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    Default Angels [Ymaggion Race, PEACH]

    So here is a race integral in some ways to my campaign setting: the angels. Because I suck at typing up fluff coherently, I'll instead just leave it be for now and leave it for later, and will just answer any questions about fluff (and crunch of course) anyone might have.

    Race mechanics set-up with the bloodlines and all is of course shamelessly cribbed from Gnorman, whose name I still can't pronounce without sounding like Pumbaa.

    If it looks unfinished, it's because, while it isn't, really, it also kinda is, mainly the fluff and the gliding ability, but that is just the same as you know. Anyway, I'm tired, so ciao, and have at it.

    EDIT: Power-wise, this is supposed to be roughly on-par with Pathfinder races.



    Angel

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    • +2 Dexterity, -2 Wisdom – angels are agile, but distanced from the world in their perceptions.
    • Medium size
    • 30' movement.
    • Humanoid (planetouched) type.
    • Low-light vision.
    • Bloodline: All angels select a bloodline from the list below, which offer them different bonuses and abilities. This choice is permanent.
    • Weapon Familiarity: Angels treat all firearms as martial weapons instead of exotic weapons.
    • Angelic Craftsmanship: Angels may craft items of one technological tier higher than normally allowed for their level and ranks in Craft.
    • Gliding (Ex): An angel can use her wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. Angels glide at a speed of 30 feet with average maneuverability. Even if an angel's maneuverability improves, she can't hover while gliding. An angel can't glide while carrying a medium or heavy load.
    If an angel becomes unconscious or helpless while in midair, her wings naturally unfurl, and powerful ligaments stiffen them. The angel descends slowly in a tight corkscrew and takes only 1d6 points of falling damage, no matter the actual distance of the fall.
    • Flight (Ex): When an angel reaches 6 HD, she gains a fly speed of 30 feet with average maneuverability. An angel can't fly while carrying a medium or heavy load or while fatigued or exhausted.
    An angel can safely fly for a number of consecutive rounds equal to her Constitution modifier (minimum 1 round). She can double this length of flight but is fatigued by such exertion. The angel is likewise fatigued after spending a total of more than 10 minutes per day flying. Because an angel can glide before, after, and between rounds of actual flight, she can remain aloft for extended periods, even if she can only use flight for 1 round at a time without becoming fatigued.
    When she reaches 12 HD, an angel has enough stamina and prowess to fly without tiring. She can fly at a speed of 30 feet (average maneuverability) with no more exertion than walking or running.
    An angel with flight can make a dive attack. A dive attack works like a charge, but the angel must move a minimum of 30 feet and descend at least 10 feet. An angel can make a dive attack only when wielding a piercing weapon. If the dive attack hits, it deals double damage.
    An angel with flight can use the run action while flying, provided she flies in a straight line.
    • +2 racial bonus to Diplomacy and Pilot checks. Angels also get one bonus starting language known, picked up from their ventures into Ymaggion.
    • Automatic Languages: Angelic. Bonus Starting Languages: Any major languages.
    • Favored Classes: n/a

    Bloodlines

    Gabrii
    • +2 Charisma
    • Gabrii gain one more additional starting language and may use tongues as a spell-like ability once per week. At level 6 they may use it once per day.

    Raphai
    • +2 Intelligence
    • Raphai receive a +2 bonus on all Craft and Use Computer checks.

    Urii
    • +2 Constitution
    • Urii add their Dexterity bonus in fire damage to attacks made with ranged weapons.

    Michai
    • +2 Strength
    • Michai receive one Weapon Proficiency feat of their choice for free.


    Personality: Angels as a society hold themselves to a strict code, as if the entire race were a police organization. They are a militaristic folk, as their ancestors and leaders have sworn them all to an oath of defending Ymaggion from outside forces. And if it weren’t for the fact that there aren’t as many angels as beings of other races, the fact that they have their internal struggles and the fact that many angels simply hit their peak early and don’t manage to advance very far, the world would never be troubled by forces from the outside. Many angels hold themselves accountable for catastrophe, as they are by nature compassionate, which is why they even get schooled in how to steel their hearts against such things and the evils that continue to rise and rise again.

