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2012-09-10, 05:16 AM (ISO 8601)
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Games that ask you not to change them
Regardless of how you feel about it can you think of any examples of RPGs that explicitly recommend you play it as written? What about authors, after the fact, expressing the same notion when talking about thier game.
I think there was an example of Gygax saying it about Dungeons and Dragons. Luke Crane says it too about Mouse Guard and Burning Wheel.
Anyone else?Mannerism RPG An RPG in which your descriptions resolve your actions and sculpts your growth.
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2012-09-10, 05:54 AM (ISO 8601)
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2012-09-10, 06:10 AM (ISO 8601)
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Re: Games that ask you not to change them
It was in a recent old-school discussion. Here.
Mannerism RPG An RPG in which your descriptions resolve your actions and sculpts your growth.
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2012-09-10, 08:01 AM (ISO 8601)
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Re: Games that ask you not to change them
Yes, that particular quote is fairly famous.
Gygax is infamous in all circles for having a somewhat . . . schizophrenic public persona at times. Especially when it came to his own product.
On the one hand, he was trying very hard to defend his product and his intellectual property which was, at the time, being poached mercilessly. Can't say that I blame him.
At the same time, AD&D was, for all intents and purposes, designed to be "the D&D which people play at tournaments" and so "standardization" was really the key to the concept. It had to be the same from table to table while in the same tournament for obvious reasons. Gygax himself, actually, did not play it but stuck with the original three little brown books and the supplements until the end even, with his own houserules. It amounted to, about, the same thing, but don't look at it too closely or you'll make yourself unhappy.
Actually, I think when it came right down to it, as long as you weren't trying to sell it or to broadcast it as "the official version" or something like that, Gary wouldn't really mind what you did to the system as long as you were having fun with it. Change what you wanted/needed to change to suit your needs. But when you arrive at the tournament table, you have to be prepared to play by the same rules as everybody else.
In a lot of ways, the tournament changed dramatically the way people play RPG's and expect to play RPG's.Last edited by hamlet; 2012-09-10 at 08:02 AM.
It doesn't matter what game you're playing as long as you're having fun.
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2012-09-10, 12:20 PM (ISO 8601)
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Re: Games that ask you not to change them
I haven't actually played it but Exalted strikes me as one of those games.
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2012-09-10, 01:59 PM (ISO 8601)
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Re: Games that ask you not to change them
Depends, really. For me? I hate it when they make big changes to the base setting because rule of cool. There are superhero and generic systems out there if you want a game that runs off rule of cool.
However, when Shards hit, I loved it. Alternate History, Modern, and Space Opera. Three settings, two of which are completely divorced from the original, and even Alternate History is pretty much entirely different (including being set in a different 'verse, although it still has the fundamentals of being made by Primordials, Autochthon, Gaia, and the Incarnae plotting against them and forging the exaltations... and that's where the similarities end except for the three universal truths of Exalted. No resurrection, no time travel (although temporal weapons which distort the flow of time exist), and only one exaltation per soul per lifetime).
So to me, it's more like you can't change the setting of Exalted based purely on awesome factor. If you want to give Lookshy a Royal Warstrider as a gift from the Lunars (who didn't reveal themselves, of course) so that they would be better at holding off the Realm, that makes a decent amount of sense. If you want to put a kingdom full of magitech right in the middle of the Scavenger Lands and expect it NOT to pretty drastically change the setting's history from the time it was founded... not so much.Last edited by Hiro Protagonest; 2012-09-10 at 02:01 PM.
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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Warriors and Wuxia, Callos_DeTerran's ToB setting
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2012-09-10, 03:12 PM (ISO 8601)
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Re: Games that ask you not to change them
Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2012-09-10, 03:32 PM (ISO 8601)
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Re: Games that ask you not to change them
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2012-09-10, 03:49 PM (ISO 8601)
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Re: Games that ask you not to change them
There's also a list of common houserules. A few free Excellencies (exact number depends on exalt type), extra health levels, and sometimes reduction in bonus point cost of Essence raising.
Exalted invites the homebrewing of new artifacts, though. The emphasis of First Age artifacts (like, say, the ones your Solar find in his predecessor's tomb) being stronger and more unique than their Second Age equivalents means you're going to have to figure out a custom power for your Daiklave to raise it up to a three-dot artifact if it was forged at the middle or late point of the High First Age (if it was forged during the War, a regular old Daiklave is perfectly plausible). Noble and Royal Warstriders are also unique, and at the least, requires you to pick some stuff from a list, if you don't want to come up with new stuff.
Also, Colossus, Municipal, Yozis other than the Reclamation conspirators, all those need charmsets. Recently, someone posted some Colossus Charms on the White Wolf forums. Many Yozis have had charmsets made by homebrewers.
