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  1. - Top - End - #211
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    Liam cuts through the goblin's bound and once he his finished, he points toward the way they came from and says :

    "You're free, go... NOW!"

    Once the goblin is gone, he turns towards Lastuce and says :

    "Shall we proceed? After you!"

    Liam then follows the dwarf, still on guard for any ambush or traps.

  2. - Top - End - #212
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    Looking at the goblin, the elf translate Liam message, adding a simple reminder to the goblin to respect his words and make sure his goblin friends let us alone.
    "Alright, Let's go."

  3. - Top - End - #213
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    Spiders are dead, the treasure is split equally and the goblin is set free… You are ready to continue your perilous journey to the underground river. Lastuce leads you through tunnels more and more dark, low and dismal… Sometimes, the biggest of you are struggling to pass in the cliffs. The sound of the river becomes louder and it is almost impossible to hear somebody talking…

    After an hour travelling from the room where there were spiders… you finally get to see the famous river that you are hearing for almost an hour and a half… As you get up and see that magnificent river of clear water with a stream of the more powerful, enlightened by a natural skylight, this is what allows vegetation to grow even if it’s a inappropriate place for plants…

    You spot three goblins are watching you, well hidden in a pile of rock on the other side of the river…

    Lastuce, pointing at the tree of life says: "This is where the plants grow. We now have to cross the river and swimming is not an option with this powerful stream."

    TEST
    Spoiler
    Show
    The journey have been onerous, do an "Endurance Check" at DC15 not to lose a "healing surge".


    MAP :
    Spoiler
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    Goblins Location :
    Spoiler
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    Goblin1 (G-1): -E11
    Goblin2 (G-2): -G11
    Goblin3 (G-3): -G13

    Heroes Location :
    Spoiler
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    Lastuce: F16
    Liam: H14
    Wyndiam: J14
    Birel: I16
    Titan: H18

    BLACK: Cave wall.
    Blue: River
    Light Blue: Puddle of water
    Green/Light Blue: Aquatic plants
    Orange Tree: Tree of Life, and under it: About a hundred different kinds of plants.
    Plant’s location: -A28 to B30 (Under the Tree of Life)
    Last edited by Timlaff; 2012-09-04 at 12:55 PM.

  4. - Top - End - #214
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan

    Titan notices the three goblins watching them as the plants and tree come in their sights. Following Lastuce's remark, he asks:
    "Where and how should we cross then? How deep is the river?"

    Then looking at the surroundings he notices a narrower spot in the river close to the plants (C-17 to A-19) and pointing at it he mentions:
    I could probably jump across the river at that spot, with a rope attached to me. If I cross, you can use the rope to cross as well. If I fall, you can pull me back in. Not matter what, I won't drown. What do you all think?"

    finally, looking at the goblins:
    "We should however be mindful of those goblins. Birel, I know we can barely hear each other, but do you want to try and communicate with them?"

    Titan Status
    Spoiler
    Show

    HP :... 58/69...TEMP HP :...0
    Surge Value :...17
    Surge left/surge per day :... 11/12
    AC:...22...FORT:...19... REF:...16...WILL:...18...
    Initiative :4
    Speed :6
    Passive perception : 22
    Passive Insight :15

    Main Hand :Frost Warhammer +1
    Armor : Battle Harness Hide Armor +1
    Neck : Cloak of the Walking Wounded +1
    Tatoo : Pierced Heart Tattoo (Heroic)

    Action point (1/1)

    Powers :
    Melee Basic Attack
    Ranged Basic Attack
    Tempest Assault
    Weight of Earth
    Warden's Fury
    Warden's Grasp

    Takedown Strike
    Roost of Stone
    Thundering Strike
    Form of Winter's Herald
    Warforged Resolve

    Form of Winter's Herald
    Rampant Forest
    Nature's Abundance
    Bear's Endurance


    Items powers (1/1):
    Frost Warhammer +1 (Daily)

    Consumables :
    2x Potion of Healing (10 HP)

    Effects from Titan :
    -

    Effects on Titan :
    -

    Possible Interrupt/Reaction:
    Spoiler
    Show
    -Warden's Fury; An enemy marked by you makes an attack that does not include you as a target (At-Will, Immediate Interrupt)
    -Warden's Grasp; An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target (At-Will, Immediate Reaction)


    Items Carried/Owned :
    Spoiler
    Show
    1x Adventurer’s Kit
    1x Dagger
    1x Grappling Hook
    20x Crossbow Bolts
    1x Everburning Torch
    2x Potion of Healing


    Riches :
    Spoiler
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    11 PP
    73 GP


    XP : 8060

    More Details :
    Spoiler
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    Class:...Warden...Level:...6... Race:...Warforged...
    Gender:...None... Alignment:...Unaligned...Languages:...Common...

