Solo Campaign - Linguz & Electro

    Upon seeing this new room, he noticed the staircase to his right. Wanting to be careful, he inspected the area for any possible traps.

    Search: (1d20+7)[25]
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    Elhand - The King's Dilemma
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  25. - Top - End - #25
    Ogre in the Playground
     
    Linguz's Avatar

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    Default Re: Solo Campaign - Linguz & Electro

    Quote Originally Posted by Linguz View Post
    After carefully searching the room, you find NOTHING.
    ..........
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  26. - Top - End - #26
    Orc in the Playground
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    Default Re: Solo Campaign - Linguz & Electro

    Upon arriving at the door, Colm opened it up. He then took one step inside as he looked around the room, seeing what all was in there.

    (Expecting a search check? TOO BAD, WALUIGI TIEM)
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    Elhand - The King's Dilemma
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  27. - Top - End - #27
    Ogre in the Playground
     
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    Default Re: Solo Campaign - Linguz & Electro

    You enter the room and see that it's an empty room, save the braziers. There are four exits, not counting the one you entered from, and three braziers stand at different corners. No enemies are in this room.
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  28. - Top - End - #28
    Orc in the Playground
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    Default Re: Solo Campaign - Linguz & Electro

    Looking around at the room he's in now, he sees four doors. *Hmm... Four new paths are available...* Colm thought to himself. *Still, gotta be careful...* With that, he searched the room once more.

    Search: (1d20+7)[26]

    ---

    After finding nothing, Colm looked at the 4 doors again. "Hmm... Another decision to make..." he muttered to himself, trying to decide which door to take. He assumed the door to his right (assuming he returned to his original position) would take him back to the entrance, so he looked at the door on the same wall that he entered the room from. He figures that door might lead to a dead end, but it could also lead somewhere else. Curiosity got the better of him, as he walked to the door on the same wall and opened it, peeking inside.
    Last edited by Electrobolt; 2012-06-11 at 10:23 PM.
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    Elhand - The King's Dilemma
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    Tamni'el - Kingdom of Arim

  29. - Top - End - #29
    Ogre in the Playground
     
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    Default Re: Solo Campaign - Linguz & Electro

    Once you open the door, you see that there are two more rats inside like the one from before. The door, like most of them in the entire room, are eaten away at after you look at it more. There is a single that is not, though. Back to the new room, the far side of it is still in the dark.

    Order:
    Colm, Guard, Rats.
    Last edited by Linguz; 2012-06-11 at 10:41 PM.
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  30. - Top - End - #30
    Orc in the Playground
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    Default Re: Solo Campaign - Linguz & Electro

    Seeing that the door had been eaten away, he imagined the rats would come after them through the hole, even if the door was shut. So instead, Colm walked in the room, 5 ft forward, then 5 ft to the left (P17). He then, his spiked chain pulled out again while he was walking, struck at the rat closest to him (Q15).

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    Attack: (1d20+7)[10]
    Damage: (2d4+3)[10]
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    Elhand - The King's Dilemma
    Gradak - Everwinter
    Jamben - Burning Plague
    Borkan - Voldur Campaign
    Tamni'el - Kingdom of Arim

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