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  1. - Top - End - #211
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Total War: Broken City

    mercantile's guild

    to the wardens[murska]
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    we will see what we have left after deciding on our other actions. we may also be putting our intelligence community towards finding your missing arms shipment

    "Let our mercy, as deep as the feitas, and our authority, as powerful as the sun, be revealed to the entire world!"

    "Damn! I gotta say, you just let down every man in Falena..."

    -suikoden V

  2. - Top - End - #212
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    razovor's Avatar

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    Default Re: Total War: Broken City

    The Champions of Sovereignty

    To the Mercantile Guild [4]
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    "The Drovers behaviour is unusual. That their violence suddenly escalates, and only in the district you were prepared to attack, makes me suspect you. But I will not jump to conclusions."

    "I will however ask, why you did not tell me you were planning this operation. If you can read my messages now, you also read my message to the Drovers, when I began the process of finding a diplomatic solution to their problems."

    "You did not even attempt diplomacy, let alone even speaking to them before you decided to attack. A peaceful solution would have saved countless lives that you brashly threw away."


    To the Shipwrights Guild [4]
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    "I'd like to discuss the possibility of building a small fleet. In private if you will."
    Last edited by razovor; 2012-07-30 at 10:36 PM.

  3. - Top - End - #213
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Total War: Broken City

    mercantile guild

    to king james
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    there was that one message you sent to them, but after that i noticed no other contact between you and them so i saw no reason to notify you of my operation, thinking you had decided not to go through the diplomatic proccess

    "Let our mercy, as deep as the feitas, and our authority, as powerful as the sun, be revealed to the entire world!"

    "Damn! I gotta say, you just let down every man in Falena..."

    -suikoden V

  4. - Top - End - #214
    Barbarian in the Playground
     
    Nyrt's Avatar

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    Lord Jove, to Blackjack Boys [4]
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    Sirs
    Do you know of any way that I might be able to conceal my correspondance from magic? You see I worry about Mages using their abilities to spy on the noble houses, and as you are the experts in dealing with them, You are
    most likely to have the answer.
    Total War factions
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    TW: Broken City

    Lord Founder needs no pants to face the beasts of the world, to descend into the darkest pits of the Earth and ascend above the divine clouds!
    TW: Cape City


    TW: Supers!
    Image to come

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    Image possibly to come

    Buy my music here

  5. - Top - End - #215
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    NecromancerGuy

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    It's begun!

    Gaspar had a dream. Airships in the north. The Technists guild was brought in to help, for could make no progress for nearly a hundred years. Yet today is the day that changes! Today is the first step on the road to Gaspars dream.

    Near the tower, it's almost as if a festival is occuring. Food and drink are handed out, and there is a sense of great cheer. And then the unveiling occurs.

    Standing nearly six foot tall, and more closly resmling a bear then a man, is the one the guild affectionatly calls the "Clockwork Bear". Several scientists are standing near him, as are some of the prominant artificers of the foundry.


    "Brothers, Sisters in Artifice, we've worked hard for this, and we know it's not over. But Lets have a good time! We're working hard, our projects are going well, but lets say why your all really here!"

    With that, he flips a switch, and the Balloons starts to inflate, pulling the basket up.

    "Everyone gets a ride, because it belongs to all of you! This is the begining! Soon, we will be able to ply great airships across the sky, as mighty as any in the south! No, stop listening to me, and have fun!"
    Power restored for christmass. I'm back!

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    dragonflycave.com/newpay.aspx][/url]


  6. - Top - End - #216
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    Zemalac's Avatar

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    Imperial Chancery to Wardens (ESP-D 6)
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    Thank you for keeping us appraised of the situation in Sav Altulas. We will be dispatching a team of operatives to the city to investigate the matter of this "black box" mentioned in Deplorian's letter--from the (admittedly brief) description, the aforementioned item sounds disturbingly similar to the standard Veras method for transporting engineered plagues. While the Veras City Council has issued a strict ban on the creation of such agents, Deplorian has been known to ignore the wishes of the Council upon occasion. Keeping such an item out of the hands of the Lord Protector is essential. As for the other items mentioned, we do not know what the "Ember Prototype" might be, but we do recognize the other two. Demonmouth guns are, at their heart, pumps that are used to spray flaming liquid on targets, and are notoriously unreliable. We would guess that Deplorian wants to limit their use to discourage fires from starting in the city. The mutagens are more interesting, to us. Classically, they would be used to magically alter the body of an individual, making them stronger, faster and more resilient, along with other possible side-effects. Why Deplorian does not want these particular ones to be used is a mystery to us, and worth possible investigation.

