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  1. - Top - End - #31
    Dwarf in the Playground
     
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    Default Re: The Wars of Arithea

    "Very well then."
    As you set off through the streets, it seems surreal. The city isn't burning. The clash of steel is long over. The world hasn't ended, here, however much it seems that it has to you. The one difference is that the majority of the townspeople are indoors, cognizant of the recent fighting in several locations, now. As you near the gate, you see that the healers, apprentices and minor mages trained and certified by the government in healing magic, are working with a few casualties, and the dead are covered by the side of the road. It's impossible to tell which of the bodies is your father's, if any. There are no soldiers in sight, except for the two standing at the entrance of a building (the one in front of which the bodies and injured are laid out} just inside the gate.

    Gelvin looks at you. "This part is your show, how do you want to handle this? I don't see any other guards. We can try and talk our way past them if we want in that building they're guarding, but if your father is one of these out front, we'd need a distraction instead. We could try to sneak in another way, or just kill them and search the... casualties?"

    He leans back around the corner of the building you are covered behind, and scans the street again.
    "When you play the game of thrones, you win or you die. There is no middle ground." - Cersei Lannister

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  2. - Top - End - #32
    Barbarian in the Playground
     
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    Isma stared dully at the covered corpses. The fact that they were discussing her father's body still seemed surreal, dreamlike. Some part of her still believed that Therron Altera could still be alive, somehow.

    "I doubt they would leave my father's … body lying in the road," she said after a pause. "Wouldn't the Council wish to make an example of him? I think it's more likely that he's inside that building."

    Isma blinked in sudden realization. "And perhaps they have my mother kept there as well, if the Army hasn't yet moved her! Is there any way to sneak in that you can see?"

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  3. - Top - End - #33
    Dwarf in the Playground
     
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    Default Re: The Wars of Arithea

    "That building only has the one entrance, that they're guarding, but there are windows on the side here, and I bet there are more around back." he says. "We could cross the street here and use the buildings for cover until we get up to it. Is that what you're thinking?"
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  4. - Top - End - #34
    Barbarian in the Playground
     
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    Default Re: The Wars of Arithea

    "Yes," Isma said. "Let's try that and see if we can enter through the windows."

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  5. - Top - End - #35
    Dwarf in the Playground
     
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    Default Re: The Wars of Arithea

    "All right, let's move." he says, as he looks both ways over the mostly deserted cobble street and darts across into the shadows between two houses on the far side. He turns, beckons for Isma to follow, and then vanishes as he heads around the corner of the next building.


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    Saving some inane conversation: Assuming you follow, when you arrive there, you can see that the window on your side of the building (if west was the front. facing the road, you're on the south side now, approaching along the buildings on this street) is open. If you get to where Gelvin is crouched, he will beckon you to go first into the window while he covers you, and that he will follow close behind. Make any relevant checks you'd like to, and if you miss any (or any passive stuff is needed) needed in the time ahead, I can make them.

    Also, if you don't want to put the time into this, as the zombie game is looking to shape into something quite cool and perhaps time intensive, I'm fine if you want to quit, mine may end up boring. We've had a rough start, but I like where it's going to go if we continue, too, I think, so your call.
    "When you play the game of thrones, you win or you die. There is no middle ground." - Cersei Lannister

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  6. - Top - End - #36
    Barbarian in the Playground
     
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    Default Re: The Wars of Arithea

    Following behind Gelvin, Isma was for the first time thankful that she had sold most of her heavy, clanking armor. As they approached the southern window of the building, Gelvin motioned with his hand: After you.

    Isma nodded, sheathed her sword and peered cautiously inside through the window.

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    Observation (SL11): [roll0] + any modifiers for cover

    If it seems clear, Isma will climb inside. To do so silently … Stealth (SL10): [roll1]. The -1 is for my encumbrance.

    And I definitely want to continue if you do! I'm enjoy this so far.
    Last edited by Inglenook; 2012-10-10 at 02:57 PM.

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  7. - Top - End - #37
    Barbarian in the Playground
     
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    Hm, this is weird. My rolls in the previous post don't seem to be processing correctly? Trying again.

