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  1. - Top - End - #181
    Titan in the Playground
     
    Emperor Ing's Avatar

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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    Lord Wero looks up to the sky, and designates his destination. Well off to the side of the great orb, about 3000 ft away. Preferably in a location that gives a clear view of what lies beyond it. With a thought, he then rends reality apart, interposing himself and his allies into the sky.

    Spoiler
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    Lord Wero casts Greater Teleport with a Standard Action
    Don't Use Smartphones
    Spoiler
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    Quote Originally Posted by Blackbird97
    Good, I like the quote for you do indeed frighten people beyond words.
    I make avatars. Want one? Yes, i'm accepting requests ATM.

    Randomizer, Overgod of Chaos by Vuilon

  2. - Top - End - #182
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    Launching a volley of arrows up at the grand sphere in the sky, Celestica's arrows vanish against the blanket of blackness. Though they most definitely hit, it is difficult to judge if the the sphere was damaged.

    Hearing Rahja's call and following Celestica's example, nearby Solars draw out their bows and ready themselves to fire, only to find five umbral blots floating in front of them from out of nowhere. sucking them inwards. Two of the solars are instantly sucked inwards towards nearby blots as each of the five launches out to ram into another solar. Only 2 of the 7 solars touched in this way survive this contact (and not without wounds), forcing the remaining 15 solars in that contingent to retreat and regroup.

    Some of Wero's forces run off to carry Wero's instructions to Dispater. While others run to the fortifications and others still prepare to enter the fight themselves. The pit fiends, taking a more straight-forward approach, hurl themselves forwards into the battlefield, charging through the battlefield at the great sphere in the sky.

    Spoiler
    Show
    (1d20+14)[26]
    (1d20+14)[29]
    (1d20+14)[18]
    (1d20+14)[30]
    (1d20+14)[31]
    (1d20+14)[32]
    (1d20+14)[27]
    (1d20+14)[28]
    (1d20+14)[15]
    (1d20+14)[27]
    (1d20+14)[33]
    (1d20+14)[31]
    (1d20+14)[19]
    (1d20+14)[26]
    (1d20+14)[33]
    (1d20+14)[33]
    (1d20+14)[21]
    (1d20+14)[19]
    (1d20+14)[26]
    (1d20+14)[34]
    (1d20+45)[53]
    (1d20+45)[65]
    (1d20+45)[58]
    (1d20+45)[63]
    (1d20+45)[52]
    (1d20+25)[42]
    (1d20+25)[27]
    (1d20+25)[27]
    (1d20+25)[26]
    (1d20+25)[33]
    (1d20+25)[42]
    (1d20+25)[39]
    (1d20+25)[34]
    (1d20+25)[30]
    (1d20+25)[27]
    (1d20+25)[33]
    (1d20+25)[44]
    (1d20+25)[43]
    (1d20+25)[35]
    (1d20+25)[44]
    (1d20+25)[36]
    (1d20+25)[30]
    (1d20+25)[27]
    (1d20+25)[38]
    (1d20+25)[30]


    Teleporting up into the sky, none of you can see cracks behind the the giant sphere in the sky. Wero does, however, see a single small crack... trailing back into the giant sphere. At least 7 of the smaller visible spheres are charging directly towards you.
    Last edited by Realms of Chaos; 2012-09-17 at 01:58 PM.
    I'm try not to be too vain but this was too perfect not to sig.
    Quote Originally Posted by Primal Fury View Post
    okay RoC, that is enough! the gitp boards can only take so much awsome, you might actually hurt somebody with this one!
    At long last, I have an extended signature

  3. - Top - End - #183
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    Emperor Ing's Avatar

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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    ((Lord Wero still has to complete his round, as he can still use 2 castings as free actions))

    There!
    Eyeballing the crack, Lord Wero does what he can. Thinking quickly, and rather recklessly, he warps the party again, this time within 400 ft of the small crack going into the sphere, assuming this is true and its not a trick of perspective.

    He quickly turns to Rahja. I require your song! No hesitation!