    Abilities and Skills:
    0…..Acrobatics
    3.....Arcana
    9...Athletics..(Trained)
    3.....Bluff
    3.....Diplomacy
    5.....Dungeoneering
    10.....Endurance..(Trained)
    5.....Heal
    3.....History
    5.....Insight
    7.....Intimidate
    10.....Nature..(Trained)
    12.....Perception..(Trained)
    3.....Religion
    0…..Stealth
    5…..Streetwise
    0…..Thievery

    Racial Features:
    Living Construct (No need to eat, drink, breathe or sleep)
    Unsleeping Watcher (4 hours of inactivity counts as an extended rest)
    Warforged Mind (+1 to will defense)
    Warforged Resilience (+2 racial bonus to saving throws against ongoing damage)
    Warforged Resolve (Use warforged resolve as an encounter power)

    Class/Other Features:
    Earthstrength (Add Con to AC instead of Dex or Int. When using second wind, add your Con mod to AC)
    Font of Life (At the start of your turn, roll a saving throw)
    Guardian Might (Earthstrength)
    Mercenary Starting Feature (Gain the takedown Strike power)
    Nature's Wrath (on your turn, you can mark each adjacent enemy as a free action until the end of your next turn)
    Mercenary Level 5 Feature (Gain +2 power bonus to intimidate and Streetwise)

    Feats:
    Sudden Roots (Enemy hit by opportunity attack is slowed
    Weapon Expertise (Hammer) (Gain bonus to attack rolls with hammers)
    Crippling Crush (Deal extra damage to targets you slow or immobilize with hammer or mace attacks)
    Mark of Warding (Increase all defense bonuses by 1, enhanced mark penalty, perform certain rituals)
    Last edited by Tata; 2012-09-04 at 01:26 PM.

  5. - Top - End - #215
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Lastuce

    - "... Just.. Jump.."

  6. - Top - End - #216
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    Seeing the goblin, Birel sigh. While he would like nothing more to make them a rude gesture and shoot arrows in their skull, the elf yell in goblin,
    "Jok ther mour thig teug nor jil thyr. Buir mec ther vol nuar."

    Looking at the river, Birel knows he also can jump across if need be.
    "If you prefer, I can jump across myself."

    Spoiler
    Show
    The DC to jump across where it is only 2 squares wide is 10 (with a running start)... I have +7.... that is relatively easy for me.

    Also, I used 1 surge to heal myself during the short rest.
    I lost a surge with the endruance check.


    Birel’s Status

    Spoiler
    Show

    HP :... 46/50...TEMP HP :...0
    Surge Value :...12
    Surge left/surge per day :... 5/8
    AC:...23...FORT:...16... REF:...23...WILL:...17...
    Initiative :+9
    Speed :7
    Passive perception : 23
    Passive Insight :16
    Resistances : None
    Languages : Common, Elven,

    Main Hand : Vanguard Rapier +1
    Off-hand : Rhythm Blade Dagger +1
    Powers :
    Melee Basic Attack (+14, 1D8+6)
    Ranged Basic Attack
    Dual Weapon Attack
    Aspect of the Charging Ram
    Aspect of the Lurking Spider


    Second wind
    Action point (1/1)
    Power Strike
    Elven Accuracy
    Oath of Enmity
    Reactive Shift

    Safe passage
    Healing Lore


    Items powers :
    Acrobat Boots
    Amulet of life +1
    Vanguard Rapier +1

    Consumables :
    Healing potion (2)

