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  1. - Top - End - #181
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: The White Room pt 2

    I'll grab my Alchemist's fires and begin throwing. move action to grab them, standard to throw the first one:

    Attack : (1d20+4)[23]
    Damage: (1d6)[1]


    "Bah, I shouldn't expect much from fire on something so...watery....... Break for the river, go! Their weakened structures may not hold up to extra water!"

    I'll finish my turn with a 5 foot step in the direction of the closest river.
    Last edited by Provengreil; 2012-11-08 at 12:45 PM.
    "Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide

    "I had a normal day once. It was a Thursday." -Will Bailey, The West Wing

  2. - Top - End - #182
    Orc in the Playground
     
    DuSlaanesh's Avatar

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    Default Re: The White Room pt 2

    The nearest river is about 40 feet away, so Ignus is now within 35 feet of it.

    Aalem follows your direction, making a double move to cross its 20 foot span (light current and waist high, no real need for swim checks).

    The two remaining gelatinous cubes slither forward but you're too far for them to reach. Ulrik?
    From my bottom to my top!
    Loving those who love me back!
    Hop hop hippity, hippity hop!
    All day long for this rabbit in black!

  3. - Top - End - #183
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: The White Room pt 2

    "hahhaa i could use a swim" i head towards the river pausing at the edge of the bank and turning to shout "come on ye bastards ye got to work for ye food now"

  4. - Top - End - #184
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: The White Room pt 2

    Which brings it to me.

    I'll drop my remaining fires, and take a move action to get to Aalem and Ulrik on the other side of the river.

    "Now we watch, see if anything happens or if my brilliant idea will actually have no effect. Ulrik, grab my spear; I know you prefer your axe but the spear is magical and won't succomb to the ooze's acid as easily if we need to fight them anyway."

    (The spear is in my inventory, which here means on my back. it'll take hom a movement action to retrieve it.)
    "Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide

    "I had a normal day once. It was a Thursday." -Will Bailey, The West Wing

  5. - Top - End - #185
    Orc in the Playground
     
    DuSlaanesh's Avatar

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    Default Re: The White Room pt 2

    Aalem stays where he's at, readying himself for the approach of the cubes. They slither forward, coming to a halt 15 feet from the river.

    Ulrik?
    From my bottom to my top!
    Loving those who love me back!
    Hop hop hippity, hippity hop!
    All day long for this rabbit in black!

  6. - Top - End - #186
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: The White Room pt 2

    i drop my axe and grab the spear reading it for battle the prepare an action to jump out of the way into the river if the ooze attempts to grapple or charge me

  7. - Top - End - #187
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: The White Room pt 2

    I'll grab an acid flask, but other than that I'll just wait a round.

    "Give them a moment, lets see what they do."
    "Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide

    "I had a normal day once. It was a Thursday." -Will Bailey, The West Wing

  8. - Top - End - #188
    Orc in the Playground
     
    DuSlaanesh's Avatar

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    Default Re: The White Room pt 2

    Aalem steps back a bit from the river, holding his palms out and watching the oozes warily.

    The oozes slither forward, ending up just at the edge of the river. Ulrik?
    From my bottom to my top!
    Loving those who love me back!
    Hop hop hippity, hippity hop!
    All day long for this rabbit in black!

  9. - Top - End - #189
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: The White Room pt 2

    i let them cross but hold the spear ready

  10. - Top - End - #190
    Orc in the Playground
     
    DuSlaanesh's Avatar

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    Default Re: The White Room pt 2

    Aalem still watches. The oozes proceed into the river after you. The more heavily damaged one collapses into a floating puddle of inanimate slime. The less damage of the two seems to lose a bit of its mass, but keeps going, ending its move within 5 feet of Ulrik.

    Ulrik, it's your move.
    From my bottom to my top!
    Loving those who love me back!
    Hop hop hippity, hippity hop!
    All day long for this rabbit in black!

  11. - Top - End - #191
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: The White Room pt 2

    i take a 5ft step away from the ooze (putting me at 10ft away) lunge my spear at the ooze

    attack
    (1d20+15)[23]

    damage
    [1d8+15[/roll]

  12. - Top - End - #192
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: The White Room pt 2

    damage

    (1d8+15)[23]

  13. - Top - End - #193
    Orc in the Playground
     
    DuSlaanesh's Avatar

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    Default Re: The White Room pt 2

    Ulrik spears through the last remaining slime creature, reducing it to a pile of slop, though you notice it had the remains of a fellow competitor inside, and that he has some nice-looking gear...

    Each of you gain 875 XP.
    From my bottom to my top!
    Loving those who love me back!
    Hop hop hippity, hippity hop!
    All day long for this rabbit in black!