    Then, channeling the tremendous energies needed to power the mighty spell of the Archmagister Prime, the High Lord pulls one hand back, enclosing it within an almighty encircling of power.
    GALICK...
    He then throws his hand out, firing the column of amethyst energy down the length of the crack.
    GUN!!

    Spoiler
    Show

    Free Action 1: Greater Teleport to 400 ft from the crack opposite of the Great Sphere if possible

    Free Action 2: Maximized Time Stop
    Spoiler
    Show

    Round 1 to 5:
    Intensified (6) Twin (2) Untyped (1) Repeating (2) Delayed (2) Orb of Fire

    Rolls
    Spoiler
    Show

    (1d20+44)[52]
    (1d20+44)[62]

    (1d20+44)[64]
    (1d20+44)[59]

    (1d20+44)[54]
    (1d20+44)[63]

    (1d20+44)[57]
    (1d20+44)[48]

    (1d20+44)[57]
    (1d20+44)[50]

    (1d20+44)[57]
    (1d20+44)[49]



    Non-Action: Absolute Authority on Rahja for whatever actions she needs to get off for Live the Legend. If it's a full-round action, she gets a free Standard and Move action, or two Standard Actions, or two Move Actions.
    Don't Use Smartphones
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    Quote Originally Posted by Blackbird97
    Good, I like the quote for you do indeed frighten people beyond words.
    I make avatars. Want one? Yes, i'm accepting requests ATM.

    Randomizer, Overgod of Chaos by Vuilon

  4. - Top - End - #184
    Ettin in the Playground
     
    Ridai's Avatar

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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    Unprepared and disoriented, Rahja has barely any time to get even one note out before time stops.

    Spoiler
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    Rahja uses Live the Legend and Inspire Courage.
    Last edited by Ridai; 2012-09-18 at 03:39 PM.

  5. - Top - End - #185
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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    CELESTICA

    Celestica cant help but take advantage of the big boost that Rahja will provide and chooses to fully activate her Belt of Battle to join Wero in firing on the umbilical crack. She calls on Hanali to power her shots

    Spoiler
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    (3d6+168)[175] damage & (2d6)[9] holy & (2d6)[10] anarchic
    (3d6+168)[180] damage & (2d6)[11] holy & (2d6)[11] anarchic
    (3d6+168)[171] damage & (2d6)[9] holy & (2d6)[11] anarchic
    (3d6+168)[182] damage & (2d6)[9] holy & (2d6)[5] anarchic
    I tried to be normal once. Worst two minutes of my life.

    Twitter: It's a small weapon, aimed indiscriminately at a viewership/readership that has mastered the art of over-reactive hyperventilation at the speed of light. - Ray Ratto

    Thanks to Telasi for the custom avatar

  6. - Top - End - #186
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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    With the huge Blackball being a "DON'T TOUCH THIS" object, Usabhar and Nasiri both realize a little too late that they aren't going to be helpful. Instead the dwarf looks down at the ground battle and sees that it could be in need of a little assistance. As Wero launches his incredible arcane assault, Usabhar pats the couatl towards the ground below with lance in hand. "Fly us down Nasiri," He belts out with a rousing cheer. With a calm, yet passionate "Of course paragon," Nasiri soars downward to the nearest Umbral Blot. In most cases a couatl wouldn't even dare getting near one, however Nasiri is a special case, much like Usabhar.

    At the nearest Blot, Usabhar rams his lance directly at it as Nasiri closes in. Though hitting it with any normal weapon would cause the item to disintegrate immediately, Usabhar's lance and greataxe could survive the multiverse's final end and still be in gleaming condition. Nasiri meanwhile fires a celestial ray of light from her mouth. May not be as useful as other abilities but it is there for when she needs to use it.