    While our operatives are in the city, we would be glad to take a look at the devices you have recovered. Perhaps we will recognize some of them. Lord Agent North will contact you once he and his team have reached the city--he will probably be using a different name, so keep an eye out.


    Wyat Embler to Wardens (ESP-D 4)
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    Just as this is the only chance you are giving me, so too is it my only chance to prove myself to my masters. Whether I die by your hand or by the hand of the man coming to judge and replace me, it matters not.

    Consider this, then, your final warning from me. Leave White Market. Go play with swords somewhere else, because I assure you I will do everything in my power to remove you before the end of the month.


    Imperial Third Legions to Ram Revolution (ESP-D 3)
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    Many in Imperial Third fought for the Lead Prophet in the last Imperial uprising, before Dakaas burned and the revolutionary army was crushed by the Coward's Legion. Many would be willing to fight once again.


    Bookbinder's Guild to Technists Guild (ESP-D 4)
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    So you're the one producing those. We would like to request that you cease all production of printing equipment immediately, destroy your blueprints and dismantle any already manufactured equipment. Should you not comply with this request, we will be forced to take steps to once again secure the Guild's dominance.


    Drovers to Champions of Sovereignty (ESP-D 4)
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    We're kinda suspicious of all that happened in the Deep as well, yer honor. We'd appreciate yer protection, if it ain't too much trouble.


    Imperial Third Legions to Blackfist Brotherhood (ESP-D 3)
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    You offer revolution without anything to replace the corrupt existing order. What have you to give us that we cannot seize on our own?


    Artists to Blackfist Brotherhood (ESP-D 0)
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    Nothing is worth dying for. Life is precious. Life should be free, yes, but why break from constraints when we do not mind the chains?


    Wool Street Gang to Blackfist Brotherhood (ESP-D 5)
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    We saw what you did at the Gatehouse, and we gotta say, we like your style. Maybe we can talk.


    Empty Blood Gang to Blackfist Brotherhood (ESP-D 4)
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    Man, you ain't nearly extreme enough for us. Busting prisons? Fire in the streets? Oh my ****. Come talk to us when you grow some balls and want to start the real business.


    Warden Exarn to Blackfist Brotherhood (ESP-D 4)
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    We will leave. You can have the damn arena. But mark my words, you lawless ****s, one day there'll be a reckoning. You'll pay for the honest guardsmen you've killed.


    Warden Exarn to Wardens (ESP-D 4)
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    Might just take you up on that, so long as we can get another crack at these Blackfist bastards some day. We can't hold them off here, not by ourselves. There's too many of 'em, and if they stir up the rioters again there'll be more.


    The Conductor to the Sausage Guild (ESP-D 7)
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    InDEEd, sIrs? the UNdErgrOuND OF allscRoss iS of No conceRn oF mINE. YoU maY haVE IT FOR Your creatures, if you likE, so lONG AS My worK is nOT INTERRUPTED.


    Machine Cults to Church of Neposh (ESP-D 5)
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    The messages received from the four machine-cults are all similar: The other three bands of heretics/apostates/unbelievers/demon-****ers need to be destroyed/burned/put to the sword/ritualistically eaten so that the grand design of the Holy Creator/Unknowable Plan/Sacred Globe/Masterwork may proceed unimpeded.


    Warden Exarn to Mercantile's Guild (ESP-D 3)
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    While I appreciate your concern, sir, we do not really have a choice in the matter.


    Shipwright's Guild to Champions of Sovereignty (ESP-D 4)
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    Certainly, milord. Come by to visit us any time; or, if it's more convenient, we could send a representative to you.


    Blackjack Boys to Lord Jove (ESP-D 4)
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    Aye, that we do. Since you were so generous with the funding last month, we'll even help you out with that for free. Got some lovely little things from the Kingdom that ought to do the trick just fine.
    Total War
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    Current Games

    Total War: Cape City
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    LOCKWOOD-COBAN AUGMENTED INDUSTRIES


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    Total War: Serillia
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    The Crimson



    Ran: Broken City
    First IC Thread
    First OOC Thread

  7. - Top - End - #217
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    The Librarian of the Elements
    Esp-d 4

    To: Shifter magi[ESP-D 4?]
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    The presence of the Blackjack Boys within Redress Street is rumored to be a rather great hindrance to you. Furthermore, it would seem that another faction is seeking to gain influence with them by providing advanced weaponry.

