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Thread: [D&D 5e] Darkness of the Deep
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2012-08-31, 07:22 AM (ISO 8601)
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2012-08-31, 04:58 PM (ISO 8601)
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2012-08-31, 06:34 PM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
The tunnel winds through the ground, and the dwarves can tell that it gradually slopes deeper into the ground. Shoddy wooden beams punctuate the monotony of rock and dirt, but there are no torch holders or lantern hooks, as if whoever built this tunnel didn't need light to see.
SpoilerI will need to know your marching order. You know, for... bookkeeping reasons.Dubhshlaine, Elf Mage, in Eberron D&D 4e
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2012-08-31, 07:32 PM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
"Well there's more down here than I thought." Brumli shouts up after seeing there's more to the trapdoor in the floor. "It'll be easier to secure this door than both those up top. Lets grab a few boards and some rope if we can find some." The dwarf climbs out of the hole to scavenge what he has in mind.
SpoilerLooking for a board or similar wide enough to span the trapdoor, some rope, & anything breakable or noisy if dropped (clay/glass jars; a stack of metal plates or jar of metal silverware).
If the door lifts up, tying/wedging something wider underneath it should block the door. If we put something breakable/noisy on it, it should make a crash if they jiggle or break the trapdoor.
If the door opens down, put the noisy items where the door will knock them over if opened.
Not interested in outright preventing entry just jury-rigging a makeshift alarm to warn us.
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2012-09-01, 08:36 AM (ISO 8601)
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2012-09-01, 02:26 PM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
Milo is walking behind two others, the first being Carric, all while hiding behind the person in front of him.
Spoiler
Stealth check:
(1d20+8)[28]
*critically hiding* :)
Last edited by Allyzedl; 2012-09-01 at 02:48 PM.
Intelligent doors FTW
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2012-09-01, 02:43 PM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
Mortimer the
WarlockMagic-User
Mortimer takes up a position in the middle of the group and tightly grasps the torch, "Aye, we should be very quiet down here. No tellin' what kind o' crazy critters dwell down here in the abyss."
SpoilerStealth Check: (1d20+3)[11]
I've been having trouble keeping track of who is who here.
Spoiler
{table]Name | Class | Race | Player
Carric Siannodel | Fighter | High Elf | rorikdude12
Milo Tealeaf | Rogue | Lightfoot Halfling | Allyzedl
Brokanas Arcanas | Wizard | Human | yugi24862
Brumli Grimnar | Cleric | Mountain Dwarf | PChubby
Mortimer Mortikind | Warlock | Hill Dwarf | Felhammer [/table]
With this knowledge in hand, I would say the order should go:
Carric <- Milo <- Mortimer <- Brokanas <- Brumli
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2012-09-01, 06:47 PM (ISO 8601)
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2012-09-02, 03:57 AM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
Brokanas takes up posision near the front.
Spoiler
How about this for a marching order?
Back-Brumli-Mortimer-Milo-Brokanas-Carric-Front
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2012-09-02, 08:47 AM (ISO 8601)
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2012-09-02, 06:06 PM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
As Brokanas is walking, he feels a tug on his foot. While Carric stepped over it, Brokanas has triggered a trap. A handaxe swings down from the ceiling and slashes the side of his face.
SpoilerBrokanas takes 4 slashing damage from the attack.Dubhshlaine, Elf Mage, in Eberron D&D 4e
DM for Feiticeiro's Ergodic Dungeon (Always Open!), In-Game
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2012-09-02, 06:54 PM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
Mortimer the
WarlockMagic User
Mortimer doesn't even see the trap coming. He recoils as he sees an axe swings down and pelt the poor Wizard in the face. "Ack! Dis is why you should be in da back friend."
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2012-09-04, 08:42 AM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
Now more alert, you continue down the tunnel. Carric stops the group when he notices a loose stone in the floor ahead that could be a pressure plate. Sure enough, the walls have tiny holes in them around that area that almost assuredly will shoot darts.
Dubhshlaine, Elf Mage, in Eberron D&D 4e
DM for Feiticeiro's Ergodic Dungeon (Always Open!), In-Game
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2012-09-04, 05:01 PM (ISO 8601)
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2012-09-04, 06:15 PM (ISO 8601)
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2012-09-04, 07:23 PM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
The bag gets pelted with small darts from the holes in the wall, making the hallway safe for everyone to walk down.
Up ahead, the tunnel makes a sharp turn to the right. It is eerily quiet.Dubhshlaine, Elf Mage, in Eberron D&D 4e
DM for Feiticeiro's Ergodic Dungeon (Always Open!), In-Game
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2012-09-04, 08:02 PM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
"Hah! I hope I can sometime!", Carric says, his eyes brightening at the thought of decent ale. He takes a swig of wine, then uses mage hand again to retrieve the tent, which he promptly stores in his back and continues on, periodically casting light spells in front of them as he whistles.
