New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 16 of 50 FirstFirst ... 6789101112131415161718192021222324252641 ... LastLast
Results 451 to 480 of 1474
  1. - Top - End - #451
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: General WoD Discussion #2: Its time to Celebrate!

    There are magical abilities all over the WoD that don't require power points to use, but no non-magical abilities that do. If an ability can use them, it must be magical.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  2. - Top - End - #452
    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008

    Default Re: General WoD Discussion #2: Its time to Celebrate!

    Quote Originally Posted by The Glyphstone View Post
    Werewolves only have claws when shapeshifted into crinos form, a supernatural power, so yes.
    I think there are other forms that grant claws. Besides, werewolves only have increased speed in hispo and lupus form, but that doesn't mean the ability is supernatural.
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

  3. - Top - End - #453

    Default Re: General WoD Discussion #2: Its time to Celebrate!

    Quote Originally Posted by Boci View Post
    Me and my friends are having a disagreement on whether skin of the adder allows you to soak damage from feral claws. Relevant text:

    Feral Claws: The Beast is prominent in the claws as well, making them fearsome weapons against other immortals.

    The Skin of the Adder: The vampire may use her Stamina to soak aggravated damage from claws and fangs, but not from fire, sunlight, or other supernatural energies.

    My interpretation is that the beast's presence in the claws makes them illegable for that ability of SotA, despite it being claws. (I would allow the damage from a chainsaw to be soaked with SotA, even though it is neither fang nor claw).

    Thoughts?
    It's fluff. SotA lets you soak damage from the claws.

  4. - Top - End - #454
    Titan in the Playground
     
    Morty's Avatar

    Join Date
    Jun 2006
    Location
    Poland
    Gender
    Male

    Default Re: General WoD Discussion #2: Its time to Celebrate!

    The werewolf warform in both editions of the World of Darkness spontaneously turns a normal-sized human into a nine-foot-tall mountain of muscle. I'm not sure how it can be described as "natural".
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
    Interested in the Nexus FFRP setting? See our Discord server.

  5. - Top - End - #455
    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008

    Default Re: General WoD Discussion #2: Its time to CeSlebrate!

    Quote Originally Posted by SiderealDreams View Post
    It's fluff. SotA lets you soak damage from the claws.
    Isn't the default aproach to WoD that fluff maters, alot. Its not exactly hard to find holes in the rules. RAW I know that SotA allows you to soak damage from bloodclaws, but not chainsaws and anti-personel rounds. But WoD is not a system that works well under such aproach, and so I would consider reversing the above (and even if not I would still allow chainsaw and APR to be soaked).
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

  6. - Top - End - #456
    Eldritch Horror in the Playground Moderator
    Join Date
    Feb 2005
    Gender
    Male

    Default Re: General WoD Discussion #2: Its time to CeSlebrate!

    Quote Originally Posted by Boci View Post
    Isn't the default aproach to WoD that fluff maters, alot. Its not exactly hard to find holes in the rules. RAW I know that SotA allows you to soak damage from bloodclaws, but not chainsaws and anti-personel rounds. But WoD is not a system that works well under such aproach, and so I would consider reversing the above (and even if not I would still allow chainsaw and APR to be soaked).
    Why, though? When the power explicitly calls out claws and fangs - supernatural natural weaponry - as what it's built to defend against, why would you remove that ability from it? Expanding its protection to non-supernatural aggravated damage might make sense. But not removing the reason it exists in the first place (and definitely not if you don't even swap it for equivalent protection). Fluff is important, but the context of the fluff seems pretty clear that "supernatural aggravated melee damage = yes, supernatural aggravated energy/magic damage = no" - here the fluff and rules align perfectly.
    Last edited by The Glyphstone; 2012-12-09 at 04:47 PM.

  7. - Top - End - #457
    Bugbear in the Playground
     
    RangerGuy

    Join Date
    May 2008
    Location
    Iceland
    Gender
    Male

    Default Re: General WoD Discussion #2: Its time to Celebrate!

    My friend and I were discussing the Fortitude Discipline in Vampire: The Masquerade, and I would appreciate some more opinions.

    We agree that Fortitude is pretty much the least useful Discipline of them all. It's only useful in particular circumstance that a cunning vampire will be able to avoid most of the time.
    We talked a bit about changing it. He suggested Fortitude dots would count as automatic soak successes against non-aggravated damage. Later I got the idea that each dot would count as two extra die for soaking, either all damage or just non-aggravated.

