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  1. - Top - End - #211
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    LeSwordfish's Avatar

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    Default Re: Fighting fifth: Blaquiere

    Vance flicked through the medical supplies he'd been given, then passed them off to the Doctor. "Lets see if we can't pawn this crap off onto somebody, then get ready to go."
    - Avatar by LCP -

  2. - Top - End - #212
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    ClericGuy

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    Default Re: Fighting fifth: Blaquiere

    KJ received his issue and started going over the equipment thoroughly. Stan just shook his head. "This is why I hate filling out req forms ... it doesn't seem to matter." The doc's comment caught Stan off-guard for a moment, who started to say something about finally fitting the size of her a$$, but KJ nudged him and instead he just grinned.

    While KJ was engrossed in checking out his new issue, Stan walked over to give the medic the extra med supplies. Of course, Will intercepted him, smiling knowingly. Stan shrugged and tossed them his way. "See ya later, Will ... say hi to the doc for us." As he walked off, he muttered to himself, "He's probably bangin' her ..."

    KJ gathered his stuff and readied himself for departure. "Hey, Stan, I don't know what you asked for, but look at this stuff! Vox, auspex, tool ... just like I asked for!"Stan just mumbled to himself and stared off into the distance. When the Commissar came back, he simply kept to himself. Let the Sarge deal with her.
    Last edited by Starbin; 2012-12-05 at 08:20 AM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  3. - Top - End - #213
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    Grailkeeper's Avatar

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    Default Re: Fighting fifth: Blaquiere

    The Lt burst in Save your tears and grab your gear- we're going in hot. Chute's on the plane- no time to talk- briefing on route to the LZ. You can see the situation is urgent- most of the regiment is moving at speed.

    You start to sprint towards the pad. The C-94 has already taken off and is hovering over the pad, it moves off at speed when the last of you makes it in.

    We were wondering why the enemy weren't counter attacking. Turns out they were diverting their attention west- to a large Promethium facility which services intercontinental stratoships. They leak the prom' from that it'll block off the entire peninsula and stagnate out advance. If they get her' lit it'll block render the entire area impassible, even from the air. The facility is too far away to get to by land- We're the only ones who can get there in time. Looks like we're going in alone, and we're going in hot.Intel is this is a different reg to the conscripts we've met so far.


    Our platoon is designated to capture and hold the overflow safety centre. This is on account of how we have a guide and a cogboy. Mutie- if it was up to me I'd make you do the drop without a chute. As it is the buckles go over your shoulder and waist, hit the activator rune to deploy. If that doesn't work you have approximately ten seconds to learn how to fly.
    Thanks to Mazeburn for the Avatar!

  4. - Top - End - #214
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    Grailkeeper's Avatar

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    Default Re: Fighting fifth: Blaquiere

    The regiment covers the distance by air rapidly. Soon you can make out the facility- several hundred stories tall and supported by struts from the ground. Surrounding it you can make out an armoured regiment and the sky is black with pom-pom bursts from hydras. You can see one C94 hit and burning all the way down, possibly 8th platoons. Your equestral rocks under several near misses.

    Just before you get over your designated drop zone a Hunter Killer missle streaks up and hits the left wint propellor. The C-94 starts to spiral around and around and warning sirens sound deafeningly.

    SHE'S GOING DOWN EVERYBODY BAIL OUT!
    Thanks to Mazeburn for the Avatar!

  5. - Top - End - #215
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    Default Re: Fighting fifth: Blaquiere

    Sitting on the C94 Rook and Austen do the traditional good luck "headbutt" before sitting down. Rook double checking the autocannon as Austen checks the looped belts of heavy ammo and the demo charges.

    The vibrating and shaking as the massive AA batteries kick in leaves both looking slightly wide eyed. The flames exploding nearby as 8th platoon buys it leaves Rook pale and shaky as he sweats profusely.

    The impact shakes him off the reinforced couch as the strap snaps and his face slams into the corrugated steel flooring as the C94 throws into a flat spin. THe screaming "OUT OUT OUT" from the load master is all the urging he needs as he rolls sideways across the floor to drop out of the wide door - thrown free and spinning as he struggles with both cannon and grav chute.