  14. - Top - End - #194
    Orc in the Playground
     
    DuSlaanesh's Avatar

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    Default Re: The White Room pt 2

    The gelatinous cube drops a couple of bodies, on which you find several items... four very fine pearls, three bottle of well-preserved wine, many rather sticky owl feathers, a warped-looking greatsword, a dull black breastplate, and a ring.
    From my bottom to my top!
    Loving those who love me back!
    Hop hop hippity, hippity hop!
    All day long for this rabbit in black!

  15. - Top - End - #195
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: The White Room pt 2

    "now this is pretty" i say as i reach for the greatsword

  16. - Top - End - #196
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: The White Room pt 2

    I'll pocket the pearls and feathers, I recognize those as ingredients if we find someone capable of preparing Identify.


    as for the other items, I'll burn my last spell to cast detect amgic and scan them over.
    "Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide

    "I had a normal day once. It was a Thursday." -Will Bailey, The West Wing

  17. - Top - End - #197
    Ogre in the Playground
     
    NecromancerGuy

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    May 2009

    Default Re: The White Room pt 2

    Hide roll: (1d20+18)[27]
    Initiative: (1d20+8)[19]

  18. - Top - End - #198
    Orc in the Playground
     
    DuSlaanesh's Avatar

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    Default Re: The White Room pt 2

    Summary:
    Yesterday, after defeating the released Gelatinous Cubes, Ignus, Ulrik, and Aalem returned to camp and were fully rested. In the morning, another party stumbled upon their camp, Jikkajak with two new allies: Thraen the gnome and Serville Celglad Izzet the elf. After introductions and the identifying of a few unknown items, you found out that you were among the last on the island, and lit a bonfire to attract the final contestant. She arrived on a titanic construct made of local wildlife (including one huge orca whale) and the bodies of hundreds of other contestants. Beside her was a construct made primarily from a black half-dragon.
    A lengthy battle saw both constructs destroyed and the woman burnt to a crisp. You now stand in a clearing containing your camp, many trees to the south destroyed by the lumbering dead orca.

    After a few minutes, you feel the tattoos upon your chests begin to grow warm. the immense floating castle drifts overhead, and releases a white room exactly like the first one you arrived upon this island in (for clarification, the octagon-shaped room is made of white stone, 100ft from wall to wall and is 15ft high. Each of the four doors upon it has an open slot at the bottom that will fit your arm but nothing thicker, like a head. Between each pair of doors is a giant magically-animated wing. The outsides of the doors have locking mechanisms on them, one being covered in complex sturdy locks, one appears to be little more than a lever, and one has a button on it. The fourth wall on the one you arrived in was actually a false door, simply carved into the white stone.) with the exception that the normally false door has been replaced by an exquisite wooden one. The room lands with a thump in the trees nearby, toppling a few of them, and wedging several in front of the locked doors. The wooden door swings open, to reveal nothing inside.
    What will you do?
    From my bottom to my top!
    Loving those who love me back!
    Hop hop hippity, hippity hop!
    All day long for this rabbit in black!

  19. - Top - End - #199
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: The White Room pt 2

    "well my friends, t looks like we have someplace to be going"

  20. - Top - End - #200
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: The White Room pt 2

    "All right, this seems to be the end, and good riddance. Everybody in."

    I'll walk toward to the doorway.
    "Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide

    "I had a normal day once. It was a Thursday." -Will Bailey, The West Wing

  21. - Top - End - #201
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: The White Room pt 2

    i follow him in

  22. - Top - End - #202
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: The White Room pt 2

    Fleetfoot shrugs, cautiously looking around, then tentatively walks into the flying room.

    Spot/Listen checks if they're needed:
    Spot: (1d20+13)[25]
    Listen: (1d20+13)[33]

  23. - Top - End - #203
    Orc in the Playground
     
    DuSlaanesh's Avatar

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    Default Re: The White Room pt 2

    You all walk into the room, Serville, Aalem, and Jikkajak right behind you. The room is as bare as it was when you awoke in yours.

    The door shuts behind you, and you can feel a great rumbling and rush of wind as the room lifts off the ground. You can see the island through the door slots. The room is currently headed back up into the castle. Do you wish to do or say anything before it arrives?
    From my bottom to my top!
    Loving those who love me back!
    Hop hop hippity, hippity hop!
    All day long for this rabbit in black!

  24. - Top - End - #204
    Ogre in the Playground
     
    NecromancerGuy

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    May 2009

    Default Re: The White Room pt 2

    Nothing here.

  25. - Top - End - #205
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: The White Room pt 2

    Ignus will take a quick stock of his inventory, and decides it's no longer worth carrying around the lengths of chain he gathered early on.

    Anyone who wants a 50 foot length of chain may add it to his inventory.
    "Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide

    "I had a normal day once. It was a Thursday." -Will Bailey, The West Wing

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