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  1. - Top - End - #781
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Quote Originally Posted by QuidEst View Post
    Well, no. But that doesn't mean they still work when you melt them. If you melt a machine, it doesn't continue to function. People tend not to melt, preferring to ignite first, but if you could melt them, they would cease to function.If you can get somebody who can swing the 85 DC check for sunmetal, I'd do that. If not, then phlogiston seems like a good choice.
    In real life? I would agree, because liquid organisms would have several issues with them. However, game worlds are made by the rules, which never say that creatures can't be liquid. Heck, the existance of water elementals and oozes provides some precedence for this being implicitly false. Seeing what starmetal does, though, I have to agree that it would be better to use that, though, since it's easier to handle (have some undead do it), and it has the advantage of being a gold-in.

    Increasing heat capacity does not allow you to change temperature. It just means it's harder to cool off- but since it's already reheats if you try, I don't think that's relevant.
    While I don't know much about the way heat capacity works real life, I think we can make it so it gets increased to a higher temperature from its own heat. Normally it would be raised to 1000 degrees, but if it has a heat capacity result of 1.5 (a 15 on the check), the amount it would be heated (1000 degrees) up by would be multiplied by that amount (1.5), making the creature 1500 degrees (but only giving off 1000 degrees heat).


    Unfortunately, I think it kills them…
    You can either have them survive at phlogiston temperatures or the temperature of an iceIn, but if that ever switches, it'll start killing them at 1d6 lethal per minute, no save, plus fort saves against extra nonlethal damage. Which gives them a minute or two, unless the DM says they are "in contact with metal", which means 2d4 per round. But you can just grow some regular brassbrush phlogiston for them to use as fuel.
    Hmmm....yeah, nothing I can do to get around that, except maybe by abusing the heck out of a definition of "range". Doesn't say a continuous range, so could it have a range of (-20 to 20)U(1530 to 1590) {in set notation, [-20,20]U[1530,1590]}.Probably not, this is the part I've most definitely got wrong.
    Although, they do make the area around them hot, so you could have them set the ambient temperature for a mercuryIn, then simply move it (the mercuryIn) elsewhere and it'll start producing ebbs (since once set up, it will maintain its astronomical temperature), allowing them to pay for their own ebbs without having them have heat troubles. Assuming room temperature of 20 degrees, and the bubble is set to 1000 degrees using the creatures, this should make (1000-20)/10 ebbs per round, which I think comes out to 98 (distribute the 1/10th [x/10=.1x] to 1000 and 20=100-2=98). Pays for itself in one round, while providing enough spares to use for other things.


    Although, all this back-and forth brings an image to my head of a world using grammary with an annual meeting, where specialists of different types meet to make plans and everyone shows off what they've done. And most of the exhibits have to be split into two types: safe, and unsafe. Safe has things like using chassis that give off light due to clever ways they make their own ebbs and being goldOuts, unsafe has a salt lake that uses red, blue, and orange filters with some prismatic reefs to create a zone of ocean water that perpetually steam, despite having perfectly swimmable water right next to it.
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  2. - Top - End - #782
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    About the heat range problem... You could just have a silver transformer set to cast manifest Adapt Body on it every 18 hrs...
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  3. - Top - End - #783
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    And the Ayuscientist, a gramarie/incarnum prestige class.
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  4. - Top - End - #784
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    So, Correct me if im wrong, But it would take roughly 27-28 years for one Gramarist to make the Pyramid of Giza.
    Am I right?
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  5. - Top - End - #785
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Quote Originally Posted by sirpercival View Post
    And the Ayuscientist, a gramarie/incarnum prestige class.
    I suppose it provides no incarnum advancement other than the chakra binds if entered through the feat approach and no meldshaping class levels?

    also: wrt that board, would it be considered preferable to discuss in individual threads, or do we also need discussion threads for everything that needs discussion, or should the discussion just go here, or ??

  6. - Top - End - #786
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Quote Originally Posted by QuidEst View Post
    It does not exhale pure oxygen. It inhales air, and converts the carbon dioxide (or another gas from the list) to oxygen. It can't process diatomic nitrogen, which makes up most of the air, so you're still left with that. If it could exhale pure oxygen, I'd expect the breath weapon trick to simply ignite its lungs.
    If you want to use biostructure to make fire, you convert oxygen to ozone. Oxygen makes up about 21% of the atmosphere, and ozone can deflagrate at about 10%.

    In general, I've found Eldrikinetics to be a rather inefficient way to move things. I'd rather just grab YGGD 212 and make it fall with style. It takes about thirty of them to make a siege engine, so ten twenty-four hour days, but once you do that, you can just drop 200lb. rocks in to the bottom to launch them for 20d6 every round.
    It does kind of end up being that you need incredibly massive engines to move the larger sizes of airship, yeah, and the damage output from ballistic engines is pretty unimpressive. I would really push for some modifications to those rules- it seems like the current method handles the intermediate sizes pretty well, but falls down at high speeds or high bulk ratings. Of course, you can always do arcanodynamic weapons, but I think that being able to actually make true gramaric guns and long-range cannons would be nice.
    Last edited by Lateral; 2012-12-17 at 07:25 PM.

  7. - Top - End - #787
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Quote Originally Posted by sreservoir View Post
    I suppose it provides no incarnum advancement other than the chakra binds if entered through the feat approach and no meldshaping class levels?
    Also meldshaper level, but yes. Should I require knowledge of more than one soulmeld?

    also: wrt that board, would it be considered preferable to discuss in individual threads, or do we also need discussion threads for everything that needs discussion, or should the discussion just go here, or ??
    You can discuss in the class thread, in this thread, or in the general discussion thread on that board (which should be stickied soon).
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Quote Originally Posted by Lateral View Post
    the larger sizes of airship, yeah, and the damage output from ballistic engines is pretty unimpressive. I would really push for some modifications to those rules- it seems like the current method handles the intermediate sizes pretty well, but falls down at high speeds or high bulk ratings. Of course, you can always do arcanodynamic weapons, but I think that being able to actually make true gramaric guns and long-range cannons would be nice.
    I'm looking into changes that should be made to eldrikinetics, I'm playtesting components of it right now IRL. Should have more shortly!

