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  1. - Top - End - #301
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    BlackDragon

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    Default Re: The Legend of Zelda: Thread of Awesome

    Quote Originally Posted by TheWombatOfDoom View Post
    Breathes life into thread!

    So how is everyone doing! Currently trying to figure out how to make a hook shot/where to find accurate bottles to the games. I'm costume making!
    Are you going to make your own tights and man-skirt, too?

    I actually still need to borrow and play Skyward Sword, but I cleared Battle Quest on Nintendo Land without being hit! Awesome game that you can play with only one hand.

    Actually, how -does- Skyward Sword's swordsmanship compare with Nintendo Land's? Anyone play both yet?
    Last edited by INoKnowNames; 2013-04-04 at 11:05 AM.

  2. - Top - End - #302
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    Default Re: The Legend of Zelda: Thread of Awesome

    I HATE the first boss in Skyward Sword. It's absolutely idiotic. I just can't beat that guy. I had to have someone do it for me. I've never had that in a Zelda game. I was always the guy people came to have bosses beaten. It's just... insane.

    The rest of the game is not so bad, though I'll admit, Fi is more annoying than Navi. Plus, a little more money spent on making the dungeons longer and a little less on the robot ballet would have been nice.

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    Default Re: The Legend of Zelda: Thread of Awesome

    Quote Originally Posted by Triaxx View Post
    I HATE the first boss in Skyward Sword. It's absolutely idiotic. I just can't beat that guy. I had to have someone do it for me. I've never had that in a Zelda game. I was always the guy people came to have bosses beaten. It's just... insane.
    The first boss is the white-haired-pretty-boy who likes liking things, right? The one you fight in the demo? He wasn't so tough... Though I don't know if the demo-fight is easier than the actual game fight or not...

    Quote Originally Posted by Triaxx View Post
    The rest of the game is not so bad, though I'll admit, Fi is more annoying than Navi. Plus, a little more money spent on making the dungeons longer and a little less on the robot ballet would have been nice.
    Robot Ballet? That sounds interesting...

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    Default Re: The Legend of Zelda: Thread of Awesome

    Quote Originally Posted by INoKnowNames View Post
    The first boss is the white-haired-pretty-boy who likes liking things, right? The one you fight in the demo? He wasn't so tough... Though I don't know if the demo-fight is easier than the actual game fight or not...
    My sister spent about 20 minutes fighting Girahim for the first time. The issue is he's basically the crash course in "this game cares about which direction you swing."
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    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

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    Default Re: The Legend of Zelda: Thread of Awesome

    It wasn't really that. It was that I couldn't figure out the trick to him. Apparently you need to waggle your sword at him until his fingers get confused. Which is annoying, because there's no clue to it. You have to figure it out from the eyes you were encountering.

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    Default Re: The Legend of Zelda: Thread of Awesome

    Quote Originally Posted by Sith_Happens View Post
    My sister spent about 20 minutes fighting Girahim for the first time. The issue is he's basically the crash course in "this game cares about which direction you swing."
    See, I've heard complaints about that, and yet, unless the way the game calculates how you swing is different, Nintendo Land does the exact same thing with the Zelda attraction, and it doesn't seem hard unless you straight up waggle. Just mind how you swing and the direction your swing comes from... Do you fight him immediately when the game starts or something? I thought he was the -boss- of the first dungeon...

    Quote Originally Posted by Triaxx View Post
    It wasn't really that. It was that I couldn't figure out the trick to him. Apparently you need to waggle your sword at him until his fingers get confused. Which is annoying, because there's no clue to it. You have to figure it out from the eyes you were encountering.
    From what I remember of the demo fight, his hand was glowing and trying to grab your sword from you. What part of that seems like he's inviting you to thrust in that direction at him? For me, I remember specifically maneuvering my blade to the opposite side before he could catch up, then slashing...

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    Default Re: The Legend of Zelda: Thread of Awesome

    Tried that. He'd just duck out of the way. I'm not that bad.

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    Quote Originally Posted by Triaxx View Post
    Tried that. He'd just duck out of the way. I'm not that bad.
    Huh. That's weird... I guess I'll find out... in a couple of months...

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    Quote Originally Posted by Triaxx View Post
    It wasn't really that. It was that I couldn't figure out the trick to him. Apparently you need to waggle your sword at him until his fingers get confused. Which is annoying, because there's no clue to it. You have to figure it out from the eyes you were encountering.
    The game does give you a hint: After he chucks your own sword at you a few times, Ghirahim mocks you for telegraphing your blows.
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    Default Re: The Legend of Zelda: Thread of Awesome

    Quote Originally Posted by Mewtarthio View Post
    The game does give you a hint: After he chucks your own sword at you a few times, Ghirahim mocks you for telegraphing your blows.
    See, I explicitly remember watching a friend get his sword taken from him, and Ghirahim saying that back to him each time he did, and even picking it up and using it more when said friend was too slow to get it back. That's how I learned to use the motion sensor for what it is, stop trying to waggle, and actually attack where he wasn't defending.