    Effects from Birel :
    +1 perception to non-elf allies within 5

    -
    Effects on Birel :
    Aspect of Charging Ram (Stance)
    -
    Items Carried/Owned :
    Spoiler
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    1x Adventurer’s Kit
    1x Hunter's kit
    1x Climber's Kit
    Everburning torch
    Longbow
    Arrow (60)
    Amulet of Life +1 (E)
    Acrobat Boots (E)
    Battle Harness +1 (E)
    Vanguard Rapier +1 (E)
    Rhythm Blade Dagger+1 (E)


    Wealth:
    Spoiler
    Show

    160 GP
    15 SP
    5 CP


    XP : 7910 / 10000

    Last edited by Dekkah; 2012-09-04 at 02:05 PM.

  7. - Top - End - #217
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan

    Attaching his rope to himself and giving the other end to Birel, Titan moves closer to the edge of the river, staying about 10 feet away from it. He looks at the goblins, points at himself, points towards them and makes a negative left to right motion with his head and hand. He then points at himself again, points towards the plants and makes a up and down motion with his head and hand to signal he his not interested in the goblins but in the plants.
    He then makes a quick run and leaps across the river in one bounce.
    "Here we go"

    Spoiler
    Show
    I will start my run at E15, jump at C17 and land at -A20.
    Athletics check: (1d20+9)[16]
    Last edited by Tata; 2012-09-04 at 08:53 PM.

  8. - Top - End - #218
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    Titan jump across the river, and avoids a disaster falls... He's stand-up, and make Goblins have a great smile.

    Birel and Titan hold the rope well from one side to the other side of the river..

  9. - Top - End - #219
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan

    Seeing the goblins smile, Titan bows to them to acknowledge their amusement.

    Titan tries to speak to his friends, but after a few words he realizes they can't hear him with the sound of the river.

    He then gestures to them if he should drop the rope for them to do the same and jump or should he secure it to a nearby rock?
    Last edited by Tata; 2012-09-05 at 09:22 AM.

  10. - Top - End - #220
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan

    Titan also tries to look at the various plants quickly to see if he could spot one with ghostlike petals, like Liam at first described it. Supposedly, it was easy to recognized. Thinking to himself, maybe he could grab it himself and try to come back without having the others jump since it will be hard to jump back from this slippery side.

    Titan points to his friends to wait, secures the rope to a rock and then quickly looks for the plant.

    Spoiler
    Show
    Perception: (1d20+12)[28]

  11. - Top - End - #221
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    Keeping an eye on the goblin, Liam is surprise to see Titan almost fall in the river. Boy would he have been a pain to pull out. Seeing his behemoth friend slip and slide in the midst of all kind of plant and fearing that this one will crush the one they are after, he decides to jump across.

    The 2 of them can defend themselves well enough against the golbin, should it come to that. and it will go faster to look for the plant with 2 pair of eyes.


    Making a beeline for the narrow part of the river, Liam jump across easily and slides sideways on the other side, keeping his balance and making all efforts not to crush any flowers. He then proceeds to look for the daisy and thinks he found something.

  12. - Top - End - #222
    Orc in the Playground
     
    DwarfFighterGuy

    Join Date
    Mar 2011

    Default Re: [4E] Tornado Valley - (IC)

    Wyndiam

    Without any hesitation the genassi starts running toward the river in the path of his friends hoping to make it across the river.

    For you Liam!!!

    Having over calculated the power of his trust he makes it way over the other side and fall painfully on the slippery ground. Getting back up and trying to locate the plant while having half of his face covered in mud.

    Titan, Liam, I can't find it, what does it look like again? Also have you noticed if our little goblin friend is with the three over there? I'm might have to unleash my wrath upon him if he is.

    Spoiler
    Show

    Skill check were made in OOC.


    Wyndiam's Status:

    Spoiler
    Show

    HP:...53/53...TEMP HP:...0
    Surge Value:...13
    Surge left/Surge per day:...6/9
    AC:...20...FORT:...17...REF:...17...WILL:...16...Initiative:...+3
    Speed:...6
    Passive Perception:...20
    Passive Insight:...15
    Resistances: 5 Cold, +2 Saving throw vs. ongoing damage
    Language: Common, Primordial.

