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Thread: The Game Begins (Dungeon 2)
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2012-08-13, 12:15 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Tudela adjusts her readied maneuvers while waiting for Xomish to continue onward.
Spoiler
Switched out Emerald Razor for Reciprocating Shot.
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2012-08-13, 12:47 PM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: The Game Begins (Dungeon 2)
Xomish leaps at the prone humanoid, and begins rending it apart, devouring limbs and awash in blood. When he finishes, he begins to once more lope down the twisting paths, though limpingly.
SpoilerWaiting on map update.
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2012-08-13, 02:08 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Proceeding cautiously, again, about 10-20ft behind Xomish.
Spoiler
Stance: Hawk's Eye
Move Silently: (1d20+12)[27]
Hide: (1d20+11)[26]
Spot: (1d20+10)[21]
Listen: (1d20+1)[12]
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2012-08-14, 12:06 AM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
As the two of you move past the creature's body and turn the hall thereafter, you come across a dead end. However, a soft warm glowing light envelopes the area, nearly beckoning you into it.
DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-14, 12:08 AM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Tudela casts detect magic, intent on studying the source of the glow, all the while wary of it.
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2012-08-14, 12:42 AM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
The light projects an overwhelming power of Conjuring magic.
DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-14, 12:59 AM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Spoiler
In case it's possible to discern a particular spell, Spellcraft check.
(1d20+10)[29]
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2012-08-14, 02:00 AM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
SpoilerNo particular spell, however, the magic does seem, benevolent.DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-14, 11:49 AM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
"Could possibly be some form of teleportation or healing magic. Hopefully something beneficial."
Tudela reaches out to touch the glow and find out.
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2012-08-14, 12:40 PM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
As Tudela touches the light, a bolt of energy surges into you. The force of it is a bit intense, knocking you back and prone, and yet as soon as the energy hit you, you could feel wounds being fixed, internal damage healing in an instant, and you feel energized suddenly, you feel ready to go and escape this dungeon.
Spoiler
It knocks you back five feet, and prone, however it heals you for any HP damage you have, and ability damage if you have any.DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-15, 05:23 PM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: The Game Begins (Dungeon 2)
Seeing the small one knocked off his feet by the aura, Xomish quickly turns, searching for another route.
(He'll head 20 feet west from the entrance)
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2012-08-15, 05:33 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Tudela will call out to Xomish. "Come back over here beast, it will mend your wounds!"
She'll wait for Xomish to heal himself if he turns around, if not, she'll follow him as before.
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2012-08-16, 06:57 PM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: The Game Begins (Dungeon 2)
Xomish ignores the small figure, continuing onward. He'd only been healed before because the little thing needed him to fight the manbeast - who knew what chance he stood against a surprise or trap in this weakened state? Xomish knows nothing of magic, a healing spell and a death spell would sound the same to him, though the former would prove to be quite deadly at this point.
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2012-08-16, 07:29 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Tudela shakes her head. "Like herding cats this is. At least this beast is hearty, even if he is pretty dim."
Tudela follows Xomish's lead, to see what trouble they'll find next.
SpoilerStance: Hawk's Eye
Move Silently: (1d20+12)[32]
Hide: (1d20+11)[24]
Spot: (1d20+10)[28]
Listen: (1d20+1)[14]
Also, I'm really enjoying the dichotomy between these two characters.
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2012-08-16, 09:49 PM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
As you near the end of the hallway, it opens in both directions. To the right it stops quickly, it seems to act as a shelter for a large human. Or human looking creature. His body is covered in decorative tattoos and markings, like tribal paint. He stares at Xomish but doesn't attack. It would seem he is uninterested in combat, unless deemed necessary.
To the left, is a long stretch or hallway, that does end at some ways down. However the wall, seems, odd.DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-17, 03:16 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Tudela holds her bow at the ready but does not attack.
"We seek the chalice that is in these halls. Will you direct us to it or stand in our way?"
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2012-08-17, 04:56 PM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: The Game Begins (Dungeon 2)
Lacking the element of surprise, Xomish opts to let the small one talk a while. An opening to attack might present itself.
Spoiler(If it makes any difference, I have Darkvision 60ft for looking down that hall)
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2012-08-17, 05:14 PM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
The man stands and you that in his off hand as very large warhammer, made for someone twice his size at least. He however doesn't attack, instead he replies.
" I am Kinith. The king of this maze. The chalice is far from here young travelers, far indeed. "DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-17, 06:15 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Tudela moves from behind Xomish. "And will you direct us to where it is?"
Spoiler
Moving to E12.
I also have darkvision 60ft if relevant.
Spot: (1d20+10)[28]
Listen: (1d20+1)[10]
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2012-08-17, 07:14 PM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
"Ah. Well I could. I've seen other leave this place after all. I was once like you. " His eyes narrow a bit and he tenses for a brief second as if to prepare for a fight, and then his body relaxes and he continues speaking. "Head back the way you came from to start with. And then walk straight until you meet the wall. Follow that wall right, and you'll eventually make it to the chalice."
SpoilerHe means the wall that now has a green section. To follow it towards the higher numbers, or down, in the case of the map.Last edited by mrcarter11; 2012-08-17 at 07:16 PM.
DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-17, 09:34 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
"Once like us? Does this place change people so?"
Tudela will then head in that direction.
Spoiler
A double move will put her at P11
Last edited by begooler; 2012-08-17 at 09:37 PM.
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2012-08-18, 10:38 PM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
The man doesn't answer you, instead turning away from you and sitting inside his small den, as if to hide from the world.
As you move to the wall mentioned, you can in fact see a path leading the way he mentioned.DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-19, 03:38 AM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: The Game Begins (Dungeon 2)
SpoilerMy post must not have posted; I'd said Xomish was going to limp ahead to S16, squeezing as he is large
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2012-08-19, 12:36 PM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
SpoilerMap UpdatedDnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-19, 06:29 PM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: The Game Begins (Dungeon 2)
Xomish squeezes through the last of the now-bloodied hallway, giving himself a shake.
Growling, he surveys the area.
SpoilerSpot, Listen (1d20+1)[2], (1d20)[4]
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2012-08-19, 08:26 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Tudela follows, also watching.
Spoiler
Stance: Hawk's Eye
Move Silently: (1d20+12)[18]
Hide: (1d20+11)[23]
Spot: (1d20+10)[29]
Listen: (1d20+1)[17]
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2012-08-20, 05:54 AM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
SpoilerSo your moving down the corridor still?DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-20, 09:33 AM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
SpoilerDoes the special wall continue or is it just those squares?
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2012-08-20, 06:45 PM (ISO 8601)
- Join Date
- May 2010
Re: The Game Begins (Dungeon 2)
SpoilerAlright I started using grey to show what you can tell isn't a wall, but you can't really see clearly there yet, as your to far away. Past the grey is black, but you don't know if the black is more open space or a wall, as it's just to dark to see that way. And yes I do know you both have darkvision.DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
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2012-08-20, 06:52 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Game Begins (Dungeon 2)
Tudela inspects the odd wall.
SpoilerSeacrch check on the green squares. Also casting detect magic. (This is two rounds worth of actions.)
Taking ten on search if allowed. If not:
(1d20+8)[28]
Tudela does not have trapfinding.
If the green wall is magical, will concentrate and make a spellcraft check if she's not interrupted in the meantime.
(1d20+10)[19]