    He quickly gets into his balanced drop shape plunging towards the massive copper coloured metallic spire. Flaring at the last second he drops into the centre of platform... gun spinning up as he searches for targets. "On the corners" he shouts as he hears the comforting thud of his loader landing behind him.

    Spoiler
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    I feel sad that it looks the guards have beat us on initiative
    Thanks to Emperor Ing for the nice Avatar

  6. - Top - End - #216
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    AssassinGuy

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    Default Re: Fighting fifth: Blaquiere

    The shockwave that vibrated through the C-94 as the HK missile hit it almost caused Caileigh to fall to the floor.

    They where hit and the shouting of orders was paniced and unclear, but she knew what to do. She quickly safety checked her chute as she hurried towards the exit, adrenaline pumping through her body.

    Out she went and then she fell towards the ground. The chute kicked in right on the money, but something must have been damaged inside it when the C-94 got hit. As she decended down towards the ground, the grav-chute started acting up, flickering on and off, making her landing unstable and she would have broken a foot had she not ejected from the malfunctioning chute with a lucky roll as she hit the ground. Caileigh was unharmed, not even a bruise from the hazardous landing she'd made. She quickly swung up her new autogun, ready to fire as the enemy.

    Quote Originally Posted by Hemnon View Post
    Suppressing Fire:

    All Enemies in the 45 Degree killzone (whatever is directly infront of her in a 45 degree angle) Must make a Hard (-20) Pinning Test.

    BS 30+5(Comrade)-20(Suppressing Fire)+/-N(Whatever distance there is)= 15-ish vs. [87]

    Damage: [8]
    GM chooses which enemy, within the killzone, that get's damaged if I hit anything
    Last edited by Hemnon; 2012-12-06 at 03:59 PM.
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    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Dingle Dongle Dangle - Do it at an Angle~

  7. - Top - End - #217
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    MindFlayer

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    Default Re: Fighting fifth: Blaquiere

    Well frak.

    Commissar Larkson had been sitting in her seat near the jump-doors, arms folded across her chest and the brim of her peaked cap pulled down to just over her eyes, giving herself a much more stern appearance. The annoyed scowl on her face probably helped a lot, too, but that was easy to pull off since she was genuinely in a bad mood.

    And that bad mood just got a whole lot worse.

    "OUT!!" she barks, rising to her feet and gripping the webbing overhead to hold herself steady. "One at a time, don't trip, don't dawdle, orderly and quick! Move move move!" She looks out one of the viewports - the ground is getting much too close for comfort.

    Only once the majority of the squad does Valeria herself step into line, and quickly hurl herself from the plummeting aircraft.

    Her left hand holds her hat firmly in place, while her right hand hovers over the operating rune. Her greatcoating fluttering wildly, she works to even herself out so that she's falling horizontally, face-down and looking at the world below. If she opens her chute too soon, she'll be a prime target for enemy marksmen. So she waits... and waits... and waits...

    Valeria opens her chute just high enough from the ground to slow her fall just before impact. And just before hitting the ground, she unbuckles her harness and falls free.

    There is a resounding clang as Valeria hits the metal floor, and she throws herself forward to roll with the impact. As she completes her roll, she rises to a kneel and draws both her weapons in one swift motion. Her left hand holds her chainsword aloft, and her thumb quickly presses the ignition button - the engine hums to life, and the tooth-bladed chain begins to gently coast at a neutral pace. Her right hand draws her bolt pistol, flicks off the safety, and levels it with the nearest enemy soldier.

    "FOR THE EMPEROR!!" she cries, pulling the trigger and beginning the assault.

    Spoiler
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    Draw weapons - Free Action
    Aim - Half Action
    Shoot nearest enemy trooper - (1d100)[59] vs 70 (BS 40 + 10 standard attack + 10 aim + 10 close)

    Damage: (1d10+5)[10] or (1d10+5)[8] Pen 4
    Anemoia: Nostalgia for a time you've never known.