    Spoiler
    Show
    Nasiri:
    Swift Action: N/A
    Move Action: Perform movement for Charging
    Standard Action: Using Heavenly Fire at the Umbral Blot.
    Spoiler
    Show
    Ray Attack: (1d20+23)[38]
    Ray Damage: (1d4+10)[14] Divine damage if Evil

    Usabhar:
    Swift Action: N/A
    Move/Standard Action: Performing a full attack using my Lance and Greataxe, along with the assorted AoOs if they apply. 2d6 for my Lance due to Charging, All x3 crits due to Live the Legend, x2 for my Lance on top due to Dire Charge, and another x2 on top due to Valorous on my Lance (thanks Dreadnaught's Array!)
    Spoiler
    Show
    Lance Attacks' Damage: (7d8+294)[328] + (2d6)[11] Charging + (9d6)[37] Holy if Evil
    (7d8+294)[325] + (2d6)[9] Charging + (9d6)[31] Holy if Evil
    (7d8+294)[329] + (2d6)[10] Charging + (9d6)[33] Holy if Evil
    (7d8+294)[329] + (2d6)[7] Charging + (9d6)[35] Holy if Evil
    (7d8+294)[318] + (2d6)[9] Charging + (9d6)[36] Holy if Evil

    Greataxe Attacks' Damage: (3d12+156)[177] + (2d6)[9] Holy if Evil
    (3d12+294)[309] + (2d6)[7] Holy if Evil
    (3d12+294)[305] + (2d6)[7] Holy if Evil
    (3d12+294)[311] + (2d6)[9] Holy if Evil
    (3d12+294)[314] + (2d6)[6] Holy if Evil

    AoO Attacks' Damage: (7d8+294)[325] + (2d6)[5] Charging + (9d6)[28] Holy if Evil
    (7d8+294)[323] + (2d6)[3] Charging + (9d6)[27] Holy if Evil
    (7d8+294)[318] + (2d6)[6] Charging + (9d6)[32] Holy if Evil
    (7d8+294)[329] + (2d6)[5] Charging + (9d6)[29] Holy if Evil
    (7d8+294)[336] + (2d6)[7] Charging + (9d6)[35] Holy if Evil
    (7d8+294)[329] + (2d6)[6] Charging + (9d6)[27] Holy if Evil
    (7d8+294)[338] + (2d6)[6] Charging + (9d6)[36] Holy if Evil
    (7d8+294)[330] + (2d6)[2] Charging + (9d6)[39] Holy if Evil
    (7d8+294)[319] + (2d6)[5] Charging + (9d6)[31] Holy if Evil
    (7d8+294)[326] + (2d6)[3] Charging + (9d6)[29] Holy if Evil
    (7d8+294)[324] + (2d6)[6] Charging + (9d6)[39] Holy if Evil
    (7d8+294)[329] + (2d6)[6] Charging + (9d6)[29] Holy if Evil
    (7d8+294)[323] + (2d6)[3] Charging + (9d6)[30] Holy if Evil
    (7d8+294)[312] + (2d6)[3] Charging + (9d6)[26] Holy if Evil
    (7d8+294)[323] + (2d6)[5] Charging + (9d6)[29] Holy if Evil
    (7d8+294)[335] + (2d6)[6] Charging + (9d6)[29] Holy if Evil
    Exams are finished! Posting shall resume shortly.

    Sharkguard avatar done by Darth Raynn!

  7. - Top - End - #187
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    Action Round:

    Spoiler
    Show
    U.
    (1d20+41)[61](1d20+52)[64]
    (1d20+41)[59](1d20+52)[56]
    (1d20+41)[47](1d20+52)[56]
    (1d20+41)[55](1d20+52)[68]
    (1d20+41)[61](1d20+52)[70]
    (1d20+41)[59](1d20+52)[53]
    (1d20+41)[47](1d20+52)[61]
    (1d20+41)[56](1d20+52)[59]

    N.
    (1d20+30)[50](1d20+26)[35]
    (1d20+30)[50](1d20+26)[39]
    (1d20+30)[31](1d20+26)[45]
    (1d20+30)[44](1d20+26)[27]
    (1d20+30)[35](1d20+26)[33]
    (1d20+30)[39](1d20+26)[39]

    R. Vacuum
    (1d20+36)[40](1d20+33)[50]
    (1d20+36)[51](1d20+33)[42]
    (1d20+36)[55](1d20+33)[53]
    (1d20+36)[47](1d20+33)[34]
    (1d20+36)[51](1d20+33)[50]
    (1d20+36)[51](1d20+33)[47]

