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  1. - Top - End - #1
    Pixie in the Playground
     
    RedWizardGuy

    Join Date
    May 2012
    Location
    USA USA USA

    Default 3.5 Fighter Improvement

    Ladies and Gentlemen I give you one of the most maligned classes since the monk and the OA Samurai, now back and hungry for the glory of past editions... the ... FIGHTER!

    Hit Dice: 3d4 (Explained Below)*
    {table=head]Level|BaB|Fort Save|Reflex Save|Will Save|Special
    1|+1|+2|+0|+0|Bonus Feat**, Exotic Weapon Proficiency***|
    2|+2|+3|+0|+0|Bonus Feat|
    3|+3|+3|+1|+1| Soldier's Discipline, Survival At All Costs, Armor Mastery I|
    4|+4|+4|+1|+1|Bonus Feat|
    5|+5|+4|+1|+1|Weapon Mastery I, DR|
    6|+6/+1|+5|+2|+2|Bonus Feat|
    7|+7/+2|+5|+2|+2| It's A Dirty Job, Reputation, Armor Mastery II|
    8|+8/+3|+6|+2|+2|Bonus Feat|
    9|+9/+4|+6|+3|+3| |
    10|+10/+5|+7|+3|+3|Weapon Mastery II, Bonus Feat, DR Upgrade|
    11|+11/+6/+1|+7|+3|+3|Battlefield Strategist, Inspiring Presence, Armor Mastery III|
    12|+12/+7/+2|+8|+4|+4|Bonus Feat|
    13|+13/+8/+3|+8|+4|+4|Style Mastery|
    14|+14/+9/+4|+9|+4|+4|Bonus Feat|
    15|+15/+10/+5|+9|+5|+5|Weapon Mastery III, Renowned Master, DR Upgrade|
    16|+16/+11/+6/+1|+10|+5|+5|Bonus Feat, Attribute Increase|
    17|+17/+12/+7/+2|+10|+5|+5|Intimidating Presence|
    18|+18/+13/+8/+3|+11|+6|+6|Bonus Feat|
    19| +19/+14/+9/+4|+11|+6|+6|To the Death|
    20|+20/+15/+10/+5|+12|+6|+6|Attribute Increase, DR Upgrade, Bonus Feat|[/table]

    Alignment:Any

    Class Skills: The fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (History and Tactics) (Int), Perform (Weapon Drill) (Cha), Profession (Seige Engineer) (Wis), Ride (Dex), and Swim (Str).

    Skill Points at 1st Level: (4 + Int modifier) ×4.

    Skill Points at Each Additional Level: 4 + Int modifier.

    *
    Spoiler
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    So about the 3d4 HD you make be asking "What in the Nine Hells are you doing? Well the fact that the barbarian got more HP than the fighter always bothered me. Fighter should get the most but my next die option was the d20 and unless we go back to 2e rangers and paladins no one has the potential for 20hp at level 1. So I used smaller die for a similar effect the 3d4 count as 1HD but garuntee the fighter 3+CON mod at level making him signifigantly beefier. Skills were improved to reflect the fighter's mastery of his field with the addition of 3 new skills and 2 shiny new skill points at level. Take that barbarians


    Class Features

    All of the following are class features of the fighter.

    Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor and all shields

    Bonus Feats:At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

    These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
    **
    Spoiler
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    If the fighter takes improved unarmed strike at level 1 their unarmed damge progresses as a monk 2 levels lower minimum 1d4 (for a medium fighter) for purposes of calculating unarmed damage


    Exotic Weapon Proficiency: At first level a fighter may take an exotic weapon proficiency as a bonus feat
    ***
    Spoiler
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    Exotic Weapon Proficiency is only granted to the fighter if their 1st character level is taken in fighter, reflective of their years of training and dedication


    Armor Mastery: At EDIT 3rd Level a fighter may add 1 to his armor class while wearing light armor and ignores 1 point of armor check penalty (minimum 0) this bonus extends to medium armor at level 7 and the check penalty lessens by an additional 1, at level 11 this bonus applies to heavy armor and the checks lessens once more.
    Spoiler
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    An ability stolen from fellow tier 5 class the knight, it was revamped and powered up to make the fighter more apealing. Bumped back 2 levels. To clarify it progress +1 AC -1 check and the check improves to -2 and -3 the AC bonus is static.

