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  1. - Top - End - #271
    Colossus in the Playground
     
    GreenSorcererElf

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    Jul 2012
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    UTC-5

    Default Re: Liberate Tutame IC

    Lillith's hand moves away from her dagger.
    "Ah, well, ours will likely result in... disappointment for them. Unfortunately, if we are all planning on making a move tonight, we will probably cause each other problems. Perhaps some information from you will prevent that sad, sad, event."
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  2. - Top - End - #272
    Troll in the Playground
     
    hoverfrog's Avatar

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    England.
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    Default Re: Liberate Tutame IC

    Loras shakes his head in disbelief, "We cannot permit these two to go free. They may alert our enemies of our plans. They cannot come with us as they may betray us. I would prefer not to slay them but we can detain them here until the morning."
    I didn't choose the life of a murderhobo, it chose me.
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  3. - Top - End - #273
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Apr 2007
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    NO LONGER IN CHINA!

    Default Re: Liberate Tutame IC

    They share a look and giggle.

    "Your detaining us will not happen"

    "Your slaying us might happen, but would be a shameful waste, considering how many of you would die in the process"

    "You seek Lucian Gallbright. And Madame Esseandra's missing girl. This, we can guess"

    "You will not succeed against Gregor in your current force."

    "You will not succeed against Gregor by yourselves. Or his Boss in the Basement. He guards his victims fondly. In truth, I do not believe he regards them as victims"

    "And your time is short, his next shipment out is the dawn of today."

    "WE were thinking of laying wait for Lucian and his allies at the gate, and playing a long-term game."

    "But perhaps you Gentlemen and Ladies have a better idea? A more immediate idea?"

    "And in any event, such as us, the Servants of a goddess of secret knowledge and shadow war, will probably not exchange gossip with our enemy about you, who are not, while we fight him"

    ((And I give up. Call them Hansel and Gretel.))

  4. - Top - End - #274
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Apr 2007
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    Default Re: Liberate Tutame IC

    Inferes shouts. "Sis, get away from them. Or stop talking tough. Or both. Clerics. Falchions. Can cast Invisibility."

  5. - Top - End - #275
    Troll in the Playground
     
    hoverfrog's Avatar

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    Default Re: Liberate Tutame IC

    "Who are you people? What is this 'goddess of secret knowledge and shadow war'? Loras is not happy with these two obvious lunatics and now really wants to kill them both. They are a danger to the mission and must be removed.
    Spoiler
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    Knowledge: Religion (1d20+1)[21] to see if I know anything about their religion.

    "Do you honestly expect to just show up and have a group of strangers welcome you with open arms? If half what you claim about us is true then we are dangerous people intent on breaking and entering, murder and who knows what else. Why shouldn't we just kill you and be done with your insanity?"
    Spoiler
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    Do they have anything of obvious value on them that we could take when we loot their corpses?
    Are they both human?
    I didn't choose the life of a murderhobo, it chose me.
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  6. - Top - End - #276
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Apr 2012
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    Default Re: Liberate Tutame IC

    Bah! You want to hurt Lucian and Gregor? Lead the way! Just don't interfere with our retrieval of the Hafling girl or our stolen property.

    Spoiler
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    Bluff on the stolen property part: (1d20+3)[17]

  7. - Top - End - #277
    Ogre in the Playground
    Join Date
    Jun 2012

    Default Re: Liberate Tutame IC

    Esseandra forces her way to the front, staring up at the two strangers, purple fire swirling around her hands, her face an expression of frustration and anger, "You seem to know me yet we have never met before... If you really do know me then you'll know I do not stand either myself or my Girls being threatened.
    So, you have one choice right now. Get out of our way so we can rescue what was taken or we go throughyou..."


    Peeking Druid and Sleepy Kitty Avatar by Kurien and Awesome Party banner by Akrim.elf .

  8. - Top - End - #278
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Apr 2007
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    NO LONGER IN CHINA!

    Default Re: Liberate Tutame IC

    Loras.
    Spoiler
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    Yay, you get a wikipedia link . And I really didn't think a core Greyhawk goddess would be such a brain-teaser.


    "Hansel" giggles. "We are not standing in your way"

    "You are, in fact, in ours"

    "You want your girl back Madame? Then you'll have to face Gregor tonight."

    "And you can't do that with what you have, not after getting through his paid thugs, Lucian Gallbright, and the others"

    "So if you're heading that way, please permit us to accompany you."