    W. Vacuum
    (1d20+53)[72](1d20+46)[61](5d6)[22]
    (1d20+53)[63](1d20+46)[50](5d6)[16]
    (1d20+53)[71](1d20+46)[52](5d6)[21]
    (1d20+53)[68](1d20+46)[55](5d6)[12]
    (1d20+53)[65](1d20+46)[62](5d6)[18]
    (1d20+53)[68](1d20+46)[49](5d6)[13]
    (1d20+53)[61](1d20+46)[53](5d6)[19]

    C. Vacuum
    (1d20+56)[57](1d20+41)[45](5d6)[12]
    (1d20+56)[68](1d20+41)[48](5d6)[16]
    (1d20+56)[76](1d20+41)[60](5d6)[19]
    (1d20+56)[61](1d20+41)[49](5d6)[17]

    AoS
    (1d20+19)[22]
    (1d20+19)[24]
    (1d20+19)[37]
    (1d20+19)[25]
    (1d20+19)[32]
    (1d20+19)[35]
    (1d20+19)[25]
    (1d20+19)[26]
    (1d20+19)[20]
    (1d20+19)[21]
    (1d20+19)[34]
    (1d20+19)[37]
    (1d20+19)[27]
    (1d20+19)[24]
    (1d20+19)[37]
    (1d20+19)[23]

    S. Vacuum
    (1d20+14)[22](1d20+25)[29]
    (1d20+14)[29](1d20+25)[32]
    (1d20+14)[32](1d20+25)[41]
    (1d20+14)[21](1d20+25)[35]
    (1d20+14)[23](1d20+25)[40]
    (1d20+14)[19](1d20+25)[38]
    (1d20+14)[21](1d20+25)[44]
    (1d20+14)[28](1d20+25)[39]
    (1d20+14)[18](1d20+25)[43]
    (1d20+14)[29](1d20+25)[39]
    (1d20+14)[18](1d20+25)[45]
    (1d20+14)[24](1d20+25)[33]
    (1d20+14)[21](1d20+25)[41]
    (1d20+14)[24](1d20+25)[36]
    (1d20+14)[17](1d20+25)[44]
    (1d20+14)[21](1d20+25)[26]

    T. Vacuuum
    (1d20+12)[31](1d20+20)[36]
    (1d20+12)[17](1d20+20)[27]
    (1d20+12)[30](1d20+20)[27]
    (1d20+12)[13](1d20+20)[34]
    (1d20+12)[16](1d20+20)[23]
    (1d20+12)[27](1d20+20)[25]
    (1d20+12)[21](1d20+20)[38]
    (1d20+12)[28](1d20+20)[29]
    (1d20+12)[16](1d20+20)[23]
    (1d20+12)[21](1d20+20)[39]
    (1d20+12)[21](1d20+20)[29]
    (1d20+12)[30](1d20+20)[31]
    (1d20+12)[22](1d20+20)[31]
    (1d20+12)[27](1d20+20)[28]
    (1d20+12)[21](1d20+20)[31]
    (1d20+12)[31](1d20+20)[21]

    DA45
    (1d20+29)[34](30d8)[91]
    (1d20+29)[39](30d8)[138]
    (1d20+29)[38](30d8)[119]
    (1d20+29)[38](30d8)[155]
    (1d20+29)[38](30d8)[147]


    Results so Far:
    • More spheres teleport towards the activity on the ground.
    • Celestica and Wero blast the revealed portion of the crack into a scar, though there is no obvious effect from doing so.
    • Usabhar destroys 2 of the spheres (one with lance and one with axe) and damages 6 more with attacks of opportunity as they miss.
    • The remaining angels manage to slay 12 more spheres with their slaying arrows and inflict minor damage to 12 more.
    • Celestica, Rahja, Usabhar, and Wero both resist the vacuum surrounding the creatures as they are attacked.
    • Even though the spheres fail with every "attack", 11 solars are drawn into the spheres and destroyed, leaving only 34 left in the battlefield.
    • Half of Wero's newest reinforcements on the battlefield are likewise obliterated by the spheres below.
    • Nasiri is blindsided by a series of spheres, one of which rams into her and delivers some minor injuries.
    • Shards of black iron tear up from the ground, harming 5 of the spheres.


