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    Ogre in the Playground
     
    Waker's Avatar

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    Default Behemoth (In Progress)

    “Original sin, therefore, appears to be a hereditary, depravity and corruption of our nature, diffused through all the parts of the soul, rendering us obnoxious to the divine wrath and producing in us those works which the scripture calls 'works of”
    -John Calvin

    Behemoth
    Class Skills: The behemoth's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Intimidate (Cha), Jump (Str), Knowledge (Arcana, Religion, The Planes) (Int), Listen (Wis), Spot (Wis), Swim (Str), Use Magic Device (Cha).
    Skill Points at 1st Level: (4 + Int modifier) x 4.
    Skill Points at Each Additional Level: 4 + Int modifier.

    Hit Die: d12
    Behemoth
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Perdition Points

    1st|
    +1
    |
    +2
    |
    +0
    |
    +0
    |Class Ability

    2nd|
    +2
    |
    +3
    |
    +0
    |
    +0
    |Class Ability

    3rd|
    +3
    |
    +3
    |
    +1
    |
    +1
    |Class Ability

    4th|
    +4
    |
    +4
    |
    +1
    |
    +1
    |Class Ability

    5th|
    +5
    |
    +4
    |
    +1
    |
    +1
    |Class Ability

    6th|
    +6
    |
    +5
    |
    +2
    |
    +2
    |Class Ability

    7th|
    +7
    |
    +5
    |
    +2
    |
    +2
    |Class Ability

    8th|
    +8
    |
    +6
    |
    +2
    |
    +2
    |Class Ability

    9th|
    +9
    |
    +6
    |
    +3
    |
    +3
    |Class Ability

    10th|
    +10
    |
    +7
    |
    +3
    |
    +3
    |Class Ability

    11th|
    +11
    |
    +7
    |
    +3
    |
    +3
    |Class Ability

    12th|
    +12
    |
    +8
    |
    +4
    |
    +4
    |Class Ability

    13th|
    +13
    |
    +8
    |
    +4
    |
    +4
    |Class Ability

    14th|
    +14
    |
    +9
    |
    +4
    |
    +4
    |Class Ability

    15th|
    +15
    |
    +9
    |
    +5
    |
    +5
    |Class Ability

    16th|
    +16
    |
    +10
    |
    +5
    |
    +5
    |Class Ability

    17th|
    +17
    |
    +10
    |
    +5
    |
    +5
    |Class Ability

    18th|
    +18
    |
    +11
    |
    +6
    |
    +6
    |Class Ability

    19th|
    +19
    |
    +11
    |
    +6
    |
    +6
    |Class Ability

    20th|
    +20
    |
    +12
    |
    +6
    |
    +6
    |Class Ability[/table]

    Class Features
    Weapon and Armor Proficiencies: A behemoth is proficient with all simple and martial weapons. Behemoths are proficient with all light, medium and heavy armor.
    Perdition Points: As a behemoth levels they gain access to perdition points, which may be exchanged for new powers and abilities. At each level, a behemoth may rearrange any number of points and rechoose abilities.
    Black Soul: Regardless of alignment or class restrictions, a behemoth can cast spells with the evil descriptor and never gains a negative level while wielding evil magic items. This ability does not shield a behemoth from losing access to class features if he violates a class's code of conduct. In addition, they are treated as having an evil alignment or their actual alignment (if not evil) however it is most beneficial in regards to the effects of spells or abilities that affect alignment, such as Holy Word.
    Awaken: Core to a behemoth's power is the ability to transform into a horrid fiend. Transforming is a swift action. While transformed, a behemoth temporarily gains a +2 bonus to Strength and Constitution. The increase in Constitution increases the behemoth’s hit points by 1 points per level, but these hit points go away at the end of the transformation when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.)
    When a behemoth gains access to the Open Second Circle ability, the temporary bonus to Strength and Constitution increase to +4 and increases by an additional +2 when he gains the Open Third Circle and again when he gains Open Final Circle.
    A behemoth can remain in his awakened form for one minute per level and can transform into his awakened form a number of times as listed on the table. Certain traits purchased with perdition points may augment a behemoth's awakened form.
    Open First Circle:
    Open Second Circle:
    Open Third Circle:
    Open Final Circle:
    Last edited by Waker; 2013-03-23 at 11:46 PM.
    If you feel like quoting something that I have said, you have my permission to use it. Unless it makes me look stupid.
    Gaming Mantra "Show up, be awesome."
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  2. - Top - End - #2
    Ogre in the Playground
     
    Waker's Avatar

    Join Date
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    Default Re: Behemoth (In Progress)

    Reserving Post
    If you feel like quoting something that I have said, you have my permission to use it. Unless it makes me look stupid.
    Gaming Mantra "Show up, be awesome."
    Avatar by Kymme
    My Homebrew
    Feel free to browse and comment on any of my Homebrew. I enjoy feedback.
    Love my Avatar? Well, why not check out the comic that it came from?

  3. - Top - End - #3
    Ogre in the Playground
     
    Waker's Avatar

    Join Date
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    Default Re: Behemoth (In Progress)

    And one more reserved post just for fun.
    If you feel like quoting something that I have said, you have my permission to use it. Unless it makes me look stupid.
    Gaming Mantra "Show up, be awesome."
    Avatar by Kymme
    My Homebrew
    Feel free to browse and comment on any of my Homebrew. I enjoy feedback.
    Love my Avatar? Well, why not check out the comic that it came from?

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