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  1. - Top - End - #91
    Ogre in the Playground
     
    NecromancerGuy

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    Mar 2012
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    Darkest Part of your mind
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    Default Re: Liberate Tutame IC

    "You need to look like someone else... wish I could do that. Can whip up something for meself though. And, might ask Capone. Little bastard hears everything."

    Matt quickly glaces around.

    "Also, the agent thing is a good idea. I can always whip up a disguise, and you can say it's a partner ship. I'm good at the chemicals, which is true, and your a better talker. And if worse comes to worse, well, I think I have some stuff back at the shop."
    Power restored for christmass. I'm back!

    Spoiler
    Show
    dragonflycave.com/newpay.aspx][/url]


  2. - Top - End - #92
    Ogre in the Playground
     
    NecromancerGuy

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    Mar 2012
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    Darkest Part of your mind
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    Default Re: Liberate Tutame IC

    "I have 175gp back at my shop if you need it."

    Spoiler
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    It wouldn't show, so sorry for the double post
    Power restored for christmass. I'm back!

    Spoiler
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    dragonflycave.com/newpay.aspx][/url]


  3. - Top - End - #93
    Firbolg in the Playground
     
    Marlowe's Avatar

    Join Date
    Apr 2007
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    NO LONGER IN CHINA!

    Default Re: Liberate Tutame IC

    "Well, our proposed questions are going to have to be quite specific. If we just ask something like "Hey, we're looking for a slender, girlish halfling hooker last known of being carried out a window by an unknown assailant" we'll get false positives all over the city. But we need to know about a gotch-eyed man you rides around in a red and black coach, we need to get more information as to what might have happened at Silver Allies, and it may lead no-where, but I'm curious about this Alyx Two-hands and where she's been taken, because she's a new vector and finding her might not involve a head-on clash with Silver Allie. Have I missed anything?"

  4. - Top - End - #94
    Ogre in the Playground
     
    NecromancerGuy

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    Mar 2012
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    Darkest Part of your mind
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    Default Re: Liberate Tutame IC

    "Got everything. I'll head back and talk to Capone. He might know something, and hopefully he doesn't make me do anythig to painful for any information he has."
    Power restored for christmass. I'm back!

    Spoiler
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    dragonflycave.com/newpay.aspx][/url]


  5. - Top - End - #95
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Liberate Tutame IC

    "I keep meaning to go and lighten some pockets, but I never seem to get around to it. We do indeed need more information. With my robes, and a spell, I can probably avoid being excessively noticeable. So, when should we leave, and I think we probably want to get the urchins information beforehand, as well as having everyone nearby if the plan fails."
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  6. - Top - End - #96
    Firbolg in the Playground
     
    Marlowe's Avatar

    Join Date
    Apr 2007
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    NO LONGER IN CHINA!

    Default Re: Liberate Tutame IC

    "We shouldn't split up too much, but this will require different jobs and different skills. Matt--Grim--Sally, I'll take some of that gold, with thanks. I'll get out there and get the streets to work as much as I'm able. Also, I'll see what I can do about getting a room rented near Silver Allies, so we have a more convenient base of operations. I'd appreciate if somebody innocent-looking would come with me and watch my back as I watch theirs. If any of us are attacked or find themselves stalked, we avoid engaging the enemy and get back here. In any case, let's meet back here at noon."

    ((Gather information checks require 1d4+1 hours. It's still early in the morning, so noon seems a decent time))

  7. - Top - End - #97
    Ogre in the Playground
     
    NecromancerGuy

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    Mar 2012
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    Darkest Part of your mind
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    Default Re: Liberate Tutame IC

    Taking out a small pouch, protected by a insane serires of knots, he gives Infernaes the 50gp he always keeps on him.

    "I'll see you in a bit. Heres hoping he dosen't make me wrestle a bear again."

    The Pub (The Drunken Larvitar. Small sign saying, Matts Potions and explosives)

    Matt almost hesitates before going into the bar. Capone probobly knows something. However, the last time he tried asking capone for information? Two hours of pointless, insane and degrading tasks before he was told anything. Well, lets see what It'll be this time.


    Capone might know something, however, you ever see family guy? Everytime Peter needs Losis dads help, he makes him do hummilliating/painful things first. Why? It amuses him.

    Spoiler
    Show
    Time roll; (1d4+1)[2]
    Gather information (1d20-2)[7]
    Plus, anything Capone might make me do...
    Power restored for christmass. I'm back!

    Spoiler
    Show
    dragonflycave.com/newpay.aspx][/url]


  8. - Top - End - #98
    Firbolg in the Playground
     
    Marlowe's Avatar

    Join Date
    Apr 2007
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    NO LONGER IN CHINA!

    Default Re: Liberate Tutame IC

    Matt:
    Spoiler
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    Two hours of forcing you to listen to his crack-voice recitation of interminable gnomish battle-poetry later, Capone actually gets to the point "...Anonymous Looking people with falchions sound like Xanian clerics. Xan Yae's a funny god for anyone to worship, but she's a decent choice for a female who lives by her wits, so to speak. They move their temple every week, but they're currently quartered above Gripthorn's Armaments Emporium on The Street Of Multiple Abrasions. And youdidn't hear that from me.

