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  1. - Top - End - #61
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    I suggest posting them here rather than their own thread, makes life easier.

  2. - Top - End - #62
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    But they aren't Percy's, and therefor have no place in this thread.

    I only linked it because it's using the Necrocarnum Gloves soulmeld.
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  3. - Top - End - #63
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    Necromancy posted. I'm also tweaking the generalist option, since it's too powerful right now.

    Quote Originally Posted by Amechra View Post
    Ta-da! What do you think?

    (Yeah, I know they lack any way to gain temporary Essentia from creatures dying; I apologize.)
    Very nice. It works better that way than as a PrC, I think.

    Quote Originally Posted by Reality Glitch View Post
    I suggest posting them here rather than their own thread, makes life easier.
    Quote Originally Posted by Amechra View Post
    But they aren't Percy's, and therefor have no place in this thread.

    I only linked it because it's using the Necrocarnum Gloves soulmeld.
    Correct, lol. This is for my stuff! There's enough of it... bluh.
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  4. - Top - End - #64
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    Gotta say those are lovely; I think I might need to make a PrC that specializes in them further (Necromant Nemesis especially).

    I'd love to see Conjuration next, if only to see how you handle a "Summoning" Soulmeld.
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  5. - Top - End - #65
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    Quote Originally Posted by Amechra View Post
    Gotta say those are lovely; I think I might need to make a PrC that specializes in them further (Necromant Nemesis especially).

    I'd love to see Conjuration next, if only to see how you handle a "Summoning" Soulmeld.
    Done; I'm not quite as happy with those, not sure why... any suggestions or comments would be appreciated.

    What would you like next?
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  6. - Top - End - #66
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    Conjurant Call feels really weird to me, namely in how jumpy it is. Thing is, I can't think of any suggestions on how to smooth out the progression...

    I like Conjurant Conception quite a lot.

    Otherwise, they look fine to me...

    (Enchantment next? Or maybe Divination?)
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  7. - Top - End - #67
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    Quote Originally Posted by Amechra View Post
    Conjurant Call feels really weird to me, namely in how jumpy it is. Thing is, I can't think of any suggestions on how to smooth out the progression...

    I like Conjurant Conception quite a lot.

    Otherwise, they look fine to me...

    (Enchantment next? Or maybe Divination?)


    In other news, I ran over the 50k character limit... so now the soulmeld descriptions will take up two posts. I'd move the list into the main class post to save room, except that I'm only 2/3 done so there's no way that would actually help. I'll have to scavenge another post, or just post later & link, for the non-arcantor school assignments.

    Oh, and I added in another random new soulmeld. Should be popular... :D
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  8. - Top - End - #68
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    Made some clarifications & tweaks, and completely rewrote most of Conjurant Call.
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  9. - Top - End - #69
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    Evocation posted.
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  10. - Top - End - #70
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    Evocant Eclipse doesn't seem like the right name for a wind effect.

    How about Evocant Efflation?
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  11. - Top - End - #71
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    Quote Originally Posted by Amechra View Post
    Evocant Eclipse doesn't seem like the right name for a wind effect.