    Observation (11): (3d6)[5] + modifiers
    Stealth (10): (3d6-1)[12]

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  8. - Top - End - #38
    Dwarf in the Playground
     
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    As soon as you open a post to edit it, the rolls break; that could be the issue, if you tried to edit the post?
    "When you play the game of thrones, you win or you die. There is no middle ground." - Cersei Lannister

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  9. - Top - End - #39
    Barbarian in the Playground
     
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    Like even if I just edited to fix the spoiler tags? It hasn't always been like that, right? Because I've edited posts for grammar and stuff before without damaging the rolls (e.g. this one).

    I guess this is my punishment for not making proper use of the Preview function.
    Last edited by Inglenook; 2012-10-10 at 04:58 PM.

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  10. - Top - End - #40
    Dwarf in the Playground
     
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    In my previous experience, I was always told that if you edit the post, the rolls break. I cannot conclusively say that's the case in every event, or, if it's not, what exactly are the criteria for a safe edit. Maybe it's in the OOTP rules somewhere? Or the dice roller thread? IDK, I'll look later
    "When you play the game of thrones, you win or you die. There is no middle ground." - Cersei Lannister

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  11. - Top - End - #41
    Dwarf in the Playground
     
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    When you look inside, you see a nearly empty room. It appears to be a storeroom, with shelved walls. The room is full of creates and boxes, and there is a pair of brooms sitting in the corner near the door, which is cracked open only about an inch(it opens out, into the hall).

    You slip into the window, perhaps not as quietly as you intended, but not loudly, either. If you move ahead, Gelvin slips through the window behind you, and then draws his sword.

    He motions towards you, and then the door, pointing to the left; then taps his own chest and gestures to the right.
    "When you play the game of thrones, you win or you die. There is no middle ground." - Cersei Lannister

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  12. - Top - End - #42
    Barbarian in the Playground
     
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    Default Re: The Wars of Arithea

    Isma drew her sword as well. As carefully as she could, she pushed the door open slightly and peeked out. If it seemed clear, she would head to the left as Gelvin instructed.
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    Observation (SL11): (3d6)[12] + modifiers

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  13. - Top - End - #43
    Dwarf in the Playground
     
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    Down the hall to the left you see a door, on your left; the room neighboring this one. You also see a doorway, open, at the end of the hall, and quiet footsteps, perhaps someone walking about, from somewhere beyond. If memory serves, that is probably the main store area of this building (which is obviously closed at the moment). Visible through the door frame is a slanted wall, perhaps the staircase going up, and open store space to the right, where nothing is visible yet.

    Gelvin slips out of the room behind you, headed the other way, and then he taps your shoulder and whispers 'last room down here is clear, I'm behind you'
    "When you play the game of thrones, you win or you die. There is no middle ground." - Cersei Lannister

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  14. - Top - End - #44
    Barbarian in the Playground
     
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    Default Re: The Wars of Arithea

    Isma crept down the hall as quietly as she could, not wanting to catch the attention of whoever was in the room at the end of the hall. She leaned her ear against the door of the room to the left, trying to hear if anyone was inside. If she heard nothing, she would try to open the door and enter as quietly as possible.

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    Stealth (SL10): (3d6-1)[14]

    Dunno if you want to make Perception rolls or me, since I guess there could be hidden things that I miss if I fail. If you want me to:

    Perception, Hearing (11): (3d6)[15] +/- any modifiers

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  15. - Top - End - #45
    Barbarian in the Playground
     
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    Whoops, just realized that I did my Stealth rolls wrong, I think. It should be a -1 to the effective skill level, not to the roll itself, right? So I rolled a 15, and had to roll 9 or lower to succeed.
    Last edited by Inglenook; 2012-10-12 at 01:06 PM.

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  16. - Top - End - #46
    Dwarf in the Playground
     
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    Could've sworn I posted here, my bad, haha. I must have not actually copied it from notepad. Lemme find my reply
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  17. - Top - End - #47
    Dwarf in the Playground
     
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    Upon entering the leftmost room, you immediately take notice of a body, lying on a cot, with a shroud over it. The edges of a dark blue dress edge out from under the shroud.

    The rest of the room appears to be some sort of office. There is the cot against one wall, a small chest at the foot of it, and then on the right side wall, a desk, a chair, an oil lamp (unlit). The room has no window, and is therefore only lit by the light from the hallway. Shelving covers the third wall, on your left, with miscellaneous items on it - parchment, a quill, some ink, a few bottles, a few pouches, a small chest, etc. The wall with the door on it is bare.

    Gelvin steps carefully into the room behind you, keeping a watch out the door, towards the open front room.
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  18. - Top - End - #48
    Barbarian in the Playground
     
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    With a trembling hand, Isma lifted the shroud covering the body on the cot.