    Physical Description: Angels stand tall and often well-built. Many wear long blue coats as uniforms, golden symbols on their shoulders signifying their rank. Angels usually have eyes of cool colours, such as blue, grey or violet, whereas their hair is often of a metallic colour or close to it, such as platinum, golden or silver blonde, coppery red or yellow. Urii angels often have hair of fiery red or other flame-like shades, sometimes even blue. Raphai have darker hair than other angels, browns being common, wheras Michai have the darkest eyes and skin, with the Gabrii being the fairest of all. All angels have a pair of feathered wings, which are mostly white, but some have some colour to them.

    Relations: They’re mostly reclusive, which is why they don’t come into contact with most of the races. However, they stand on a strange footing with the dwarves, who have similar hard faith in the power of Law, but a slightly different and looser interpretation of it sometimes. Humans often regard them as messengers of the gods, at least the lower classes do, except in the big cities of Stamaria, where they are regarded as a symbol of an old and backwards system.

    Alignment: Angels tend to be strictly lawful, many of them being good. They are not bound to alignment however, with a large number of chaotic angels being around, especially outside of the Core.

    Lands: Angels don’t really have ‘lands’. Their home is the Core, another plane of existence hidden within the dimensional folds underneath the Earth. On the world of Ymaggion, they most commonly appear on the continent of Cyra, in the city of Traicen and the sunken city of Voya.

    Language: Angels speak Angelic, corascic aggeli in their own tongue. They are apt with languages and start out knowing one extra language, due to either travelling the Earth and learning them in the field, or through a teacher who has done so.

    Names: Angels usually take names of either grandeur or subservience to Elgehim, their chief god and lord of the light. Their names often end in ‘–el’, the first part of Elgehim’s name, but angels of higher birth and make often don’t have this. Angels who ‘fall’, renouncing Elgehim and leave their life in the Core, leave out the ‘-el’ part of their names.

    Adventurers: The angels long ago swore to protect the world of Ymaggion for their lord Elgehim, and many still do. Younger generations of angels often take on other work however; fairly recently some even founded divisions to explore the world of Ymaggion, while others secretly work behind the scenes to scout around for other would-be world protectors. Rumour has it that the human McKnights clan’s arena tournaments are actually funded by angels.
    Last edited by Morph Bark; 2012-09-06 at 08:23 AM.
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    Default Re: Angels [Race, PEACH]

    Filled out the missing stuff. Anyone willing to PEACH, or just comment on it?
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    Default Re: Angels [Race, PEACH]

    3 things:

    these angels easily seem to be LA +1-2

    also, your Angels are USMC?

    ithought gliding was only 10ft/5 vertical, or is this just better for the sake of funsies?


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    Default Re: Angels [Race, PEACH]

    These are meant to be more of Pathfinder strength. The other races will be made to have abilities of similar strength.

    The gliding is straight-away taken from the Dragonborn.

    USMC = United States... Manly Cupcakes?
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    Default Re: Angels [Race, PEACH]

    Quote Originally Posted by Morph Bark View Post
    USMC = United States... Manly Cupcakes?
    United States Marine Corp.


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    NecromancerGuy

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    Default Re: Angels [Race, PEACH]

    Two things that don't make sense to me.
    1. Familiarity with firearms? How does that make sense? Wouldn't "all melee exotic weapons as martial weapons" fit better?
    2. Are you sure you want all of the different bloodlines to have the same description/personality/alignment/relations/names?
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    Default Re: Angels [Ymaggion Race, PEACH]

    I'm interested by the angel bloodlines you made. This allow the players to personify the specie. However, I'd think raphaii angels may receive a bonus on Wisdom instead of Intelligence : theologically, Raphael is a healer.