    How about Evocant Efflation?
    Lovely, thank you.
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  12. - Top - End - #72
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    Things:
    • Arcantor generalist seems like a bad choice, even if it stops you from having prohibited schools. Losing that chakra is a big deal, though it could be reasonably effective as a level 2 dip if you have another class that grants chakra binds. It just seems a pretty bad choice on its own, and I don't see the possibility of having Arcantor 20 (Generalist) characters that aren't obviously worse than their focused counterparts. That's a fine consequence, I just want to make sure you're aware of it.
    • Some of the essentia-investment benefits are huge here. I'm not saying that's bad, but this class is just begging for 3 levels of incarnate and azurin for Expanded Soulmeld Capacity.
    • When I saw necromant nourishment it reminded me of the extractor's trance bracers. It looks like trance bracers are the same as necromant nourishment but worse. Is there a use for them that I'm missing?
    • I can redo the tables in this thread if you want. I know some brewers want to be 100% involved in writing their stuff, so I'm asking instead of just doing it.
    • I can't wait to see your use of illusion. It would be great to see some soulmeld grant forms of invisibility, since the only thing that really does it now is shadow mantle (MoI) but it's pretty crappy unless you have devil's darksight or whatever. Another I'd like to see is something that fools detect magic, if there isn't an effect for that already.
    Last edited by Just to Browse; 2014-11-29 at 05:11 AM.
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  13. - Top - End - #73
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    Quote Originally Posted by Just to Browse View Post
    Things:
    • Arcantor generalist seems like a bad choice, even if it stops you from having prohibited schools. Losing that chakra is a big deal, though it could be reasonably effective as a level 2 dip if you have another class that grants chakra binds. It just seems a pretty bad choice on its own, and I don't see the possibility of having Arcantor 20 (Generalist) characters that aren't obviously worse than their focused counterparts. That's a fine consequence, I just want to make sure you're aware of it.
    • Some of the essentia-investment benefits are huge here. I'm not saying that's bad, but this class is just begging for 3 levels of incarnate and azurin for Expanded Soulmeld Capacity.
    • When I saw necromant nourishment it reminded me of the extractor's trance bracers. It looks like trance bracers are the same as necromant nourishment but worse. Is there a use for them that I'm missing?
    • I can redo the tables in this thread if you want. I know some brewers want to be 100% involved in writing their stuff, so I'm asking instead of just doing it.
    • I can't wait to see your use of illusion. It would be great to see some soulmeld grant forms of invisibility, since the only thing that really does it now is shadow mantle (MoI) but it's pretty crappy unless you have devil's darksight or whatever. Another I'd like to see is something that fools detect magic, if there isn't an effect for that already.
    Responses:
    • Yeah... at first I had Generalist too good, now it's significantly inferior. I don't know what a good balance point is... anyone have suggestions for how to make Generalist a reasonable option?
    • Those three levels mean you never get the soul bind... but I do see what you're saying.
    • Not really. Necromancy does temp hp, so I needed a way to implement that which wasn't (a) spammable ad nauseum, and (b) trivial beyond belief.
    • That would be awesome! I always accept help... :D


    I've posted some more edits to existing melds, and also the first illusion meld.
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  14. - Top - End - #74
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    Should be everything in this thread.

    Table: The Warpsoul
    Level BAB Fort Ref Will Special Melds Essentia Binds
    1 +0 +0 +0 +2 Touch of madness (meldshaper level, soulmeld DC) 2 1 0
    2 +1 +0 +0 +3 Chakra bind (crown) 3 2 1
    3 +2 +1 +1 +3 Alien senses 3 3 1
    4 +3 +1 +1 +4 Chakra bind (feet, hands) 4 4 1
    5 +3 +1 +1 +4 4 5 1
    6 +4 +2 +2 +5 Touch of madness (essentia) 4 6 2
    7 +5 +2 +2 +5 5 7 2
    8 +6/+1 +2 +2 +6 Alien constitution 5 8 2
    9 +6/+1 +3 +3 +6 Chakra bind (arms, brow, shoulders) 5 9 2
    10 +7/+2 +3 +3 +7 Telepathy 6 10 3
    11 +8/+3 +3 +3 +7 Touch of madness (capacity) 6 11 3
    12 +9/+4 +4 +4 +8 6 12 3
    13 +9/+4 +4 +4 +8 Alien mentaity 7 13 3
    14 +10/+5 +4 +4 +9 Chakra bind (throat, waist) 7 14 4
    15 +11/+6/+1 +5 +5 +9 Improved alien constitution 7 15 4
    16 +12/+7/+2 +5 +5 +10 Touch of madness (chakra) 8 16 4
    17 +12/+7/+2 +5 +5 +10 Chakra bind (heart) 8 17 4
    18 +13/+8/+3 +6 +6 +11 Alien resistance 8 18 5
    19 +14/+9/+4 +6 +6 +11 9 19 5
    20 +15/+10/+5 +6 +6 +12 Chakra bind (soul), alien transformation 9 20 5