    Soldier's Discipline: Begining at 3rd level a fighter may reattempt a failed will save a number of times per day equal to his wisdom modifier (minimum 1) only 1 reattempt per save is allowed.
    Spoiler
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    A fighter is frequently undone by poor saves this ability is designed to let them bypass that by giving them two cracks at a roll.

    Survival at Any Costs:If a fighter fails a reflex save and another target is adjacent he may force an adjacent target to take the blow for him. The fighter attempts a grapple as a free action, should he suceed the roll the target is denied a reflex save and the absorb the effect for her, targets immune to flanking may not be used for this ability unless they consent to. This ability only affects damage or status affecting attacks and spells that allow reflex saves.
    Spoiler
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    Another way around the fighter's poor saves, this one has the nice effect of (hopefully) throwing an enemy under the bus by using them as a human shield.


    Weapon Mastery: A fighter is capable of using almost any weapon and they tend to be better at it than their counterparts, starting at 5th level a fighter adds +1 to hit and +2 damage with all simple weapons. This stacks with weapon focus, greater weapon focus, weapon specialization, and greater weapon specialization, at 10th level this bonus extends to martial weapons and at 15th level to all exotic weapons the fighter is proficient with and improvised weapons
    Spoiler
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    A fighter is better at smashing and fighting than a paladin, ranger, knight, and barbarian. This reflects his singleminded pursuit to combat perfection.


    Damage Reduction:
    Starting at 5th level the fighter gains damage reduction 1/- every 5 levels afterwards this damage reduction increases by 2 points culminating at DR 7/- at level 20
    Spoiler
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    A fighter is tough as they come. They are a bit punchdrunk and their bodies numb to pain overtime.


    It's a Dirty Job A fighter may now Coup de Grace as a swift action.
    Spoiler
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    Be it killing wounded enemies you can't take prisoner or putting allies out of their misery a fighter is a death machine.


    Reputation: A fighter's skill begins to leak out they recieve +2 to gather information checks and +1 to Leadership Score if aplicable. Depending on her alignment the fighter recieves +2 to intimidate (evil alignments) or +2 to diplomacy (good alignments). Neutral fighter's may pick between the two.

    Battlefield Strategist: All aid another actions by the fighter in combat have their effects doubled.

    Inspiring Presence: A fighter may give all allies a +1 more bonus to hit and damage as well as a +1 bonus to saves against fear. All allies must have a line of sight to the fighter for this effect to be useful. Should she fall unconscious or die all the fighters must make a Will Save (DC 18-1 for each point of CHA modifier the fighter had) or be paniced for 1d4 rounds.
    Spoiler
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    A nice static ability based off Inspire Courage. Hanging out with a master boosts your confidance you can win this fight, but when the big gun goes down things look pretty dire.


    Style Mastery:At 13th level the fighter chooses between single weapon, shield and weapon, or two weapon fighting and recieves a benefit based off that choice.
    Single Weapon Fighting Style: The Fighter may add an additional d6 to all damage rolls as long as they wield a single weapon (note having a weapon in an off hand but not using does not negate the benefits of this choice)
    Shield and Weapon Fighting Style: The Fighter ignores all penalties from using a shield (including penalties from using a tower shield) and gains a +1 competence bonus to AC when using a shield
    Two Weapon Fighting Style: The fighter gains +2 to hit as long as they are using two weapons