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  19. - Top - End - #49
    Dwarf in the Playground
     
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    You see your mother, relatively unscathed except for the gaping hole in her throat where it appears that something, an arrow perhaps, was removed. She is pale, and clearly dead. She is wearing her dress, but carrying nothing that you notice, nor any jewelry.

    Gelvin looks around at you. "Is that... is that her? Forgive me, I don't know her by sight." he whispers.
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  20. - Top - End - #50
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    Default Re: The Wars of Arithea

    Isma sensed something inside herself slam shut like a prison door. She stared at the corpse of her mother—a woman she had both loved and hated—and felt absolutely nothing. Everything seemed distant, unreal.

    When Isma spoke, her voice was dead and papery: "It is."

    She suddenly noticed her mother's missing jewelry. Lady Altera had always prided herself on her elegant taste and fashion sense; she wouldn't have been caught dead leaving the manor without some sort of expensive ornament draped around her neck or wrapped around her finger.

    With a steady, surprisingly gentle hand, Isma smoothed her mother's hair and closed her eyes. Lady Altera looked almost peaceful. Isma's eyes lingered over her mother's face for a moment—memorizing the curve of her nose, the softness of her lips—before she slowly lowered the shroud.

    Goodbye, Mother.

    Isma stared at the chest at the end of the bed and on the shelf. I won't let those murderers have your things, Mother. I won't.

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    Not sure if any rolls are applicable or needed for checking the chests for her mother's jewelry and things. If I need any, feel free to make them for me.
    Last edited by Inglenook; 2012-10-18 at 08:06 PM.

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  21. - Top - End - #51
    Dwarf in the Playground
     
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    The chest at the foot of the bed contains some clothing; mens, relatively nice common clothing - perhaps belonging to the shopkeeper.

    The smaller chest on the shelf is locked, but jingles with the sound of coins when moved. (Small as in jewelry box sized, or a hand perhaps)

    Gelvin: "I am... sorry for your loss. I believe we should get out of here, now, and not do anything... rash."
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  22. - Top - End - #52
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    Default Re: The Wars of Arithea

    "I came here to find my father's body," Isma spat, rounding on Gelvin. "I will not leave until I do so."

    She swept out of the room, uncertain and uncaring as to whether the rebel was following. The small box was still clutched in her left hand; if there were any chance that it were her mother's jewelery inside, Isma didn't dare leave it behind.

    She moved down the corridor as quietly as possible, trying to peer inside the open doorway at the end of the hall without being seen or heard.

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    Stealth (SL10): (3d6)[6] +/- modifiers
    Observation (SL11): (3d6)[10] +/- modifiers

    Sorry for taking so long!

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  23. - Top - End - #53
    Dwarf in the Playground
     
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    Inside this room there is a row of four bodies on the ground, one apart from three others. It appears to be a storefront for some form of general goods store - foodstuffs, farming equipment, etc. This close to the gate, it is a store that provides goods to those who come in to resupply on items they cannot acquire themselves.

    No staff are in evidence, but there are two soldiers standing near the counter, talking quietly (small talk).

    The room is rectangular, and you are in the far, bottom left corner. The stairwell up is directly in front of you, and the...
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    ah, hell... Map There. Also forgive the drawing. It took awhile to draw. I'm not entirely sober. So I'm proud of the drawing... But I couldn't think of how to explain the room fairly to you. The shelving is the black rectangles. Stairs up right by your door. Two guys next to counter. Bodies are all covered.
    Last edited by Corrino; 2012-11-03 at 11:02 PM.
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  24. - Top - End - #54
    Barbarian in the Playground
     
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    Hm, I'm trying to think of a way to either distract the soldiers or fool them into thinking we're shopkeeps. Damn Gelvin's scar and Isma's fugliness!

    Two questions:
    - Did Gelvin happen to follow?
    - Is there a window or anything similar within a line of sight? If so, maybe I could throw my knife through it or something. That might get the soldiers to go outside long enough for me to get a quick look at the bodies.

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  25. - Top - End - #55
    Dwarf in the Playground
     
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    Gelvin is just behind you; there are two windows in the front room, on either side of the door (the left one is down the wall a bit, almost centered on those shelves). The left one is shuttered, although just with a catch inside; the right one is open. No glass.
    Last edited by Corrino; 2012-11-04 at 09:04 AM.
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