    Table: The Necrocarnate
    Level BAB Fort Ref Will Special Meldshaping
    1 +0 +2 +0 +2 Necrocarnum focus, bonded touch -
    2 +1 +3 +0 +3 Harvest soul energy +1 level of existing class
    3 +2 +3 +1 +3 Chakra bind (arms, brow, shoulders) +1 level of existing class
    4 +3 +4 +1 +4 Necrocarnum soulshield +1 level of existing class
    5 +3 +4 +1 +4 Necrocarnum animation +1 level of existing class
    6 +4 +5 +2 +5 Improved necrocarnum touch -
    7 +5 +5 +2 +5 Transfer soul energy +1 level of existing class
    8 +6 +6 +2 +6 Chakra bind (throat, waist) +1 level of existing class
    9 +6 +6 +3 +6 Necrocarnum skin +1 level of existing class
    10 +7 +7 +3 +7 Greater necrocarnum touch +1 level of existing class
    11 +8 +7 +3 +7 Chakra bind (heart) -
    12 +9 +8 +4 +8 Consume soul energy +1 level of existing class
    13 +9 +8 +4 +8 Chakra bind (soul), necrocarnum apocalypse +1 level of existing class

    Table: The Primal Soul
    Level BAB Fort Ref Will Special Manifesting or Meldshaping
    1 +0 +0 +2 +2 Chakra bind (hands), claw bind, damage reduction 1/silver, primal powers +1 level of existing manifesting class and +1 level of existing meldshaping class
    2 +1 +0 +3 +3 Primal essentia +1 level of existing meldshaping class
    3 +2 +1 +3 +3 Scent, Improved Grapple +1 level of existing manifesting class
    4 +3 +1 +4 +4 Chakra bind (crown, feet), damage reduction 3/silver +1 level of existing meldshaping class
    5 +3 +1 +4 +4 Primal talent +1 level of existing manifesting class
    6 +4 +2 +5 +5 Stranglehold +1 level of existing meldshaping class
    7 +5 +2 +5 +5 Greater claw bind +1 level of existing manifesting class
    8 +6 +2 +6 +6 Savage grapple +1 level of existing meldshaping class
    9 +6 +3 +6 +6 Chakra bind (arms, brow, shoulders), damage reduction 5/silver +1 level of existing manifesting class
    10 +7 +3 +7 +7 Primal apotheosis +1 level of existing meldshaping class

    Table: The Soulfused Transcendent
    Level BAB Fort Ref Will Special
    1 +0 +2 +0 +2 Soulfused chakra (least), soulmeld training
    2 +1 +3 +0 +3 Soulfused chakra (least)
    3 +2 +3 +1 +3 Soulfire 1/day
    4 +3 +4 +1 +4 Soulfused chakra (lesser)
    5 +3 +4 +1 +4 Soulfused chakra (lesser)
    6 +4 +5 +2 +5 Soulfire 2/day
    7 +5 +5 +2 +5 Soulfused chakra (greater)
    8 +6 +6 +2 +6 Soulfused essence
    9 +6 +6 +3 +6 Soulfire 3/day
    10 +7 +7 +3 +7 Soulfused chakra (advanced)

    Table: The Soulknight
    Level BAB Fort Ref Will Man. Known Man. Readied Stances Known Special Meldshaping
    1 +1 +2 +0 +2 0 0 1 Disciplined weapon, devotion chakra bind -
    2 +2 +3 +0 +3 0 0 0 Incarnate strike, chakra bind (crown, feet, hands) +1 level of existing class
    3 +3 +3 +1 +3 1 0 0 Devoted chakra bind (+1 meldshaper level) +1 level of existing class
    4 +4 +4 +1 +4 0 1 0 Devoted essentia stance +1 level of existing class
    5 +5 +4 +1 +4 0 0 1 Devoted chakra bind (+1 capacity) +1 level of existing class
    6 +6 +5 +2 +5 1 0 0 Incarnate counter -
    7 +7 +5 +2 +5 0 0 0 Devotion chakra bind (+1 DC) +1 level of existing class
    8 +8 +6 +2 +6 0 1 0 Force of will, chakra bind (arms, brow, shoulders) +1 level of existing class
    9 +9 +6 +3 +6 1 0 0 Devotion chakra bind (+2 capacity) +1 level of existing class
    10 +10 +7 +3 +7 0 0 0 Devotion incarnte +1 level of existing class