    Quote Originally Posted by sreservoir
    also: wrt that board, would it be considered preferable to discuss in individual threads, or do we also need discussion threads for everything that needs discussion, or should the discussion just go here, or ??
    Post wherever you like! I'm maintaining both this thread as a general resource, and the forum for more in-depth discussion. For example, if you have massive beef with a particular prestige class or principle, might make more sense to post in the thread about that component over on minmax. But put it wherever you like, I'm monitoring both and will try to answer any questions in either places as best as I can!

  9. - Top - End - #789
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Double post, but everyone should take a look at the awesome platinum transformers that Amechra came up with!

    Quote Originally Posted by First Post!
    ARCD 365: Unsubstantiated Light [Specialist]
    Grade: Doctorate
    Prerequisite: Any three ARCD principles, Use Magic Device 15 ranks
    Target: 1 cubic foot of lead
    Preparation Time: 1 hour

    This principle works like ARCD 101, except that it allows you to use lead for your arcanodynamics in addition to any other materials you know.
    • Lead: A leaden transformer channels nuclear energy by capturing and controlling the energy contained within radiomantic materials.
      • Input: Radiomantic input absorbs the negative levels that a radiomantic element normally gives off (typically sunmetal, as described in alchemetrics). Every cubic foot of radiomantic material that is inside the net produces 10 ebbs every round. A single cubic foot of radiomantic material can provide up to 10 minutes of energy before it becomes inert. While it is within a lead input net, radiomantic material can be handled safely and cannot explode.
      • Output: Radiomantic output deals negative levels to everyone in the area at a rate of 1 per round. The DC to remove them is 25. Every negative level given out requires 5 ebbs; the field starts by targeting the lowest Hit Die creature in the area, and working its way up from there. Excess ebbs are transformed into 1d6 hellfire damage each that is dealt as a lump sum to every creature inside of the net (Fortitude save against the Use Magic Device check for half damage).
    • Platinum: A platinum transformer channels faith by refracting the prayers of the faithful and interceding in the flow of the divine.
      • Input: Prayer input creates a field where prayers do not reach their target deity. This blocks the ability for a deity to hear or acknowledge the prayers of their followers. Even a salient divine ability such as True Knowledge is unable to penetrate the divine firewall established in the area. This field absorbs prayers and chants of faith, as well as attempts to regain divine spells. Particular spells which specifically request a boon from a patron deity, such as a miracle spell or a commune spell are similarly absorbed. Every round, a single devout being inside the area praying generates 1 ebb of puissance; this petitioner must be truly of the faith, and not merely going through the motions. Churches that can afford them regularly use platinum transformers to test their congregation's faithfulness (and who says science and religion can't get along?). If a divine spellcaster attempts to regain their spells while in a platinum inpur field, they fail to regain any spell slots, and 1 ebb is generated for every spell level that they would have regained. A specific spell that requests intercession which is cast in the field similarly fails, and also produces 1 ebb per spell level.
      • Output: Prayer output transforms energy into prayers which are sent to a particular pantheon or deity. A platinum transformer can be prepared to specifically target one patron, or it can be built more generally, in which case the target deity or pantheon can be changed as a logical decision for the transformer. Prayers take many forms, but in general this consists of a message effect, sent directly to the patron (or to their agents, depending on how that deity deals with prayers). The message can contain a number of words equal to the amount of puissance put out in ebbs. This is often a convenient way of providing gods with raw power, as many of them can make use of puissance themselves; typically the target deity generates 1 ebb for every five words in the message. If at least 3 ebbs are transmitted in this way, a consecrate effect occurs in the output net for a good-aligned deity, and a desecrate effect occurs for an evil deity. Prayers sent to neutral deities can generate either kind of field, as chosen with a logical decision. The effect lasts for 1 hour per word transmitted. If at least 15 ebbs are sent to a deity using this kind of tranformer, a temporary hallow or unhallow effect occurs, as appropriate, for the same amount of time (no material component required). If at least 100 ebbs are transformed into prayer, a miracle is generated in the area. The exact details of the miracle vary, and can be chosen as a logical decision, but are limited to any of the effects which do not require an XP expenditure.
    Also, the ayuscientist is pretty awesome, I'm putting a link to it on the front page as well!

  10. - Top - End - #790
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    I actually like the idea of the platOut. After all, we try and such things in real life, despite absolute knowlege of whether dieties exist. In DnD, where they do objectively exist, it makes sense that the art of faith healing and similar would actually be perfected into a science.Also, you might want to note whether platIn negates the effects caused by platOut, i.e., if it can supress already-present divine magic, like desecrate and unhallow.
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  11. - Top - End - #791
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    As a person who cannot view the MinMax forums, could someone post the Ayuscientist somewhere on gitp?
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Quote Originally Posted by Necroticplague View Post
    I actually like the idea of the platOut. After all, we try and such things in real life, despite absolute knowlege of whether dieties exist. In DnD, where they do objectively exist, it makes sense that the art of faith healing and similar would actually be perfected into a science.Also, you might want to note whether platIn negates the effects caused by platOut, i.e., if it can supress already-present divine magic, like desecrate and unhallow.
    It explicity does not, unless the relevant spell specifically contacts a deity for aid or advice. It blocks communication with the divine, not all forms of divine magic.

  13. - Top - End - #793
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Alright, this is HUGE, And Im still not sure I understand it all, hell, I am not even touching the Yggdrarchitecture and the others besides Biollurgy....