  8. - Top - End - #218
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    ClericGuy

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    Default Re: Fighting fifth: Blaquiere

    Riding in the C94, KJ checked over Stan's gear as the ladies man checked over his. Nodding thanks, he leaned back, closing his eyes as the transport rocket through the sky. He could hear explosions, feel the shockwaves buffeting the airship, but it wasn't until he heard Stan's "Aw crap!" that he opened his eyes. Glancing out the side, he saw the fireball that was one of their sister transports. Touching the insignia on his hat, he murmured, "Strong winds, fair seas" as it disappated behind them.

    The next explosion rocked the rear cabin, and he was on his feet when the call to bail out came. As always, KJ lead the charge to the door, shouting "Faith in the Empero!r" as he dove head first out the side. Stan rolled his eyes, following his buddy.

    In the air, KJ tucked his body to pick up speed and confuse enemy fires, then threw out his hands and legs at the last minute to stablize his body prior to pulling the ripcord. With a jerk, he the chute opened, as he shouted, "OPENING SHOCK!", his eyes already counting the targets on the roof. As his feet made contact, he popped his harness, dropped to a knee, raised the M36 at the man with the autogun and started firing.

    Spoiler
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    Semi-Auto fire at the autogun (BS 43 + Rng (10) + Semi-auto (10) = TN 63): (1d100)[61]
    Damage - #1: (1d10+3)[5] = 5E, 0 Pen, Arm?
    #2: (1d10+3)[9] = 9E, 0 Pen, Arm?
    #3: (1d10+3)[7]
    Accuracy: (3d10)[6][6][8](20) (not applicable, since I didn't aim)
    Lasgun barrage provides 1 additional DoS


    Last edited by Starbin; 2012-12-05 at 06:58 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  9. - Top - End - #219
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    Default Re: Fighting fifth: Blaquiere

    Vance waited until the thunder in his ears and the twisting in his eyes was too much to bear, waited until he was as sure as he could be that the squad was gone, and then leapt into the wind, the Valkyrie tearing itself apart behind him.

    A hundred combat drops worth of experience kicked in, and he quickly oriented himself and hit the activation rune. The height he'd jumped from, the chute would be nearly useless, but perhaps...

    He hit the ground with a grinding crunch and growled in pain. Probable leg injury. No time for that. Shake off the chute, before the wind pulls you overboard.

    "Up and into them!" he roared. "The emperor doesn't tolerate hesitation!"

    His shotgun roared along with him.

    Spoiler
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    I'm not sure of the geography of the situation. Half action to either Aim, Ready, or Move to within Point Blank range, half action shoot with shotgun.
    - Avatar by LCP -

  10. - Top - End - #220
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    Default Re: Fighting fifth: Blaquiere

    As the transport was hit Zapherial only felt a mild sense of apprehension and anger. But it quickly was overtaken by a machine like sense of calm. His body moved automatically to check that his chute was in proper working order and all his equipment was secured and ready for usage.

    With a precious few moments passed he approached the howling wind that buffeted the door. And with no hesitation he jumped, a smile on his lips and freedom at his back. Aligning his body to maximize wind resistance as to enhance the effect of the chute he waited until the optimal moment before activating the rune whilst whispering a slight prayer to the Machine Spirit.

    As his body executed an almost picture perfect landing at the copper coloured platform his eyes categorized and measured the foes before him. As his feet touched the platform, his hands went automatically to his new autogun and with steady aim he prepared to shot some crackers.

    Spoiler
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    Ready Autogun.

    Standard Attack 50 vs (1d100)[94] against whoever shots against me or nearest enemy.
    Damage - (1d10+3)[5]

  11. - Top - End - #221
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    Default Re: Fighting fifth: Blaquiere

    Even as Rook landed he spun up into a firing stance. MAssive autocannon almost reaching out and touching the nearest guard on the corner as the amsec bottle sized rounds slammed into the heretic's left leg, right leg and stomach with explosive tank destroying force...

    Spoiler
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    27 to the left leg, 22 to the right leg, 23 to the body PEN6

    Thanks to Emperor Ing for the nice Avatar

  12. - Top - End - #222
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    Default Re: Fighting fifth: Blaquiere

    The big bird goes down and not everyone makes it. The flames catch hold of Cpl Symonns grav chute burning through the straps. You make out two dots seperating from each other as she falls through the sky.