    Since previous attempts at subtlety within this city have found deaf ears, I'll make my offer a tad blunt. I will remove the Blackjack Boys from existence, and give you control of the neighborhood. In exchange, you will govern the neighborhood in my name, and support me in my efforts to take control of this city.

    This is your chance to gain a foothold within the city. Whether you take it or not is up to you.


    To: The Scholar's Compass [ESP-D 2]
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    It would appear that there truly is something within the neighborhood. With your permission, I would send a rather more powerful patrol through the area to find out what it is, and with luck eliminate it.
    Status: Recovering. ETA: 3 days

  8. - Top - End - #218
    Ogre in the Playground
     
    Kobold

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    Default Re: Total War: Broken City

    Bloodheaven

    Dr. Vassari's grim expression was concealed by his bandages. People who knew him well, would have known how he felt. Were there any people who really knew him? He wasn't certain. He crossed that invisible boundary, that divided one neibhorhood from another. That made people living just a few steps away from each other into enemies.

    Letter to Peacocks [6]
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    ''The operation was a success. Perhaps the last gang could be persuaded to join ranks with us, but that choice would be up to you.''

    ''Iím planning to invest in making Little Zanchar into a more attractive destination for visitors. An idea came to me Ė why not work with them to promote the virtues of our District. The more people come to Little Zanchar, the more of them pass through Elfwatch or Painted Court. In fact why not advertise all three neighbourhoods jointly as able to satisfy three different hungers of flesh. I can see additional coin, if your girls lead their clients to dine in new establishments of Little Zanchar and lead them to spend more coin on expensive wines and foods. Additional coin from a special arrangement with owners of course.''

    ''Iím planning to spend at least [2 WEL] on advertisement for Triphage Unitmaís good parts (Elfwatch, Painted Court, Little Zanchar) and Iím trying to convince Little Zancharís Market Guard to chip in. A bit coin from you and weíll greatly increase the number of visitors.''


    To Market Guard of Little Zanchar [6]
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    Dr. Vassari seated himself across the representative of the Market Guard.

    ''The main coin you receive comes from the visitors, interested in tasting your superb cuisine. However the reputation of our district has hardly attracted the masses of gourmets, considering the Old Jackís Run situation and the opium dens of Elfwatch. However, that is changing. There is a truce keeping a tenuous order and Peacocks will soon change the Elfwatch into a more upscale operation.''

    Vassari omitted mentioning, that he was responsible for both of those changes, but he didnít doubt his counterpart knew about it well enough.

    ''I would like to propose a cooperative venture between Little Zanchar, Peacocks and myself. We can make Triphage Unitma attractive to the visitors from all over the town. A place to relax and satisfy various appetites of the flesh. If we make the streets safe, replace small food stalls with large, well-decorated establishments, adding musicians and dancingÖ raise the prices.'' Doctor Vassari practically murmured the last part. ''I think Little Zanchar could prosper. And I can see significant synergy. Food delivery to the new opium dens, ladies of the night escorting their paramours to newly opened centres of Zanchar culture to partake in expensive wines and delicious dishes. You can certainly make a deal with them for a percentage of the coin the man ends up spending.''

    ''I have [6 WEL] to invest in turning Little Zanchar into a jewel of our beloved city. Part of it would go to advertising to attract new visitors to the best parts of Triphage Unitma. I will take a percentage of profits that this would give you. Would you be interested?''

    [For some reason I feel compelled to turn Triphage Untima into District of Vice.]
    Magical Emperor Monkey. You have my vote.

    I learned two things about Montgomery that day... ...The first was that his men would follow him off a cliff. The second was that he would lead them there.

  9. - Top - End - #219
    Titan in the Playground
     
    Eldan's Avatar

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    Blackfist Brotherhood to the Imperial Third Legions [3]
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    Unity, Brothers!
    A hand, united, can do many things one finger can not, no matter how strong. Already, Kings and Parties are springing up all over the city, the so-called democrats are selling our freedom, and everyone is stocking experimental, cruel weaponry. No matter how strong the Legions are, can you not use more support?


    Blackfist Brotherhood to the Artists

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    Chains take many forms. Some bind the flesh, and some bind the mind. What is art, if not a desire to unchain the mind?
    But just as there are many ways to bind, so there are many ways to fight. No one has to take up arms, if they do not want to. The people's revolution needs poets as much as warriors.


    Blackfist Brotherhood to the Wool Street Gang [5]

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    You will see more of that style, pretty soon. Maybe we can come to an arrangement. What we need is obvious - the revolution always needs more men, more resources, more safe houses, if we are to have any chance of defeating the tyrants.
    The question is, what do you need, brothers? Speak up, and be heard!


