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Thread: World's End

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    Default World's End

    World's End is a small, sleepy farming town. The local populace views adventuring types as dangerous rogues, but so long as you abide by the laws in town, you feel like you'll be safe and secure. The shadesteel golems patrolling the streets are one of the main reasons for this.

    Notable Locations n town:

    The Inn of Moderate Comfort
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    1 gold a night for room and board. Food, drink, etc can be had here for book standard prices.


    Market Square
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    All non-magical, non-masterwork general adventuring items can be found here for book standard prices.

    The same items may be sold here for half standard price.

    Total Gold Reserve for buying: 1750


    Way-Temple of Farlaughan
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    During the day, the following services and goods are available:
    25 Gp - Holy Water
    25 Gp - Casting of Cure Light Wounds
    10 Gp - Casting of Cure Minor Wounds


    The Gurgling Cauldron(potion-shop)
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    Proprietor: Alden Wood

    Current Inventory:
    50 Gp - Potion of Cure Light Wounds(3)
    50 Gp - Potion of Endure Elements
    300 Gp - Potion of Cat's Grace
    50 Gp - Potion of Mage Armor(2)
    50 Gp - Oil of Magic Weapon
    250 Gp - Potion of Enlarge Person
    300 Gp - Potion of Bear's Endurance
    300 Gp- Potion of Cure Moderate Wounds

    Buying Portions for 50% of book value.

    Current Gold Reserves for Purchases: 640


    Marvek's Marvelous Splinters(wand shop)
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    Proprietor: Marvek the Greedy

    Current Inventory:
    375 Gp - Wand of Detect Magic
    375 Gp - Wand of Light
    750 Gp - Wand of Cure Light Wounds
    750 Gp - Wand of Magic Missile(CL 1)
    820 Gp - Eternal Wand of Cure Light Wounds
    2,250 Gp - Wand of Magic Missile(CL 3)
    4,500 Gp - Wand of Bulls Strength
    4,500 Gp - Wand of Summon Monster 2

    Buying Wands for 50% of book value.

    Current Gold Reserves for Purchases: 2200


    Curiosities and More!(magic item shop)
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    Proprietor: Gregory Winklestein(gnome)

    Current Inventory:

    5 Gp - Tumbling Bolts(6)
    20 Gp - Flaming Arrow
    20 Gp - Arrow of Outsider(Air)-Bane
    20 Gp - Bolt of Humanoid(Goblin)-Bane(2)
    50 Gp - Feather Token(Anchor)
    100 Gp - Masterwork Item of Spellcraft & Knowledge(Arcana)
    250 Gp - Elixir of Swimming
    4000 Gp - Periapt of Wisdom +2
    5000 Gp - Bag of Holding Type 2

    Purchases magical ammunition and wondrous items at 50% of book value

    Current Gold Reserves for Purchases: 1120


    The Prepared Traveller(magic weapon/armor shop)
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    Proprietor: Angvard Hailfall

    Current Inventory:
    1310 Gp - +1 Longsword
    750 Gp - Living Metal Dastana
    350 Gp - Masterwork Greatsword
    5500 Gp - +2 Fullplate
    300 Gp - Masterwork Longspear
    300 Gp - Masterwork Kukri
    310 Gp - Masterwork Lance
    1100 Gp - +1 Chain Shirt
    500 Gp - Masterwork Composite Longbow(+1 Str)
    1035 Gp - +1 Bastard Sword
    350 Gp - Masterwork Studded Leather Armor
    1030 Gp - +1 Tower Shield

    Buying magical/masterwork weapons & armor for 50% of book value.

    Current Gold Reserves for Purchases: 1560


    The Magister's Tower
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    The Proprietors: Arty, Maelcovik, and Tiernan.

    Goods available:
    Spellbooks, ink, spell components at book standard prices.
    25 Gp - Scroll of Silent Image
    25 Gp - Scroll of Protection from Evil
    25 Gp - Scroll of Enlarge Person
    25 Gp - Scroll of Erase
    125 Gp - Scroll of Identify


    The following spells are kept on loose-leaf paper for copying purposes at the following fees(in addition to ink costs):

    5 Gp - Jump
    10 Gp - Alarm
    10 Gp - Comprehend Languages
    15 Gp - Erase
    20 Gp - Feather Fall
    25 Gp - Identify
    50 Gp - Magic Missile
    100 Gp - Nerveskitter

    The Mage's will purchase scrolls for 50% of book prices. In addition, they will negotiate for interesting spellbooks based on the value of spells none of them have.