    The snipers below react in double time from aiming at troops on the gantries to aiming at the toops coming down on their heads. Two shots hit Cpl Attilus in the gap in his armour moving up and destroying his internal organs. His corpse is born down in eerie silence by the grav chute and lands quitely in the middle of the platform. The white chute settles over him covering the body from view.

    The third shot flies up and hits Zaphriel in the body but has difficulty passing through his armour and does little damage


    KJ is the first on the ground, no doubt weight down by the radio- he opens fire on the autogunner. His aim must have been jarred by the drop - a number of shots spang off the metal of the doorway and kick up sparks but none hit the autogunner. In exchange the autogunner opens up and hits KJ the slug bouncing off his upper chest.

    Cubbs hits the ground with an audible crack. You can see that he has broken at least one leg. He joins in the fire on the autogunner. What his shooting lacks in accuracy he more than makes up for in enthusiasm.

    Zaphriel lands but the machine spirit of the enemy weapon betrays him, and his gun jams up before he can damage any opponent. He remembers the canticle of unjamming taught to him by his masters of the mechanicus

    Commissar Larkson lands, she rolls into a kneeling position and opens fire on the nearest enemy
    "FOR THE EMPEROR!!
    The bolt smashes into his chest and explodes. You can only make out a brief moment of panic on the snipers face as he is pitched over the edge of the platform out to oblivion.

    Roubote Rook fires, the gun unleashes a destructive power worth of his Primarch name sake- the sniper on the bottom right is shredded below the waste and bleeds out over the platform.

    Sgt Petrel Vance shows his squad mates how things are done in the Guard. His shot smashes into autogunner opening up wounds all over his chest.


    Dr Reid is the last to enter the fray her shots spraying wide over the autogunner and the sniper on the north west corner of the platform. They both dive to avoid the shots, but long after a normal soldier would have thought about saving his own skin.

    OOC
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    Kicked Hazzard devil,any of you can loot him

    Zaphriel takes 1 damage, KJ takes 5
    Thanks to Mazeburn for the Avatar!

  13. - Top - End - #223
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    Default Re: Fighting fifth: Blaquiere

    Still crouched in the centre of the platform Rook traverses towards the guard standing on the NE corner - pausing for a second to level the massive cannon at his chest before depresing the trigger, Austen laying down a hail of shotgun fire at the exposed guard as well.

    "Got NE fish. Reeling him in"...

    THe words punctuated by 2 foot long pillars of flame.

    Spoiler
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    Aim and semi-auto guy in the top left (NE corner)
    - Shooting (1d100)[90] TN 55+5+10+10= 80
    -Dmage (3d10+8)[2][6][6](22) PEN6
    -Dmage (3d10+8)[10][3][9](30) PEN6
    -Dmage (3d10+8)[2][1][7](18) PEN6
    -- RF as neccessary (3d5)[2][1][5](8)

    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #224
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    MindFlayer

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    Default Re: Fighting fifth: Blaquiere

    Commissar Larkson takes aim at the exposed sniper to the Northeast, whom Rook seems to be incapable of hitting. With a scowl she squeezes the trigger of her bolt pistol twice; two echoing reports thunder into the night.


    Spoiler
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    Half action: Aim
    Half action: Semi-Auto attack - (1d100)[6] vs 60 (BS 40 +10 close +10 aim)

    Damage:
    (1d10+5)[10] or (1d10+5)[8] Pen 4
    (1d10+5)[10] or (1d10+5)[14] Pen 4

    Righteous Fury: (1d100)[61] vs 60
    Damage: (1d10)[10](1d10)[5]



    Edit: He's dead.
    Last edited by Lycan 01; 2012-12-07 at 06:04 PM.
    Anemoia: Nostalgia for a time you've never known.

  15. - Top - End - #225
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    ClericGuy

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    Default Re: Fighting fifth: Blaquiere

    Grunting at the shot to his chest, KJ dropped to a knee and took careful aim at the autogunner.

