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  1. - Top - End - #691
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Artemis smirks at the bitch comment. That's the best he could come up with? Two of the ghosts were familiar. The two floating ones are Haunter, guys. Poisonous Ghosts, most are immune to Ground moves. They tend towards range. Shadow Ball, Hypnosis, ugly **** like that. Artemis pulls out a ball and sends out Diluvium to F5, then hops over Aquilla, running up to H5. She then lets forth a blast of electricity that crackles over Anni and the one ghost that Artemis doesn't recognize (she scans it after the blast).

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    T-Bolt
    Special, Electric
    AC: (1d20)[2] 2, Para on 19-20
    Damage: (4d12+39)[71]
    If Crit: +(4d12+16)[48]

    Does T-Bolt roll for each target? If so, roll for Anni:
    AC: (1d20)[3] 2, Para on 19-20
    Damage: (4d12+39)[70]
    If Crit: +(4d12+16)[51]
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  2. - Top - End - #692
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    Flumph

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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Gerald coughs, slapping himself on the chest a few times before dislodging the antenna of the radio. Gods damn, Romeo got that in further than he thought was possible...
    "You-*hack*"You have better range with telepathy than I expected, you know that?"
    Make me a path, I'm going to try another stupid thing.

    He flicks his pistol from it's resting spot into his hands, before shooting at the humanoids.
    (1d20)[2]
    (1d20)[4]
    (1d12+19)[24]
    (1d12+19)[22]

  3. - Top - End - #693
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Paul points.

    Zippo, burn it right this time.

    The Heatmor wanders out and emits the same incredible wave of heat that had failed to incinerate the Steelrupi previously.

    (Move to M4, all enemies within the 3m range)

    (1d20)[12] 4+spec evade (4d12+43)[65]

    (Also out: Buck)

    Paul also channels Buck, and if possible in the same turn, borrows Faint Attack.
    Last edited by hustlertwo; 2012-11-19 at 02:12 AM.

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  4. - Top - End - #694
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    'Cresselia sends her regards' Romeo says, blowing Anni a kiss.

    Romeo returns Elly and sends out Luna to G6. No way was he going to let her fight against Anni till they figured out how to take that pendant off.

    Puck, in Romeo's arms, launches off a Shadow Ball at M7.
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    (1d20)[20], base 2, lower SDef on 17-20
    (3d10+22)[27]
    "The advantage of fighting your clone is you know EXACTLY what will make him feel guilty. That's also how Catholicism beats up so many ninjas." - Christopher Hastings, Dr McNinja

  5. - Top - End - #695
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    rolling for crit

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    (3d10+12)[22]
    "The advantage of fighting your clone is you know EXACTLY what will make him feel guilty. That's also how Catholicism beats up so many ninjas." - Christopher Hastings, Dr McNinja

  6. - Top - End - #696
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    Flumph

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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Meanwhile, Wagner feels the fire build. Foul...foul cur! Rapscallion! Foul villain, hiding behind the lives of damsels and a gentleman in distress! HE SHALL BURN FOR THIS!
    He bursts forward, howling to victory as fire bursts from his body, fury in his eyes as he charges the spiritomb, ending at K5.
    (1d20)[15]
    (2d10+29)[46]

  7. - Top - End - #697
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Aquilla sharpens his talons, readying for the fight.
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    Hone Claws
    Raise Attack and accuracy.
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    Zachariah Frerin, the Hot Head
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  8. - Top - End - #698
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Main Battle
    Artemis's crackling bolt of electricity is just too slow; Akinektos ducks down, the bolt slamming heavily in the wall.

    Gerald's shots are met with similar success, simply flying through the two shades.

    As Romeo makes his snide remark, Anni glares at him, temporarily distracted from the Heatmor. The resulting burst of flames flies over the enemies. When the smoke clears, Anni is simply gone, although his guards look worse for the wear. The Spritomb seems to have barely been injured by the mighty blast.

    Spoiler
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    10 temp HP to Zippo.


    Puck's Shadow Ball tears straight through the other Haunter, dropping it instantly. The ectoplasm splatters the back wall, coating it.

    Wagner burns bright as ever, slamming heavily into the Spritomb, barely nudging it once again. It seems somewhat shaken from this blow however, eyes glaring menacingly.

    As Zippo's wave of heat rolled over the other team, an eerie laughter rolls over the hall. Three shades step out, appearing in the hallway. They all look like Anni, but gaunt, shadowy, as if he was made of some otherworldly material. All of them raise their hands and a tremendous burst of heat flies down, striking straight down on Artemis.