    Blackfist Brotherhood to the Blackjack Boys [5]
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    Brothers, we have words that a certain magician in the city wants to wipe you out for his own, corrupt ends. But means to balance the scales can be arranged. Perhaps we should have words.
    Extended Brewer's signature

    Strange is the night where black stars rise,
    And strange moons circle through the skies,
    But stranger still is
    Lost Carcosa.


    Quote Originally Posted by Palanan View Post
    I want more mwa-ha-haaa and much less boo-hoo-hoo.

  10. - Top - End - #220
    Barbarian in the Playground
     
    NinjaGuy

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    Lord Wallen to Doctor Vassari
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    Doctor; what happened back in the hospital? I realize this must not have been in your plans.

    Do you require assistance?


    Lord Wallen to Silversmith Guild
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    Greetings. The Lodstrom party was planing on buying some silver crafts to decorate the Party Houses.You should send a representative to discuss this with one of my representatives.

    Other matters important to the city might be treated.



    To Party internal Council
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    Now we dominate the main small houses. What is to be done aboutt eh great ones? We need to unify the noble class politically to be truly powerful.

    What would you be willing to do?

    The war is erupting under us, and we need to move.


    To Kara Lythene
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    We have heard little of you lately; is the meeting coming down?

  11. - Top - End - #221
    Ogre in the Playground
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    The Sausage Guild

    To the Conductor
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    Excellent,

    May we ask what your work is? We would not wish to interrupt you by accidentally disturbing something important to your work.

  12. - Top - End - #222
    Ogre in the Playground
     
    razovor's Avatar

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    The Champions of Sovereignty

    The Champions are officially protecting the drovers of Stockyards North

    To the Drovers: [4]
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    "Right, let's get to business. How many of you remain, and what are your grievances with each other?"


    To The Militia of Order and Justice [4]
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    "How are you faring?"

    "If I may, I would like to request an exchange of aid. I require additional forces to claim the Broken Arch. The Tong have shown their willingness to slaughter innocents to preserve their survival, so I do not want to risk assaulting their main base without overwhelming odds."

    ""If you can promise me assistance next month, I will put my full military force at your disposal this month. I notice you are trying to restore order to the Mains. I would glad to help you eliminate the gangs there, and grant administration of the district to you."

  13. - Top - End - #223
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    Murska's Avatar

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    Wardens to Wardens
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    Oh, don't worry about that. The main concern for us is stability in this city, and we seek to put down this civil war as soon as possible. You can see how well this goal coincides with the anarchists' methods...

    We're most likely going to meet them again.
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    Trusting Murska worked out great!
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    A Murska without lies is like a day without sunshine.

  14. - Top - End - #224
    Barbarian in the Playground
     
    Nyrt's Avatar

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    Lord Jove to BlackJack Boys [4]
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    sirs
    I thank you for your swift reply. Another matter of great importance has arisen, however, one which I dare not disclose in mail. I, as well as by good friend Lord StigBalathad, will be visiting to discuss both these matters in private.


    Lord Gantris was ingured recently, and recieved quite a few stitches for his troubles. When asked about it, he chuckled and said, "you should see the other guy," nodding towards the taxadermied bear in the corner of his study.
    Last edited by Nyrt; 2012-07-31 at 12:28 PM.
    Total War factions
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    TW: Broken City

    Lord Founder needs no pants to face the beasts of the world, to descend into the darkest pits of the Earth and ascend above the divine clouds!
    TW: Cape City


    TW: Supers!
    Image to come

    TW: Chimerical Antagonism
    Image possibly to come

    Buy my music here

  15. - Top - End - #225
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    Greystone's Avatar

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    EBSA Meeting

    The Halls of Final Justice bristle with guards, cloaked in Grey and steel as the meeting to decide the fate of the city is set to begin. Guards watch the perimeter, and allow the VIPs and guards of the various factions through with a slight search to assure none of them were carrying bombs or other large area weapons. They are told to meet within the Regency Room, where Chief of Staff O'vail will meet them.

    The meeting is now open. If you are sending VIPs, post them as soon as possible- and if you are late, then just assume you've been quiet thus far.

    (I will answer the various factions messages later tonight, I just needed to get this thing started )
    She's Shona Han. Disappearing for a hundred years just means she's had a hundred years to plan. Trying to find out what happened to her is just going to draw her attention.