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    Default Re: The Legend of Zelda: Thread of Awesome

    He never took my sword. I figured out right away that when he caught it, you just pull up with the Wii-mote and Link would jerk it free. Guess they didn't expect you to figure that out so fast.

    And by waggle I meant that if you swing the sword tip in a circle, it will cause his hand to stop moving and you can hit him. Should have been more clear.

    Heck, after him, the second boss was a complete wuss. I used one potion of heatlh because of a minor miscalculation.

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    Default Re: The Legend of Zelda: Thread of Awesome

    Quote Originally Posted by Triaxx View Post
    He never took my sword. I figured out right away that when he caught it, you just pull up with the Wii-mote and Link would jerk it free. Guess they didn't expect you to figure that out so fast.

    And by waggle I meant that if you swing the sword tip in a circle, it will cause his hand to stop moving and you can hit him. Should have been more clear.

    Heck, after him, the second boss was a complete wuss. I used one potion of heatlh because of a minor miscalculation.
    Yeah, Scaldera was kind of a breather after Ghirahim. It definitely showed an interest in innovative arena design tho; I'm fairly certain we've never had an oblong, inclined Zelda boss room before.
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    At this point, however, I'm thinking way too hard about the practical problems of running a battle royale school for Russian assassins, so I think I'll leave it there.
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    Default Re: The Legend of Zelda: Thread of Awesome

    Yeah, the closest I can think of is Goht in Majora's Mask. And that was only partially inclined.

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    Quote Originally Posted by Triaxx View Post
    Yeah, the closest I can think of is Goht in Majora's Mask. And that was only partially inclined.
    It was also, IIRC, circular, which is why I didn't mention it as an exception.
    Quote Originally Posted by Zap Dynamic View Post
    I want to create a world that is full of possibility, and one of the best ways to handle it is by creating a bunch of stories that haven't yet been finished.
    Quote Originally Posted by Grey_Wolf_c View Post
    At this point, however, I'm thinking way too hard about the practical problems of running a battle royale school for Russian assassins, so I think I'll leave it there.
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    Default Re: The Legend of Zelda: Thread of Awesome

    Quote Originally Posted by Landis963 View Post
    Yeah, Scaldera was kind of a breather after Ghirahim. It definitely showed an interest in innovative arena design tho; I'm fairly certain we've never had an oblong, inclined Zelda boss room before.
    I think the most inventive boss room was a lack of a boss room entirely; in Minish Cap, against the two giant squids, having to fight them on their backs Shadow of the Colossus style, rather than in an arena.

    Quote Originally Posted by Triaxx View Post
    Yeah, the closest I can think of is Goht in Majora's Mask. And that was only partially inclined.
    Quote Originally Posted by Landis963 View Post
    It was also, IIRC, circular, which is why I didn't mention it as an exception.
    It was that gigantic room with the large pillar in the middle, right? Basically a donut? Seems like it could fit as either definition, since it was rather unique in terms of boss fights; trying to chase that thing down to beat it.

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    Quote Originally Posted by INoKnowNames View Post
    I think the most inventive boss room was a lack of a boss room entirely; in Minish Cap, against the two giant squids, having to fight them on their backs Shadow of the Colossus style, rather than in an arena.
    Twilit Morpheel and Levias also had that sort of thing going on, although Levias was basically boss battle in the sky.

    Quote Originally Posted by INoKnowNames View Post
    It was that gigantic room with the large pillar in the middle, right? Basically a donut? Seems like it could fit as either definition, since it was rather unique in terms of boss fights; trying to chase that thing down to beat it.
    That's the one.
    Quote Originally Posted by Zap Dynamic View Post
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    At this point, however, I'm thinking way too hard about the practical problems of running a battle royale school for Russian assassins, so I think I'll leave it there.
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    Default Re: The Legend of Zelda: Thread of Awesome

    Quote Originally Posted by INoKnowNames View Post
    I think the most inventive boss room was a lack of a boss room entirely; in Minish Cap, against the two giant squids, having to fight them on their backs Shadow of the Colossus style, rather than in an arena.
    I did like that battle a lot.



    It was that gigantic room with the large pillar in the middle, right? Basically a donut? Seems like it could fit as either definition, since it was rather unique in terms of boss fights; trying to chase that thing down to beat it.
    Similar to other round rooms with bosses you have to chase down (inside jabu jabu with the large octorok for example). What made Goht awesome was the fact that you were chasing and fighting him as a freaking Goron. Changing races is what makes that game awesome. Plus the bomber book system for the masks was VERY well done, and called out in seductive wiles to my inner completionist.
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    Default Re: The Legend of Zelda: Thread of Awesome

    Best part was that you didn't have to do that. You could sit and wait near the door for him and shoot him with fire arrows. Of course that's kind of inanely boring. I had too much fun chasing him.