    Table: The Tiger Avatar
    Level BAB Fort Ref Will Man. Known Man. Readied Stances Known Special Meldshaping
    1 +1 +2 +2 +0 0 0 0 Essence of the hunter 2, totem claws -
    2 +2 +3 +3 +0 1 0 0 Smoke in the grass +1 level of existing class
    3 +3 +3 +3 +1 0 1 0 Chakra bind (crown, feet, hands) +1 level of existing class
    4 +4 +4 +4 +1 1 0 0 Tiger soul +1 +1 level of existing class
    5 +5 +4 +4 +1 0 0 1 Essence of the hunter 4 +1 level of existing class
    6 +6 +5 +5 +2 1 1 0 Totem transformation -
    7 +7 +5 +5 +2 0 0 0 Tiger soul +2 +1 level of existing class
    8 +8 +6 +6 +2 1 0 0 Sudden kill, chakra bind (arms, brow, shoulders) +1 level of existing class
    9 +9 +6 +6 +3 0 1 0 Essence of the hunter 6 +1 level of existing class
    10 +10 +7 +7 +3 1 0 0 Walk with the reaper, tiger soul +3 +1 level of existing class

    Table: The Dracarnum Savant
    Level BAB Fort Ref Will Special Invoking or Meldshaping
    1 +0 +2 +0 +0 Draconic totem (1 soulmeld) +1 level of existing invoking class and +1 level of existing meldshaping class
    2 +1 +3 +0 +0 Breath meld 2d6 +1 level of existing invoking class and +1 level of existing meldshaping class
    3 +2 +3 +1 +1 Dragonskin, chakra binds (crown, feet, hands) +1 level of existing invoking class
    4 +3 +4 +1 +1 Draconic totem (2 soulmelds) +1 level of existing meldshaping class
    5 +3 +4 +1 +1 Breath meld 3d6, dragoneyes +1 level of existing invoking class and +1 level of existing meldshaping class
    6 +4 +5 +2 +2 Draconic essence +1 level of existing invoking class and +1 level of existing meldshaping class
    7 +5 +5 +2 +2 Draconic totem (3 soulmelds) +1 level of existing invoking class
    8 +6 +6 +2 +2 Breath meld 4d6, chakra binds (arms, brow, shoulders) +1 level of existing meldshaping class
    9 +6 +6 +3 +3 Dragonheart +1 level of existing invoking class and +1 level of existing meldshaping class
    10 +7 +7 +3 +3 Draconic totem (4 soulmelds), dragonsoul +1 level of existing invoking class and +1 level of existing meldshaping class

    Table: The Warped Disciple
    Level BAB Fort Ref Will Special Soul Binding or Meldshaping
    1 +0 +0 +0 +2 Forbidden lore, madness (DC) +1 level of existing soul binding class and +1 level of existing meldshaping class
    2 +1 +0 +0 +3 Soulbound vestige +1 level of existing meldshaping class
    3 +2 +1 +1 +3 Madness (refresh 1) +1 level of existing soul binding class and +1 level of existing meldshaping class
    4 +3 +1 +1 +4 Chakra bind (feet, hands) +1 level of existing soul binding class
    5 +3 +1 +1 +4 Madness (essentia) +1 level of existing soul binding class and +1 level of existing meldshaping class
    6 +4 +2 +2 +5 Improved soulbound vestige +1 level of existing meldshaping class
    7 +5 +2 +2 +5 Madness (refresh 2) +1 level of existing soul binding class and +1 level of existing meldshaping class
    8 +6 +2 +2 +6 Chakra bind (arms, brow, shoulders) +1 level of existing soul binding class
    9 +6 +3 +3 +6 Madness (capacity) +1 level of existing soul binding class and +1 level of existing meldshaping class
    10 +7 +3 +3 +7 Greater soulbound vestige, mindburn +1 level of existing meldshaping class
    11 +8 +3 +3 +7 Madness (refresh 3) +1 level of existing soul binding class and +1 level of existing meldshaping class
    12 +9 +4 +4 +8 Chakra bind (throat, waist) +1 level of existing soul binding class