    Reaction Round:
    Last edited by Realms of Chaos; 2012-09-19 at 03:39 PM.
    I'm try not to be too vain but this was too perfect not to sig.
    Quote Originally Posted by Primal Fury View Post
    okay RoC, that is enough! the gitp boards can only take so much awsome, you might actually hurt somebody with this one!
    At long last, I have an extended signature

  8. - Top - End - #188
    Ettin in the Playground
     
    Ridai's Avatar

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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    As all spheres touched by Rahja's song simply fail to inflict any harm whatsoever, she doges around the assailants while also trying to keep Celestica, who she holds in her arms, as steady as possible. Despite the carnage below, the young woman's song continues, filling all who struggle against these forces of destruction with the power and will to oppose them.

    Celestica
    Spoiler
    Show
    Rahja shifts ever so slightly to give Celestica as much freedom of movement as she holds the elven maiden, the closeness reveals ever so slight hints. Her grip becomes just a faint bit tighter, there is almost unhearable, but yet undeniable pain in her voice. It isn't hard to guess that seeing so many beings simply get annihilated is getting to her.
    Last edited by Ridai; 2012-09-20 at 02:59 PM.

  9. - Top - End - #189
    Titan in the Playground
     
    Emperor Ing's Avatar

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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    Reaction Round: Not used

    Actual Round

    Lord Wero sustains his beam of indigo, this time intensifying it into a mighty column of raw power, turning it from the crack, which doesn't seem to be affected, into the Super Blot.

    Spoiler
    Show

    Standard Action: Maximized Time Stop
    Round 1 through 5:
    Spoiler
    Show

    Greater Arcane Fusion
    (Intensified Twin Untyped Delayed Orb of Fire)
    (Maximized Twin Untyped Delayed Orb of Fire)

    Essentially boils down to 10 Intensified Orbs that will, each, deal 360 untyped damage (live the legend double damage) and 10 Maximized orbs that will each deal 180 damage untyped)


    I think i'll use my free actions in the following Reaction round
    Don't Use Smartphones
    Spoiler
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    Quote Originally Posted by Blackbird97
    Good, I like the quote for you do indeed frighten people beyond words.
    I make avatars. Want one? Yes, i'm accepting requests ATM.

    Randomizer, Overgod of Chaos by Vuilon

  10. - Top - End - #190
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    MikelaC1's Avatar

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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

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    As discussed OOC, if she has not used her Belt, she activates in the reaction round and fires on the big sphere...if not, disregard attacks


    CELESTICA

    Celestica once again calls on the power of Hanali to empower her shots, hoping to finish off the blot quickly. The multiple battles with little time in between are beginning to tax her ability to channel the power of the goddess and she doesnt know how many more times she can do it. At least the power of the Live the Legend is making her as effective as she can be.

    Spoiler
    Show
    (3d6+168)[179] damage & (2d6)[6] holy & (2d6)[3] anarchic
    (3d6+168)[181] damage & (2d6)[10] holy & (2d6)[8] anarchic
    (3d6+168)[177] damage & (2d6)[8] holy & (2d6)[3] anarchic
    (3d6+168)[174] damage & (2d6)[5] holy & (2d6)[11] anarchic


    EDIT: 711 regular, 29 holy, 25 anarchic
    Last edited by MikelaC1; 2012-09-20 at 08:05 AM.
    I tried to be normal once. Worst two minutes of my life.

    Twitter: It's a small weapon, aimed indiscriminately at a viewership/readership that has mastered the art of over-reactive hyperventilation at the speed of light. - Ray Ratto

    Thanks to Telasi for the custom avatar

  11. - Top - End - #191
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    Starsign's Avatar

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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    Spoiler
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    For my Reaction round, I'd like to make use of my Mounted Combat feat to have Usabhar roll his ride check against whoever attacks Nasiri: (1d20+62)[77]

    I'll get fluff up later once I'm back home and know the results of my check.
    Last edited by Starsign; 2012-09-20 at 01:26 PM.
    Exams are finished! Posting shall resume shortly.