    Now, Using this system, Is it possible to start a factory that can convert say...Dirt to Gold?
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    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

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  14. - Top - End - #794
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    I don't think dirt, but Tin easily. Or any other cheap metal.
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    Quote Originally Posted by A Friend Of Mine
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    Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.

  15. - Top - End - #795
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    A few questions (To Anyone who can tell me)

    1.) How? Please Explain.

    2.) Sunmetal, And the other THings i have not heard of: How much do they cost?
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    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Alchemetry can convert one "planetary metal" to another quite easily.

    Sunmetal and such are produced by the Doctorate Specialized Principle for Alchemetry. Make sure you can get the DC 85 Diplomacy check!
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Oh, Well shows, I have not read Alchemetry...
    Only Biollurgy, part of Eldrikinetics, and Arcanodynamics
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    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

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  18. - Top - End - #798
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Don't worry, I've pretty much memorized the damn thing, since I'm going to be running a game with it...
    Quote Originally Posted by segtrfyhtfgj View Post
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Quote Originally Posted by ShadowFireLance View Post
    Oh, Well shows, I have not read Alchemetry...
    Only Biollurgy, part of Eldrikinetics, and Arcanodynamics
    It's okay; I know it's really confusing, I'm sorry it isn't easier to grasp. I'm writing out a beginner's guide to gramarie, at someone else's request– so don't think you're the only one! The main thing to grasp with the system is that what you do with it is entirely up to you. If you want to build or design something, there's probably a way to do it, and if there isn't you should let me know so I can make one. The only limit is your imagination!

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    EDIT: Okay, that's just a lie, there are like a million limits aside from imagination, but most of them you can work around with sufficient quntities of the latter.
    Last edited by Kellus; 2012-12-17 at 10:19 PM.

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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Quote Originally Posted by Necroticplague View Post
    In real life? I would agree, because liquid organisms would have several issues with them. However, game worlds are made by the rules, which never say that creatures can't be liquid. Heck, the existance of water elementals and oozes provides some precedence for this being implicitly false.
    The game rules also don't say that you can't shoot lasers from your eyes. Oozes and water elementals exist in liquid (or semi-liquid) states naturally- if you managed to freeze them solid, they wouldn't function. When you create your biostruct, it must be solid. So it has means to move, breathe, and eat designed for a solid form. If you melt it, you remove its means of moving, breathing, and eating. Until you provide it with means of moving, breathing, and eating, it is going to be dead. Failing that, I'm going to invoke the Chunky Salsa rule on this.

    EDIT: Now, while Grammarie does follow a lot of physical rules, magic has ways around them! Seven ebbs into a silverOut gets you fourteen minutes of gaseous form. More than enough time to get into wherever you need to be! I'd say to use Ghostgrass, but unfortunately, if you've got your beasties made out of phlogiston, they'll burn it up instead of eating it.

    Quote Originally Posted by Necroticplague View Post
    While I don't know much about the way heat capacity works real life, I think we can make it so it gets increased to a higher temperature from its own heat. Normally it would be raised to 1000 degrees, but if it has a heat capacity result of 1.5 (a 15 on the check), the amount it would be heated (1000 degrees) up by would be multiplied by that amount (1.5), making the creature 1500 degrees (but only giving off 1000 degrees heat).
    Few points… one, it's actually the reverse. A low specific heat means that a given amount of heat will raise the temperature more. (Water has high specific heat, and thus is difficult to warm or cool; silver has a low specific heat, and thus warms and cools rapidly.) Secondly, phlogiston does not emit a given heat, it emits a given temperature. Specific heat will only change how long something takes to reach that temperature. Thirdly, you are partially correct. Raising the specific heat means that there is more heat for a given temperature. Unfortunately, this isn't very useful because phlogiston already provides you with any amount of heat required to reach a temperature of 1000°C.
    The place specific heat would be useful is: put something with a high specific heat next to phlogiston. Then take it away. It will stay warm longer than something with a low specific heat.

    Quote Originally Posted by Necroticplague View Post
    Hmmm....yeah, nothing I can do to get around that, except maybe by abusing the heck out of a definition of "range". Doesn't say a continuous range, so could it have a range of (-20 to 20)U(1530 to 1590) {in set notation, [-20,20]U[1530,1590]}.Probably not, this is the part I've most definitely got wrong.
    Well, I'd consider using failure to specify something in mathematical terminology to fall in a similar category to simply asking the DM to houserule. Still, Lawful Neutral DMs would be likely to consider it. In this case, like you said, it is covered. (Good try, though!)
    (no more than a 100 degree Centigrade spread)
    Your spread is going to include stuff you skipped.


    Although, they do make the area around them hot, so you could have them set the ambient temperature for a mercuryIn
    Well, I think that would work in theory- in practice, though, the DC to raise the melting point of Mercury to above 1000°C is going to be pretty close to 1000.


    If you want to use biostructure to make fire, you convert oxygen to ozone. Oxygen makes up about 21% of the atmosphere, and ozone can deflagrate at about 10%.
    Ooh, nice- I forgot about those spare oxygen atoms kicking around in ozone and spoiling for a reaction.

    I'm looking into changes that should be made to eldrikinetics, I'm playtesting components of it right now IRL. Should have more shortly!
    Awesome! Eldrikinetics does improve considerably when you can start passing out ebbs like Halloween candy, but it would be nice to be able to get reasonable mileage before you hit the free energy loops.

    The effect lasts for 1 hour per word transmitted
    Maybe a little language in here saying that these times don't stack- that the duration is reset if a new duration would last longer? Cool addition! I'm glad to see that one get two transformers like the others.

    This principle works like ARCD 101, except that it allows you to use lead for your arcanodynamics in addition to any other materials you know.
    Speaking of two transformers, just a minor correction- it still just lists lead.
    Last edited by QuidEst; 2012-12-17 at 11:27 PM.