    Table: The Azure Ascetic
    Level BAB Fort Ref Will Form. Known Form. Prepared Special Meldshaping
    1 +0 +0 +0 +2 0 0 Aura bind I, aura investment -
    2 +1 +0 +0 +3 0 0 Aura bind I, chakra bind (crown, feet, hands) +1 level of existing class
    3 +1 +1 +1 +3 1 0 Aura bind I, soulmeld projection +1 level of existing class
    4 +2 +1 +1 +4 0 1 Aura bind II, spellshape infusion +1 level of existing class
    5 +2 +1 +1 +4 0 0 Aura bind II, improved aura investment -
    6 +3 +2 +2 +5 1 0 Aura bind II, chakra bind (arms, brow, shoulders) +1 level of existing class
    7 +3 +2 +2 +5 0 0 Aura bind III, improved soulmeld projection +1 level of existing class
    8 +4 +2 +2 +6 0 1 Aura bind III, greater aura investment +1 level of existing class
    9 +4 +3 +3 +6 1 0 Aura bind (heart), improved spellshape infusion +1 level of existing class
    10 +5 +3 +3 +7 0 0 Aura bind (soul), chakra bind (throat, waist) +1 level of existing class

    Table: The Extractor WARNING: SOMETHING WEIRD GOING ON IN THIS TABLE. CAN'T FIND OUT WHAT.
    Level BAB Fort Ref Will Inspiration Special Melds Essentia Binds
    1 +0 +0 +2 +2 2 Inspiration, awakened defense, subliminal knowledge 1 1 0
    2 +1 +0 +3 +3 3 Awakened essence, fugue state (1 maneuver), fugue stance 2 1 0
    3 +2 +1 +3 +3 3 Chakra bind (crown), extraction 2 2 1
    4 +3 +1 +4 +4 3 Impose will, lucid projection 20% 3 2 1
    5 +3 +1 +4 +4 4 Chakra bind (feet, hands), fugue state (2 maneuvers) 3 3 1
    6 +4 +2 +5 +5 4 Awakened offense 3 3 2
    7 +5 +2 +5 +5 4 Awakened capacity, fugue state (3 maneuvers) 4 4 2
    8 +6/+1 +2 +6 +6 Improved extraction, lucid projection 40% 4 5 2
    9 +6/+1 +3 +6 +6 Chakra bind (arms, brow, shoulders) 4 5 2
    10 +7/+2 +3 +7 +7 5 Fugue state (4 maneuvers) 5 6 3
    11 +8/+3 +3 +7 +7 6 Contagious awakening 5 7 3
    12 +9/+4 +4 +8 +8 6 Fugue state (5 maneuvers), lucid projection 60% 5 7 3
    13 +9/+4 +4 +8 +8 6 Greater extraction 6 8 3
    14 +10/+5 +4 +9 +9 7 Chakra bind (throat, waist) 6 9 4
    15 +11/+6/+1 +5 +9 +9 Fugue state (6 maneuvers), we need to go deeper 6 10 4
    16 +12/+7/+2 +5 +10 +10 7 Awakened transcendence, lucid projection 80% 7 11 4
    17 +12/+7/+2 +5 +10 +10 8 Fugue state (7 maneuvers) 7 12 4
    18 +13/+8/+3 +6 +11 +11 8 Supreme extraction 7 13 5
    19 +14/+9/+4 +6 +11 +11 8 Chakra bind (heart) 8 14 5
    20 +15/+10/+5 +6 +12 +12 10 Dream disruption, fugue state (8 maneuvers), lucid projection 100% 8 16 5