    Current Gold Reserves for Purchases: 400
    Last edited by Tyndmyr; 2012-08-11 at 02:08 PM.
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    Default Re: World's End

    **Reserved for Additional Town Information**
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    "World domination is such an ugly phrase. I prefer to call it world optimization."

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    The Gates to the Wild:

    The South Gate
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    Leading directly into the heart of the wild, a large, dark forest is visible. This gate is currently open, but the guard warns you that evil things lurk in the woods, and the gate is locked and barred during twilight hours.


    The West Gate
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    Sparse trees dot the gentle terrain to the west, but mountains can be seen in the distance, their tops wreathed with clouds. No travel currently seems to be moving in this area.
    This gate is currently open.


    The North Gate
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    This way leads to the well guarded path back to civilization. In this direction, a peaceful retirement awaits for the adventurer who tires of frontier life.


    The East Gate
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    Rolling hills can be seen from this gate, with a river winding around them to the north.
    This gate is currently open.



    The Seastone Gate
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    Leading toward the northeast, this gate is an aquatic gate, closing and opening to allow the river trading boats in. The river's current is lazy, and it looks to be about fifteen feet deep.


    The Peasant's Gate
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    Leading toward the northwest, visible outside this gate is farmland and travellers. The gate is currently open.
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    Thread Links:
    OOC Thread
    Recruitment Thread


    Approved, Active Chars:
    {table]Player|Character Sheet|Race|Class
    al'Lan Mandrag|Selena Trimaine|Human|Beguiler
    Theoboldi|Renlan Aerael|Elf|Beguiler
    newBlazingAngel|Rignar Liemson|Elf|Ranger
    Planswalker|Jim Dandee|Human|Dragonfire Adept
    Black_Zawisza|Lyude Talleyrand|Human|Artificer
    Yugi24862|Halon|Elf|Wizard
    SandDemon|Sacer To'rak|Human|Shadowcaster
    rorikdude12|Fedris Kellen|Human|Rogue
    Drynwyn|Vanton Illirius|Human|Druid
    [/table]

    Racial Unlocks, by Player:
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    {table] Player Races Unlocked
    Planswalker|Goblin
    Rorikdude|Aquatic Elf
    [/table]
    Last edited by Tyndmyr; 2012-09-14 at 10:59 AM.
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    "World domination is such an ugly phrase. I prefer to call it world optimization."

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    Default Re: World's End

    Other Locations(please don't peruse unless you've discovered them).

    Krieger's Not Stolen Goods Emporium
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    Proprietor: Krieger

    Inventory:
    10 Gp - Acid Flask(3)
    30 Gp - Theives Tools(4)
    40 Gp - Tiny Centipede Poison(DC 11, 1dex/1dex)
    50 Gp - Disguise Kit
    50 Gp - Antitoxin(2)
    100 Gp - Masterwork's Thieves Tools(2)
    350 Gp - Goodbye Kiss Poison(DC 15, Exhaustion/Unconciousness)
    500 Gp - Eyeblast Poison(DC 23, Blindness/Blindness)
    250 Gp - Masterwork Longsword
    850 Gp - Bag of Tricks, Grey

    Buys Poisons at 50% book value.
    Buys anything magical at 30% book value.
    Last edited by Tyndmyr; 2012-08-14 at 12:16 PM.
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    "World domination is such an ugly phrase. I prefer to call it world optimization."

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    ElfPirate

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    Default Re: World's End

    Selena jumped nimbly down from the cart she had been riding on, and threw a charming smile back at the doddering farmer who had assisted her. She decided to fall into step with the general flow of people, doubting that anyone had followed her this far, but still, the last months had given her good cause to be wary.

    She wove through the streets, barely in control of her direction as the masses formed channels in the streets. So it was that she came to a large open market square and was finally released from the tide as they dispersed among the stalls. She spent some time perusing the stalls, but she hadn't come here for supplies.

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    If anyone takes any interest in her then she will move over to them. If not, then she will try to find out a little about the town, particularly the location of any place that provides bed or board.

    Gather Info: (1d20+3)[6]

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    Rignar slipped into town under the radar, among a group of merchants. He had no problems with the law, he simply preferred solitude unless he was choosing the company. His armor and weapons were hidden under a weather stained cloak and hood, that gave him the look of a hermit, or perhaps a wandering monk. As was traditional, he made his first business in town to test the local brews, and went searching for a good and reasonable mug.