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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Scared of myself now...
    Ozodrin 20, Evolutionist 20, Gramarieist 20....
    Now is one pile of awesome..Or perhaps..
    Ozodrin 20, Evolutionist 20, Gramarieist 20, Xenoalchemist 20...
    Now really scared
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    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    The Arcanitect

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    "Oh yeah, the giant mechanical crab boat? I came up with that. Now, not labeling the levers, that was a stroke of genius."


    Image credit SBraithwaite of deviantart.com.

    The foundation of all gramarie, of all life, of all everything, is energy. Energy is the stock-and-trade of the cosmos. It's found in the light of distant stars as equally as in every inch of our bodies. Energy is the prime resource, the primary product of everything everywhere. Which is why it sucks that so much of it is inaccessible to us. This is the prime difficulty faced by those who study the transfer and change of energy, transforming it from one useless state into another which can be used for any number of marvels. The best of these academes, known as arcanitects, know more about the flow and transformation of energy than nearly anyone else– enough to know that our universe seems to be running out of usable sources of it. Their goal, perhaps the only goal that matters in the grand scheme, is to discover some way to save the cosmos from the most pedestrian and disappointing fate imaginable: death by disorder.

    Requirements: To become an arcanitect you must meet all of the following requirements.
    Feat: Craft Wondrous Item
    Gramarie: Any two ARCD principles
    Skills: Craft (any) 8 ranks, Knowledge (arcana) 8 ranks, Use Magic Device 10 ranks
    Special: Must have the eldritch blast class features
    Specialization: Must be specialized in Arcanodynamics.

    Hit Die: d4
    Skill Points at Each Additional Level: 6 + Int modifier

    Class Skills: An arcanitect's class skills (and the key ability for each skill) are Appraise (Int), Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Heal (Wis), Knowledge (all) (Int), Listen (Wis), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), and Use Magic Device (Cha).

    The Arcanitect
    {table=head]Level|BAB|Fort|Ref|Will|Special |
    Principles
    |
    Craft Conversion

    1st|+0|+0|+0|+2|Arcane conservation, eldritch blast +1d6, essence of arcana (silver)|
    +0
    |
    25

    2nd|+1|+0|+0|+3|Energy equations, essence of arcana (wood)|
    +1
    |
    50

    3rd|+1|+1|+1|+3|Eldritch blast +2d6, essence of arcana (crystal)|
    +2
    |
    75

    4th|+2|+1|+1|+4|Energy equations, essence of arcana (gold)|
    +3
    |
    100

    5th|+2|+1|+1|+4|Bonus feat, eldritch blast +3d6, essence of arcana (copper)|
    +3
    |
    125

    6th|+3|+2|+2|+5|Energy equations, essence of arcana (tin)|
    +4
    |
    150

    7th|+3|+2|+2|+5|Eldritch blast +4d6, essence of arcana (ice)|
    +5
    |
    175

    8th|+4|+2|+2|+6|Energy equations, essence of arcana (mercury)|
    +6
    |
    200

    9th|+4|+3|+3|+6|Bonus feat, eldritch blast +5d6, essence of arcana (lead)|
    +6
    |
    225

    10th|+5|+3|+3|+7|Arrow of time, energy equations, essence of arcana (platinum)|
    +7
    |
    250

    [/table]

    Class Features

    All of the following are class features of the arcanitect.

    Weapon and Armour Proficiencies: As an arcanitect, you gain no additional weapon or armour proficiencies.

    Arcane Conservation (Su): Energy moneychanging is the secret behind all gramarie, and an arcanitect leverages this in more traditional realms. Every level, you have a limit called a craft conversion limit, as shown on your class table. Whenever you craft an item, you can use this ability if you have a supply of puissance in order to supplement the normal cost with raw arcane energy. You can convert an amount of XP for these items equal to your craft conversion limit by transforming ten times that amount of puissance during the crafting. You can split up the cost of puissance over the course of the crafting, but you can cannot exceed your craft conversion limit on any one project. This limit is 25 XP (250 ebbs) at 1st level, and increases by 25 every level. Knowledge of this fundamental connection grants you a competence bonus on Knowledge (arcana), Spellcraft, and Use Magic Device checks equal to half your class level. This class stacks with any one previous class to determine your caster level.

    Essence of Arcana (Su): Arcanitects use the ideas behind gramarie to augment more traditional crafting methods; the skilled arcanitect forsakes neither for the other, but instead blends them together. Whenever you craft an item, you can imbue it with puissant energy, as described in the conservation of arcana class feature (see above). If you have attained the appropriate level of achievement, you can get extra effect from this ability. This additional effect depends on the transformer that is providing the puissance for the process; if the puissance for the crafting comes from multiple, liquid, sources, choose one of the types of transformer used in the crafting to dominate. At 1st level you can only use puissance from silver transformers for this ability, but as you advance you learn to harness the energy from many different kinds.