    Table: The Essence Devourer
    Level BAB Fort Ref Will Special Meldshaping
    1 +1 +2 +2 +0 Barghest transformation, track -
    2 +2 +3 +3 +0 Barghest transformation +1 level of existing class
    3 +3 +3 +3 +1 Feed, greater barghest transformation +1 level of existing class
    Last edited by Just to Browse; 2014-12-02 at 04:18 AM.
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    Double post to keep the tables separate.
    • Necromant nourishment gives 3xlvl in temp HP, +1 Fort per Essentia. Trace bracers give 1xlvl regular HP, +1 Fort per Essentia. Nourishment looks far better than trance bracers unless you need powerful build.
    • For generalist, you could grant early access to one chakra bind. Alternatively you could just force every arcantor to specialize and make the generalist a variant class so you can make big changes.
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    How many uses of Touch of Madness do Warpsouls get?
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    As many uses as you can handle until you keel over from Wisdom burn.
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    But the mechanics say that you need to spend uses for all of the later abilities (I was trying to draw his attention to something he hadn't removed from earlier.)
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    I can't wait to see what the last two schools (Illusion and Transmutation) will be like for the Arcantor.

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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    Quote Originally Posted by Reality Glitch View Post
    I can't wait to see what the last two schools (Illusion and Transmutation) will be like for the Arcantor.
    Thanks for reminding me! Illusion has now been posted.
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  21. - Top - End - #81
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    Quote Originally Posted by sirpercival View Post
    Imaginant Imitation
    School: Divination.
    I think you have a typographical error here.

  22. - Top - End - #82
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    Transmutation done, and that's all the new soulmelds! Anyone who'd like to contribute school assignments for non-Arcantor melds is certainly welcome to do so..... HINT HINT
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  23. - Top - End - #83
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    Quote Originally Posted by sirpercival View Post
    Transmutation done, and that's all the new soulmelds! Anyone who'd like to contribute school assignments for non-Arcantor melds is certainly welcome to do so..... HINT HINT
    I gave it a shot. Looked over the incarnate list and assigned to each school, including universal. Enchantment and Illusion are very sparse, cause I couldn't find anything that would fit.

    Abjuration:
    • Crystal Helm
    • Enigma Helm
    • Lammasu Mantle
    • Planar Chasuble
    • Planar Ward
    • Spellward Shirt


    Enchantment:
    • Bloodwar Gauntlets
    • Silvertongue Mask


    Conjuration:
    • Soulspark Familiar
    • Lifebond Vestments
    • Therapeutic Mantle
    • Dissolving Spittle
    • Strongheart Vest
    • Fellmist Robe


    Divination:
    • Impulse Boots
    • Lucky Dice
    • Theft Gloves
    • Truthseeker Goggles
    • Apparition Ribbon


    Evocation:
    • Diadem of Purelight
    • Lightning Gauntlets
    • Incarnate Weapon
    • Mantle of Flame
    • Wind Cloak
    • Flame Cincture


    Illusion:
    • Illusion Veil


    Necromancy:
    • Necrocarnum Circlet
    • Necrocarnum Weapon
    • Armguards of Disruption
    • Necrocarnum Touch
    • Necrocarnum Mantle
    • Necrocarnum Shroud
    • Necrocarnum Vestments


    Transmutation:
    • Acrobat Boots
    • Airstep Sandals
    • Cerulean Sandals
    • Sighting Gloves
    • Bluesteel Bracers
    • Sailor's Bracers
    • Riding Bracers
    • Keeney Lenses
    • Pauldrons of Health
    • Adamant Pauldrons
    • Incarnate Avatar


    Universal:
    • Mage's Spectacles
    • Arcane Focus
    Last edited by Just to Browse; 2015-03-02 at 02:54 AM.
    All work I do is CC-BY-SA. Copy it wherever you want as long as you credit me.

  24. - Top - End - #84
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    Default Re: sirpercival's Incarnum menagerie (PEACH)

    This is all really cool; thank you!

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