    Then it's a good thing Greystone can KICK REASON TO THE CURB AND GO BEYOND THE IMPOSSIBLE!
    - SurlySeraph

  16. - Top - End - #226
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    Nyrt's Avatar

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    Bennet Founder's carriage rolled up in front of the halls of Final Justice- an impressive feat, given the sheer volume of guards.
    "Pardon me, sir, are you armed?" asked the man at the door.
    Bennet Founder looked surprised breifly, an replied, "Of course I'm armed. With the state of this city, what kind of bloody fool wouldn't be?" and proceeded to produce a large crossbow. Aparrently being larger than their regulation, he grumbled and sent it back to the carrige with one of his personal guard, who returned with a crossbow of more modest proportion.

    "Sir O'Vail, always a pleasure to see you. It's been, what, three months? Since before the sorcress left us, may she rest in peace, at least. How's life been treating you?"

    To technist's guild
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    I have heard news of your success with producing airships and have a vested interest in purchasing one, and if they are not commercially available, commissioning it's construction.
    Last edited by Nyrt; 2012-07-31 at 04:44 PM.
    Total War factions
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    TW: Broken City

    Lord Founder needs no pants to face the beasts of the world, to descend into the darkest pits of the Earth and ascend above the divine clouds!
    TW: Cape City


    TW: Supers!
    Image to come

    TW: Chimerical Antagonism
    Image possibly to come

    Buy my music here

  17. - Top - End - #227
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    Eldan's Avatar

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    The Meeting

    A rather tall young man with a fashionable duelling scar on his left cheek walks up to the door. He is wearing simple, but clean clothes: white linen shirt, leather vest, linen pants, wood-and-leather sandals, a strip of black cloth tied around his forehead. In one hand he is holding a walking stick, lazily twirling it around his fingers.
    He grins as the door guards stop him.
    "Large weapons you say? That is rather a question of definition, wouldn't you say? This knife here?"
    He presents one about eight inches long, pulled out of one sleeve.
    "Many people would call that large. This one here, though?"
    The second knife is more like a triangle of sharpened steel, less than an inch long.
    "A mouse might call this large. Few humans would. Say, do smoke and stink bombs count as large area weapons? We should hurry this up, by the way. On my person I have, by the last count, 17 items originally intended to be weapons. And about 12 that weren't but could be misused in a lethal fashion by a scoundrel. And we wouldn't want to keep any of these important dignitaries waiting."
    Last edited by Eldan; 2012-07-31 at 03:11 PM.
    Extended Brewer's signature

    Strange is the night where black stars rise,
    And strange moons circle through the skies,
    But stranger still is
    Lost Carcosa.


    Quote Originally Posted by Palanan View Post
    I want more mwa-ha-haaa and much less boo-hoo-hoo.

  18. - Top - End - #228
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    ForzaFiori's Avatar

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    Default Re: Total War: Broken City

    The EBSA Meeting

    when Constantine Richter arrives, he is one of the few ambassadors present that isn't armed. It doesn't worry him much however, because the large orcs flanking him to either side are, with the largest weapons that they can get past the guards (they brought their entire collection, and then let the guards decide what they could bring in). Personally selected by Krodok from his company, Constantine's bodyguards were the elite of the elite, as far as the revolution was considered. After being allowed in, he heads immediately to the Regency room, waiting for the others to arrive.
    Last edited by ForzaFiori; 2012-07-31 at 05:20 PM.
    Avatar by Lycunadari

    Go Tigers!

    My TW faction:
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    The Ram Revolution - TW Broken City

    -banner by Nyrt

  19. - Top - End - #229
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    Imperial Psycho's Avatar

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    EBSA Meeting

    The representative of the Order of the Wren arrives, his face hidden by a fastening of silk below his brown hood. On his chest, the heraldry of the Wren is embroidered. He comes with no guards, nor with weapons. He nods politely at the others present, but does not speak, entering the meeting quietly.

  20. - Top - End - #230
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    Murska's Avatar

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    Default Re: Total War: Broken City

    A group of Wardens, armoured and armed with swords, without any fancy trappings, escort a graying man with a brown uniform carrying several medals from previous operations to the meeting.

    He salutes the guards, nods as they check him and his men for weapons and passes through quietly. Once he's inside, he starts looking over the other people present, letting no emotions show on his face.
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    A Murska without lies is like a day without sunshine.

  21. - Top - End - #231
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    NecromancerGuy

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    Default Re: Total War: Broken City

    The occasional poping of heated water, and the hi8ss of steam, hearlds the arrival of the Technists guild. Coming alone one a single Steamtrike, The "Clockwork Bear" (Matt Rosen), dismounts, and flips a switch. The bike shuts down.