    Did you hear about Metatron? This is another archangel mentioned in less-than-usual unreliable sources. the Meta angels, for their part, may receive an Intelligence increase.
    Last edited by Network; 2012-08-17 at 04:05 PM.

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    Default Re: Angels [Ymaggion Race, PEACH]

    Quote Originally Posted by The Boz View Post
    Two things that don't make sense to me.
    1. Familiarity with firearms? How does that make sense? Wouldn't "all melee exotic weapons as martial weapons" fit better?
    2. Are you sure you want all of the different bloodlines to have the same description/personality/alignment/relations/names?
    In the same vein as elves treating "elven" weapons as martial ones instead of exotic and dwarves "dwarven"weapons as martial, firearms are fitting for these angels, mainly because they use them more than most other races and were the first to invent them.

    Different relations and names doesn't make sense to me, especially with how they all live in the same area. Description varies slightly, and personality also, though I could put in more for that, but in the end that's mostly up to players playing them to decide. Alignment is pretty strict among the angels, generally.

    A thing to keep in mind is that these are not your standard angels. These are Ymaggion angels. These are the angels who train all their lives to fight off Elder Evils.

    These are the badass angels.

    Quote Originally Posted by Network View Post
    I'm interested by the angel bloodlines you made. This allow the players to personify the specie. However, I'd think raphaii angels may receive a bonus on Wisdom instead of Intelligence : theologically, Raphael is a healer.

    Did you hear about Metatron? This is another archangel mentioned in less-than-usual unreliable sources. the Meta angels, for their part, may receive an Intelligence increase.
    I didn't give any of the bloodlines a Wisdom or Dexterity bonus, as those are already part of the race as a main feature. Hence why I gave Raphael the next best thing, as a Wisdom penalty fit these angels the best in my mind. They are a little crazy, in a way.

    Metatron is awesome, I've read a lot about him in Kabbalistic lore (online at least) and Metatron's Cube. He'll be part of my campaign setting, but not directly involved in general, I don't think, though he will of course be the highest amongst the angels.

    Generally, most races will have four bloodlines, each with a bonus to a different ability score, to ability scores that the main race didn't get a bonus, nor a penalty to. This is why humans have six bloodlines instead, whereas dwarves and jotun still have four.

    I'm glad you find them interesting.
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    Default Re: Angels [Ymaggion Race, PEACH]

    Quote Originally Posted by Morph Bark View Post
    I didn't give any of the bloodlines a Wisdom or Dexterity bonus, as those are already part of the race as a main feature. Hence why I gave Raphael the next best thing, as a Wisdom penalty fit these angels the best in my mind. They are a little crazy, in a way.

    Metatron is awesome, I've read a lot about him in Kabbalistic lore (online at least) and Metatron's Cube. He'll be part of my campaign setting, but not directly involved in general, I don't think, though he will of course be the highest amongst the angels.

    Generally, most races will have four bloodlines, each with a bonus to a different ability score, to ability scores that the main race didn't get a bonus, nor a penalty to. This is why humans have six bloodlines instead, whereas dwarves and jotun still have four.

    I'm glad you find them interesting.
    You could remove the Wisdom penalty for Raphaii and give them the Lay on Hands ability. It would make them healing angels, just as Gabrii are intercessors/messengers, while Michaii and Urii are melee and ranged attackers.

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    Default Re: Angels [Ymaggion Race, PEACH]

    You know, Angels can't pick the Wings aspect... you might wanna fix that copypasta error.

    I like 'em; depending on the rest of your races, I might... adopt them.

    In the creepiest possible way, of course.

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    Default Re: Angels [Ymaggion Race, PEACH]

    Quote Originally Posted by Network View Post
    You could remove the Wisdom penalty for Raphaii and give them the Lay on Hands ability. It would make them healing angels, just as Gabrii are intercessors/messengers, while Michaii and Urii are melee and ranged attackers.
    Hmmm, I won't remove the Wisdom penalty for them, but I am on the lookout for Int-based "doctor" classes that they could have as their favoured class.