    • Silver: This essence retains some memory of the raw magical energy channeled by the silver transformer. The object imbued glows under moonlight or in the presence of moonsilver. It gains a bonus to its caster level equal to your Intelligence modifier at the time of crafting, but no larger than half your class level at that point. This bonus can allow the spell to exceed normal limitations which are based on caster level, such as the maximum dice limit on a fireball.
    • Wood: Wood remembers being alive and thus remembers the flow of puissance. The object imbued seems to be carved from a single continuous piece of wood, no matter what it's actually made from. It can act as a reservoir for puissance, and can hold a number of ebbs of puissance equal to its caster level. If it is used to make an attack roll, 5 ebbs of puissance can be spent from this reserve by the wielder as a swift action to guarantee a critical threat on the attack roll if the attack would otherwise hit. This does not count as a natural 20.
    • Crystal: This is a resonant essence which echoes with the same vibrations as the crystal that provided the power for the crafting. It has strange refractive properties, and glitters as total internal reflection occurs inside of it; its refractive index is at least 2.5, if not otherwise higher. The object imbued hums quietly, and can be persuaded to resonate more frequently, and in certain patterns. If the object is activated with a command word, it can be programmed to speak the command word itself as a logical decision when it is hooked up to a heuristical circuit.
    • Gold: The essence of the sun is retained even through the mere memory of association with gold. The object imbued restores itself in sunlight; every round spend in direct sunlight restores 1 hit point to it. It can also burn with the intensity of the sun; activating this effect is a standard action while touching the object. It begins to consume itself at a rate of 5 hit points per caster level per round, but during that period the DC of any of its effects increases by +3.
    • Copper: Copper is a curious metal, and the memory of its touch is like lightning. The object imbued lets off a static shock every time it's touched or handled, and it attracts smaller metallic objects. If the object is hooked up to an electric current, a daily use of it can be activated with sufficient electric power. This requires 10W of electric power per caster level over a single round, and can only be used to provide up to three extra daily uses per day.
    • Tin: This essence recalls the caustic energies channeled by tin. The object imbued is immune to the touch of any form of alkahest, no matter what it's made of. If the object manipulates water in any way, then after it finishes with its normal use the water is treated as if it were transformed into an amount of acid equal to its previous volume. Note that a 'flask' of acid is traditionally a single pint.
    • Ice: Those touched by ice burn with passionate intensity! The object imbued is always warm to the touch, never falling below a surface temperature of 0 Centigrade. If the object deals damage, whether through a spell effect or otherwise, the damage is transformed into fire damage. If the object is hooked up to a circuit and at least 1 ebb for every 5 points of damage is provided upon activation, the damage is hellfire damage instead.
    • Mercury: This essence is strange and fluid, somewhat like the nature of mercury itself. The object imbued functions normally if reduced to a liquid state, as long as it is not separated from the main volume. It can even be diluted with other liquids, and will still function properly when distilled out of them (a DC 15 Craft (alchemy) check). The object also provides a kind of temporal grounding effect; it continues to function normally during the apparent time of a time stop effect, and if it is large enough for people to fit inside, they are similarly able to act during such time as long as they remain enclosed by the object.
    • Lead: Lead's essence is a paradox; it's the strongest protection known, but also dangerous. The object imbued blocks any effect which is specifically blocked by lead, as if it were made of lead itself. If the obejct somehow deals negative levels, it deals two additional negative levels whenever it would do so.
    • Platinum: Sometimes called the king of metals, platinum's memory retains a connection to the divine. The object imbued can be keyed to a specific faith, and only activated or used by those of that faith. The DC for a Use Magic Device check to activate the object also increases by 10 if the wielder is not of the correct faith; the object also can be used as a symbol for divine energy. Divine spellcasters who use an object imbued with platinum as a holy symbol gain an extra use of every spell level every day (domain-only spells if they're a cleric) which need to be channeled through the platinum-imbued object.


    Energy Equations (Ex): At 2 nd level, and every two levels thereafter, you learn an important equation relating to the flow of energy in gramaric systems. This is a discovery which can be applied to your arcanodynamic studies.
    • Bigby's Prime Analysis: This equation describes the connection between voltage and puissance. Physically conductive metal, such as copper, can now be used to transport puissance; if the metal is connected to a circuit, puissance which is placed into one part of it can be drawn out of another part of it on the same turn. Puissant flow degrades, at a rate of 1 ebb lost in every transfer for every 10ft. moved. A given circuit can only draw from one metal connection per round.
    • Drawmij's Algorithm: This equation describes how geoccult poles break down in an area of radiomantic imbalance. Knowing it allows you to produce the same effect with a less drastic input; sunlight radiating out from your gold transformers now threatens to destabilize geoccult poles the same way that a sunmetal explosion does.
    • Evard's Numerical Analysis: This equation describes the flow of heat into an area filled with cold energy. Cones of cold energy created with a mercury transformer no longer simply evaporate; Evard's last alorithm tells us that the cold energy has to go somewhere, and it ends up forming a sphere with the same volume as the cone. Anyone who passes through the sphere is subject to the intial effect of the cone; the cone lasts for 1 round per ebb. It tends to flow along heat gradients, and moves at 30ft. per round towards the largest source of fire damage in the previous round or, failing that, the warmest location, inside 200ft.
    • Leomund's Inequality: This equation describes a strange fluctuation that occurs when comparing a platinum transformer's acion in a separate case involving quasi-deities. Knowing it allows you to have your platinum transformer input nets stop binders from contacting vestiges, as well as its normal uses.
    • Melf's Special Case: This equation describes the alternation of alkalinity with acidity for the special case where a copper transformer is involved. Knowing it allows you to have your copper transformers output basic media instead of acidic media, which deals the same amount of acid damage.
    • Mordenkainen's Transport Theorem: This equation describes the conservation of arcane energy on either sides of a silver transformer. Knowing it allows you to redefine the assumptions most people make about them; thanks to a greater understanding, you can store two spells in the same output transformer, which can be activated independantly of each other, or even simultaneously if twice the combined cost of puissance for the two spells is provided.
    • Nolzur's Identity: This equation describes the fundamental connection between puissance and life, previously only seen in wood transformers. Knowing it allows you to treat any living thing, not just plant material, as if it were appropriate to construct a wood transformer. This works just like normal, but it allows you to turn living creatures or animal matter into 'wood' transformers.
    • Otiluke's Paradox: This equation describes the apparent impossibility of sound developing in silence, based on a view of sound using a model of heat flow. Knowing it allows you to ignore the silencing effect of a crystal transformer, without changing the amount of energy intake. In order to apply this equation, the ambient temperature in the crystal net needs to be above 45 Centigrade.
    • Otto's Last Theorem: This equation describes the emotional aspect to fire in addition to the purely physical. Knowing it allows you to draw 1 ebb per round from individuals under a rage effect or similar condition if they are in the input net for your ice transformers.
    • Tasha's Finite Decay: This equation is no laughing matter; it describes the lifespan of a radiomantic metal. While one of your lead transformers is giving off nuclear energy, it can now explode as if it were made of sunmetal.