    When asked for weapons, he pulls out a assortment of pepper sprays, laughing gas cannisters, a stinkbomb, a steampowered chainsaw, a repaeting heavy crossbow, and several things even he dosen't know what the hell they do. He cheerfully hands them over, and asks the guards to show 'em to their freinds. He didn't bring them for trouble. Free advertising.
    Power restored for christmass. I'm back!

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  22. - Top - End - #232
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    Default Re: Total War: Broken City

    The young man continues talking to the guard.
    "Oh, and this, of course." He pulls out a stack of leaflets printed on cheap paper, the ink rubbing off on his skin when he touches them.
    "I mean, depending on your definition of "weapon" and "area"... these leaflets can do quite some damage. To people's reputations, for example. Does starting riots and potential revolutions count as an area weapon? Because I think some of these might have done that. So, you might want to confiscate these. Now, if you just give me a minute, I also have some backup leaflets strapped to my leg here, like this."
    He talks and talks, pulling out an assortment of strange items as he goes on and unloading them on the guard.
    Extended Brewer's signature

    Strange is the night where black stars rise,
    And strange moons circle through the skies,
    But stranger still is
    Lost Carcosa.


    Quote Originally Posted by Palanan View Post
    I want more mwa-ha-haaa and much less boo-hoo-hoo.

  23. - Top - End - #233
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    NecromancerGuy

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    Default Re: Total War: Broken City

    Noticing some of the items that the blackfist representive is pulling out, Matt Rosen is almost pulled over. Tech... must study tech....

    "Say, mind if I take a look at some of these? Haven't seen 'em in a bit..." The more annoying thing? He says it in a friendly manner, and sounds more intresting in the devices then anything else.

    If not stoped, he will pull out his portable tool kit, and start probing and tinkering with some of them (No real effect, Exept he's a VIP worth 3 Technology, so he should know what he's doing."
    Power restored for christmass. I'm back!

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  24. - Top - End - #234
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    Default Re: Total War: Broken City

    (There won't be anything interesting in there, really, from a technological standpoint. Little tricks and harmless things, mostly. Smoke bombs, paint, a few prestidigitations, not much more.

    Hm. for the sake of the RP, maybe he has some neat little mechanical things in there. Wind-up toys. Clockwork automata. Magic trick-toys. Anything to divert someone's attention for a minute.)
    Last edited by Eldan; 2012-07-31 at 06:47 PM.
    Extended Brewer's signature

    Strange is the night where black stars rise,
    And strange moons circle through the skies,
    But stranger still is
    Lost Carcosa.


    Quote Originally Posted by Palanan View Post
    I want more mwa-ha-haaa and much less boo-hoo-hoo.

  25. - Top - End - #235
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    NecromancerGuy

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    Default Re: Total War: Broken City

    Witen seconds, the entire arsenal is dismantled, probed and reassembled.

    "Eh, not much in those. These little smoke pbombs, damn ineffecint, made some adjustments, should last 23.21% longer. Those paint bambs were sloppy. The triggers had a estimated 64.523% failure rate, should be closer to 41.38% now. Those chemicals... you should see a chemist. Half of them don't even do anything, unless you mix them with the other half. The clockwork needs fine tuning. Most of the apprentices make these kinds of toys, and they make 'em in the pub. Good job take on 'em though."
    With that, the tinkering by reflex Technist guild leader heads inside.
    Last edited by Grimsage Matt; 2012-07-31 at 06:53 PM.
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  26. - Top - End - #236
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    HalfOrcPirate

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    Default Re: Total War: Broken City

    a man of medium build, dressed in fancy clothes arrives at the EBSA building escorted by a pair of well dressed bodyguards. after raising an eybrow at the antics of the technists guild leader and the blackfist brotherhood representitive he heads to the door and says all i have in the way of weaponry is this rapier here...unless of course, you count the hundreds of gold coins in my purse.

    to the wardens(murska)
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    its not much but i was able to direct a bit of funding your way


    to doctor vasiri
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    i am glad the funding i sent you helped, any word on who dumped the bodies there?

    in other news i will also be directing a bit of free funding your way
    Last edited by oblivion6; 2012-07-31 at 07:29 PM.

    "Let our mercy, as deep as the feitas, and our authority, as powerful as the sun, be revealed to the entire world!"

    "Damn! I gotta say, you just let down every man in Falena..."

    -suikoden V

  27. - Top - End - #237
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    Default Re: Total War: Broken City

    To NM020110 (PM)
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    The Mages Ubiquitous, which the Sifter Magi are a part of, are not a city faction. As such, you are going to have to wait a turn to receive a reply to your message to them.