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    Aim, Short Rng, Single shot, TN73: (1d100)[55]
    Damage: (1d10+3)[11] = 11E / 0 Pen / Body
    Last edited by Starbin; 2012-12-07 at 06:29 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  16. - Top - End - #226
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    AssassinGuy

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    Default Re: Fighting fifth: Blaquiere

    Hearing the cries of her squadmates being wounded stirs up bad memories, but Caileigh quickly shoves them aside, concentrating on the now instead of the past. Her feet carries her towards KJ, her eyes searching for any kind of cover near him.

    ''We need to find cover!'' she yells out so all can hear it.

    Combat Stuff:
    Spoiler
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    Spends 1 half action to move as close to KJ as possible, cover would be preferable. Maintains cohesion to move comrade along with her.
    Comrade Order: Half Action, Ranged Volley.

    Spends 1 half action to shoot at nearest living enemy.
    BS 30+10(single shot)+5(comrade)+10?(Short range?)=55 vs. (1d100)[51]

    Damage: (1d10+3)[7]
    Last edited by Hemnon; 2012-12-07 at 08:09 PM.
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  17. - Top - End - #227
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    Default Re: Fighting fifth: Blaquiere

    Vance barely even moved from his landing position, spinning, shotgun outstretched, to shoot another blast at the remaining soldier. Lewis scrabbled himself up from the falling position and fired off a pair of blasts as well.

    Spoiler
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    (1d100)[12] to hit, vs the same as last time, plus ten for half action aim, plus five for comrade?(1d10+3)[6](1d10+3)[12] damage


    "Do you see any cover?" Vance roared. "Kill them all, then move into the refinery."
    - Avatar by LCP -

  18. - Top - End - #228
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    Default Re: Fighting fifth: Blaquiere

    With a slightly pained grunt at the shot Zap quickly works on gun and quickly puts it to working order, the pain only enhancing his work, and his anger only increasing at the callous disregard upon a proper member of the Mechanicus. He aims quickly towards the nearest enemy and unleashes a single deadly shot.

    Spoiler
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    Aim- Half Action

    Standard Attack 60 vs (1d100)[52] nearest enemy.
    Damage - (1d10+3)[5]

  19. - Top - End - #229
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    Default Re: Fighting fifth: Blaquiere

    The sniper in the north east corner takes aim at the most pressing target. His shot slams home in Rooks chest, sending rooks responce sailing far and wide out into the sky.

    Spoiler
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    (d100)[35] v 65
    damage
    (d10+3)[8]
    Aim bonuses if applicable (d10)[2] (d10)[7]

    Rook takes 3 damage


    In responce the commissar darts forward and unleashes a fusilade of bolt fire killing the sniper. The rest of the squad dispatches the remaining opponents, clearing the platform of opposition

    You vill ngghhave to go down zhose stairs. I'd lead you to the target myzelf but eghhhmy legs are too messed up and ze pain is toosssh much. It's inside the main reacsssshion chamber. You'll have to mask up- ve call zem egh promotion chambers- cos anyone who goes in gets promoted to glory.
    Last edited by Grailkeeper; 2012-12-09 at 09:44 AM.
    Thanks to Mazeburn for the Avatar!

  20. - Top - End - #230
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    AssassinGuy

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    Default Re: Fighting fifth: Blaquiere

    Now that the battle was over, Caileigh began scurring from wounded to wounded, doing what she could in the small amount of time she had before they all needed to move on.

    First Aid Rolls:
    Spoiler
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    KJ First Aid
    Int 50+20(Med-kit)=70 vs. (1d100)[30]

    Zaphriel First Aid
    Int 50+20(Med-kit)=70 vs. (1d100)[9]

    Rook First Aid
    Int 50+20(Med-kit)=70 vs. (1d100)[16]

    Chubbs First Aid
    Int 50+20(Med-kit)=70 vs. (1d100)[96]

    Lightly Wounded Characters Heal 5 (My Int Bonus)
    Heavy & Critically wounded Characters heal 1
    Last edited by Hemnon; 2012-12-09 at 10:39 AM.
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  21. - Top - End - #231
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    Default Re: Fighting fifth: Blaquiere

    Austen holds the amssive cannon as the medic strips the hulking Rook down to his waist and quickly applies some dermastaple and imperial snythplas to the burn on his side. "Just a flesh wound eh Doc..." he mutters.