    Sharkguard avatar done by Darth Raynn!

  12. - Top - End - #192
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    Round 1 Final Results:

    Up above, Lord Wero teleports up to the sphere with everyone in tow before teleporting forwards for a better look. Celestica lets out a volley of holy arrows towards the nascent crack as Wero freezes time to unleash his Galick Gun. Each shot sends arcane energy coursing through his draconic veins to his outstretched talons, waiting for time to resume to make their destruction manifest. As tine begins to flow once more, all of the attack focused on the crack instantly shatter it and leave no more than a thin scar in the sky extending from the great sphere above. Rahja lets out a note of hope among the desperation just as the smaller spheres arrive.

    As the seven spheres weave their way towards you, all of you manage to dodge with great ease, often maneuvering between multiple spheres to cancel out their vacuums.

    Departing from the group, Usabhar and his winged cohort ride down to the ground to enter the heart of the battle as more spheres teleport down to engage the group. Two more spheres are handily shattered as Nasiri launches a blast of holy light at a third. As the paragon dodges between the spheres, Usabhar manages to damage far more of them as they approach. Nasiri, less adept at dealing with multiple enemies, brushes against one of the spheres and leaves with the scales over her tail removed ((5d6)[16] damage, Mounted Combat doesn't apply as no attack was made).

    The Angels launch forth a barrage of arrows from their celstial bows, destroying 11 of the spheres on contact and harming a couple dozen more. The other troops that Wero brought perform with equal tenacity, harming the spheres with each of their attacks as the pit fiends continue flying directly for the giant sphere.

    All around Usabhar, however, the battle seems to be quickly deteriorating. More spheres teleport in all around the town, quickly drawing your allies into their gaping forms. Nearly half of Wero's humanoid troops are destroyed in a matter of seconds as blackballs appear among them, each of their screams silenced in mid-yell. The angels also suffer major losses as another 11 are sucked into the spheres of blackness. Other blackballs randomly rush across the surface, destroying structures in their wake and leaving the surface pitted and uneven.

    Out from this pitted battlefield erupts loose spires of blackened iron, harming a few blackballs in the area. A large figure, fitted in what looks like layers and layers of interlocking plate male, walks out onto the battlefield carrying a tower shield at least a foot thick.

    Drawing upon the power of her belt, Celestica moves at unparalleled speed as she launches another volley of arrows directly at the larger sphere. Though each attack seems to hit, it is still impossible to tell how much damage you are truly doing.


    ACTION STEP 2
    Last edited by Realms of Chaos; 2012-09-20 at 01:56 PM.
    I'm try not to be too vain but this was too perfect not to sig.
    Quote Originally Posted by Primal Fury View Post
    okay RoC, that is enough! the gitp boards can only take so much awsome, you might actually hurt somebody with this one!
    At long last, I have an extended signature

  13. - Top - End - #193
    Titan in the Playground
     
    Emperor Ing's Avatar

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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    Already posted my actions in previous post, will use Free Action castings in the reaction if need be

    Edit: Make one use of Absolute Authority to give Nasiri a move action
    Last edited by Emperor Ing; 2012-09-20 at 04:45 PM.
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    Quote Originally Posted by Blackbird97
    Good, I like the quote for you do indeed frighten people beyond words.
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  14. - Top - End - #194
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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    Rahja - HP 590/590, THP 100
    AC 112 (T 95, FF 100), Fort +65, Ref +71, Will +81
    CMD 123, SR 36, performance rounds 614/638, Belt of Battle charges 1/3
    Preventative measures True resurrection x2, Live the Legend 0/2
    Healer spells used 1x 3rd, 3x 5th, 1x 9th


    As she sings, Rahja concentrates even further, bringing forth another burst of strengthening energy that envelops her and hear nearby allies. Usabhar and Celestica can feel their spirits being lifted especially by Rahja's song, pushing their abilities to the very limit and beyond, true potential unlocked.

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    Maintian Live the Legend (last round!) and Inspire Courage.