    Principles of Gramarie: You continue to advance your study of gramarie. At 2nd level, and again whenever indicated on the class table, you learn a new principle of gramarie that you qualify for. At 7th level you gain access to Doctorate-level principles, and can refer to yourself as a doctor of any discipline you attain that level of knowledge in.

    Bonus Feat: At 5th level and again at 9th level you kind of get screwed since you don't learn a new principle. Instead, you get a free bonus feat with the [Item Creation] tag instead!

    Arrow of Time (Su): At 10th level you discover one of the most amazing theorems in arcanodynamic studies, the principle of reverse entropy. Time is only an illusion created by our perception of the universe's flow from order to disorder. This idea, however, lets you reverse the normal decay associated with entropy. Input transformers that you make which normally generate 1 ebb for every 6 points of damage now only require 1d6 points of damage; the exact conversion is semi-random and rolled when energy input occurs. Output transformers which normally produce 1d6 points of damage per ebb now always deal maximum damage.
    Last edited by Kellus; 2013-01-17 at 09:29 PM. Reason: g/p

  23. - Top - End - #803
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Hohohho, New One eh? Awesome! (From what I have read/understand)
    "All things must end, and you will be among the first."
    I love Ceika <3

    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

    Extended Sig

  24. - Top - End - #804
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    So... where are we supposed to get watts from?
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

  25. - Top - End - #805
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Quote Originally Posted by Amechra View Post
    So... where are we supposed to get watts from?
    You can produce voltage with the regular output from a copper transformer. OBVIOUSLY, GOD.

  26. - Top - End - #806
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    But I refuse!

    What then, good sir?

    (OK, so I forgot that copper emits in watts...)
    Quote Originally Posted by segtrfyhtfgj View Post
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  27. - Top - End - #807
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Arcanitect looks bossmagic!

    Oh, and apologies; here's...

    The Ayuscientist
    Spoiler
    Show

    "Why do you say that I am alone?
    My body is with me wherever I am,
    telling me endless stories
    of hunger and satisfaction,
    weariness and sleep,
    eating and drinking and breathing and life.
    With such company
    who could ever be alone?
    And even when my body wears away
    and leaves only some tiny spark
    I will not be alone
    for the gods will see my small light
    tracing the dance of woodgrain on the floor
    and they will know me,
    they will say my name
    and I will rise."


    From The God Whispers of Han Qing-Jao


    Image credit ~Vanisla of deviantart.com

    What is a soul? It has either great value or none at all. Most living beings will never notice their soul, never give more than a few minutes thought about it. And yet, gods and demons covet such things, and construct elaborate schemes to gain possession a soul after its original owner has passed on. You have learned to shape the raw soul energy permeating the Universe, known as incarnum, using gramaric techniques. You have also learned how to use your body's own internal foci to increase the effectiveness of your gramaric principles.

    Requirements: To become an ayuscientist you must meet all of the following requirements.
    Gramarie: Any four principles from different disciplines
    Skills: Knowledge (arcana or planes) 10 ranks
    Meldshaping: Ability to shape soulmelds, ability to bind a soulmeld to a chakra

    Hit Die: d6
    Skill Points at Each Additional Level: 6 + Int modifer

    Class Skills: An ayuscientist's class skills (and the key ability for each skill) are Appraise (Int), Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (architecture and engineering) (Int), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Knowledge (the Planes) (Int), Knowledge (psionics) (Int), Knowledge (religion) (Int), Listen (Wis), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis) and Use Magic Device (Cha).

    The Ayuscientist
    {table=head]Level|BAB|Fort|Ref|Will|Special|
    Principles
    |Meldshaping
    1st|+0|+2|+0|+2|Chakra bind (least), essential knowledge (HEUR)|
    +1

    2nd|+1|+3|+0|+3|Essential knowledge (ALCH), thesis animae|
    +1
    |+1 level of existing meldshaping class
    3rd|+1|+3|+1|+3|Essential knowledge (IMCH), magisterial principles|
    +2
    |+1 level of existing meldshaping class
    4th|+2|+4|+1|+4|Essential knowledge (BIOY), thesis animae|
    +2
    |+1 level of existing meldshaping class
    5th|+2|+4|+1|+4|Chakra bind (lesser), essential knowledge (GEOC)|
    +3

    6th|+3|+5|+2|+5|Essential knowledge (YGGD), thesis animae|
    +3
    |+1 level of existing meldshaping class
    7th|+3|+5|+2|+5|Doctorate principles, essential knowledge (ELDK)|
    +4
    |+1 level of existing meldshaping class
    8th|+4|+6|+2|+6|Essential knowledge (KALD), thesis animae|
    +4
    |+1 level of existing meldshaping class
    9th|+4|+6|+3|+6|Chakra bind (greater), essential knowledge (ARCD)|
    +5

    10th|+5|+7|+3|+7|Essential knowledge (transcendance), thesis animae|
    +5
    |+1 level of existing meldshaping class[/table]

    All of the following are class features of the ayuscientist.

    Weapon and Armour Proficiencies: As an ayuscientist, you gain no additional weapon or armour proficiencies.

    Meldshaping: At each ayuscientist level indicated on the table above, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the ayuscientist level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. If you had more than one meldshaping class before becoming an ayuscientist, you must decide to which class to add each level for the purpose of determining your essentia pool, meldshaper level, and number of soulmelds and chakra binds available.