    Spoiler
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    Gather Information: (1d20+2)[16]
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    No I did not make my own banner, it was created by a very talented person who I've lost contact with.

    I just started playing D&D, and love the game

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    First level paladin.
    STR:14
    DEX: 8
    CON: 10
    INT:13
    WIS: 12
    CHA: 16

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    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: World's End

    Halon walked into the town arrogantly, lifting his nose at the unwashed pesants around him. He had to find a place to sleep and some more about the town though, so as he walked into the town he tried to learn a bit about what the gossip was, incase any of it was inportant, while he consulted he knowledge of the town.

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    Know:Local (1d20+8)[18]
    Gather Info: (1d20-1)[9]

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    Bugbear in the Playground
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    Nemo meandered through the town, trying to find his way back to the inn. He'd been here for three days already, and was just about prepared to leave on an exploratory mission into the wilds. He figured he'd try the South Gate first, but it'd be good if he could find some companions first. Not strictly necessary, of course, but it would be a touch safer.
    Quote Originally Posted by CN the Logos View Post
    They're just there, and horribly fatal when one stumbles across them, like self-aware landmines.

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    PirateGuy

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    Default Re: World's End

    The neighborly peasant - Niles, his name was - finally spoke up as they reached the city walls. "This is a pretty safe community as places go, but venture beyond the southern gates and you're on your own. Like we say in World's End, it's not the end of the world, but you can see it from here!" He gestured towards the distant forest.

    "I'll keep that in mind, friend," Lyude said, with every intention of going south. He wanted to be thoroughly prepared before he entered that woodland labyrinth, though - even from this far away, it seemed unnaturally foreboding.

    "Well, see you around, rabbi! I have a flock to attend to...as do you!" Niles ran back in the direction of the farms, where the holy man's visit had caused quite a hubbub.

    Lyude was startled by Niles' sudden departure. "Give my best to the family!" he called after him.

    The literal shepherd turned 'round and waved. "Oh, almost forgot - welcome to World's End!" He spun back around and sprinted for the farming village.

    Lyude made no haste in his efforts to enter the city; you could see him carrying a simple walking stick, garbed in a purple cloak and a cheerful demeanor, excusing and pardoning the dozens of people that rudely pushed past him - more for the fun of it than anything else.

    He spent the rest of the afternoon trying to find a lodging tavern, and actively seeking out the seedier parts of town while doing so.

    Spoiler
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    Gather Information: (1d20+3)[13]
    Last edited by Black_Zawisza; 2012-08-14 at 02:04 PM.

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    Renlan walked into the city through the northern gate, his eyes wandering over the buldings and the populance. Tired from the walking, he looked for an inn where he could spent the night. The way had been long and tiring, and the weight of the equipment on his back was heavy on Renlan. As he searched, he tried to remember what he had learned about the city, and asked the locals when he didn't remember something.

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    know local (1d20+9)[13]
    gather information (1d20+5)[22]

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    Jim Dandee, having just arrived with his trusty mule Molly in tow, will go to the local inn and pre-purchase a week stay ahead of time. Including a week's stabling for Molly, that runs him 10 gold, 5 silver.

    Once his account with the inkeeper is squared away, he leaves Molly in their capable hands and runs out the South Gate with enthusiasm. He doesn't really care about the peasants in town, but he just knows secrets lie out there in the wild!
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    Regardless of gather information results, you are all able to find all of the places listed above(some of you will have additional info detailed in your updates).

    Rignar
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    *rolls*

    You overhear a well dressed man muttering darkly to another about the "damned theiving kobolds taking all the crops", while shaking his fist at the northwest gate.


    Halon
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    While ambling about the city, gathering what information you can and surveying the town, you see a narrow, dark back alley. Peering within, you can just make out the sign, "Krieger's Not Stolen Goods Emporium".

    (this shop will be listed above in a separate section shortly).


    Nemo
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    There's no NPC adventurers here, unfortunately, but you see several other evident newcomers out and about(the other PCs doing gather information, etc).


    Renlan
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    While ambling about the city, gathering what information you can and surveying the town, you see a narrow, dark back alley. Peering within, you can just make out the sign, "Krieger's Not Stolen Goods Emporium".

    (this shop will be listed above in a separate section shortly).