    Have anyone tried making changes to Fortitude and come up with something that wasn't too overpowered?
    "Is this 'cause I killed the hippie? Is that even illegal?"

  8. - Top - End - #458
    Ogre in the Playground
     
    ShadowFireLance's Avatar

    Join Date
    Jan 2012
    Location
    Ruling Mordor
    Gender
    Male

    Default Re: General WoD Discussion #2: Its time to Celebrate!

    Question, where is the Leviathan Book? I cannot seem to find it.
    "All things must end, and you will be among the first."
    I love Ceika <3

    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

    Extended Sig

  9. - Top - End - #459
    Ogre in the Playground
     
    RPGuru1331's Avatar

    Join Date
    Oct 2008

    Default Re: General WoD Discussion #2: Its time to Celebrate!

    Quote Originally Posted by Morty View Post
    The werewolf warform in both editions of the World of Darkness spontaneously turns a normal-sized human into a nine-foot-tall mountain of muscle. I'm not sure how it can be described as "natural".
    There are hundred foot long mountains of muscle in the real world. Shall I inform the biologists that they're studying things that don't exist?

    Also, Gauru, Urshul, and Dalu all grant claws, but Gauru and Urshul ones are better. I'm actually not using nwod terms to be contrary, they're just the ones I remember. WW was never my favorite line, and I reread WtF for a different game entirely recently.

    Edit: As to Leviathan, the wiki is here
    http://wiki.rpg.net/index.php/Leviat...ilationProject
    I couldn't immediately find a .pdf, if there is one.
    Last edited by RPGuru1331; 2012-12-09 at 06:21 PM.
    Asok: Shouldn't we actually be working?
    And then Asok was thrown out of the car.

  10. - Top - End - #460
    Titan in the Playground
     
    Morty's Avatar

    Join Date
    Jun 2006
    Location
    Poland
    Gender
    Male

    Default Re: General WoD Discussion #2: Its time to Celebrate!

    Quote Originally Posted by RPGuru1331 View Post
    There are hundred foot long mountains of muscle in the real world. Shall I inform the biologists that they're studying things that don't exist?
    Said giant beasts are consistently huge. They don't suddenly transform from much smaller creatures, effectively producing mass out of nowhere.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
    Interested in the Nexus FFRP setting? See our Discord server.

  11. - Top - End - #461
    Ogre in the Playground
     
    RPGuru1331's Avatar

    Join Date
    Oct 2008

    Default Re: General WoD Discussion #2: Its time to Celebrate!

    Quote Originally Posted by Morty View Post
    Said giant beasts are consistently huge. They don't suddenly transform from much smaller creatures, effectively producing mass out of nowhere.
    And? Unobserved and undefined laws of reality are no less laws. As far as the WoD is concerned, that's all part of the natural world.

    Natural, itself, is really only meaningful when contrasted by either an extraordinarily solid definition of 'supernatural', or 'artificial'. The WoD lacks the former, and they're certainly not artificial.
    Asok: Shouldn't we actually be working?
    And then Asok was thrown out of the car.

  12. - Top - End - #462
    Eldritch Horror in the Playground Moderator
    Join Date
    Feb 2005
    Gender
    Male

    Default Re: General WoD Discussion #2: Its time to Celebrate!

    Quote Originally Posted by RPGuru1331 View Post
    And? Unobserved and undefined laws of reality are no less laws. As far as the WoD is concerned, that's all part of the natural world.

    Natural, itself, is really only meaningful when contrasted by either an extraordinarily solid definition of 'supernatural', or 'artificial'. The WoD lacks the former, and they're certainly not artificial.
    Werewolves are easy there - they have their shapeshifting powers because of their ancestry/heritage connection with spirits, native entities to another dimension that can only be reached from our world via magic. There could be a semantic argument that spirits are 'natural' in their own world, but they don't obey any natural laws native to our world, so they can't be considered natural here, and by extension the people they favor with their gifts are being granted super-natural powers.

  13. - Top - End - #463
    Ogre in the Playground
     
    RPGuru1331's Avatar

    Join Date
    Oct 2008

    Default Re: General WoD Discussion #2: Its time to Celebrate!

    Quote Originally Posted by The Glyphstone View Post
    Werewolves are easy there - they have their shapeshifting powers because of their ancestry/heritage connection with spirits, native entities to another dimension that can only be reached from our world via magic. There could be a semantic argument that spirits are 'natural' in their own world, but they don't obey any natural laws native to our world, so they can't be considered natural here, and by extension the people they favor with their gifts are being granted super-natural powers.
    Their world is part of the universe, though. Or multiverse, if you prefer, after having concrete evidence for alternate planes of reality. It exists (within the WoD), so it's natural.