    Renowned Master: You are skilled enough in your use of weapons and armor that you can train comrades in their use you may make an ally proficient with any weapon or armor you are proficient with if you have a 2 week training period and both of you practice for 6 hours a day. The compatriot must qualify for that weapon proficiency or armor. In addition the fighter must possess a copy of the item for himself and for his student.
    Spoiler
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    There is no reason the fighter can't teach his wizard friend the basics of using a spear or a sword for defense, so the fighter gets the ability to teach comrades skill


    Attribute Increase: The fighter may apply a permanent +2 increase to her STR, DEX, CON, or CHA scores.
    Spoiler
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    Yes the fighter gets some boosts. Late in the game this is unlikely to be gamebreaking and they only apply to the physical (or at least semi physical for Charisma) attributes


    Intimidating Presence:The fighter's skill and renown are so great that her enemies fear and respect her abilities. Oponents must suceed in a WILL save equal to 10+1/2 the Fighter's Level+CHA modifier. Creatures up to 4 HD lower than the fighter's level are shaken for 3d6 rounds and creatures 5 or more HD lower than the fighter's level are panicked for 4d6 rounds. Creatures of equal or greater HD than the fighter are immune to this effect. Enemies within 30 feet must make the save. The fighter may raise or supress this ability as a standard action.

    To the Death: A fighter remains active until they hit -20 HP after which they are disabled. A fighter dies at -30HP. The Diehard feat autmatically stabalizes the fighter from -1 to -29 hit points

    And that concludes my fighter refit. Not a challenge to Tier 1s, but hopefully at least a tier 3 now.
    Last edited by Twogunkid; 2012-08-23 at 09:07 PM.

  2. - Top - End - #2
    Banned
     
    BlueWizardGirl

    Join Date
    Nov 2010

    Default Re: 3.5 Fighter Improvement

    Survival at Any Costs Looks a bit odd. The fighter can grab a foe and have them absorb an attack? Is this just an attack directed at the fighter, like say a ray attack or any attack that calls for a reflex save like a fireball? And all the foe can do is try to avoid the grapple? Why does the foe not get the save?


    Intimidating Presence: This comes way, way too late. A 17th level fighter does not waste her time intimidating goblins or other weak foes. Plus, the 'intimidation' would be much better if the fighter could get others to do things....almost like a 'charm person' effect. Where the fighter could say ''get someone to not fight'' or whatever through intimidation.

  3. - Top - End - #3
    Pixie in the Playground
     
    RedWizardGuy

    Join Date
    May 2012
    Location
    USA USA USA

    Default Re: 3.5 Fighter Improvement

    Quote Originally Posted by Gamer Girl View Post
    Survival at Any Costs Looks a bit odd. The fighter can grab a foe and have them absorb an attack? Is this just an attack directed at the fighter, like say a ray attack or any attack that calls for a reflex save like a fireball? And all the foe can do is try to avoid the grapple? Why does the foe not get the save?
    The idea behind this was the fighter used the target of the grapple as a human shield denying them their reflex save by holding them to absorb the fireball/scorching ray/breath weapon/what have you. An attack that allows a reflex save was what I was aiming for good catch.

    Intimidating Presence does come a bit late, would you have a level to suggest moving it to?

    Thanks for the feedback by the way
    Last edited by Twogunkid; 2012-08-23 at 08:42 PM.


    Base Class Refits
    3.5 Fighter Refit
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  4. - Top - End - #4
    Titan in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: 3.5 Fighter Improvement

    I'd get rid of the panic chance of Inspiring Presence. The ability isn't strong enough to warrant a disadvantage at all, let alone one that potentially crippling. It's strictly disadvantageous to all party members who don't rely on weapon combat, and becomes purely a liability to the entire party if you already have a bard, cleric, or other character capable of granting party-wide morale bonuses. Even barring those cases, I don't think I'd want a +1 to hit and damage that came at the cost of potentially panicking if the situation turned dire. If you really want it for flavor, maybe limit it to allies of half the fighter's level or less.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

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