    Main Hand: Learning Crossbow +1
    Off Hand: N/A

    Healing Infusion: 2/2

    Powers:
    Melee Basic Attack
    Ranged Basic Attack
    Magic Weapon
    Thundering Armor

    Second Wind
    Action point (1/1)
    Healing Infusion: Resistive Formula
    Healing Infusion: Curative Admixture
    Windwalker
    Ice Shard Traps
    Arcane Anchor
    Shocking Feedback
    Obedient Servant
    Warweaver's Tether-Warweaver's Tether Teleport
    Regeneration Infusion

    Items power:-

    Effects from Wyndiam:-

    Effects on Wyndiam:-

    Equipment :
    Spoiler
    Show
    Spoiler
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    Learning Crossbow +1 x1
    Leather Armor of Cleansing +1 x1
    Everlasting Provisions
    Pinning Short spear +1
    Rain Stick
    Everburning Torch
    Distillation Kit
    Sun balm
    Orb of Illusion
    Ritual Book :
    Spoiler
    Show
    Brew Potion
    Disenchant Magic Item
    Enchant Magic Item
    Make Whole
    Clearsense Powder
    Smokestick
    Detect Secret Doors
    Light Ward
    Last Sight Vision
    Water Walk
    Purify Water
    Comprehend Language


    Total Weight : 47 lbs (N:120 H:240 M:600)

    Item Attributes:
    Learning Crossbow +1
    Leather Armor of Cleansing +1
    Everlasting Provisions
    Pinning Short spear +1
    Learning Crossbow +1

    Leather Armor of Cleansing +1

    Everlasting Provisions

    Pinning Short spear +1


    Wealth :
    Spoiler
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    3PP
    79 GP
    76 SP
    29 CP
    Gems 100GP
    Acana component 90GP
    Lastuce 100GP


    XP: 8060

  13. - Top - End - #223
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    The elf follows his friends, aiming to land further that his friendssince he knows the ground is slippery after seeing his friends, to be sure he doesnt slip back into the water.

    Once on the other side, the scout help the other search for the plant.

    Spoiler
    Show
    Athletic : (1D20+7)[13] VS DC 15 (aiming to land one square further -away from the water)
    Acrobatic : (1D20+13)[20]


    Perception (1D20+13)[23]

  14. - Top - End - #224
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    Birel jumps to join his companions on the other side of the river... He fell on the slippery ground and falls into the water... The current is really strong and carry him in front of the Goblins realy fast.. Goblins, who react quickly pulling out a net that holds Birel.

    MAP :
    Spoiler
    Show
    Birel (-B10)


  15. - Top - End - #225
    Orc in the Playground
     
    DwarfFighterGuy

    Join Date
    Mar 2011

    Default Re: [4E] Tornado Valley - (IC)

    Wyndiam

    Seeing his friend caught by the goblins he start to walk slowly towards the goblin with his hands up in the air, trying to say "thank you" as much as possible with his body language. In the same time he tries to identify the present goblin see if the one they frred out of the web is there.

    Spoiler
    Show

    My comprehend language ritual is still in effect.
    Diplomacy check:1d20+8=16 to show the goblin we are thankful and mean them no harm
    Spoiler
    Show
    see OOC for actual roll

    Perception to spot the goblin:(1d20+10)[28]

    Minor: Diplomatic attitude.
    Move: Walk to -D17
    Standard: Try to spot goblin
    Last edited by Gallo; 2012-09-06 at 08:38 AM.

  16. - Top - End - #226
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan stays where he is but monitors the situation closely. He knows Birel can speak to the goblins and he doesn't want to move forward towards them in case they would feel threatened.

  17. - Top - End - #227
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    The two Goblins that hold the net look Wyndiam approach, and remains cautious... The goblin nearest Wyndiam waved him to stop.. And during this time, the Goblin that holds the net yell to Birel: "What Geve too moi isff Save u live?" in a very bad commun...

  18. - Top - End - #228
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    The elf ignore the goblin for now and simply try to climb back the net toward the river side. The elf pride and hatred of the goblins race making him ignore the goblins.

    Spoiler
    Show
    I'll switch to Aspect of the spider (for a climb bonus)
    Athletic to climb : (1D20+9)[21]
    I just checked my aspect again, and it is a +5 to climb.... so I get 3 more to the roll.... so 24
    Last edited by Dekkah; 2012-09-06 at 10:56 AM.