    Chakra binds: As you attain higher levels, you can bind your soulmelds and magic items to your chakras, gaining new powers based on the combination chosen. At 1st level, you can bind your soulmelds or magic items to your least chakras (crown, feet, and hands), in addition to any other chakras you have available. When you attain 5th level, your lesser chakras (arms, brow, and shoulders) become available for chakra binds. Upon reaching 9th level, you can bind soulmelds or magic items to your greater chakras (throat and waist).

    Principles of Gramarie: You continue to advance your study of gramarie. At 1st level, and every odd level after, you learn a new principle of gramarie that you qualify for. Beginning at 3rd level, you may select Magisterial-level principles; at 7th level you gain access to Doctorate-level principles, and can refer to yourself as a doctor of any discipline you attain that level of knowledge in. At all times, your choice of specialty dictates which individual principles are available for you to learn.

    Essential Knowledge (Su): Through your training, you develop a bond between gramarie and incarnum, using the themes and ideals of the gramaric disciplines to gain new functionality with your soulmelds.
    • At 1st level, you draw upon your knowledge of Heuristicism to join disparate elements into mystical circuits. When you shape soulmelds for the day, you may choose two soulmelds. As long as you have both of those soulmelds shaped, you can transfer essentia between them as a free action, even when it isn't your turn. Redistributing essentia between either of those soulmelds and any other essentia receptacles you have requires a swift action, as normal.
    • At 2nd level, the techniques of Alchemetry teach you how to alter the fundamental properties of your soulmelds. When you shape soulmelds for the day, you may choose to bind one of your soulmelds to a chakra with which it is not normally associated, but still gaining the normal benefit from the soulmeld's chakra bind. Both the original chakra and the new one must be chakras to which you can bind soulmelds. For example, if you wanted to bind both Diadem of Purelight and Enigma Helm, you could bind the latter to your Hands chakra and still gain the benefit of the Crown bind, as long as you had the ability to bind soulmelds to both your Crown and Hands chakras.
    • At 3rd level, you learn how to alter the visual aspects of your soulmelds using the axioms of Imachination. You may suppress or resume the visual manifestation of any of your soulmelds as a free action; a soulmeld whose visuals are suppressed still grants you its normal benefits.
    • At 4th level, your facility with Biollurgy teaches you how to tap into your physical essence when you bind soulmelds. When you shape soulmelds for the day, you may choose one soulmeld which you have bound to a chakra. You gain a primary natural attack based on the chakra to which that soulmeld is bound, as shown in the table below. If the soulmeld already grants you a natural attack mode, this ability instead increases the damage of that natural attack mode by one size category. The base damage given in the table is for a Medium-sized creature; if you are larger or smaller than Medium, adjust the damage amount accordingly.
      {table=head]Chakra|Natural Attack Mode|Damage
      Crown|Gore|1d6 piercing
      Feet|Hoof|1d6 bludgeoning
      Hands|2 claws|1d4 piercing
      Arms|Slam|1d6 bludgeoning
      Brow|Gore|1d8 piercing
      Shoulders|2 pincers|1d6 slashing
      Throat|Bite|1d8 bludgeoning and piercing
      Waist|Tail|1d8 bludgeoning
      Heart|2 wing|1d8 bludgeoning
      Soul|4 tentacles|1d4 slashing[/table]
    • At 5th level, your studies of Geoccultism grant you the ability to tap into the subtle, potent energy of ley lines to aid your soulmelds. When you shape soulmelds for the day, you may choose one soulmeld and one type of terrain (arctic, desert, forest, grasslands, ocean, swamp, underground, or wetland). Whenever you are within the chosen terrain, if you have the chosen soulmeld shaped, its essentia capacity increases by 1, and you gain 1 temporary essentia which can only be invested in that soulmeld.
    • At 6th level, you learn to apply your knowledge of Yggdratechture to store soulmelds in extra dimensions. You may shape one additional soulmeld per day; however, you store the additional soulmeld in an ectradimensional space, where it grants you no benefit. As a standard action, you may exchange a stored soulmeld with any other soulmeld you have shaped which is not bound to a chakra. You may reallocate your essentia as part of the same action.
    • At 7th level, the tenets of Eldrikinetics show you how to transfer essentia rapidly from one place to another. As a full-round action, you may transfer any amount of essentia up to your class level from your essentia pool to that of another creature you touch. That creature may invest the essentia in its receptacles and soulmelds as part of the same action. The transferred essentia remains in the other creature's pool for a number of rounds equal to your Constitution modifier before returning to your pool.
    • At 8th level, you draw upon your knowledge of Kaleidomantics to gain prismatic defenses from your soulmelds. When you shape soulmelds for the day, you may choose one color from the table below for each soulmeld you shape. For each soulmeld altered this way, you gain a bonus on saves against the associated effect equal to the twice amount of essentia invested in that soulmeld. Applying a color this way similarly colors the visual manifestation of a given soulmeld (if any).
      {table=head]Color|Associated Effect
      Black|Mind-affecting
      Blue|Electricity
      Green|Poison and disease
      Indigo|Acid
      Orange|Sonic
      Red|Cold and Fire
      Violet|Positive or Negative Energy
      Yellow|Force[/table]
    • At 9th level, you learn to apply your experience with Arcanodynamics to convert energy into essentia. You gain Spell Resistance 10 + your meldshaper level, which you can raise or lower as a free action. Whenever a spell fails to penetrate your resistance, you convert that spell energy into incarnum, gaining 1 temporary essentia for every two levels of the defeated spell (minimum 1 essentia). You may invest the temporary essentia in your soulmelds immediately, and it lasts for 1 round per 2 caster levels of the defeated spell (minimum 1 round). Your spell resistance does not apply to your own eldritch blast.
    • At 10th level, your knowledge of gramaric principles teaches you how to embed your soulmelds more completely in reality. Your soulmelds become (Ex) abilities, and no longer can be dispelled, nor can they be suppressed in an antimagic field.


