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  1. - Top - End - #151
    Barbarian in the Playground
     
    namo's Avatar

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    Default Re: The New Warlock Handbook [3.5, WIP]

    Very nice guide (already, and it's not even finished)! Thinblade's was indeed in need of a dust-up.

    Two remarks that come a bit late as I just read through the thread:
    - Arcane Mastery is also useful for Warlock who take one of the dispelling Invocations. Associate it with a cheap Dispelling Cord (MIC) and it affords you great reliability

    - I also think Beshadowed Blast should be Black. I agree few people will take it because of the opportunity cost, but in itself it's not bad. In particular, it can hose arcane casters who are among of the warlock's (and the party's) worst enemies. Fort may not be the best save to target, but it's good to be able to target all saves with various effects, and blinding is great.
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  2. - Top - End - #152
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    Default Re: The New Warlock Handbook [3.5, WIP]

    And now the continuation of the PrC's worthy of specific mention (waht out they are heavily debated)

    Legacy Champion
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    requirements: knowledge history 5 ranks, the least legacy feat, ownership of a legacy item, character level 10'th
    What does it do for a warlock? Well, consider the fact that you get +2d6 hellfire damage from Hellfire warlock. Legacy champion gives you:
    At each level except 1st and 7th,
    you gain class features and an increase in effective
    level as if you had also gained a level in a class to which
    you belonged before adding the prestige class level.
    The specific class features you gain include spells
    per day (and spells known, if applicable), improved
    chance of turning or destroying undead, metamagic or item creation feats, bonus feats, monk special abilities,
    sneak attack progressions, and so on, depending
    on the class. You do not, however, gain the benefit of
    your previous class’s Hit Dice, attack progression,
    skill points, or saving throws. If you had more than
    one class before becoming a legacy champion, you
    must decide to which class to add each
    The trick is debatable becuase of the "As if you had taken another level of that class" part. Some argue that it continues HFW's Hellfire blast (which explicitly gives +2d6 of hellfire damage) and invocations as if you had gained a level, but without gaining that level and not going beyond the 3 levels of HFW. The people against that say that you can't gain levels beyond the 3rd and thus not use it to gain benefits. Check wiht your DM if this is allowed as a tactic. If it is you get a nice powerboost, if it isn't, you don't


    Uncanny Trickster
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    Requirements: 4 skills with at least 8 ranks, 4 skilltricks.
    what does it do? It does that same as Legacy champion:
    At each level after 1st, you gain class features (including spellcasting ability) and an increase in effective level as if you had also gained a level in a class to which you belonged before adding the prestige class level. You do not, however, gain the benefit of your previous class’s Hit Dice, attack progression, skill points, or saving throws. If you had more than one class before becoming an uncanny trickster, you must decide to which class to ad
    the trick is equally hot debated as Legacy Champion and you must again ask your DM. (some tricks are worth it however)



    then a list of useful tricks on your warlock (if you have the skillpoints to spare):
    Spoiler
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    Tricks you love, separated by role:

    face:
    • Second Impression
    • Assume Quirk
    • Never Outnumbered (max intimidate)

    these tricks increase your chances of succeeding at social skills by offering second chances or expanding on the uses of the skills. Very useful shoudl you be a face (and that without investing in face invocations or feats)
    scouting:
    • Clarity of Vision (instead of the invoaction see the unseen)

    or 1 round you can see invisible creatures within 30 feet if you can succeed on a dc 20 spot check. Coupled with a wand of gliterdust no more invisibility for the enemy, no invocation requiered and everyone enjoys it.
    casting:
    False Theurgy: this is debatable, but worth trying your DM for. It is uncaertain if by spells invocations are also allowed.

    Miscellanious:
    Easy escape: if you get into melee you will need some form of free movement, this trick gives it: you can escape from a grapple using this trick.

    Skilltricks are a great way of enhancing a character with minute resources (only 2 skillpoints for a trick). The rest of the skilltricks are either too situational or not helpful at all.

