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Thread: SKETCH Goblin Lair
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2012-07-05, 06:24 PM (ISO 8601)
- Join Date
- Jul 2011
SKETCH Goblin Lair
OOC here
I haven't run a mage in forever.
Ghandlov
An aging wizard at odds with the elders of his college, forced to earn a living on the road
Strength: 5
Int 6 - able and learned spell chucker
Dex 5 - still gets around, and out of the way, well enough
Con 4 - tough old bird
Str 3 - isn't the man he once was
Wis 2 - a little absent minded
Chr 1 spent too many years as a hermitLast edited by Nero Grimes; 2012-07-05 at 06:33 PM.
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2012-07-05, 09:16 PM (ISO 8601)
- Join Date
- Jul 2011
Re: SKETCH Goblin Lair
The cleft in the rock was where the barmaid said it would be: a morning's walk past the abandoned farmstead, through the sparse woods into the foothills.
The way was well marked - the goblins scratched tribal glyphs on almost every tree and on the large stone Ghandlov sat on eating a stale bun. He finished the bun, looked at the cleft, looked at the way he came, and he checked the position of the Sun. He brushed the crumbs from his beard and took a long drink from his waterskin.
At the mouth of the cleft he cast a light spell on the end of his staff.
(1d6)[4]
The staff glowed with a soft clear torch light.Last edited by Nero Grimes; 2012-07-05 at 09:17 PM.
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2012-07-05, 09:20 PM (ISO 8601)
- Join Date
- Jul 2011
Re: SKETCH Goblin Lair
The cleft opened to a large chamber.
(1d6)[2]
It was empty.Last edited by Nero Grimes; 2012-07-05 at 09:21 PM.
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2012-07-07, 03:50 PM (ISO 8601)
- Join Date
- Jul 2011
Re: SKETCH Goblin Lair
1 Goblin Guard with a tiny spear.
Strength 3 Combat 4 Agility 4
Them
(1d6)[4]
Us
(1d6)[3]
As Ghandlov stares at amazement at the cavern, a single Goblin creeps out from the tunnel to his left.Last edited by Nero Grimes; 2012-07-07 at 03:53 PM.
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2012-07-07, 03:54 PM (ISO 8601)
- Join Date
- Jul 2011
Re: SKETCH Goblin Lair
Goblin thrusts his spear
(1d6)[3]+4Last edited by Nero Grimes; 2012-07-07 at 03:57 PM.
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2012-07-07, 03:56 PM (ISO 8601)
- Join Date
- Jul 2011
Re: SKETCH Goblin Lair
Ghandlov blocks with his Staff
(1d6+3)[9]
The block pushed the spear to one side.Last edited by Nero Grimes; 2012-07-07 at 04:01 PM.
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2012-07-07, 04:00 PM (ISO 8601)
- Join Date
- Jul 2011
Re: SKETCH Goblin Lair
Ghandlov brings his staff down at the Goblin.
(1d6+3)[5]
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2012-07-07, 04:04 PM (ISO 8601)
- Join Date
- Jul 2011
Re: SKETCH Goblin Lair
The Goblin rolls out of range.
(1d6+4)[9]
The little snot stain is fast on his feet. Ghandlov's staff cuts the air.Last edited by Nero Grimes; 2012-07-07 at 04:05 PM.
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2012-07-07, 04:06 PM (ISO 8601)
- Join Date
- Jul 2011
Re: SKETCH Goblin Lair
Us
(1d6)[6]
Them
(1d6)[6]
The Goblin looks to the tunnel then looks back at Ghandlov.
Ghandlov is gripping his staff.Last edited by Nero Grimes; 2012-07-07 at 04:10 PM.
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2012-07-07, 04:07 PM (ISO 8601)
- Join Date
- Jul 2011
Re: SKETCH Goblin Lair
Again
Us
(1d6)[6]
Them
(1d6)[2]
Ghandlov frees one hand.
The Goblin takes a step backLast edited by Nero Grimes; 2012-07-07 at 04:11 PM.
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2012-07-07, 04:16 PM (ISO 8601)
- Join Date
- Jul 2011
Re: SKETCH Goblin Lair
Ghandlov zaps a Lightning Bolt
(1d6)[1]
With that roll he should have thrown a Fireball.
A 1 is an automatic success, the Goblin gets a roll to save vs full damage?Last edited by Nero Grimes; 2012-07-07 at 04:37 PM.
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2012-07-07, 04:40 PM (ISO 8601)
- Join Date
- Jul 2011
Re: SKETCH Goblin Lair
The Goblin tries to move out of the way
(1d6)[4]
Not fast enough. He takes the 3 points of damage.
One crispy fried goblin.Last edited by Nero Grimes; 2012-07-07 at 04:48 PM.
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2012-07-18, 10:20 AM (ISO 8601)
- Join Date
- Apr 2012
- Gender
Re: SKETCH Goblin Lair
OK, can I add my character into the Lair now?
Uh, if so, here is my human fighter.
Since he's a normal fighter his name is just Eric.
INT- 3
DEX- 4
CONS-5
STR-6
WIS-1
CHA-2
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2012-07-19, 07:43 PM (ISO 8601)
- Join Date
- Jul 2011
Re: SKETCH Goblin Lair
A strapping fighter appears from the cleft in the stone.
Ghandlov: "So you are here for part of the Count's bounty on these vermin."
There is a wide passage opposite the cleft across the high ceiling chamber.
There is a a second passage on the right side of the chamber.
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2012-07-20, 06:58 PM (ISO 8601)
- Join Date
- Jul 2011
Re: SKETCH Goblin Lair
OT:
I forgot to post the weaponsl
One Point of Damage
Axe, hand
Club
Dagger
Sling
Shortbow
Two points of Damage
Crossbow, light
Hammer, light
Mace
Spear
Sword, short
Quarterstaff*
Three Points of Damage
Axe, battle*
Crossbow, heavy
Hammer, war*
Longbow
Sword, long
You get your choice of melee and missile weapons.
Remember melee combat is an Opposed Roll and missile combat is a Skill Roll.
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2012-07-22, 08:52 PM (ISO 8601)
- Join Date
- Apr 2012
- Gender
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2012-07-26, 07:10 PM (ISO 8601)
- Join Date
- Jul 2011
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2012-08-23, 05:04 PM (ISO 8601)
- Join Date
- Apr 2012
- Gender
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2012-08-28, 08:25 PM (ISO 8601)
- Join Date
- Jul 2011
Re: SKETCH Goblin Lair
Last edited by Nero Grimes; 2012-09-02 at 09:26 AM.
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2012-09-02, 09:20 AM (ISO 8601)
- Join Date
- Jul 2011
Re: SKETCH Goblin Lair
Loot Roll
(1d6)[1]
Eric sees several hard tack biscuits on the groundLast edited by Nero Grimes; 2012-09-02 at 09:24 AM.
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2012-09-04, 02:46 PM (ISO 8601)
- Join Date
- Apr 2012
- Gender
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2012-09-15, 05:06 PM (ISO 8601)
- Join Date
- Jul 2011
Re: SKETCH Goblin Lair
Ghandlov pokes the hard tack with his staff.
"Fresh. Other bounty hunters should be near."
He points at the tunnel, (3 o'clock on the map)
http://www.scribblar.com/hxdqsb1Last edited by Nero Grimes; 2012-09-22 at 01:11 PM.
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2012-11-05, 12:48 AM (ISO 8601)
- Join Date
- Jul 2011
Re: SKETCH Goblin Lair
It's official, Lord Mashus.
I'm taking a break form gaming. I have to attend to grown up stuff.