    The problem with the term 'supernatural' is it's generally a word that's used to mean 'things that don't exist'. It's possible to make a definition for it that's actually workable, but it's not really the done thing.
    Asok: Shouldn't we actually be working?
    And then Asok was thrown out of the car.

  14. - Top - End - #464
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: General WoD Discussion #2: Its time to Celebrate!

    In WoD, "supernatural" pretty clearly means "magic". That is, things that don't follow the normal laws of the Fallen World (and, more specifically, the material part of the Fallen World - the bit mortals live in, not the Shadow, Hedge or Underworld) that most regular muggles believe are true.

    Such as a human-shaped person suddenly gaining three feet and five hundred pounds. And fur.
    Last edited by Yuki Akuma; 2012-12-09 at 07:24 PM.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  15. - Top - End - #465
    Ogre in the Playground
     
    RPGuru1331's Avatar

    Join Date
    Oct 2008

    Default Re: General WoD Discussion #2: Its time to Celebrate!

    Or people resisting magic with words, a la Moral Support Tactic.
    Asok: Shouldn't we actually be working?
    And then Asok was thrown out of the car.

  16. - Top - End - #466
    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008

    Default Re: General WoD Discussion #2: Its time to CeSlebrate!

    Quote Originally Posted by The Glyphstone View Post
    Why, though? When the power explicitly calls out claws and fangs - supernatural natural weaponry - as what it's built to defend against, why would you remove that ability from it? Expanding its protection to non-supernatural aggravated damage might make sense. But not removing the reason it exists in the first place (and definitely not if you don't even swap it for equivalent protection). Fluff is important, but the context of the fluff seems pretty clear that "supernatural aggravated melee damage = yes, supernatural aggravated energy/magic damage = no" - here the fluff and rules align perfectly.
    Because claws made of blood and inhabited by the beast strike me as being different than the default fangs of a vampire/fangs and claws of a werewolf. And I'm sceptical of any argument that involves the phrase "supernatural natural weaponry". But mainly the former.

    Quote Originally Posted by Yuki Akuma View Post
    In WoD, "supernatural" pretty clearly means "magic".
    No it really isn't. Tremier blood magic, changling magic, the magic of true mage, the magic of the hedge mage. If there is any clear relationship between the two words its:

    "All magic is supernatural, and all supernatural is kinda maybe magicish."
    Last edited by Boci; 2012-12-09 at 08:29 PM.
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

  17. - Top - End - #467

    Default Re: General WoD Discussion #2: Its time to CeSlebrate!

    Quote Originally Posted by Boci View Post
    Isn't the default aproach to WoD that fluff maters, alot. Its not exactly hard to find holes in the rules. RAW I know that SotA allows you to soak damage from bloodclaws, but not chainsaws and anti-personel rounds. But WoD is not a system that works well under such aproach, and so I would consider reversing the above (and even if not I would still allow chainsaw and APR to be soaked).
    Fluff mattering, and I don't even know what the hell that means since setting....tends to matter, and fluff being mechanics are not the same thing.

    Been a long time also since I read a CWoD book but I want to say the stuff for chainsaws,etc was option as a attack X does massive bodily harm. Beyond that, it's a bit of a straw man to say there are spotty mechanics ergo..... If you want an official response you'd have to post on the CWoD forums at the white wolf forums and see if I can't get a former writer or developer to give an answer. If you want to house rule that, then house rule it to your heart's content as per RAW SotA would soak damage from Protean claws.
    Last edited by SiderealDreams; 2012-12-09 at 09:02 PM.

  18. - Top - End - #468
    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008

    Default Re: General WoD Discussion #2: Its time to CeSlebrate!

    Quote Originally Posted by SiderealDreams View Post
    Fluff mattering, and I don't even know what the hell that means since setting....tends to matter, and fluff being mechanics are not the same thing.
    Fluff matters more in WoD. Reading through the vampire discipline powers, if I skip to the "System:" paragraph I often lose important information on how the power works, wereas in D&D I can often skip the fluff paragraph of an ability.

    Quote Originally Posted by SiderealDreams View Post
    Been a long time also since I read a CWoD book but I want to say the stuff for chainsaws,etc was option as a attack X does massive bodily harm.
    And such massive bodily harm wasn't represented by aggrevated damage?