    Heading over to the body that he had nearly bisceted. "Useful" he mutters as he hefts a long las and a spare charge pack into his webbing harness.

    Spoiler
    Show
    Hope no-one objects if I grab one of the long-las guns.


    Looking at the door he peeks over the edge of the massive edifice. "Why go through when we can go around eh?" he mutters to Austen as he peers over the edge looking for a balcony or a window on the next level down.

    Spoiler
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    With out jump gear and clip harnesses can we just drop a level or two and go through a window?
    Thanks to Emperor Ing for the nice Avatar

  22. - Top - End - #232
    Orc in the Playground
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    Default Re: Fighting fifth: Blaquiere

    With combat momentarily over Zap moves towards one of the dead snipers, quickly locating the Long-Las and with a deft hand checking for its usability and lack of heresy, finding none he stores it alongside two clips from the dead body.

    With that task done he approaches his fallen comrade, he did not know him but any follower of the Emperor was worthy of basic respect "Homie, you wont be looking for this no more." he says as he grabs both smoke grenades and two more frag grenades alongside one more shotgun clip, with that done his hand automatically moves into the holy Mechanicus symbol and he stands up whilst saying "Peace out, Bro." and with that he stands up and moves towards the door his Manipulator twisting slightly as he waited for the rest of the squad to ready themselves.

    Spoiler
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    Strenght 50 vs (1d100)[97]

    To grab the door and rip it out with my Manipulator Mechadendrite.
    Last edited by Vizzi; 2012-12-09 at 06:32 PM.

  23. - Top - End - #233
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    MindFlayer

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    Default Re: Fighting fifth: Blaquiere

    "Someone grab Trooper Gantz's tags, and dole out his gear. Waste not what the Emperor provides," Commissar Larkson growls as she slams a fresh clip into her bolt pistol. "Before we assault, make sure you've got your masks on. Sergeant, are we taking the stairs, or rappelling through the windows?" she asks Vance, before rummaging through her kit for her rebreather.
    Anemoia: Nostalgia for a time you've never known.

  24. - Top - End - #234
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    Default Re: Fighting fifth: Blaquiere

    Vance rubbed his injured leg and considered. "Windows. We do need to get cubbs out of the open, though."

    "Myself, Rook, Austen, Lewis, the Commissar, KJ and Stan, go through the windows. Caileigh, Zap, get cubbs into the stairwell and defend it. With luck, we can clear the rooms below before they can attack up the stairs. We need to get Cubbs into cover, and i doubt he's healthy enough to wire down."
    - Avatar by LCP -

  25. - Top - End - #235
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    Default Re: Fighting fifth: Blaquiere

    The doctor manages to patch up most of the squad and prevent any adverse sequlae- however perhaps through ignorance of his twisted physiology or perhaps motivated by subconcious malice fails to heal the mutant. Cubbs lapses into shock induced unconsiousness.

    The Enginseer tries to lift the door bodily out of its frame, unfortunately the metal is too strong and resists him. You can hear the bolt twisting inside the lock.
    Thanks to Mazeburn for the Avatar!

  26. - Top - End - #236
    Titan in the Playground
     
    MindFlayer

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    Apr 2008
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    Default Re: Fighting fifth: Blaquiere

    Valeria cuts the motor on her chainsword and sheathes the blade. She makes her way over to the railing of the platform, where she begins to fasten her clip harness to the railing. "Cubbs, what sort of-" she begins to ask the mutant, only to notice that he's lapsed into shock. "Well frak," she growls beneath her rebreather. "So much for being our little guide. Well I suppose-"

    The sound of groaning metal reaches her ears as Zap royally screws up open a door. The Commissar gives him a rather dirty look. "Alright, looks like we've got no choice but to take the windows."