Ink Monkeys is also semi-official homebrew.Last edited by Hiro Protagonest; 2012-09-10 at 03:51 PM.
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2012-09-10, 03:59 PM (ISO 8601)
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2012-09-10, 04:03 PM (ISO 8601)
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Re: Games that ask you not to change them
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2012-09-10, 06:16 PM (ISO 8601)
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Re: Games that ask you not to change them
Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2012-09-10, 06:22 PM (ISO 8601)
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Re: Games that ask you not to change them
All Ink Monkeys are homebrewers, invited into the ranks by other Ink Monkeys, who create stuff for no pay. It just has the WW stamp of approval. It's like Dragon Magazine, except with better quality control (also, you can use a Charm in there to punch Isidoros into the sun. Then he gets a bunch of essence cannons firing at him, because the sun is not a big ball of fire, it's a giant battleship that turns into a kung fu robot. The sun is also Ink Monkey stuff).
Oh, except it also creates fluff. Like the Daystar. And Zen-Mu.Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2012-09-11, 06:12 AM (ISO 8601)
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Re: Games that ask you not to change them
Then you are denying giving it an official status by virtue of not wanting to. Gotcha.
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2012-09-11, 06:54 AM (ISO 8601)
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Re: Games that ask you not to change them
To add to Andreaz. The Ink Monkey stuff was never EVER house rule stuff+. It was official material for the game line.
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2012-09-11, 12:42 PM (ISO 8601)
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Re: Games that ask you not to change them
...I do assume the Daystar is a giant battleship and that my Slayer can take By Rage Recast and Devil-Tyrant Avatar Shintai.
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2012-09-11, 02:01 PM (ISO 8601)
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Re: Games that ask you not to change them
I'm pretty sure that FATAL has a "you really should play this exactly as it's written" clause, but, well... The less we talk about that particular thing (it doesn't deserve to be called a "game") the better.
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2012-09-11, 02:08 PM (ISO 8601)
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2012-09-11, 03:07 PM (ISO 8601)
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2012-09-11, 04:45 PM (ISO 8601)
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Re: Games that ask you not to change them
Someone went on the Serenity RPG board asking about possible mental powers (other than "reader") to add to his game. The moderator told him that there are no other mental powers in the Serenity RPG.
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2012-09-11, 06:19 PM (ISO 8601)
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Re: Games that ask you not to change them
Which makes sense- that's doesn't sound so much like saying "Play it as is," as "That's what's in the game, don't ask me what else you could put in." It would be like saying, "Okay, so there are these types of elementals in Pathfinder, what other types could I put in," and being answered, "Paizo has put these elementals in,"
Edit: Some thing in Pathfinder are left explicitly up to homeruling/homebrewing, such as who exactly grants a witch her powers.Last edited by Lord Tyger; 2012-09-11 at 06:21 PM.
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2012-09-11, 07:33 PM (ISO 8601)
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Re: Games that ask you not to change them
From what I've seen on the forums, Luke Crane encourages hacking Mouse Guard but discourages house rules. Seems pretty fair to me considering most proposed house rules I've seen there stem from a base-level misunderstanding about what the system is supposed to do.
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2012-09-11, 09:52 PM (ISO 8601)
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2012-09-12, 12:25 AM (ISO 8601)
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Re: Games that ask you not to change them
If I remember correctly, the rather cracktastic RPG World of Synnibar had a rule that if the players caught the GM not following the rules, they could call him on it and get double XP for that session (along with the GM's eternal hatred, of course). I'm not sure if it 'allowed' houseruling.
Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2012-09-12, 03:29 PM (ISO 8601)
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- Feb 2010
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2012-09-12, 10:47 PM (ISO 8601)
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2012-09-12, 11:08 PM (ISO 8601)
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Re: Games that ask you not to change them
Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.- Benjamin Franklin
I disapprove of what you say, but I will defend to the death your right to say it. -Evelyn Beatrice Hall
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2012-09-12, 11:23 PM (ISO 8601)
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Re: Games that ask you not to change them
Actually I meant fluff wise. It seems like a system that's to intertwined with it's fluff to be able to change it much without ending up with rules that seems odd. But as I said I've only read the system (and not overly in depth either) I haven't actually played it so my impression might be very wrong.
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2012-09-13, 12:22 AM (ISO 8601)
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Re: Games that ask you not to change them
Synnibar is a poorly made, poorly written, mechanical mess. The amount of descent necessary to go from that to FATAL is probably larger than the entire range of RPG quality if you disclude FATAL and Racial Holy War from the category. FATAL is in a special category which it has almost entirely to itself.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2012-09-13, 12:37 AM (ISO 8601)
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Re: Games that ask you not to change them
The intro to Spirit of the Century has the authors stating that their suggestions on how to play the game right are intentional and that they are unapologetic.
Long time reader and lurker turned poster