    Giving them something more of an ability instead of a simple skill boost does sound good though. Perhaps giving them a bonus feat that allows them to use the Heal skill to perform surgery, and use Int instead of Wis for the Heal skill?

    Quote Originally Posted by Amechra View Post
    In the creepiest possible way, of course.
    Oh my... whatever could you mean?


    Also, as I haven't played the game yet, but a friend has, I was informed that this, in a way, reminded him of this type of angels, the ones from the Darksiders game series. After reading up on them, it is kinda fitting too, especially since some of them also use firearms of sorts.

    I've also thought of giving them one more minor ability: namely, the ability to take 22 in place of taking 20. The fluff behind this would be that due to trying more or concentrating more, they recall skill and experiences from past incarnations and can thus do it better when they take more time.
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    Default Re: Angels [Ymaggion Race, PEACH]

    It would be better if you didn't know... though they may fit as servants of Nirmukha, He Who Takes Faces as Payment, in my setting; he's crazy like that...

    A rename of certain things might be in order...
    Last edited by Amechra; 2012-08-22 at 03:14 PM.

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    Default Re: Angels [Ymaggion Race, PEACH]

    Quote Originally Posted by Amechra View Post
    Nirmukha, He Who Takes Faces as Payment
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    Default Re: Angels [Ymaggion Race, PEACH]

    Naw, he's a zen-buddhist-style bio-engineer godling from the Laremila (Anglicization of the word; it actually is a short musical interlude going F-D-E-F; it is traditional to use a specially designed whistle) deific faction, who focus on perfection of the self and others.

    Heh, I love using the color wheel for Alignment, don't you?

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    Default Re: Angels [Ymaggion Race, PEACH]

    If you come across Engel d20, that does something similar.

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    Default Re: Angels [Ymaggion Race, PEACH]

    Quote Originally Posted by Amechra View Post
    Naw, he's a zen-buddhist-style bio-engineer godling from the Laremila (Anglicization of the word; it actually is a short musical interlude going F-D-E-F; it is traditional to use a specially designed whistle) deific faction, who focus on perfection of the self and others.

    Heh, I love using the color wheel for Alignment, don't you?
    so hes Monoblue?

    and my question is, how is "He who takes Faces for Payment" not using a spell that melts faces?

    reading through the adventurers section makes me imagine a Medival mcdonalds when you get to McKnight
    Last edited by toapat; 2012-08-22 at 05:22 PM.


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    Default Re: Angels [Ymaggion Race, PEACH]

    "Welcome to McKnights, can I take your order?"
    "I would like two battleaxes, and a dagger for my son over there."
    "That will be 117 coppers."



    Ah, Nirmukah, He Who Takes Faces as Payment is Monoblue, and he takes faces through Xenoalchemy (right now, at least; I'm waiting for the Bioengineering Principles for Grammarie at the moment, because those would be a better fit.)

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    Default Re: Angels [Ymaggion Race, PEACH]

    Michai should get to choose either a Martial or Exotic Weapon Proficiency, so less battle-ready classes can pick a firearm =)

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    Default Re: Angels [Ymaggion Race, PEACH]

    Quote Originally Posted by Amechra View Post
    "Welcome to McKnights, can I take your order?"
    "I would like two battleaxes, and a dagger for my son over there."
    "That will be 117 coppers."
    In a way, that's the way of it. Except they purchase the right to claim the loser's head and/or kneecaps.

    Quote Originally Posted by Midwoka View Post
    Michai should get to choose either a Martial or Exotic Weapon Proficiency, so less battle-ready classes can pick a firearm =)
    That's a pretty good idea, actually. I had also been thinking of just using Weapon Groups from Unearthed Arcana as the standard for my setting, so that'd make that even better as well.


    Once the important races are up, I'll move on to the gods, likely starting with Elgehim. Mainly to get him out of the way, as originally he was prettymuch God, but the way he evolved over the years... boy, that's something.
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