    Surprise psybit ch! he says. The beam falters for a second but strikes true, searing the armor into Arte's skin, causing her to cry out in pain before collapsing to the ground, unconscious. You can already see the burns crossing her body.

    Spoiler
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    90 to Artemis


    Anni's guards act next. One of his guards flies forward with supernatural speed at the Pokemon, fist slamming heavily into it, knocking the Pokemon off balance and almost dropping it. The other follows up with a second blow, shadowy fist connecting with the creature's jaw, sending it up into the air and down hard, barely knocking the Pokemon unconscious.

    Spoiler
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    72 to Zippo


    Finally, the Spiritomb goes, falling back quite a ways. You all feel a disturbance moments before a powerful ghostly wind tears through the area, hurting Wagner. It glows with a strange energy after the attack, as if it has become stronger.

    Spoiler
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    34 Wagner.


    Ethan
    You try your hardest. You really do. But it's to no avail; you simply cannot move.
    Last edited by Arcran; 2012-11-19 at 07:37 PM.
    Props to Ceika for the new and improved avatar!

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    Quote Originally Posted by IrnBruAddict
    Yeah, but Arcran is the GM. Can we be sure of anything?
    Quote Originally Posted by IrnBruAddict
    I always picture Arc as LE, with CE tendancies
    Quote Originally Posted by Espirit15
    Arc is a good GM. Evil, but a good GM



  9. - Top - End - #699
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Rotom
    You split yourself into multiple forms, modifying the code. The Porygon is utterly confused, firing another bolt at you and missing completely.
    Props to Ceika for the new and improved avatar!

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    Quote Originally Posted by IrnBruAddict
    Yeah, but Arcran is the GM. Can we be sure of anything?
    Quote Originally Posted by IrnBruAddict
    I always picture Arc as LE, with CE tendancies
    Quote Originally Posted by Espirit15
    Arc is a good GM. Evil, but a good GM



  10. - Top - End - #700
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Ethan
    Damnit! Artemis, if your listening, don't hold back. Don't worry about me! As he continues to struggle.

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    (1d20)[13]


    Rotom
    Oh how amusing. One of the Rotom's, doesn't matter which, fires a bolt of electricity at the poor Porygon.

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    (1d20)[6] AC 2 special Ele 18+ paralysis
    [roll]1d12+26
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  11. - Top - End - #701
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Artemis grunts as the flame consumes her, before falling on the ground, twitching slightly as her skin gets burnt by the metal.

    Artemis! Aquilla screeches as his trainer goes down. Not a little chirp: a screech, as from a nearly grown member of his species. Back off, bully! He lets out another screech at Anni before flying to D10, raking Anni/copy with his sharpened talons.

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    Wing Attack
    AC: (1d20)[1] 1, No evasion bonuses due to Keen Eye
    Damage: (2d10+36)[42]
    If Crit: +(2d10+8)[23]
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    Zachariah Frerin, the Hot Head
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    Sophia Bertram, the Know-It-All

  12. - Top - End - #702
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Romeo loads and levels his pistol, and squeezes out a bullet aimed at one of the weird shadow beings.
    Spoiler
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    arms attack on the black guy (not racist) in M5
    [roll]1d20[roll], base 6
    (1d10+7)[13], add whatever level the guns are


    Meanwhile Luna charges over at the Spiritomb, punching it in the face with a faint attack.

    Spoiler
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    move to M7
    (1d20)[2], only for the crit.
    (2d10+20)[34]
    Last edited by IrnBruAddict; 2012-11-19 at 09:29 PM.
    "The advantage of fighting your clone is you know EXACTLY what will make him feel guilty. That's also how Catholicism beats up so many ninjas." - Christopher Hastings, Dr McNinja

  13. - Top - End - #703
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    Flumph

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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Gerald looks around, before deciding. Tossing away the old pistol, he grabs out an SMG that he'd grabbed before loaded with steel ammo aiming to the other two Anis as he steps back to G4. Meanwhile, Sparky heads to L5, before launching copious amounts of webbing at them both.
    (1d20)[11]-gun to A5, hit on a 2
    (1d20)[5]-gun to E1, hit on a 2
    (1d20)[20]-Sparky E web, 3+sp def, compound eyes reduces difficulty to 1, attacking the two shades
    (1d12+19)[26]-A5
    (1d12+19)[27]-E1
    (2d10+28)[44]-Shades

    (OOC: Note, pressure is in effect, EoT is effectively Battle, used moves Flame Wheel and E Web)
    Last edited by Eshkigal; 2012-11-19 at 09:48 PM.

  14. - Top - End - #704
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Paul saunters up to B-4, jams a needle in his arm and his eyes roll over white.

    Don't try this at home boys and girls. I only can because I'm doped to the gills. Whee!

    The portly trainer launches a Faint Attack at the Anni-copy there.

    (2d10+10)[17]

    After that, Paul has Buck either attack Anni if the copy he struck was the real one, or he sends out Willy to join the fray.

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  15. - Top - End - #705
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    Default Re: Team Rocket: How the Muk are They Still Alive?

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    Now they mention EOT moves aren't Battle.


    Buck launches a FA at the Anni in E-1, unless A-5 was the real deal.

    (2d10+37)[47].

    Willy does not come out due to a distinct lack of actions to deploy her.

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  16. - Top - End - #706
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Ethan
    Once again, your struggling is to no avail.

    People Actually Doing Stuff
    Aquilla flies forward, enraged at the assault on his trainer, only to miss with his wing, Anni ducking just under it.

    Romeo's bullet, despite being on target, flies straight through the shadow being, doing no damage. Luna's attack connects, only to do very little actual damage to the beast.

    Sparky is more successful; her webbing easily snares the two shades, dropping one and tangling the other.

    As Paul and Buck both attack, Paul's attack phases through, doing nothing. Buck, on the other hand, connects with something solid, forcing the other copy to fade.

    Anni grunts in pain, obviously angered. A second later he is gone from the visible spectrum, mysteriously gone.

    The other shadow beast, likely ordered by Anni, rushes Wagner, slamming a powerful fist capable of shattering stone into the Growlithe. It connects, heavily, tossing the dog like it's a rag.

    Spoiler
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    48 to Wagner.


    The Spiritomb floats across the room, mustering a ball of shadows in its maw. As it launches the ball, a strange bell sounds. The orb blasts into the little spider, sending it flying into the back wall, dropping it unconscious before contact. Small orbs of shadow fly back to the Spiritomb, floating into the center of its body, healing it. It also exerts a powerful aura, forcing moves to be harder to use.

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    98 damage to Sparky. And Pressure is also in effect now.
    Props to Ceika for the new and improved avatar!

    Quotes:
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    Quote Originally Posted by IrnBruAddict
    Yeah, but Arcran is the GM. Can we be sure of anything?
    Quote Originally Posted by IrnBruAddict
    I always picture Arc as LE, with CE tendancies
    Quote Originally Posted by Espirit15
    Arc is a good GM. Evil, but a good GM



  17. - Top - End - #707
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    The shock connects easily with the Porgyon. It flies forward, trying to hit you, somehow headbutting itself in the process.
    Props to Ceika for the new and improved avatar!

    Quotes:
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    Quote Originally Posted by IrnBruAddict
    Yeah, but Arcran is the GM. Can we be sure of anything?
    Quote Originally Posted by IrnBruAddict
    I always picture Arc as LE, with CE tendancies
    Quote Originally Posted by Espirit15
    Arc is a good GM. Evil, but a good GM



  18. - Top - End - #708
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Just keep trying. You'll eventually successfully fail at harming me.

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    T-shock!
    (1d20)[3]
    [roll]1d12+26
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    Lorenzo Filard in Shadows Unbound by Blues
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  19. - Top - End - #709
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Where'd he go? Where did the Artemis-burning-****er go? Wait, Sparky! Don't worry, I'll protect you! Aquilla turns around and flies at the Spiritomb, stabbing at its eyes with his sharp little beak.
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    Peck
    Flying, Physical
    AC: (1d20)[3] 1, Keen Eye, in case there is any cheese messing with evasion
    Damage: (1d12+34)[37]
    If Crit: +(1d12+6)[17]
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    Zachariah Frerin, the Hot Head
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    Luke Mercer, the Smooth Talker
    Sophia Bertram, the Know-It-All

  20. - Top - End - #710
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    Flumph

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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Gerald growls as he sees his team go down. He thought he couldn't want to kill this guy enough. Apparently, he was wrong.
    "Well, now you just made it muking personal, didn't you."
    He charges past the Shade, shooting at it with the special ammo once, and the spiritomb muker once. Then he taps Sparky's pokeball, recalling the poor, brave little spider first.
    (1d20)[7]-Shade, 4+evasion
    (1d10+17)[19]-steel damage
    (1d20)[17]-Spiritomb, 4+def
    (1d10+17)[22]-steel damage
    (K4)
    Last edited by Eshkigal; 2012-11-25 at 10:45 PM.

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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Romeo points Puck at the shade, switching to Steel rounds as he does so. 'You know little guy, if yo wanted to evolve, NOW would be a good time to consider it.'

    Puck charges up a Shadow Ball and fires it into the face of the thing.

    Spoiler
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    (1d20)[7], ac2, lowers SDef on 17-20
    (3d10+12)[20] ghost type special damage
    Romeo activates I Believe In You
    (6d6)[16]
    Last edited by IrnBruAddict; 2012-11-22 at 07:01 AM.
    "The advantage of fighting your clone is you know EXACTLY what will make him feel guilty. That's also how Catholicism beats up so many ninjas." - Christopher Hastings, Dr McNinja

  22. - Top - End - #712
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Paul boogies over to F-4, sending out Willy in H-7

    (1d20)[19] (2d10+35)[47] Swagger on Spiritomb.
    Last edited by hustlertwo; 2012-11-25 at 10:59 PM.

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  23. - Top - End - #713
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Rotom
    The Porygon manages to dodge the Thundershock and launches a beam at energy at you, only to have it go far wide and hit the wall.

    Fighters
    As Aquilla rushes forward, the Spiritomb absorb the attack easily, not even being phased by the blow. Gerald's shot against the shade does a little damage but doesn't drop it, while his shot against the Spiritomb doesn't do anything either.

    The Spiritomb is hit by the Swagger, it's form becoming more menacing just as its eyes begin to become less focused.

    Puck ignores Romeo's orders, something particularly strange for a Togepi, especially one as devoted as Puck. It leaps off Romeo's shoulder...

    **CRACK**

    A very large knife, covered in a black aura, connects with Puck. The knife should have carried through the Pokemon, skewering it like a boiled egg. Instead, the egg shatters and a pair of elegant wings erupt. Puck flaps his wings, sending a powerful gust of wind at Anni, knocking him backwards. He staggers back, regaining his footing. He turns the knife over into an overhand grip.

    Little flying bastard. You're first, he says, cracking his neck.

    Spoiler
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    Puck has evolved into Togetic! Puck learned Gust!

    I transferred your IBiY to the Gust.


    The shade, the instant it sees Willy come out of the ball, pulls back its arm, slamming a spectral fist into the Sandshrew.

    Spoiler
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    40 damage to Willy.


    The Spiritomb's eyes focus, only for a second, just long enough to send a hypnotic wave of energy over Aquilla. The energy has no effect however, barely even making the bird drowsy.
    Props to Ceika for the new and improved avatar!

    Quotes:
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    Quote Originally Posted by IrnBruAddict
    Yeah, but Arcran is the GM. Can we be sure of anything?
    Quote Originally Posted by IrnBruAddict
    I always picture Arc as LE, with CE tendancies
    Quote Originally Posted by Espirit15
    Arc is a good GM. Evil, but a good GM



  24. - Top - End - #714
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    Flumph

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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Gerald was going to try and help the girls. But this was just too good a chance, as he taps Wagner's ball to recall the fainted mon. He looks at the knife, and something inside him clicks as he feels drawn to it. That knife looks really useful...
    "That's not another of your crazy powers, is it?"
    His body's been spasming more. What isn't he remembering?
    (1d20)[18]-Ani
    (1d20)[2]-Shade
    (1d10+17)[21]-Ani
    (1d10+17)[22]-Shade

  25. - Top - End - #715
    Ettin in the Playground
     
    Esprit15's Avatar

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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Aquilla shakes his head, then goes for the Spirit again, raking it with claws, finishing at L10. He then chirps back to Puck. Knock him out, boy!

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    Wing Attack
    Flying, Physical
    AC: (1d20)[18] 2
    Damage: (2d10+36)[51]
    If Crit: +(2d10+8)[26]
    Avatar by Ceika

    Current Games
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    GM of Orre

    GM of Legends

    Bryan Hume in Rebellion by MesiDoomstalker

    Jehoash Kelvin in Shadows by BluesEclipse

    Solara in Down Under by Group

    Cain Treblinka in Ambitions Eshkigal


    Old PCs
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    Zachariah Frerin, the Hot Head
    Damian Voiron, the Screw Up
    Artemis Frerin, the Psychic Bitch
    Atna Elrenne, the Unlucky One
    Luke Mercer, the Smooth Talker
    Sophia Bertram, the Know-It-All

  26. - Top - End - #716
    Ettin in the Playground
     
    hustlertwo's Avatar

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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Paul directs Willy to J-8 for that lovely big BOOM.