    Quote Originally Posted by SiderealDreams View Post
    Beyond that, it's a bit of a straw man to say there are spotty mechanics ergo.....
    Why do you think so?

    Quote Originally Posted by SiderealDreams View Post
    If you want an official response you'd have to post on the CWoD forums at the white wolf forums and see if I can't get a former writer or developer to give an answer. If you want to house rule that, then house rule it to your heart's content.
    And if I care what other people think? I know I'm being argumentative but I just want to make sure people have valid reasons for wanting to keep things that way, and not simply "well the rules say so".
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

  19. - Top - End - #469
    Eldritch Horror in the Playground Moderator
    Join Date
    Feb 2005
    Gender
    Male

    Default Re: General WoD Discussion #2: Its time to CeSlebrate!

    Quote Originally Posted by Boci View Post
    Because claws made of blood and inhabited by the beast strike me as being different than the default fangs of a vampire/fangs and claws of a werewolf. And I'm sceptical of any argument that involves the phrase "supernatural natural weaponry". But mainly the former.



    No it really isn't. Tremier blood magic, changling magic, the magic of true mage, the magic of the hedge mage. If there is any clear relationship between the two words its:

    "All magic is supernatural, and all supernatural is kinda maybe magicish."
    A vampire is infused by the Beast, so his fangs would also be inhabited by them - claws would be no different. And what gives you the idea that Feral Claws are 'made of blood'? You spend blood to activate them, but they're still physical objects - your nails transformed into huge claws, specifically.

    Housrule it however you want, but the RAW is clear, it doesn't contradict the fluff, and I personally think it's a waste of time...Skin of the Adder is hardly overpowered as written.
    Last edited by The Glyphstone; 2012-12-09 at 09:21 PM.

  20. - Top - End - #470
    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008

    Default Re: General WoD Discussion #2: Its time to CeSlebrate!

    Quote Originally Posted by The Glyphstone View Post
    A vampire is infused by the Beast, so his fangs would also be inhabited by them - claws would be no different. And what gives you the idea that Feral Claws are 'made of blood'? You spend blood to activate them, but they're still physical objects - your nails transformed into huge claws, specifically.

    Housrule it however you want, but the RAW is clear, it doesn't contradict the fluff, and I personally think it's a waste of time...Skin of the Adder is hardly overpowered as written.
    Its nothing to do with power. As for "made of blood", that was from the dark ages. As it is, yeah I'd allow feral claws to be soaked. Now I just need to decide if the same should apply in the dark ages, where they are actually blood.
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

  21. - Top - End - #471
    Ogre in the Playground
     
    Lady Serpentine's Avatar

    Join Date
    Jul 2011
    Location
    Avatar by Kasanip
    Gender
    Female

    Default Re: General WoD Discussion #2: Its time to CeSlebrate!

    Quote Originally Posted by Boci View Post
    No it really isn't. Tremier blood magic, changling magic, the magic of true mage, the magic of the hedge mage.
    What is this bit supposed to mean, anyway?

  22. - Top - End - #472
    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008

    Default Re: General WoD Discussion #2: Its time to CeSlebrate!

    Quote Originally Posted by C'nor View Post
    What is this bit supposed to mean, anyway?
    Exactly what I went on to say in the post. That "magic" is clearly not the same as "supernatural" in WoD. Magic may be supernatural, but that doesn't mean supernatural means magic.
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

  23. - Top - End - #473
    Ogre in the Playground
     
    Lady Serpentine's Avatar

    Join Date
    Jul 2011
    Location
    Avatar by Kasanip
    Gender
    Female

    Default Re: General WoD Discussion #2: Its time to CeSlebrate!

    Quote Originally Posted by Boci View Post
    Exactly what I went on to say in the post. That "magic" is clearly not the same as "supernatural" in WoD. Magic may be supernatural, but that doesn't mean supernatural means magic.
    Those were things that you were defining as magic, though, yes? Not things you were saying were supernatural but not magical? Or a list of everything you considered supernatural, and then saying some parts of it were magic and others weren't?

  24. - Top - End - #474
    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008

    Default Re: General WoD Discussion #2: Its time to CeSlebrate!

    Quote Originally Posted by C'nor View Post
    Those were things that you were defining as magic, though, yes? Not things you were saying were supernatural but not magical? Or a list of everything you considered supernatural, and then saying some parts of it were magic and others weren't?
    That was a list of things off the top of my head that are not just supernatural, but also magic.
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

  25. - Top - End - #475

    Default Re: General WoD Discussion #2: Its time to CeSlebrate!

