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  1. - Top - End - #1
    Dwarf in the Playground
    Join Date
    Oct 2009
    Gender
    Male

    Default Fox and Tree Development

    Alright, so I'm making a martial discipline called Fox and Tree that uses Speak Language as its key skill. The discipline is primarily for defense and restoration, and secondarily for battlefield control and debuffing, and has only rare directly offensive applications.

    I'm getting to about the halfway point with figuring out what all of the maneuvers do, and I'm at a point where I'm really starting to need some help. See, ever maneuver in the discipline can be augmented by one or more languages — if a character recites a mantra in its augmenting languages while performing the maneuver, that maneuver gains enhanced effects. If possible, I would like it if no two maneuvers shared any single language.

    Right now, I'm facing a particular stumbling block. At each level, there is a maneuver with a name that references a number of tails the same as the level, and which can be augmented by just as many languages. I'm having a hard time figuring out which languages would be best for the tails' maneuvers of levels 5, 6, 7, 8, and 9.

    So, these are the languages that haven't been used yet...
    Spoiler
    Show
    Aboleth
    Aglarondan
    Alzhedo
    Amedi
    Aragrakh
    Argon
    Armandish
    Asherati
    Avolakia
    Bakemono
    Baklunish, Ancient
    Beguiler
    Beholder
    Blink Dog
    Boggle
    Buso
    Chessentan
    Chondathon
    Chultan
    Cold Tongue
    Common, Rokugani
    Daan
    Damaran
    Dambrathan
    Darfelan
    Dark One
    Desmodu
    Durpari
    Feline
    Feral
    Flan
    Formian
    Giant
    Gith
    Githyanki
    Githzerai
    Gnoll
    Goblin, Grodd
    Gol-Kaa
    Grell
    Grimlock
    Gutterspeak
    Hadozee
    Halruaan
    Hengeyokai
    Heshar
    Howler
    Hulgorkyn
    Ibixian
    Ice Weird
    Illuskan
    Irial
    Kappa
    Keolandish
    Khen-Zai**
    Kuo-Toan
    Kythric
    Lantanese
    Leskylor
    Loross
    Loxo
    Mabran
    Maenad
    Midani
    Modron
    Mongrelfolk Pidgin
    Mulhorandi
    Mulhorandi (Thay)
    Naga, Shinomen
    Neraph
    Nerra
    Nexalen
    Nezumi
    Nycter
    Nyrondese
    Odopi
    Old Cormyrean
    Olman
    Ordai
    Pek
    Rashemi
    Rhek
    Rhopan
    Riedran
    Rilmani
    Risian
    Roushoum
    Runehound
    Sahuagin
    Salak
    Salt Mummy, Ancient
    Sarrukhar
    Seldruin
    Serusan
    Shaaran
    Shadowlands
    Shou
    Silthilar
    Snow Weird
    Spirit Tongue
    Sporebat (1)
    Stonesinger
    Susurrus
    Synad
    Tako
    Tashalan
    Tashultan
    Tasloi
    Tengu
    Thorass
    Thri-kreen
    Tsochar
    Tuigan
    Turmic
    Ulagha
    Uluik
    Umber Hulk
    Untheric
    Urskan
    Vanara
    Velondi
    Worg
    Xeph
    And these are the languages that have been used so far.
    Spoiler
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    Abyssal
    Aleph
    Ancient Suloise*
    Aquan
    Auran
    Battle Signals
    Bhuka
    Blood Elemental
    Buommi
    Celestial
    Common
    Daelkyr
    Demodand
    Draconic
    Drow Sign Language
    Druidic
    Dvati
    Dwarven
    Elsewhale
    Elven
    Ettin Pidgin
    Gnome
    Goblin
    Halfling
    Ignan
    Illumian
    Infernal
    Kaorti
    Lendorian Elven
    Lumi
    Mabrahoring**
    Marru
    Moilian
    Netherese
    Oeridian, Old
    Orc
    Qualith
    Quor
    Shadowswyft
    Slaad
    Sphinx
    Suloise, Ancient
    Sylvan
    Talaire
    Terran
    Treant
    Undercommon
    Varrangoin
    Yuan-ti
    Words of Creation
    Dark Speech
    Truespeak


    I don't have the specifics of these maneuvers figured out yet, but here are my notes:
    Five Tails' Harmony: Counter—Augmented by Buommi, Druidic, Lendorian Elven,
    Six Tails' Eternity: Stance—Beneficial effects on you have their durations extended by 1 round or 1 use. Augmented by
    Seven Tails' Glory: Strike—Augmented by Aquan, Celestial, Lumi,
    Eight Tails' Fortune: Boost—You gain exceptional luck. Augmented by Halfling,
    Nine Tails' Torment: Stance—Bad for foes standing near the initiator. Augmented by Aleph, Ancient Suloise, Mabrahoring, Netherese, Talaire, Old Oeridian, Undercommon, Yuan-ti.

    I realize that's not a whole lot to go on, but I can tell you that:
    in Five Tails' Harmony, I want to use the languages of creatures that are in rapport with the land;
    in Six Tails' Eternity, I want to use the languages of creatures that are immortal, especially long-lived or to whom time means nothing;
    in Seven Tails' Glory, I want to use the languages of creatures that fit a heavenly, holy or righteous theme;
    in Eight Tails' Fortune, I want to use the languages of creatures that are especially lucky and/or peaceful and;
    in Nine Tails' Torment, I want to use a language that is either extremely old, rare or lost, or the language of creatures that defeat their enemies using dirty fighting and no regard for honor.

    Any suggestions?
    Last edited by Ammutseba; 2012-09-17 at 02:25 AM.

  2. - Top - End - #2
    Barbarian in the Playground
    Join Date
    Nov 2011
    Location
    the crisper drawer

    Default Re: Fox and Tree Development

    I can't really offer much in the way of advice, but the concept is hella cool. I hope you'll post it all when it's done.

    THE DYING OF THE LIGHT
    A GURPS Zombie Apocalypse Campaign
    always accepting players

  3. - Top - End - #3
    Dwarf in the Playground
    Join Date
    Oct 2009
    Gender
    Male

    Default Re: Fox and Tree Development

    Quote Originally Posted by historiasdeosos View Post
    I can't really offer much in the way of advice, but the concept is hella cool. I hope you'll post it all when it's done.
    Thanks for your feedback about that. It's been brought to my attention that the wide number of languages from so many different sources will create a problem in a lot campaigns, though, so I'm also working on an adaptation of the discipline that is keyed not on which languages a character know but how many languages a character knows and provides guidelines for alternate language use, if a DM prefers to use their own campaign-specific languages.

    I will definitely be posting the discipline when the first draft is done, though. I don't know about you, but no good ever came from anything of mine that was developed in a vacuum.

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