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2012-09-04, 10:30 PM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
"Aye, a wise move master Elf. I wonder what's down here. Someone thought it important to keep intruders out." Brumli says from the rear of the group. He keeps an ear open for what might lie ahead or his impromptu alarm from behind.
SpoilerSince there was no response I'm assuming you're OK with the alarm booby trap on the trapdoor into the tunnel back in the cellar :)
If needed or applicable...
Perception: (1d20+6)[9]
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2012-09-05, 09:11 AM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
The group turns the corner to find four kobolds wearing ringmail and carrying short swords and shields blocking the path. "Turn back, bigfolk," one of the kobolds says in accented Common. "You are not welcome here."
Dubhshlaine, Elf Mage, in Eberron D&D 4e
DM for Feiticeiro's Ergodic Dungeon (Always Open!), In-Game
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2012-09-05, 05:30 PM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
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2012-09-05, 06:30 PM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
Mortimer the
WarlockMagic User
Seeing the Elf attack the Kobolds brings joy to Mortimer's heart. As he smiles, the Dwarf yells, "ONCE MORE INTO THE BREACH!"
SpoilerAttack one of the kobolds:
Attack: [toll]1d20+7[/roll]
Damage: (3d6)[8]
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2012-09-05, 06:33 PM (ISO 8601)
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2012-09-05, 08:34 PM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
Carric and Mortimer's attacks both miss, and the kobolds immediately move in to defend their home. Carric and Mortimer each take a spear to the shoulder. After attacking, the kobolds hold up their shields, almost forming a wall to prevent incoming attacks. They are also blocking you in the tunnel, so you'd have to be quite nimble to get past them in order to fight them in melee. Unless you are Mortimer or Carric, you must resort to ranged attacks.
SpoilerRay of Frost never mentions anything about ignoring armor, actually. You may be thinking of magic missile, which never misses, but "armor" is only AC, which you have to roll against to see if you hit. There isn't any Armor Reduction that I know of in D&D Next.
Carric takes 4 piercing damage; Mortimer takes 6. I don't want to keep looking back and forth pages at your character sheets, so it would be very convenient if everyone could please post their current Hit Points and AC in your post title during combat, thank you.Last edited by Camelot; 2012-09-06 at 10:19 AM.
Dubhshlaine, Elf Mage, in Eberron D&D 4e
DM for Feiticeiro's Ergodic Dungeon (Always Open!), In-Game
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2012-09-05, 08:36 PM (ISO 8601)
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2012-09-06, 08:20 AM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
Milo attacks the kobold on the right side, coming out of the shadows as he does so.
Spoiler
Attack:
(1d20+7)[18]
Damage:
(1d8+5)[12]
(2d6)[11]
Milo Info:
Spoiler
HP: 8 AC: 16
Last edited by Allyzedl; 2012-09-06 at 10:29 AM.
Intelligent doors FTW
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2012-09-06, 10:25 AM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
SpoilerI'm sorry, I made a typo in the last post. Only Carric and Mortimer can make melee attacks; Milo, Brokanas, and Brumli must use ranged attacks to hit the kobolds. I'm going to assume that, for Milo's attack to have worked, Mortimer moved out of the way after his turn.
Also, again, please put your current Hit Points and AC in the title of each post during combat.
Milo jumps up and stabs one of the kobolds in the neck. It collapses, but the kobold next to it moves in to continue blocking your way into the room.Last edited by Camelot; 2012-09-06 at 10:26 AM.
Dubhshlaine, Elf Mage, in Eberron D&D 4e
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2012-09-06, 01:14 PM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
"Bah. I would have preferred talking a moment more so I could get up close. Well, too late now. Let's see if I can remember this spell again." Brumli says as he sheathes his hammer. As haltingly speaks a short prayer, the holy symbol around the dwarf's neck glows slightly. With a flick of his wrist a bolt of radiant energy streaks down the tunnel at a kobold.
SpoilerHP: 10 AC:17
Radiant Lance:
Attack:(1d20+4)[13]
Damage:(1d8+4)[12]
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2012-09-06, 10:05 PM (ISO 8601)
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2012-09-07, 05:25 PM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
SpoilerI'm using my Combat Superiority die to reduce that by (1d6)[5] by using Parry.
EDIT: according to that roll I can effectively ignore it. My hp is at max, so I have 9 hp and AC 15.
Carric parries the spear with his longsword as it stabs toward his shoulder.
"This is no hospitality! At least get me some ale before you try to penetrate me!"
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2012-09-08, 07:04 AM (ISO 8601)
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Re: [D&D 5e] Darkness of the Deep
Brokanas, still wounded from the trap earlier, fires another bolt of ice at the kobolds.
SpoilerAC 11 HP 9
Attack (1d20+6)[17] Damage (1d6+3)[8]