    Jim Dandee
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    The seargent of the guard raises an eyebrow as you scamper past, but does not seem inclined to ask your business. As you leave the town, you note that this road seems less well kept up than the others, as grass is growing between the paving stones, and no other travellers or signs of life are about. A band, two arrow-shots in breadth, of cleared land encircles the town, but beyond, the forest looms, the road vanishing within it. A damaged wooden sign points to the east, saying "Alden's Mine" in faded, barely legible letters. If ever a path led that way, it's no longer visible.
    Last edited by Tyndmyr; 2012-08-14 at 12:05 PM.
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    Absolutely pleased to see things so abandoned, Jim will head east in hopes of finding this mine.
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    After a moment of hesitation, Renlan entered the alley. Whatever the reason behind the strange sign was, it would surely be interesting to find out. Passivly observing the rest of the alley he made his way to the shop, eager to invesigate.

  16. - Top - End - #16
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: World's End

    Seeing the sign, Halon marks down the location of the shop in his mind and heads toward to tavern, looking for other adventurers in the area.


    Edit: OOC thread for those that haven't seen it.
    Last edited by yugi24862; 2012-08-14 at 12:21 PM.

  17. - Top - End - #17
    Bugbear in the Playground
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    Nemo looks around at the other newcomers in town. "Is it just me, or are there more of them now than there were yesterday? Probably, yes. Delta, do you think we should poke around town some more, or set out now?" He stops and listens for a moment, though no voice can be heard. "Good point. Let's see if the guards need any help with anything first." Nemo then heads off toward town hall/the guards' barracks, there to inquire into any aid the town requires.
    Quote Originally Posted by CN the Logos View Post
    They're just there, and horribly fatal when one stumbles across them, like self-aware landmines.

  18. - Top - End - #18
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    Jim Dandee
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    As you trek a bit eastward, a small hummock of ground with a partially collapsed cabin nearby becomes visible. There's a hole visible in the dirt berm that looks like it might have once been a doorway, and the cabin bears the marks of long neglect. In front of the cabin, vines and scraggly shrubs dot the landscape, almost entirely hiding an old well, the stones crumbling from it.

    From behind one of the shrubberies, a wild dog, half starved and filthy, catches your scent, and leaps out toward you, it's teeth bared.

    Init: (1d20+3)[16]


    Renlan
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    Peering inside, you see a small selection of poisons and thieves tools, along with a couple of out-of-place magic items at discount prices. The elderly fellow behind the counter has a gaunt, angular face that glowers at you suspiciously, and his leather armor seems to be about as old as he is.

    OOC: Shop list posted up now.
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    Quote Originally Posted by Tyndmyr View Post
    Jim Dandee
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    As you trek a bit eastward, a small hummock of ground with a partially collapsed cabin nearby becomes visible. There's a hole visible in the dirt berm that looks like it might have once been a doorway, and the cabin bears the marks of long neglect. In front of the cabin, vines and scraggly shrubs dot the landscape, almost entirely hiding an old well, the stones crumbling from it.

    From behind one of the shrubberies, a wild dog, half starved and filthy, catches your scent, and leaps out toward you, it's teeth bared.

    Init: init - (d20+2)[20]
    init - (d20+2)[20]

    If Jim goes first, he will bathe the dog in an entangling exhalation line of fire for half of ref dc 13 - (d6)[1] (round down, minimum 1). If it takes damage (aka, doesn't have evasion), it is entangled for (d4)[4] rounds and will take 1d6 fire damage at the start of each turn as long as it's entangled.

    If Jim goes second, his actions might change depending on what the dog does.
    Best. Thread. Ever!

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  20. - Top - End - #20
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    Renlan gives the shopkeeper a warm smile. "Hello there, sir. I was passing by your shop, and was awfully curious about what you were selling. These small shops always have something interesting, you know." He starts looking through the exhibited items, slightly sighing at the sight of the many poisons. After a while, he turns towards the exit. "Too bad you don't seem to have anything I need, or could afford. Goodbye, sir." With that he leaves the store, making his way to the inn to prepare for his departure tommorow.

  21. - Top - End - #21
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    ElfPirate

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    Default Re: World's End

    Selena struggles to make heads or tails of the town, but in the end finds her way to an inn, oddly named as providing only moderate comfort, but Selena passed through, curious now to see what kind of establishment wouldn't try to make itself seem grander than it was.

    She strolled in, perfectly content to draw attention to herself, and brazenly approached the bar.