    "Or...you can waste your strengths on a pointless street-fight against those whose enemies are also yours"

    ""Choice. It's a wonderful thing. You have it, we don't."

  9. - Top - End - #279
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Liberate Tutame IC

    "Boss, Esseandra, I say we let 'em help. Every blade, spell or bomb would come in handy tonight. Let's face it, we're up against a mage and his small army of mooks. If there are people who want to do unplesant things to them? Why not let 'em help. Under the condtion that if we reach 'em first, they get whats left."
    Power restored for christmass. I'm back!

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    dragonflycave.com/newpay.aspx][/url]


  10. - Top - End - #280
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Liberate Tutame IC

    "Perhaps. If you betray us, you will not enjoy the results."
    Spoiler
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    Sense motive(1d20+5)[17] Knowledge local: any mention of these priests in conjunction with Gregor and associates?(1d20+4)[8]

    Well, the only issue here is if we can trust them. If we can, then they may make decent cannon fodder. If we can't, then they may still make decent cannon fodder. If they serve Gregor however, we are screwed
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  11. - Top - End - #281
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Default Re: Liberate Tutame IC

    Lilith:
    Spoiler
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    They seem to be telling the precise truth.

    You've vaguely heard that this is a priesthood that is quietly popular amongst people that live by their wits and charms. And there's nothing do tie them to Gregor at all.

    They do fit the description of the two that took away Silver Allie's injured lieutenant from her house yesterday morning.

  12. - Top - End - #282
    Troll in the Playground
     
    hoverfrog's Avatar

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    Default Re: Liberate Tutame IC

    "What can you do?" An estimation of their abilities would help us fight them and help us understand them as allies.
    I didn't choose the life of a murderhobo, it chose me.
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  13. - Top - End - #283
    Ogre in the Playground
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    Jun 2012

    Default Re: Liberate Tutame IC

    "And why exactly would you be willing to help us? What do you or your order get out of it?" Esseandra says, the purple fire jumping between one hand and the other now.

    Spoiler
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    Sense Motive: (1d20+4)[9]


    Peeking Druid and Sleepy Kitty Avatar by Kurien and Awesome Party banner by Akrim.elf .

  14. - Top - End - #284
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Default Re: Liberate Tutame IC

    "We can fight and we can heal. Obviously."

    "Why would we NOT help you? These people hurt our devotee."

    "Which was the last in a long line of provocations"

    "And don't act so aggressive, Madame Esseandra. Yours have enjoyed our protection for a while now"

    "And there are some of yours that are also ours, though they will not say so"

    "And some of Silver Ellies, too, yes. Although the protection to her own self was removed by the revelations of yesterday morning."

    "And do we wish to stand talking here? Gregor has made three shipments, such far. If you want to stop the fourth, and save your girl, your strokes better move in time with ours"

    "Because we are done with this business, and not knowing whats behind it"

    "And it bothers us not to know"

    "Again, do you wish to stand talking here all night?"

  15. - Top - End - #285
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Liberate Tutame IC

    "I suppose we can trust them to not betray us to Gregor, and if he is making a shipment tonight, it would probably be easier to intercept it than to attack the compound. However, they go in front."
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  16. - Top - End - #286
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: Liberate Tutame IC

    This discussion is pointless. Obviously we can't trust a group of oddball- Ysh'set pauses to regard his company, ...odd-er ball strangers. Yet striking at them would be equally foolish; at best squandering resources devoted to our true mission. I propose they march ahead some distance where they can't easily turn on us and we can carefully observe them.

  17. - Top - End - #287
    Troll in the Playground
     
    hoverfrog's Avatar

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    Default Re: Liberate Tutame IC

    "I propose we stab them and take their stuff to use in our fight against Gregor," Loras smiles innocently, "If we're putting things to the vote."
    I didn't choose the life of a murderhobo, it chose me.
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  18. - Top - End - #288
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Liberate Tutame IC

    "Stabbing them would seem to be counter-productive. I think that they are telling us the truth, at least as far as their dislike of Gregor goes."
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  19. - Top - End - #289
    Ogre in the Playground
     
    NecromancerGuy

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    Darkest Part of your mind
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    Default Re: Liberate Tutame IC

    "Ya sure, they might turn on us, so we keep a eye on 'em. But lets face it, we'll need the help. I got no time for my more fancy explosives, and we have a pair of cleric, wizard people here. So, lets go, make 'em march in front, and while they hack peop0le to bits, we shoot, stab, burn, freeze and otherwise have fun on the guards."
    Power restored for christmass. I'm back!