  19. - Top - End - #229
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    Liam is shocked to see Birel fall in, even with the rope dangling. Liam is frozen in surprise as Birel fall down the current and ends up in the goblin's net.

    Seeing his friend being somewhat safe, Liam shake off the surprise and move towards Wyndiam. He stops when he see the goblin signal.

    He whisper to wyndiam after the goblin comment :

    "Give them the orb of illusion we found in the woods, it is powerfull enough to awe them, and probably worth more than what else we carry. Birel's life is top priority."

  20. - Top - End - #230
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    The elf manage to climb the net up to the riverside. Looking up with open hatred and fury, he simply roar,
    "Bek tal muer thur. Nort lok medt kurt ner."

    Spoiler
    Show
    Intimidate : (1D20+2)[6]

  21. - Top - End - #231
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    Liam moves a little closer, the mention of the orb makes Goblins smile... Apparently, the offer seems fair. But with Birel’s attitude, Goblin releases the fillet…

    Goblins seem nervous facing you and start running in north corridor… Birel is again carried away by the current, but managed to hang on to the net and does not disappear into the cave’s darkness…

    Lastuce immediately begins running to help Birel...

    Initiative, MAP and SC :
    Spoiler
    Show
    Liam: (1D20+8)[20] <-- Active Player
    Titan: (1D20+4)[18]
    Goblins: (1D20+2)[15]
    Birel: (1D20+9)[14]
    Wyndiam: (1D20+3)[12]
    Lastuce: (1D20+1)[4]

    Success: 0
    Failure: 0

    Round: 1


    RED Squares are Difficult Terrain.
    It starts with the positions on the map.
    ==============================
    I thought, and this situation will change in a "Skill Challenge".
    Initiatives are already established, so it's still Liam's turn.

    Here are some basic ideas and some goals.
    1- Save Birel
    2- Catch up and kill or capture the Goblins
    3- Or both

    Swim or use force to bring Birel back from the water will be a difficult challenge.
    While catch and kill the goblins seems much easier.
    In addition to the skills, you can use a melee or range basic attack against Goblins instead of a Skill Check.

    All good ideas and originality will be rewarded! I hope for you.

    Consider the "STANDARD, MOVE and MINOR Action" to determine your actions.
    Last edited by Timlaff; 2012-09-06 at 01:11 PM.

  22. - Top - End - #232
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    Not realy understanding what happened for the goblins to drop the net, Liam sees his elf friend fall back in the water.

    Then he notices Lastuce who his most certainly going to throw the rope to Birel and decides that he is going to serve as anchor for his friend.

    Spoiler
    Show

    Minor : pick the rope up
    Move : Twist my feet in the rope, to anchor myself and not fall in
    Thievery OR acrobatics (same roll) (1D20+12)[15]

    ready pull action - when Birel catch the rope

  23. - Top - End - #233
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan

    Noticing that Birel is too far away for the 50ft rope, Titan moves carefully to where he anchored the rope on the rocks, trying not to fall. He unties the rope and tells Liam to get closer to the rubble.

    Spoiler
    Show
    Move: Spend the whole move to move 1 square from -A21 to -B20 (I assume I don't have to do a check since I'm being super careful)
    Standard: Untie the rope
    Free: Yell: "Liam, you are too far, get closer to Birel! I'll try to follow you to help you with the rope."

  24. - Top - End - #234
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    Still using his aspect of the spider, Birel try to climb up the rope again.
    Spoiler
    Show
    Athlétic (1D20+13)[19]

  25. - Top - End - #235
    Orc in the Playground
     
    DwarfFighterGuy

    Join Date
    Mar 2011

    Default Re: [4E] Tornado Valley - (IC)

    Wyndiam

    Moving toward Liam, Wyndiam tries make Lastuce understand to let his side of the rope go. Grabbing the rope and moving as close and as fast as he can of Birel. Getting ready to burst into the air to deliver the other end of the rope.