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    Charisma check: (1d20+2)[16]

  22. - Top - End - #22
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    PirateGuy

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    Lyude was glad to enter the Inn of Moderate Comfort for a chair to rest in - his only good leg was aching for relaxation. A young woman strutting up to the barkeep caught his attention - something about her attracted him. A gut feeling told him that behind her smile lurked an enormously powerful will. One with few scruples against manipulating others for her own gain - a sinner not to be trifled with, certainly.

    He proceeded to trifle with her as though he suspected nothing. "Evening, miss! Care to join an old man for some spirits?"
    Last edited by Black_Zawisza; 2012-08-14 at 02:34 PM.

  23. - Top - End - #23
    Ogre in the Playground
     
    ElfPirate

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    Default Re: World's End

    Selena appraised the old man: she herself had never had to stoop to the levels of her old employees to get what she wanted, and didn't quite know whether she would, but that would definitely not start tonight with this old sod.

    "I expect I'll be keeping to myself tonight, though your offer is kind," Selena responded affably, hoping he would pass on: she didn't have time to chat to random old men right now.

  24. - Top - End - #24
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    Renlan watches the scene from a few feet away, smiling to himself as he thinks about how his calming aura will make any attempts of the woman to manipulate the feelings of the men in the room much more difficult. He continues drinking his ale, and rents a room for the night from the barkeep.

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    1 gold and 4 copper removed for lodging and drinking

  25. - Top - End - #25
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    AssassinGuy

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    Halon watches the scene unfold before him, and shrugs, regarding it as one of those crude things humans do. Still, he had to put up with them to explore this region, but there were other elves here as well. He sat at the same table as Renlan, and asked "So, fellow elf, you come here to adventure aswell?

  26. - Top - End - #26
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    Renlan looks up from his drink, giving the mage a friendly look. "Hello there, young man. Nice to see another elf around these parts. As for your question, yes, you could say I'm adventuring. I want to see the world after all these years spent in the safety of the cities." He takes another sip from his mug, waiting for the younger elf to continue talking.
    Last edited by Theoboldi; 2012-08-14 at 04:54 PM.

  27. - Top - End - #27
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: World's End

    Sipping his ale, Halon replied "I just finished conjuring collage, thought I'd see the world, learn some new skills before I delve too deep into studies of the arcane. I was thinking of looking around the area beyond the east gate tomorrow, do you wish to join me? Unless you have a better idea, of course." Halon felt slightly nervous, just asking the elf out of the blue if he would wish to come with him.
    Last edited by yugi24862; 2012-08-14 at 05:55 PM.

  28. - Top - End - #28
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    Default Re: World's End

    "Well, it's always better to travel together. Especially in a dangerous place like the wild. I have one condition though, if I am to travel with you." Renlan finishes his mug, then sternly looks at Halon. "No killing. I don't care whether we're attacked by bandits, or animals, or anything else out there. No killing, unless you are absolutly forced to. That's all."

  29. - Top - End - #29
    Barbarian in the Playground
     
    AssassinGuy

    Join Date
    Dec 2010

    Default Re: World's End

    Quote Originally Posted by Theoboldi View Post
    "Well, it's always better to travel together. Especially in a dangerous place like the wild. I have one condition though, if I am to travel with you." Renlan finishes his mug, then sternly looks at Halon. "No killing. I don't care whether we're attacked by bandits, or animals, or anything else out there. No killing, unless you are absolutly forced to. That's all."
    Halon listens to the old elf speak, and replys"Ok, I'll make sure I only risk killing someone when my own life is severely threatened. Anyways, I dont believe we've introduced ourselves, so I'm Halon.

  30. - Top - End - #30
    Orc in the Playground
     
    newBlazingAngel's Avatar

    Join Date
    May 2012
    Location
    Hotel California
    Gender
    Male

    Default Re: World's End

    Rignar entered the inn in his usual manner. Long, silent strides that left nothing but the swish of a cloak and some scattered dust. Spotting some fellow elves, he moves to sit near them. Near them, barely within possible conversation distance. He silently orders some fine steak, cheese and wine. Planning to delve into uncivilized land and face almost certain death, required some fine dining before hand.

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    -11 gp for fine wine and a room. -4 for meat and cheese.
    Last edited by newBlazingAngel; 2012-08-14 at 07:30 PM. Reason: Needed to check rules for item pricing.
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    No I did not make my own banner, it was created by a very talented person who I've lost contact with.

    I just started playing D&D, and love the game

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    First level paladin.
    STR:14
    DEX: 8
    CON: 10
    INT:13
    WIS: 12
    CHA: 16

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