    The water temple battle in MM was also a fun chase, though I'd have enjoyed it more if I'd known I could hold A to swim, instead of just tapping for fast straight lines.
    Last edited by Triaxx; 2013-04-06 at 09:55 AM.

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    Default Re: The Legend of Zelda: Thread of Awesome

    So who else is excited about this new game coming out for the DS?
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    Eh, not really, honestly. I mean, the 2D Zelda games were good and all, but I've never liked them as much as the 3D ones, so returning to that gameplay style is not making me enthusiastic about the game. I'll probably get it anyway I suppose, but I can't say I'm excited about it, or even especially looking forward to it.
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    Default Re: The Legend of Zelda: Thread of Awesome

    Inspired to post by a YouTube reviewer's recent video on Majora's Mask. Thought I would ask how everyone else pronounces the name of the boss of the Great Bay Temple, Gyorg. If you want to skip to his pronunciation, it was around the 20 minute mark.

    Also, I found my copy of Majora's Mask, not touched for perhaps a decade. The two save files are both occupied. One was made by a family member and is obviously far from completion. The other is mine and is only 3 pieces of heart away from being 100% complete. If you were in this situation, would you erase the family member's save to begin a new game, or would you erase your own?

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    Default Re: The Legend of Zelda: Thread of Awesome

    Quote Originally Posted by KillingAScarab View Post
    Also, I found my copy of Majora's Mask, not touched for perhaps a decade. The two save files are both occupied. One was made by a family member and is obviously far from completion. The other is mine and is only 3 pieces of heart away from being 100% complete. If you were in this situation, would you erase the family member's save to begin a new game, or would you erase your own?
    Well, if no one has touched it in a decade, I don't think the family member really cared all that much about finishing the game. That's, of course, assuming they even still remember they have a save game file on it.

    If it helps any, I've deleted a few save games that belonged to family members after a few years, and no one seemed to get upset over it.

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    Default Re: The Legend of Zelda: Thread of Awesome

    Erase your own. Do you really want to spend hours trying to figure out exactly which three pieces of heart you're missing? I mean, if you're going to hunt them all down anyway, you might as well get some sense of progress out of the deal. Plus it means you get to play Majora's Mask again.
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    Default Re: The Legend of Zelda: Thread of Awesome

    I never said it out loud, but I always prounced it Gi-org. As Karate Gi.

    I'd delete theirs. I rarely delete a 100% one. Or one near to 100%.

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    Default Re: The Legend of Zelda: Thread of Awesome

    I pronounced it G-your-g.

    I'm interested in the game on principal, but I don't have a DS, so there's that.

    As for the save file? I'd delete theirs. I hate not having a completed game save for when I'm getting nostolgic.
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    Default Re: The Legend of Zelda: Thread of Awesome

    Thanks for the responses.

    Quote Originally Posted by Triaxx View Post
    I never said it out loud, but I always prounced it Gi-org. As Karate Gi.
    I think this is how I did, as well. Still, after seeing Juan Ortiz's video, I am going to think of that old Looney Tunes bit for a while. "I will love him and squeeze him and call him Gyorg."

    Quote Originally Posted by Mewtarthio View Post
    Erase your own. Do you really want to spend hours trying to figure out exactly which three pieces of heart you're missing? I mean, if you're going to hunt them all down anyway, you might as well get some sense of progress out of the deal. Plus it means you get to play Majora's Mask again.
    That is a very good point. With only seven of the heart containers not coming from pieces of heart and no idea which ones were found it would be a headache.

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    Default Re: The Legend of Zelda: Thread of Awesome

    Does it have 5 bottles? If not then one of them is probably with the beavers. I'd guess the Kafei Quest is one of the others, and perhaps the bomb shop. Those were always the last three I picked up.

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    Default Re: The Legend of Zelda: Thread of Awesome

    Well, here is something Zelda-related that some of you might get nerded up about.
    If you feel like quoting something that I have said, you have my permission to use it. Unless it makes me look stupid.
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    Quote Originally Posted by Waker View Post
    Well, here is something Zelda-related that some of you might get nerded up about.
    I would be ridiculously excited if that were a real thing.
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    Quote Originally Posted by Zevox View Post
    I would be ridiculously excited if that were a real thing.
    I thought it was pretty nifty. Would be nice to see a strong, female protagonist in a videogame. But with the way licensed material is, this is nothing more than a nice thought. And some great artwork.
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