    Scholar's Compass to Librarian of the Elements (ESP-D 2)
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    If you like, milady. Whatever's out there hasn't been bothering us none, but if you want to go take a closer look feel free.


    Peacocks to Doctor Vassari (ESP-D 6)
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    Speaking to our purses, Doctor? Keep this up and we might start having to like you. The arrangement you propose is an excellent one indeed. After we are finished dealing with the Everdie gang, we will begin forming the foundations for this new structure.


    Little Zanchar Market Guard to Doctor Vassari (ESP-D 4)
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    "You seem to have thought this out rather thoroughly, Doctor," said the Captain of the Market Guard. "The only problem I can see is that with such a profitable arrangement, the Redcap gang will most likely try to muscle in on the action. It might be advantageous to remove them from the picture before proceeding further."


    Imperial Third Legions to Blackfist Brotherhood (ESP-D 3)
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    Well, of course we could use more support. However, you have still not told us what your ideals are. You say a hand united can do more than the fingers apart, and this is truth; but you have yet to say what the hand would be doing that would be worth unifying in the first place.


    Artists to Blackfist Brotherhood (ESP-D 0)
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    Poetry...now there's a thing worth dying for. And to be sure, your battles have brought many a word to mind. But words writ in flame do not endure, not when stood 'gainst those graven in stone. Desoui knew fire, brother, same as you. The kings of old? They knew stone. Their words endured, even as we now forget the decrees of sorcery.


    Wool Street Gang to Blackfist Brotherhood (ESP-D 5)
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    In truth, there is little we need. We have our Dancer and we have our little patch of ground. Only problem we've been having is that wizard fellow over in Annousus--man seems to think we're desecrating the Dancer by living in her head. But he ain't moved on us yet, and we figure he ain't about to try. Though they pretend not to notice 'em, Empty Blood's got everyone running scared over there.


    Blackjack Boys to Blackfist Brotherhood (ESP-D 5)
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    Aye, perhaps we shall at that. We got a lot of wizards wanting to put us down--who is it this time, eh?


    Party Internal Council (PM)
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    Opinion is divided. Most, though, would prefer to ignore the older houses, as they themselves have been ignored for so long. The Lodstrom High Society Club, though, warns that something must be done; House Matoff, at least, is getting restless at being pushed to the periphery of political control.


    The Conductor to Sausage Guild (ESP-D 7)
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    i stUDY THE FloW oF cOin. THiS is wHy I AM IN allscross, anD Why i dEMANd paYmENTs fROm those who pASS thrOUGH MY DOMAIN. i remOVE monEY FROM The suppLy, aNd puT BACK IN DifferEnt cOINs sothat I MaY trAck theM. I HAVE DISCOVERED SoME FacinAtiNg tHINGs. fOR ExaMplE, THERE is someone IN THiS city (aT a GUESS, in dOVEL) wHo iS PRODUCING ThE mOSt amAzing counterfeitS thAT I HAVE EVER hAd the privilege of examining. i WOULD VerY mUch lIKE To meEt whOEVER is MAkING thEm.


    Drovers to Champions of Sovereignty (ESP-D 4)
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    We got [+++ MIL] left after the Guild boys tore through the Deep. There ain't much left of the Associations down there, sad to say. Gonna be a while before the Deep is makin' coin again.

    As fer our grievances with each other, those ain't so easily sorted. Animals go astray sometimes, is all, and sometimes prime stock ends up in the wrong yard, you know? And sometimes this is found out, and sometimes sorting it out means sorting out a rude fellow's face. **** happens.


    Warden Exarn to Wardens (ESP-D 4)
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    Glad to hear it. If the anarchists are willing to let us out, we'll make our way over to you soon as we can.


    Blackjack Boys to Lord Jove (ESP-D 4)
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    Stop by any time, milord. You're always welcome here.


    EBSA Meeting

    The representative from the Shipwright's Guild in Drydock is a broad-shouldered man with skin made leathery by water and sun. He arrives at about the same time as a small, oily man from the Hath Poisoner's Society in Dragonhead, though the two representatives make a point of avoiding each other afterwards.

    Several prominent moneychangers in Changer's Row have either sent representatives or arrived in person. Once there, they accumulate in an orbit around Felix Urd, CEO of the Exchange.

    The Captain of the Ambassadorial Guard of Embassy Row has arrived in person, accompanied by a handful of his trusted lieutenants. They spend most of their time glaring at a smirking woman who told the guards at the gate that she was here representing "The Andouir."