    Thesis Animae (Ex): At 2nd level, and every two levels thereafter, you discover a secret of incarnum-gramarie, gaining the ability to bind principles you have prepared from one of the gramaric disciplines to one of your chakras. Principles bound this way count against your daily number of chakra binds, and must be bound when you shape your soulmelds each day, as normal; however, you are not limited by which tier of chakras you can bind soulmelds to. These abilities do not count as being able to bind soulmelds to a particular chakra. If the particular principle (or material it affected) is destroyed for any reason, you lose the benefit of the ability until you can bind a new principle to your chakra. Effects which increase the essentia capacity of your feats or soulmelds have no effect on this ability.
    • Circuitous Crown: If you bind a HEUR circuit to your Crown chakra, you can make logical decisions in the circuit as a swift action instead of a standard action.
    • Climatic Heart: While a GEOC pole is bound to your Heart chakra, the geoccult field is centered on your body instead of the pole itself, and moves where you move.
    • Convergent Soul: You can bind a principle from any discipline to your Soul chakra. Whenever a principle is so bound, you can prepare that principle again in 75% of the normal time.
    • Enlightened Brow: An IMCH principle bound to your Brow chakra grant you enhanced awareness within any sense output types associated with the principle. An Auditory output grants you a +5 bonus on Listen checks; a Gustatory output allows you to taste light and sound, as per the synesthete power; a Mental output grants you the benefit of the Mindsight feat; an Olfactory output grants you the Scent special ability; a Tactile output grants you the benefit of the touchsight power; a Vibratory output grants you tremorsense to a radius of 30 feet; and a Visual output grants you a +5 bonus to Spot checks. Thermal and Vestibular outputs do not grant you extra awareness.
    • Fortified Shoulders: By binding an ALCH principle to your Shoulders chakra, you gain damage reduction 15, which is bypassed by a type determined by which planetary metal it involves, as shown on the table below. This damage reduction does not stack with other sources of DR.
      {table=head]Metal|DR Bypassed By
      Copper|Slashing
      Gold|Cold Iron
      Lead|Silver
      Mercury|Piercing
      Iron|Adamantine
      Silver|Magic
      Tin|Bludgeoning[/table]
    • Locomotive Feet: When you bind an ELDK engine to your Feet chakra, you gain an enhancement bonus to all your movement modes equal to the Push of the engine divided by 20 (rounded down to the nearest multiple of 5 feet).
    • Metamorphic Throat: If you bind an ARCD output transformer to your throat chakra, you can convert essentia to ebbs of output via that transformer. As part of redistributing essentia, you can allocate essentia to the bound transformer just like any other essentia receptacle (subject to the normal limitations on how much essentia you can invest in any given receptacle). Each point of essentia you invest in the transformer generates one ebb; at the end of the round, the essentia returns to your pool and can be invested as normal.
    • Polychromatic Waist: Binding a KALD filter to your Waist chakra allows you and your belongings to pass unhindered through filters of that color, no matter what that color of filter would normally block.
    • Transdimensional Arms: While a YGGD semi-space is bound to your Arms chakra, you can reach into that semi-space from anywhere by spending a standard action, no matter where the normal access point is and even if the semi-space is closed. However, you can only use this ability to access that semi-space, even if it is connected to other semi-spaces or demiplanes.
    • Xenotic Hands: You can bind a BIOY chassis to your Hands chakra and invest essentia into it (just like a normal essentia receptacle, subject to the normal limitations on how much essentia you can invest in any given receptacle). If you do so, you gain the benefit of one graft that the chassis has (chosen when you invest essentia), of a level up to the amount of essentia invested in the chassis. Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours.

    (member in good standing of the troll-feeder's guild)

    I am the assassin of productivity.

    Super boss Muscle Wizard avvie by Ceika.

    gitp extended sig
    minmaxboards extended sig (more stuff)

  28. - Top - End - #808
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    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Out of curiosity, how does imbuing an object with Mercury even work?

    Does that mean that you could melt a sword, and have it still behave as a sword?

    Does it mean you could take, say, an Immovable Rod, and have it stay in one place when molten?
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

  29. - Top - End - #809
    Bugbear in the Playground
     
    BardGuy

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    Aug 2012

    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    I don't seem to be able to get an account on the minmax board for some reason, so I'll reiterate an idea I had that I do not believe Kellus ever weighed in on (I originally planed to post it in minmax); A graft taken from a circuited chassis which allows a creature to operate as an EI for the purpose of controlling any circuit you enter not already controlled by an EI.

    Another graft idea I just had has to do with a race I created and am still working on stuff for, the Fossen (http://www.giantitp.com/forums/showthread.php?t=263730). Bassically, its a graft that grants you access to the Fossen hivemind and the bonuses that come with it.

    Again, this would have all been in the Upcomeing material thread, but I can't post there.

  30. - Top - End - #810
    Bugbear in the Playground
     
    sirpercival's Avatar

    Join Date
    Oct 2011

    Default Re: She Blinded Me with Science! (Magitek That Doesn't Make Me Cry Myself To Sleep)

    Quote Originally Posted by Omnicrat View Post
    I don't seem to be able to get an account on the minmax board for some reason, so I'll reiterate an idea I had that I do not believe Kellus ever weighed in on (I originally planed to post it in minmax); A graft taken from a circuited chassis which allows a creature to operate as an EI for the purpose of controlling any circuit you enter not already controlled by an EI.

    Another graft idea I just had has to do with a race I created and am still working on stuff for, the Fossen (http://www.giantitp.com/forums/showthread.php?t=263730). Bassically, its a graft that grants you access to the Fossen hivemind and the bonuses that come with it.

    Again, this would have all been in the Upcomeing material thread, but I can't post there.
    Did you jump through the hoops (posting in the threads you're supposed to post in)? They've had major spambot problems, and those keep the bots away.
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