    Quote Originally Posted by Boci View Post
    Fluff matters more in WoD. Reading through the vampire discipline powers, if I skip to the "System:" paragraph I often lose important information on how the power works, wereas in D&D I can often skip the fluff paragraph of an ability.
    Which translates into mechanics.....how. Fluff is fluff, mechanics is mechanics. If fluff has mechanical weight....people write mechanics to support it. This is tangential anyway...



    And such massive bodily harm wasn't represented by aggrevated damage?

    Aggravated damage you mean? See the part where I said I haven't read a CWoD book in a long time.


    Why do you think so?
    Because spotty mechanics in areas is not a carte blanche to interpret everything as bizarrely as possible.

    [QOTE] And if I care what other people think? I know I'm being argumentative but I just want to make sure people have valid reasons for wanting to keep things that way, and not simply "well the rules say so".[/QUOTE]

    Then you've received an opinion. If Claws were an exception then either, or preferably, both powers could have mentioned so. They don't but skin explicitly mentions soaking some sources of agg. Again, house rule what you want but the mechanics are clear.
    Last edited by SiderealDreams; 2012-12-09 at 10:04 PM.

  26. - Top - End - #476
    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008

    Default Re: General WoD Discussion #2: Its time to CeSlebrate!

    Quote Originally Posted by SiderealDreams View Post
    Which translates into mechanics.....how. Fluff is fluff, mechanics is mechanics. If fluff has mechanical weight....people write mechanics to support it. This is tangential anyway...
    WoD is a rules light system. Often the storyteller will be expected to make a ruling because the rules won;t cover it, and in such a case they will typically use the fluff to come up with this ruling. So fluff does have mechanical weight.

    "If they wanted rules for it they would have written them" is an apropriate attitude for a rules heavy system, but WoD isn't that.

    Quote Originally Posted by SiderealDreams View Post
    Because spotty mechanics in areas is not a carte blanche to interpret everything as bizarrely as possible.
    Assuming claws made of blood to be pretty supernatural is not "as bizarre as possible".

    Quote Originally Posted by SiderealDreams View Post
    Then you've received an opinion. If Claws were an exception then either, or preferably, both powers could have mentioned so. They don't but skin explicitly mentions soaking some sources of agg. Again, house rule what you want but the mechanics are clear.
    So after hearing me say "I want valid reasons, not just the rules say so", you decide the best response is "The rules say so"?
    Last edited by Boci; 2012-12-09 at 10:14 PM.
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

  27. - Top - End - #477

    Default Re: General WoD Discussion #2: Its time to CeSlebrate!

    {Scrubbed}
    Last edited by Roland St. Jude; 2012-12-10 at 02:02 PM.

  28. - Top - End - #478
    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008

    Default Re: General WoD Discussion #2: Its time to Celebrate!

    @SiderealDreams - You do realize I've accepted that in the modern age SotA will allow you to soak the damage of feral claws?

    Edit: Reguarding me being a rules lawyer: my question is hypothetical. There is 1 player with bloodclaws in the game I ST, and there are not going to be setites in that one anytime soon. In the other game in which I am a player there is nobody with blood claws and nobody with serpentis. So the houserule would not grant me an advantage in either game.
    Last edited by Boci; 2012-12-10 at 12:07 AM.
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

  29. - Top - End - #479
    Ogre in the Playground
     
    RPGuru1331's Avatar

    Join Date
    Oct 2008

    Default Re: General WoD Discussion #2: Its time to CeSlebrate!

    Quote Originally Posted by SiderealDreams View Post

    In other news. The person doing the Index for Mummy was twittering some requests for what sort of stuff people call a must have for game indexes. So hopefully this means that Mummy really is as close to launching as they are saying.
    Oh, word, really? Most excellent. I hope it goes next to Changeling and Hunter in my list of "Love n and o versions.". If I recall, its the same dude with a totally different focus.
    Asok: Shouldn't we actually be working?
    And then Asok was thrown out of the car.

  30. - Top - End - #480
    Ogre in the Playground
     
    Lady Serpentine's Avatar

    Join Date
    Jul 2011
    Location
    Avatar by Kasanip
    Gender
    Female

    Default Re: General WoD Discussion #2: Its time to Celebrate!

    So, uh... Moving to a subject that's hopefully less likely to devolve into bickering, does anyone mind telling me just how badly I messed up the pledge I posted a page back?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •