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Thread: Prisoners of Duskholt IC
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2012-08-16, 08:57 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Prisoners of Duskholt IC
You need to roll a turning check and turning damage.
Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2012-08-16, 10:05 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Prisoners of Duskholt IC
Don't worry, I'll pay you all back sometime. I believe we'll be here a long time. I like the little guy by the way, we'll get along well. Akbar looks at the lizard as he says this and smiles.
So, they run over there, and I breathe on him? Sounds like a good plan. When you are ready I'm at it.
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2012-08-17, 12:26 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Abilene TX
- Gender
Re: Prisoners of Duskholt IC
I remembered the first time. >.> I swear to god I'm not normally this stupid. Though uhmm...I guess I do have to ask...why the turning check? By my reading I only need to find out how many HD of undead I can control, which is damage, right? I don't see anything about finding the highest HD I can command with a turn.
turn check: (1d20+7)[26]
turn damage: (2d6+8)[18]
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2012-08-17, 12:45 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Prisoners of Duskholt IC
The lizard skeleton comes to unlife and starts stares up at Fwarnor expectantly.
OOC:
Zone of Animation has you make a regular rebuke attempt. It animates any creature that you would be capable of commanding (if that creature were undead) with that result (up to the limit of 10HD/Turning Level). If you rolled low on the check, you might not be able to animate anything. Right now you are capped at 1/2 HD creatures because of the per creature command limit of 1/2 your DN level. You are free to cart around the other skeletons until you hit level 2.Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2012-08-17, 01:06 PM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Spring, TX
- Gender
Re: Prisoners of Duskholt IC
A gift.
By my reading, he can-
1) Control 10 HD of undead.
2) Affect Undead of up to 5 HD.
3) Control 18 HD of undead with his damage. (Obv., he only goes up to 10. His damage just ALLOWS for 18)Last edited by RFLS; 2012-08-17 at 01:50 PM.
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2012-08-17, 01:45 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Abilene TX
- Gender
Re: Prisoners of Duskholt IC
That was my understanding...@RFLS
Last edited by Alokue; 2012-08-17 at 01:46 PM.
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2012-08-17, 02:02 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Prisoners of Duskholt IC
Well, I hope our little lizard friend can help us now. If not my shiny new sword might do it.
Akbar prepares himself to fight the zombie fish man thing.
(If we go with our plan, just assume I start the fight with my sense aura for init bonus, then switch to energy aura for bonus on my DC before breathing on him with both Entangling and Lingering. Figured I'd say that out so we can get moving faster if I'm not around for the next few hours.)
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2012-08-18, 02:01 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Prisoners of Duskholt IC
Check out the map and make sure this is where you want to be:
SpoilerDex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2012-08-18, 02:15 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Prisoners of Duskholt IC
You all get as close as you dare to the edge of the platform, and wait. Flipper finally approaches a few feet from the near edge, and at his minimum depth.
Akbar uses his breath weapon again and then dodges backward (F13). Flipper approaches, but flounders helplessly against the platform. It then turns tail and dives. You can no longer see it or sense it.
Init:
Akbar (15): Breath Weapon 5' step backwards
Flipper (10): Move
Skreeba (7)
Fwarnor (3)
Skreeba and Fwarnor are up next, this is the round that you would begin to cast, but you can change that if you want. The range on your spells is only 25', and if it was that close, Skreeba would know. I don't want you to waste them.Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2012-08-18, 05:40 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Abilene TX
- Gender
Re: Prisoners of Duskholt IC
I cast detect undead, and fly around looking for Flipper's aura. (I can fly while concentrating, right?)
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2012-08-18, 06:09 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Prisoners of Duskholt IC
Yeah, concentration take a Standard action, and so you have your Move action left. Where do you want to Fly to this round?
Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2012-08-18, 08:05 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Abilene TX
- Gender
Re: Prisoners of Duskholt IC
uhmm...is "around where flipper disappeared" good enough or do I need to plot a course?
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2012-08-19, 12:07 AM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Spring, TX
- Gender
Re: Prisoners of Duskholt IC
I hold my action and wait for Flipper to once again be entangled.
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2012-08-19, 07:33 AM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Prisoners of Duskholt IC
Skreeba waits to see what happens next. Fwarnor casts a spell and flies out over the water. When he directs his spell downward, he detects an undead aura somewhere beneath the surface.
Skreeba:Delay
Fwarnor: Cast Detect Undead, Fly to F10 +10'up
Akbar: You are up.
Flipper:
OOC: @Fwarnor: You'll have to direct it at the same area for 3 rounds to pinpoint the location of any undead.Last edited by dextercorvia; 2012-08-19 at 07:34 AM.
Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2012-08-19, 09:46 AM (ISO 8601)
- Join Date
- Mar 2012
Re: Prisoners of Duskholt IC
Akbar waits to see if anything happens
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2012-08-19, 03:23 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Prisoners of Duskholt IC
After a few seconds of circling, Fwarnor is able to pinpoint an aura. Flipper appears to be at E10, 50' down. For the moment he is stationary.
SpoilerI'm not going to bring us out of round by round just yet. We'll keep the initiative count where it is.Last edited by dextercorvia; 2012-08-19 at 03:23 PM.
Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2012-08-21, 08:54 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Prisoners of Duskholt IC
Map:
Spoiler
In less than a minute you are able to form a plan and regroup. Just as you work out the details, Flipper starts moving again. Before long his patrol brings him within striking distance of the platform.
Skreeba: Delay
Fwarnor: Delay
Akbar is up.Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2012-08-21, 10:12 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Prisoners of Duskholt IC
Akbar waits for the moment to strike and quickly fires his breathe attack once again in hopes the creature will finally stop cold.
After he attacks, he steps back again and switches his aura to Vigor
rolls
Spoiler
DC 18
(1d6)[2]
Half for damage and half next turn for clinging. all acid damage
and 1d6 from then on for entangled rounds. also acid
(1d4)[4]
for entangled rounds
(1d4+1)[2]
for breathless turns
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2012-08-21, 10:23 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Prisoners of Duskholt IC
The undead animal is entangled in a web of acid.
Skreeba and Fwarnor are up.Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2012-08-22, 01:00 AM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Spring, TX
- Gender
Re: Prisoners of Duskholt IC
Skreeba has waited for this moment, and immediately begins summoning his peculiar brand of plantlike animals; in this case, a porpoise.
Spoiler[roll]2d8 + 10[/roll]
Speed: 80 feet (swim)
AC: 21, touch 13, Flat 18
Attack/Grapple: +6/+6
Attack: Slam +6 melee
Blindsight 120
Fort +4
Ref +6
Will +1
Str 21, Dex 19, Con 21, Int 2, Wis 12, Cha 10
Attack- (1d20+6)[15]
Damage- [roll]2d4+6
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2012-08-22, 01:01 AM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Spring, TX
- Gender
Re: Prisoners of Duskholt IC
Roll due to messing the formatting up on the first one:
Spoiler[roll0]
*facepalm*Last edited by RFLS; 2012-08-22 at 01:02 AM.
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2012-08-22, 01:02 AM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Spring, TX
- Gender
Re: Prisoners of Duskholt IC
DAMAGE:
Spoiler(2d4+6)[9]
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2012-08-22, 02:06 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Abilene TX
- Gender
Re: Prisoners of Duskholt IC
Fwarnor too, was waiting. A human-shaped skeleton appears in the water next to Flipper, on the opposite side of the dolphin Skreeba summons.
Spoiler
HP: 1d12 -- (1d12)[10]
Speed: 30 ft (land)
AC: 13. Touch: 11. Flat Footed 12.
Attack/Grapple: +0/+1
Attack: Claw +1 melee (1d4+1)
DR 5/Bldg. Immunity to cold. 60 ft darkvision. Undead Traits.
Fort+0. Ref +1. Will +2.
Str 13. Dex 13. Con -. Int -. Wis 10. Cha 1.
Attack: 1d20+1 -- (1d20+1)[11]
Damage: 1d4+1 -- (1d4+1)[3]
EDIT: Fwarnor shoots at flipper and steps backward.
Spoiler[roll]1d20+3[/roll]
[roll]1d6[/roll]
Five foot step back.Last edited by Alokue; 2012-08-23 at 07:13 PM.
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2012-08-23, 09:19 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Prisoners of Duskholt IC
It didn't take your rolls (because they were edited in.) I'll make them here
(1d20+3)[6]
(1d6)[6]
The cycle seems to repeat itself. Flipper is bathed in acid once more and lunges at Akbar. Unable to reach him, or anything else, it dives back to the bottom. A minute goes by and then two and it doesn't resurface. Finally, you peer over the edge and can detect nothing moving below.
OOC: I'm as anxious as you are to be done with this room, so I'll just tell you that it is dead/destroyed whatever. Akbar's breath ended up doing another 15 points of damage during the entangled rounds.Last edited by dextercorvia; 2012-08-23 at 09:25 PM.
Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
-
2012-08-26, 03:38 PM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Spring, TX
- Gender
Re: Prisoners of Duskholt IC
Let us stay here for the night before venturing further. I will take first watch, and, if you are amenable to it, will awaken Akbar for the second, midnight shift. Is this agreeable?
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2012-08-26, 07:56 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Abilene TX
- Gender
Re: Prisoners of Duskholt IC
Fine by me. I'll slip off to bed then.
Last edited by Alokue; 2012-08-26 at 07:56 PM.
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2012-08-26, 11:17 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Prisoners of Duskholt IC
Agreed, let's get some sleep.
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2012-08-27, 02:23 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Prisoners of Duskholt IC
After about an hour, the runes light back up on the platform. Other than that, nothing disturbs your rest.
Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
-
2012-08-27, 06:12 PM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Spring, TX
- Gender
Re: Prisoners of Duskholt IC
Skreeba awakens, and takes his morning prayers. Afterwards, he eats his breakfast.
SpoilerI'm going to insert the food eating this once, and after this just assume it and take rations out as necessary.
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2012-08-27, 10:44 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Prisoners of Duskholt IC
(Same as above, minus prayers)