    Spoiler
    Show

    Standard : move to -B19
    Minor : Grab a section of the rope
    Move : Try to get to Birel ends at -D14


  26. - Top - End - #236
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    Liam grabs the rope and wraps it around his leg. Titan undoes the node that holds the rope to the rock, while Wyndiam approaching his companions to catch the rope too. Birel can not go up against the current by climbing the net, but still managed to hold it.

    Lastuce confirms with a head sign that he has understood and throw the free end of the rope in the water...

    Initiative, MAP and SC :
    Spoiler
    Show
    Liam: 20 <-- Active Player
    Titan: 18
    Goblins: 15
    Birel: 14
    Wyndiam: 12
    Lastuce: 4

    Liam, Titan and Wyndiam get a success, Birel, no success, but also no failure, he just hold on. + Lastuce understanding gives you a group success.
    Success: 1
    Failure: 0

    Round: 2


    RED Squares are Difficult Terrain.
    ==============================
    Skill Challenge
    It's Liam's turn.

    Here are some basic ideas and some goals.
    1- Save Birel
    2- Catch up and kill or capture the Goblins
    3- Or both

    Swim or use force to bring Birel back from the water will be a difficult challenge.
    While catch and kill the goblins seems much easier.
    In addition to the skills, you can use a melee or range basic attack against Goblins instead of a Skill Check.

    All good ideas and originality will be rewarded!

    Consider the "STANDARD, MOVE and MINOR Action" to determine your actions.
    Last edited by Timlaff; 2012-09-07 at 07:16 AM.

  27. - Top - End - #237
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    Liam gets ready to blast Titan with a series of curses when he notices that the rope is too short to reach Birel effectivly. Facepalming himself for his moment of stupidity, he looks down at the twisted rope around his leg...

    "Moving with this around my leg is a sure way to get me in the water... "

    He loosen the rope and slide free of the twist, then head towards the rubbles, coordinating his moves with Titan, to give some slack to Birel. The rubbles should help with balance when the pulling starts anyway.

    Spoiler
    Show

    Minor : Unwrap myself from the rope
    thievery check if needed : (1d20+12)[27]
    Move : Move to -D, 15 in coordination with Titan.
    Acrobatic roll if needed : (1d20+12)[15](27)
    Standard : Ready a pull action when Birel catches the rope.

    Class feature: Skill mastery allow me for automatic success on a natural 20, and each success with trained skills count as 2 success in a skill challenge.

    Trained skills are : Acrobatics, Athletics, Dungeoneering, Insight, Nature, Perception, Stealth and Thievery.

  28. - Top - End - #238
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan

    Titan follows Liam to the rubble, holding the rope with one hand and using his other hand to stabilize himself on the rocky wall of the cavern because of the slippery floor.

    Spoiler
    Show
    Liam is way more agile then Titan, so if Titan feels he cannot keep up with Liam because that means he would fall, he'd rather let the rope go and be more cautious then risking having a second person in the water.

    If that's the case, when he lets go of the rope he tells Liam:
    "Keep going, I'm slowing you down. I'll catch up and be there when you need to pull."
    Last edited by Tata; 2012-09-07 at 07:14 AM.

  29. - Top - End - #239
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    The water being to rough, Birel decide to simply secure his grip and wait for their friends to come help him. He spotted them moving toward him and prefer to keep his strenght when they will be able to help him.

  30. - Top - End - #240
    Orc in the Playground
     
    DwarfFighterGuy

    Join Date
    Mar 2011

    Default Re: [4E] Tornado Valley - (IC)

    Wyndiam

    Slowly moving through the rumbles and focussing on getting as close as he can of the elf, the genassi is now within reach oh his friend. Wyndiam hold the rope tight in case he would fall in the river also.

    Spoiler
    Show

    Standard/Move : Move to -C6, slowing down whil passing through the narrow passage.

    Minor : While still holding a portion of the rope, throw it at Birel (if I can't do it as a minor I'll tied a loop in the end of the rope to make it easier for Birel to catch it, and throw it next round.)

    Athletic check to throw the rope : (1d20+4)[21]
    (Thievery to tie the loop : (1d20+3)[13])

    Interrupt : Can I use my Arcane Anchor if Birel gets taken by the river (to keep him there for one round? It's negate a push, pull, slide effect.)


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