    (1d20)[11] (2d10+35)[46] speed lowered 1 stage for survivors, not that this matters.

    My Characters:
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    Arena:
    Train, 9-1, Round 58 Champion, Round 79 Champion
    Battle Janitor, 6-0, Round 65 Champion, Round 72 Champion
    Fiorella, 4-0, Round 60 Champion
    Mr. Solus, 6-2, Round 67 Runner-Up, Round 75 Co-Champion

    Campaign Characters:
    Drace Sterling

    Aldhaven's Arena, open to all who love to kill and maim!

  27. - Top - End - #717
    Troll in the Playground
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    2nd Worst Town in the UK
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Puck tests out his new wings, floating away from Anni while blasting a fireball at him.

    Spoiler
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    Puck to L5, shadow ball at Anni.
    (1d20)[7], base 2, lowers SDef on 17-20
    (3d10+26)[40]
    Last edited by IrnBruAddict; 2012-11-26 at 07:12 PM.
    "The advantage of fighting your clone is you know EXACTLY what will make him feel guilty. That's also how Catholicism beats up so many ninjas." - Christopher Hastings, Dr McNinja

  28. - Top - End - #718
    Troll in the Playground
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    Romeo moves away from Puck, blasting at Anni with his steel loaded gun.

    'Do you always have these sort of performance issues Anni?' he asks with a grin. 'Can you only get a hard on when you have Steelupi doing your dirty work for you?'

    Spoiler
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    (1d20)[14], base 6
    (1d10+6)[10] + level of gun, steel type.

    Charisma check to taunt the bastard
    (1d20+6)[20]
    "The advantage of fighting your clone is you know EXACTLY what will make him feel guilty. That's also how Catholicism beats up so many ninjas." - Christopher Hastings, Dr McNinja

  29. - Top - End - #719
    Troll in the Playground
     
    Arcran's Avatar

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    Default Re: Team Rocket: How the Muk are They Still Alive?

    #winning?

    The Spritomb continues to be resilient. Gerald's shot is stopped far short of the target, the bullet collapsing in on itself and falling to the ground. The Wing Attack hits it hard, but once again it continues to stand, absorbing the blow. Willy's tremors, while shaking the very earth and causing a large rock to fall, crushing the shade, doesn't quite manage to drop the Spiritomb either. It does cause chunks of the ceiling to fall away once again, creating chunks of obstructing rock.

    Spoiler
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    Rocks are Rough Terrain!

    Also, Willy gets 10 temp HP.


    Anni takes the Shadow Ball from Puck, although he doesn't seem all that happy about it. After taking an additional taunt and a shot from Romeo, he looks more insane than normal. He's obviously hurt, but he's not going to stop.

    NO! I WILL NOT RUN AGAIN!

    He shouts, eyes murderous, and leaps at you, knife coming down across his body to slash at it. It connects heavily, a jet of purple light erupting as it does so, creating a deep cut in your chest. It feels as if it ripped your very soul, and the flesh is smoking slightly.

    Spoiler
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    41 damage to you. And, (sorry) you are Burned.


    The Spiritomb once again retains it's reason, flying backwards and spinning up a powerful Shadow Ball, firing it at Willy. The ball lifts the small Sandshrew off the ground, forcing her to slam heavily down, easily unconscious.

    Spoiler
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    56 (ouch) to Willy.
    Last edited by Arcran; 2012-11-26 at 07:32 PM.
    Props to Ceika for the new and improved avatar!

    Quotes:
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    Quote Originally Posted by IrnBruAddict
    Yeah, but Arcran is the GM. Can we be sure of anything?
    Quote Originally Posted by IrnBruAddict
    I always picture Arc as LE, with CE tendancies
    Quote Originally Posted by Espirit15
    Arc is a good GM. Evil, but a good GM



  30. - Top - End - #720
    Troll in the Playground
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    Default Re: Team Rocket: How the Muk are They Still Alive?

    save me Puck:

    (1d20)[15], beat 11 to intercept
    "The advantage of fighting your clone is you know EXACTLY what will make him feel guilty. That's also how Catholicism beats up so many ninjas." - Christopher Hastings, Dr McNinja

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