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    dragonflycave.com/newpay.aspx][/url]


  20. - Top - End - #290
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Default Re: Liberate Tutame IC

    "You'll not "MAKE" us do anything"

    "We're going to kill that idiot, and break through the gate"

    "In inverse order"

    "So how about you get out of OUR way?"

    And, ignoring Inferes and Lilith, they walk along the streets in the general direction of the compound, their Falchions held ready to strike.

  21. - Top - End - #291
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Liberate Tutame IC

    To the party:
    "Looks like we got our distraction. However, are they correct about there being a shipment? Either way, we should follow them"

    Spoiler
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    hide (1d20+8)[18] move silently (1d20+6)[17] spot (1d20+6)[23] listen(1d20+2)[22]
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  22. - Top - End - #292
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: Liberate Tutame IC

    Twice damned if I know. Ysh'set draws his wand of Mage Armor and offers it to Lillith. If you or your sister would be so kind...Matt would be wise to undergo a charge himself.

  23. - Top - End - #293
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Liberate Tutame IC

    Lillith takes the wand, and uses it on Ysh'Set
    "Matt, do you want me to use the wand of you as well?"
    If Matt does want mage armor, Lillith will use the wand on him as well, before passing it back to Ysh'Set
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  24. - Top - End - #294
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Liberate Tutame IC

    "Nah, I'm good. Now lets get moving." And Matts begins to follow them.
    Power restored for christmass. I'm back!

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    dragonflycave.com/newpay.aspx][/url]


  25. - Top - End - #295
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: Liberate Tutame IC

    Ysh'set shrugs at the declination, Your funeral. He will attempt to follow at a distance within the range of his darkvision (60 ft.).

    Spoiler
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    Hide:(1d20+8)[19]
    Move Silently:(1d20+8)[22]
    Spot:(1d20+9)[26]
    Listen:(1d20+6)[19]

  26. - Top - End - #296
    Colossus in the Playground
     
    GreenSorcererElf

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    Jul 2012
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    Default Re: Liberate Tutame IC

    Similarly, Lillith will also follow.
    Spoiler
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    hide(1d20+8)[21]
    move silently(1d20+6)[7]
    spot(1d20+6)[25]
    listen(1d20+2)[3]
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  27. - Top - End - #297
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Default Re: Liberate Tutame IC

    As the creepy twins advance through the party, "Gretel" pulls out a pair of scrolls, which she reads with a mutter.

    "Hansel" vanishes, and then her. Their foorsteps remain with you.

    As the compount comes into view, you see the inner gate is closed, the outer open. Two figures in mails lean absently to either side, two more pace the walls.

  28. - Top - End - #298
    Troll in the Playground
     
    hoverfrog's Avatar

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    Default Re: Liberate Tutame IC

    "I assume that we're heading to the wall to climb over?" Loras stays with the group even if they opt to go through the gate but if they opt for an unpatrolled section of wall he clambers up as carefully and quietly as he can, stopping when a guard moves by until they are out of earshot.

    Spoiler
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    Hide (1d20+9)[27]
    Move silently (1d20+10)[18]
    Spot (1d20+1)[5]
    Listen (1d20+5)[6]
    Climb (1d20+12)[18] Including taking 10 on the climb check.

    If anyone gives him a rope then he will carry it up and pass it down to the less nimble party members after securing it.

    Use rope (1d20+3)[10]
    I didn't choose the life of a murderhobo, it chose me.
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  29. - Top - End - #299
    Ogre in the Playground
    Join Date
    Jun 2012

    Default Re: Liberate Tutame IC

    Talking in a very low voice while watching the guards on the walls, Esseandra says, "I brought very little with me, and alas, a rope is not one of the items I did bring."

    Watching the walls again, blinking furiously, her eyes glaze over, turning a milky white before looking closely at the compound.

    Spoiler
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    Activate Detect Magic.
    Spot Check: (1d20+2)[11]
    Search Check: (1d20+3)[17]


    Peeking Druid and Sleepy Kitty Avatar by Kurien and Awesome Party banner by Akrim.elf .

  30. - Top - End - #300
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Apr 2007
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    NO LONGER IN CHINA!

    Default Re: Liberate Tutame IC

    Esseandra:
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    A blaze of illusion from two humanoid shapes close in front of you, about where "Hansel" and "Gretel" would be. Nothing from the guards, or the compound walls.


    Inferes rasps; "Of course I brought a rope and a grapple. Question is, do we eliminate the opposition on the walls first? Or what?"

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