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    “The gods help those who help themselves, and my word, didn't I help myself.” - Avatar by the awesome Grinner

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    Original Tyrion by Smuchmuch:



    Pony Tyrion by Elemental:


  3. - Top - End - #153
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    SwashbucklerGuy

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    Default Re: The New Warlock Handbook [3.5, WIP]

    I've been lax on fulfilling my intention to detail the homebrew stuff for warlock, My apologies for that, caused by Holiday + increased workload after Holiday.

    I've just had my first session Playing my new Warlock: Tarneuril Leafsong who seems to be an Elf (but is actually a changeling) and it was quite fun (I ditched my idea for a shadowgnome warlock). I have talked my GM into allowing a Homebrew Feat chain for Warlocks: Floating Invocation (Least), (Lesser), (Greater), (Dark).

    Floating Invocation Feat Chain
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    Floating Invocation (Least)
    Prerequisite: Access to Least Invocations
    Benefit: Choose one of your existing Least Invocations, This is now changeable on a daily basis: once every 24hrs you may change your Floating Invocation to a different Least Invocation. This process takes 1hr and can only be done after getting a good nights sleep.

    Floating Invocation (Lesser)
    Prerequisite: Access to Lesser Invocations, Floating Invocation (Least)
    Benefit: Choose one of your existing Lesser Invocations, This is now changeable on a daily basis: once every 24hrs you may change your Floating Invocation to a different Lesser Invocation. This process takes 1hr and can only be done after getting a good nights sleep. You can change any or all of your Floating Invocations during the same time period.

    Floating Invocation (Greater)
    Prerequisite: Access to Greater Invocations, Floating Invocation (Lesser)
    Benefit: Choose one of your existing Greater Invocations, This is now changeable on a daily basis: once every 24hrs you may change your Floating Invocation to a different Greater Invocation. This process takes 1hr and can only be done after getting a good nights sleep. You can change any or all of your Floating Invocations during the same time period.

    Floating Invocation (Dark)
    Prerequisite: Access to Lesser Invocations, Floating Invocation (Greater)
    Benefit: Choose one of your existing Dark Invocations, This is now changeable on a daily basis: once every 24hrs you may change your Floating Invocation to a different Dark Invocation. This process takes 1hr and can only be done after getting a good nights sleep. You can change any or all of your Floating Invocations during the same time period.
    Last edited by only1doug; 2012-09-10 at 07:57 AM.
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  4. - Top - End - #154
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    ThiagoMartell's Avatar

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    Default Re: The New Warlock Handbook [3.5, WIP]

    Updated with a description of Hellfire Warlock in the prestige class section. I think I covered everything, please check it out.
    Last edited by ThiagoMartell; 2012-09-18 at 02:04 AM.

  5. - Top - End - #155
    Pixie in the Playground
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    Default Re: The New Warlock Handbook [3.5, WIP]

    Here's a thought I had while looking at the MiC:

    Get a Warlock's Scepter and enchant it with the Morphing enhancement. It can now be turned into a spiked gauntlet since the scepter is a light mace. Turning it into a spiked gauntlet means you can now hold something in that hand like another weapon, and that includes using Eldritch Glaive. The new Warlock's Gauntlet can still have its charges used to increase the EG damage, but the accuracy boost won't work because EG is a melee touch attack, not a ranged touch attack which the item states.

  6. - Top - End - #156
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    Snowbluff's Avatar

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    Default Re: The New Warlock Handbook [3.5, WIP]

    You are in the wrong place, buddy.


    If you guys didn't understand me, this is here for you. The former curator has been banned.
    Last edited by Snowbluff; 2013-02-14 at 09:52 PM.
    Prior accolades, avatars, handbooks, and homebrew.Mitzi the Paladin by Ceika
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    I think Snowbluff is the official Avatar of PC-dom
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  7. - Top - End - #157
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    AssassinGuy

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    Default Re: The New Warlock Handbook [3.5, WIP]

    Great Handbook!