    "The gotch-eyed man with the coach and livery sounds like a younger member of the Gallbright family I've heard of. Lucian Gallbright. Don't know the whole story. Got money and connections, but was last month kicked out of the family house after somthing he did with a...relative. Could all be smoke and mist, of course."

  9. - Top - End - #99
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Apr 2012
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    MA
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    Default Re: Liberate Tutame IC

    "With a liberal application of make-up, I can appear rather innocent. Give me about (1d3)[2]x10 minutes and we'll be on our way. "

  10. - Top - End - #100
    Colossus in the Playground
     
    GreenSorcererElf

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    Jul 2012
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    UTC-5

    Default Re: Liberate Tutame IC

    "Some dark robes, and some minor magic will get the job done for me, although I hate doing it."
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  11. - Top - End - #101
    Titan in the Playground
     
    ZeroNumerous's Avatar

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    Mar 2007

    Default Re: Liberate Tutame IC

    Red

    The warforged just follows whomever is most likely to need his area of expertise--which is mostly killing things. He'd already expressed his opinion on the party's chosen course of action, and had nothing more to say on the matter.

  12. - Top - End - #102
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Apr 2007
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    NO LONGER IN CHINA!

    Default Re: Liberate Tutame IC

    ((Time to move things along))

    Inferes walks out of the House and approaches the nearest group of disgustingly lovable, smelly urchins. "I have silver, maybe some gold if you're good. Want to make themselves useful?"
    Bluff:(1d20+9)[15] co-opting the urchins
    Gather Information:(1d20)[16] She'll try
    Random roll to see want luck the urchin gambit has:(1d20)[7]

    That's interesting. She might have actually found out the useful stuff herself. Total cost of the urchins: [roll]1d20[/roll] Silvers. With the promise of a gold if they come up with anything useful.

    Post what you're doing and make the checks you need. If you do nothing, presumably you're back at Esse's helping the hookers with their martial technique.

  13. - Top - End - #103
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Apr 2007
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    NO LONGER IN CHINA!

    Default Re: Liberate Tutame IC

    ((blah, forgetting the die roller doesn't work in edits))

    (1d20)[10]

  14. - Top - End - #104
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Apr 2012
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    MA
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    Default Re: Liberate Tutame IC

    Ysh'set will trail Inferes at a distance and watch for any special attention she might be getting.

    Spoiler
    Show
    You might want to roll Spot, Listen, or Sense Motive in secret, so the modifiers are +9,+6,and +7 respectively.

    Oh and I forgot to mention that he took 10 on his Disguise check for a roll of 16.

  15. - Top - End - #105
    Colossus in the Playground
     
    GreenSorcererElf

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    Jul 2012
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    Default Re: Liberate Tutame IC

    For now, Lillith will also follow Inferes carefully, wearing the dark robes she has been carrying to conceal herself.
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  16. - Top - End - #106
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Apr 2007
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    NO LONGER IN CHINA!

    Default Re: Liberate Tutame IC

    A couple of scale-armoured gentlemen pop out of an alley as Inferes passes, and start to trail her. They don't seem to notice you.

    She puts her head over and gives a wink to her sister.

  17. - Top - End - #107
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Mar 2009

    Default Re: Liberate Tutame IC

    Assuming no objections, Luke will avail himself of any disguise kit available at Esseandra's establishment. Assuming objections, he'll either pay for it or buy one on the way, he has the spare GP.

    This done he redoes his hair, adds some lines and some grey to make himself look a little older than his years, adds or removes a tabard to more closely match St Cuthbert iconography, and joins the group headed to Silver Allie's establishment, crossbow slung so he can't be described as barging in with weapons drawn.

    Spoiler
    Show
    Disguise (1d20+10)[18]
    +2 if using a by-the-book Disguise Kit
    +5 if "older but within the same age category, and worshipping the wrong god" counts as "minor details only". I don't think it does, but DM's call.

  18. - Top - End - #108
    Troll in the Playground
     
    hoverfrog's Avatar

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    Aug 2010
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    England.
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    Default Re: Liberate Tutame IC

    Loras will happily trail Inferes keeping a distance so as not to be spotted but close enough to hear.

    Spoiler
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    A whole bunch of rolls

    Hide (1d20+9)[15]
    Move silently (1d20+10)[18]
    Spot (1d20+1)[13]
    Listen (1d20+5)[18]
    I didn't choose the life of a murderhobo, it chose me.
    Spoiler
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  19. - Top - End - #109
    Colossus in the Playground
     
    GreenSorcererElf

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    Jul 2012
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    UTC-5

    Default Re: Liberate Tutame IC

    Interesting. I wonder why those fellows are following Inferes. I will see if I can follow them, or act to help her if she makes a move.
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  20. - Top - End - #110
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Apr 2012
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    MA
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    Default Re: Liberate Tutame IC

    Ysh'set will pause to give the alley a once-over.