    The Conductor, the secretive wizard who demands tribute from all who pass through Allscross, is (possibly) present. No one really knows what he looks like, so the man claiming to be him could very well be an impostor. Many present approach him, curious to finally speak to such a mysterious person, only to be driven away when they discover that he is, in fact, an extremely boring conversationalist.

    At least a dozen people claiming to represent Guild's Row have been turned away at the gate after refusing to give up their weapons.

    Davan Eldermoss, Editor-in-Chief of the Bookbinder's Guild, arrives in an elegant carriage along with several personal assistants.

    A man and two women that everyone seems to recognize but no one acknowledges arrive together, each one wearing a peacock feather somewhere on their person.

    A Dreumont representative is turned away at the gate for making unwelcome sexual advances to the guards.

    The elders of the Wrekan family are all present, united in showing their support for the EBSA. Their hated enemies, the Hearthfeather family, are conspicuous by their absence.

    Both the Silver Blood Gentleman's Association and the Evening Games Club in Silvathrian have sent esteemed members to the meeting. They are cordial enough to everyone else, but tend to stick to their own company.

    It is known by all present that the Annosus Merchant's Society rep was only let in the door because he bribed the right people.
    Total War
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    Current Games

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    LOCKWOOD-COBAN AUGMENTED INDUSTRIES


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    The Crimson



    Ran: Broken City
    First IC Thread
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  28. - Top - End - #238
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    NecromancerGuy

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    Default Re: Total War: Broken City

    When he notices the Bookbinders guild, Matt Rosen starts to worry. Eh, let 'em try and break the prototype, they'll get some of the other stuff. Besides, it (Probobly) couldn't hurt them.
    Power restored for christmass. I'm back!

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  29. - Top - End - #239
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    Default Re: Total War: Broken City

    Blackfist to the Legions [3]

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    The fist would be fighting of the shackles some would place around the wrist, so that the fingers could then go about their own business again.

    We have a simple goal. We don't want an organized city government. We want the people of the districts to rule themselves, at the lowest level. We want family clans, gangs, bands, schools, legions, whatever you want to call them. Not armies, bureaucracies and kings.

    To that purpose, a series of decisive, united strikes will be necessary. Then, we can all go about our own business again.


    Blackfist Brotherhood to the Poets [0]

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    But is fire not more inspiring than stone? Do poets not prescribe what lies in the hearts of men, the feelings that flicker and die like flames?

    How free are the words, written in stone? Are they not bound in rigid blocks? Or, to use plain language: where you allowed to criticize your king? Were you allowed to write about feelings of pain and sorrow the populace felt, when the taxes rose and the food was gone? No. Because Kings write laws. Laws that serve them, not the arts. Art has to be free. A poet has to write about what is relevant, whether those in power want him to or not.

    Words in flames may die, but they can die free, and burn bright while alive.


    Blackfist Brotherhood to the Woolstreet gang [5]
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    You may have what you want now. But make no mistake. Once the democrats have sold their power to the bureaucracy and this so-called King, there will be rules, regulations and boots in the streets. The gangs will fall eventually, one by one.
    But if we unite now, all of us, we can win this. We can be free. Just raise a torch with us, brothers.


    To the Blackjack Boys [5]
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    The Librarian of the Elements. Silas Mok was taken down, and you are to follow. We have proof of this. As we said: if you wish help, it can be given.


    The Blackfist Boys to the Conductor [7]
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    We heard you are looking for someone. The widest underground network of the city could be at your disposal, if, in exchange, a few funds could be diverted...
    Extended Brewer's signature

    Strange is the night where black stars rise,
    And strange moons circle through the skies,
    But stranger still is
    Lost Carcosa.


    Quote Originally Posted by Palanan View Post
    I want more mwa-ha-haaa and much less boo-hoo-hoo.

  30. - Top - End - #240
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    Default Re: Total War: Broken City

    Ram Revolution:
    To - the Legion Gangs (D ESP 7)
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    Keep in mind when dealing with those anarchists from the north factories that fists are most commonly used for crushing, striking, and feinting, and that this one is no different. They are agents of chaos and disorder, and have no plans to bring safety and peace to this city, only riots and death. If, instead of those miscreants, you chose instead to ally fully with a true government, much more support could be given to the Imperial Third - Anarchists, by definition, don't have the systems in place that allow aid to travel from one section of the city to the other like a democracy does.
    -The Ram
    Last edited by ForzaFiori; 2012-07-31 at 08:08 PM.
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    Go Tigers!

    My TW faction:
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    The Ram Revolution - TW Broken City

    -banner by Nyrt

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