    Just a heads up though. Practiced Spellcaster doesn't increase the damage dice of Eldritch Blast.

    Read the entire page.
    http://community.wizards.com/go/thre...ch_Baker?pg=31

    Richard Baker states that he thinks it should work, but he's not sure the language supports it. Initially this is confusing considering he wrote the class, and the Complete Arcane book. However, without errata the language trumps what he may have posted on a forum at 3am.

    More importantly, there is an official FAQ, by Andy Collins, that specifically says it DOESN'T work.

  8. - Top - End - #158
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    Onerai's Avatar

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    Default Re: The New Warlock Handbook [3.5, WIP]

    Hi all, hope this isn't thread necromancy - just wanted to say how handy this guide was. Quite a fan of the Warlock flavour, even if its implementation was questionable.

    Just three things I wanted to note when PrC-ing:
    1) CArc calls out that warlocks can advance invocations, eldritch blast etc through anything that advances arcane spell-casting, so long as they can qualify for it (and in fact, even if they qualify using another source).
    2) Eldritch Theurge (CMage) allows you to plonk area spells into your blast using "spellblast", which can either shore up ranged damage significantly (Searing Heat fireballs, here we come) or add much deadlier CC effects to damage (Web, anyone?)
    3) The entry notes for Chameleon are correct in calling out that bluff, disguise and human/changeling/dopelganger are required. However, warlocks DO get disguise as a class skill! It's one of the only classes that does! Easy qualifier for a straight (probably human) warlock.

    Hope this helps fellow fans of the class :)
    My Fighter: "A single, solitary attack of opportunity... If it were my turn I'd bull rush him into the wall and see how his mirror images stop him getting crushed, but without Great Cleave I don't think I can interrupt him..."
    The Bard: "What feats do you have, again? Improved Sunder and... wait, that's it -"
    My Fighter: "- Yes! I sunder the floor at his feet! You shall not pass!!"
    The DM: "... you're using an Adamantine Sword, aren't you?"

  9. - Top - End - #159
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    Snowbluff's Avatar

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    Default Re: The New Warlock Handbook [3.5, WIP]

    Handbooks are normally exempt from thread necro, but I have taken over this handbook, since the OP isn't around anymore.
    Prior accolades, avatars, handbooks, and homebrew.Mitzi the Paladin by Ceika
    Quote Originally Posted by Arcanist View Post
    I think Snowbluff is the official Avatar of PC-dom
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  10. - Top - End - #160
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    Default Re: The New Warlock Handbook [3.5, WIP]

    Quote Originally Posted by Snowbluff View Post
    Handbooks are normally exempt from thread necro, but I have taken over this handbook, since the OP isn't around anymore.
    You should post a giant link to the new thread, the google search for warlock handbook leads here and people may get confused.
    Maybe ask one of the mods to change the first post to a giant link to the new thread?

  11. - Top - End - #161
    Firbolg in the Playground
     
    Snowbluff's Avatar

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    Default Re: The New Warlock Handbook [3.5, WIP]

    Quote Originally Posted by super dark33 View Post
    You should post a giant link to the new thread, the google search for warlock handbook leads here and people may get confused.
    Maybe ask one of the mods to change the first post to a giant link to the new thread?
    I wasn't going to since I already had a link, but I will now that you requested it.

    THE ZOMBIFIED WARLOCK HANDBOOK
    Prior accolades, avatars, handbooks, and homebrew.Mitzi the Paladin by Ceika
    Quote Originally Posted by Arcanist View Post
    I think Snowbluff is the official Avatar of PC-dom
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  12. - Top - End - #162
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    GreataxeFighterGuy

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    Default Re: The New Warlock Handbook [3.5, WIP]

    Utterdark Blast can be really helpful if you have any undead in your party and don't mind healing them from time to time. My warlock combined Utterdark Blast and Chain Blast Shape to heal several shadows at once for several rounds. The shadows lasted a lot longer than our DM expected and drained a lot of strength from the group's enemies which made taking them down much easier for us.