  21. - Top - End - #111
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Apr 2007
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    NO LONGER IN CHINA!

    Default Re: Liberate Tutame IC

    Inferes is obviously aware of being followed (especially considering they're slowed by armour and she's not, so they wind up awkwardly half running to keep up with her), but she seems to ignore them until four similarly attired men appear around a corner a block ahead of her.

    And then she slows, seems to be muttering (casting Mage Armour. Anyone with a buff who's watching, feel free) and then turns on the two men behind her with a blast of pyschedelic colour from her left hand.

    (Colour Spray. Let's hope like hell they don't make their saves against her rather poor DC)

    DC 13:

    Will save (1d20+1)[16]
    Will save (1d20+1)[4]

    Roll initiative.

    The rest of you are in charge range, the four ahead will take a turn running to get into combat.

    One of the men following Inferes was knocked unconscious by the spell, the other is uneffected.

  22. - Top - End - #112
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Apr 2007
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    NO LONGER IN CHINA!

    Default Re: Liberate Tutame IC

    Oh, and Inferes's initiative: (1d20+4)[9]

    Unknown scale-armoured thugs:(1d20+1)[6]

  23. - Top - End - #113
    Colossus in the Playground
     
    GreenSorcererElf

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    Jul 2012
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    UTC-5

    Default Re: Liberate Tutame IC

    Lillith, seeing Inferes move to eliminate her followers, casts hypnotism on the one still standing.
    initiative(1d20+6)[20]
    hypnotism hd(2d4)[8]
    guards will save gets a +2 vs a dc of 16. either way, he gets -2 to attack and ac
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  24. - Top - End - #114
    Firbolg in the Playground
     
    Marlowe's Avatar

    Join Date
    Apr 2007
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    NO LONGER IN CHINA!

    Default Re: Liberate Tutame IC

    Will save of remaining guy between you and Inferes DC 16: (1d20+3)[23]

    Edit: sorry. That's why I don't use single-target save-or-lose spells. Because this always happens.

  25. - Top - End - #115
    Colossus in the Playground
     
    GreenSorcererElf

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    Jul 2012
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    UTC-5

    Default Re: Liberate Tutame IC

    Swearing at herself for her spells failure, Lillith moves to engage the remaining guard with her greatsword.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  26. - Top - End - #116
    Titan in the Playground
     
    ZeroNumerous's Avatar

    Join Date
    Mar 2007

    Default Re: Liberate Tutame IC

    Red

    Red switches stances, then rushes over and tries to whack the conscious guy.

    Spoiler
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    HP: 39/39
    AC: 13(15-2 due to Punishing Stance)
    Swift Action: Switch to Punishing Stance.
    Move Action: Move toward conscious guy, draw sword as he goes.
    Standard Action: Use Stone Bones on the conscious guy.
    Attack Roll: (1d20+6)[13]
    Damage Roll: (2d6+4)[11] + (1d6)[2]
    If it hits, then Red gains DR 5/Adamantine for 1 round.

    Forgot initiative: 6+1=7
    Last edited by ZeroNumerous; 2012-08-21 at 09:43 PM.

  27. - Top - End - #117
    Dwarf in the Playground
     
    WolfInSheepsClothing

    Join Date
    Apr 2012
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    MA
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    Default Re: Liberate Tutame IC

    Ysh'set charges, attempting a stunning fist on the standing guard.

    Spoiler
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    Initiative:(1d20+6)[26]
    Attack:(1d20+5)[18]
    Damage:(1d6-1)[1]
    Stunning Fist DC: 13
    Might as well make the Hide check at the -20 penalty:(1d20-12)[3]
    If that actually succeeds, Sneak Attack Damage:(1d6)[3]

  28. - Top - End - #118
    Firbolg in the Playground
     
    Marlowe's Avatar

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    Apr 2007
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    NO LONGER IN CHINA!

    Default Re: Liberate Tutame IC

    The remaining guard is staggering under the secondary effects of Lilith's spell, allowing both Red's and Ysh'set blows to hit home.

    Fort save against Stunning Fist: (1d20+5)[9]

    He really is out on his feet now, and substantially blooded.

    The four others are approaching as fast as they can (not very fast) wielding longswords 2-handed. Or at least, they will be when they get initiative.

  29. - Top - End - #119
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Mar 2012
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    Darkest Part of your mind
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    Default Re: Liberate Tutame IC

    Matt sighs.

    "Capone, that is one of the worst rumors I've heard. Heres 20gp. So, whats the word?"
    Spoiler
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    Treat Capone as a Sage with a +15 mod in the relevent skills. As I'm hiring him, he'd be taking 10. However, he's just as likey to hit me with a beer bottle and chuck me out.
    Power restored for christmass. I'm back!

    Spoiler
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    dragonflycave.com/newpay.aspx][/url]


  30. - Top - End - #120
    Colossus in the Playground
     
    GreenSorcererElf

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    Jul 2012
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    UTC-5

    Default Re: Liberate Tutame IC

    Seeing the additional enemies preparing to kill them, Lillith tries to put them to sleep as well
    dc 16
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

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