    As Valeria fastens her harness for the drop, she looks back at the rest of the squad with a look of grim determination. "The Eyes of the Emperor are upon us, guiding our paths and our aim! Let none be found wanting, and let all seek glory and honor in His Name! For Terra and the Golden Throne, we shall emerge victorious!" she proclaims, attempting to ignite the spark of fanaticism and faith in the soldiers following her into what could potentially be the jaws of hell. "Do not falter, do not waver; let your faith be the blade that strikes clean and true! Follow me, brave soldiers of the Emperor, to glory eternal!"
    Anemoia: Nostalgia for a time you've never known.

  27. - Top - End - #237
    Dwarf in the Playground
     
    Grailkeeper's Avatar

    Join Date
    May 2012
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    Ireland

    Default Re: Fighting fifth: Blaquiere

    The attach themselves to the edge of the platform, brace their weight then swing down and in through the windows two stories below. They shatter under the impact. The room you swing into is a long thin room, a barricade has been hastily erected about half way through. A stubber points at the door way waiting to massacre anyone who entered by a more conventional route.

    Two enemies man the stubber and a third with an autogun supervises. You have taken them by surprise.
    Spoiler
    Show
    This was to be a trap. Didn't even think of clip harnesses. Same initiative as last turn but you get one turn of suprise in. You are ten metres away from the middle of the room where the nest is. The closest enemy is ten metres away, the loader is 11 metres away and the supervisor is 13.
    Last edited by Grailkeeper; 2012-12-10 at 01:20 PM.
    Thanks to Mazeburn for the Avatar!

  28. - Top - End - #238
    Titan in the Playground
     
    MindFlayer

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    Apr 2008
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    Default Re: Fighting fifth: Blaquiere

    Commissar Larkson smashes through the window, and unclips her harness from the rappel line as she swings into the room. The moment her feet hit the floor, two thundering booms echo through the chamber as Valeria wordlessly double-taps the traitor with the autogun. He's the most immediate risk, as the stubber is facing the opposite direction, and its manners will need a moment to turn it or grab their own weapons.

    Spoiler
    Show

    Half action: Aim
    Half action: Semi-auto attack

    Attack: (1d100)[36] vs 60 (BS 40 + 10 aim + 10 close)
    Damages:
    (1d10+5)[15] or (1d10+5)[6] Pen 4
    (1d10+5)[11] or (1d10+5)[15] Pen 4

    If Righteous Fury: (1d100)[84] vs 60
    Extra damage: (1d10)[5](1d10)[6]

    Last edited by Lycan 01; 2012-12-10 at 02:44 PM.
    Anemoia: Nostalgia for a time you've never known.

  29. - Top - End - #239
    Orc in the Playground
    Join Date
    Oct 2011

    Default Re: Fighting fifth: Blaquiere

    With nary a glance or second thought Zaphriel's body crashes into the window breaking it into a shower of glass and with nimble movements unclips his harness as his feet touch the ground, his Manipulator Mechendrite slamming lightly besides him acting as a stabilizer from his dynamic entry.

    His hands holding the gun steady with the mechanical precision of a machine as it belches forth a bullet of righteous anger.

    Spoiler
    Show

    Aim- Half Action

    Standard Attack with Autogun 70 vs (1d100)[16] nearest enemy.
    Damage - (1d10+3)[4]
    Last edited by Vizzi; 2012-12-10 at 03:16 PM.

  30. - Top - End - #240
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
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    UK
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    Default Re: Fighting fifth: Blaquiere

    With the weight of the cannon the heavy gunner slams through the window and a supporting strut in a single swing. Landing on the floor in a catlike crouch he wastes no time as he braces the weapon against his body levelling the massive anti-tank cannon at the loader and gunner. "Surprise you thrice damned heretics". The wods punctuated by the long tongue of flame and the massive jarring punch of the cannon on his chest arms...

    Spoiler
    Show

    Brace and semi-auto attack (1d100)[75] TN55+5+10+30 surprise= 100
    Damage (3d10+8)[2][7][9](26) PEN6 -- Gunner body
    Damage (3d10+8)[1][7][5](21) PEN6 -- Loader body
    Damage (3d10+8)[1][9][2](20) PEN6
    - RF as necessary (3d5)[1][4][4](9). Alternate between gunner and loader...


    Last edited by DrK; 2012-12-10 at 03:33 PM.
    Thanks to Emperor Ing for the nice Avatar

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