  13. - Top - End - #163
    Pixie in the Playground
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    Default Re: The New Warlock Handbook [3.5, WIP]

    Race: Human
    Alignment: neutral evil
    Template : necropolitan (fits very well with an evil build and you don't use hellfire so it complements well)
    2 Flaws

    1 Warlock Spell Hand,Wild Talent (or hidden talent if allowed), Point blank shot,Psionic Shot
    2 Warlock
    3 Warlock Martial Study
    4 Warlock deceive item
    5 Factotum
    6 Assassin Psionic Meditation
    7 Assassin uncanny dodge
    8 Assassin
    9 Eldritch Theurge Greater Psionic Shot
    10 Eldritch Theurge
    11 Arcane Trickster
    12 Arcane Trickster Martial Stance (Assassin's Stance)
    13 Arcane Trickster
    14 Arcane Trickster
    15 Arcane Tricksterobtain familiar
    16 Arcane Trickster
    17 Arcane Trickster
    18 Arcane Trickster any improved familiar feat
    19 Arcane Trickster
    20 Arcane Trickster

    That is a good build but I have one question....for Martial Stance Assassin's stance maybe I am reading it wrong and if that is the case please explain it to this person but to normally gain that stance you need to have 1 shadowhand maneuver and I didn't think martial study did that. If I am not on the right track please enlighten me :)

    Edit: Nvm I reread it. I see where it works sorry
    Last edited by SinjinStormcrow; 2013-09-14 at 04:52 PM.

  14. - Top - End - #164
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    NinjaGuy

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    Default Re: The New Warlock Handbook [3.5, WIP]

    hey all really quick question, and sorry if it has already been asked, but I was wondering what type of energy eldritch blast?

    More specifically does it subvert the miss chance presented by incorporeal creatures?

    Please accompany any answer with the source where I can reference it. I have some real rule sticklers in my group.

  15. - Top - End - #165
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    Default Re: The New Warlock Handbook [3.5, WIP]

    1.) It's magical energy. So not a normal energy of the classic five types. I think it says this in the class description.

    2.) It's a magical attack, so it has, I think, a 50% chance of affecting an incorporeal target. I think. Rules on spells and interaction with incorporeal are described under the incorporeal entry in the DMG (thought the Rules Compendium version may be better...they added stuff to it as the game evolved).

    Hope this helped. Maybe someone else has some better answers. I am curious on the second point too, as I'm not quite sure.
    In my dreams, I am currently a druid 20/wizard 10/arcane hierophant 10/warshaper 5. Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.

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  16. - Top - End - #166
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    SwashbucklerGuy

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    Default Re: The New Warlock Handbook [3.5, WIP]

    Quote Originally Posted by Phelix-Mu View Post
    1.) It's magical energy. So not a normal energy of the classic five types. I think it says this in the class description.

    2.) It's a magical attack, so it has, I think, a 50% chance of affecting an incorporeal target. I think. Rules on spells and interaction with incorporeal are described under the incorporeal entry in the DMG (thought the Rules Compendium version may be better...they added stuff to it as the game evolved).
    I concur with both of these.
    1. Some essences can convert it to one of the elemental types if you want to use them.

    Brimstone blast essence converts eldritch blast to fire, hellrime blast essence converts it to cold and vitriolic blast essence converts it to acid.


    2. It isn't of the force type so doesn't negate the incorporeal element.

    If you want to bypass incorporeal then I recommend gauntlets of ghost fighting (4000 gp) from the Magic item compendium (pg216), normal damage to incorporeal foes (ignoring the 50% miss chance) (extra damage if meleeing)

    Spoiler
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    Gauntlets of Ghost fighting are my favourite method of dealing with incorporeal miss chance, at 4k they are cheaper than adding the ghost touch enchantment to a weapon (+1 enhancement bonus cost, weapon must already have a +1 or higher enhancement bonus so minimum cost 6k) and do an extra 1d6 damage in melee combat.
    Last edited by only1doug; 2013-11-22 at 03:26 AM.
    Doug

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