    Rahja casts Cure Moderate Wounds, Mass on herself, Celestica, Wero and whoever else is within 60ft. of Rahja (except the spheres). She attaches the spells Owl's Insight and Haste (paid off with Lyric Spell).

    Rahja uses Weave Emotion (anticipation) as well Weave Feelings (optimism) on Usabhar and Celestica.


    Current party status and temporary effects
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    {table=head]Character|HP|THP|OC bonus*|Temporary effects
    Celestica|660/660|100|+10|Weave Emotions (anticipation), Weave Feelings (optimism), Inner Beauty, Haste, Owl's Insight, Inspire Courage +20, Live the Legend
    Rahja|590/590|100|+10|Weave Emotions (anticipation), Weave Feelings (optimism), Inner Beauty, Master Performer, Haste, Owl's Insight, Inspire Courage +20, Live the Legend
    Usabhar|870/870|100|+10|Live the Legend, Inspire Courage +20
    Wero, High Lord|780/780|100|+10|Live the Legend, Inspire Courage +20
    [/table]
    *OC = Overcharge; +1 bonus to attack rolls, saves, skill checks per 10 THP granted by Rahja, up to +10

    Effect descriptions:
    Weave Emotions (anticipation) - +10 untyped to AC and initiative, can't lose Dex bonus to AC while mobile, conscious
    Weave Feelings (optimism) - Roll 3d20 instead of 1d20, add sums together, even one 20 makes roll count as natural 20
    Inner Beauty - +4 sacred bonus to Dex and Cha, enhanced beauty and grace. Total duration 250 minutes (casted at start of evacuation).
    Master Performer - While performing, gain Cha modifier to AC and saves
    Haste - Extra attack on full attacks, +1 untyped bonus on attacks, +1 dodge bonus to AC and Reflex, +30 feet to all movement modes. Lasts 25 rounds.
    Owl's Insight - +14 insight bonus to Wisdom. Lasts 1 hour.
    Inspire Courage - +20 morale bonus on saves vs. charm/fear, +20 competence bonus to attack and damage rolls
    Live the Legend - All allies who hear Rahja roll natural 20s on all their attack rolls for the duration of the effect. Critical threats are automatically confirmed and immunity to critical hits is ignored. Martial maneuvers used are not expended. While below half maximum HP, all bonuses to rolls are doubled. All enemies who can hear Rahja roll natural 1s on all attack rolls for the duration and while they are above half maximum HP, all bonuses to rolls are halved. Lasts until the end of Rahja's next turn.

  15. - Top - End - #195
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    Based on OOC discussions that this is round 2, and Celestica can fire


    Taking her cue from Wero and Rahja, Celestica turns her fire back on the huge umbral blot. She continues to call on Hanali to smite her foes, and hopes she can finally finish it off. As before, her arrows trail golden sparks as they fly to hit the beast/thing/whatever

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    (3d6+192)[208] damage & (2d6)[4] holy & (2d6)[9] anarchic
    (3d6+192)[205] damage & (2d6)[7] holy & (2d6)[11] anarchic
    (3d6+192)[207] damage & (2d6)[6] holy & (2d6)[9] anarchic
    (3d6+192)[205] damage & (2d6)[5] holy & (2d6)[6] anarchic
    (3d6+192)[200] damage & (2d6)[6] holy & (2d6)[5] anarchic


    EDIT: 1025 normal, 28 holy, 40 anarchic
    Last edited by MikelaC1; 2012-09-21 at 03:02 PM.
    I tried to be normal once. Worst two minutes of my life.

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  16. - Top - End - #196
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    Results So Far This Round:
    -Celestica launches arrows at the big sphere. Sphere still lives
    -Wero launches spells at the big sphere. Sphere still lives.
    -Rahja unleashes her buffs.
    -23 more spheres brought down by the solars as they launch their arrows. Only a hundred or so remain visible.
    -The spheres rush from wherever they are into the ground burying themselves into the ground, destroying all by 3 of the remaining Solars and 3 of the remaining troops in the process. the remaining troops run for the shelter in town.
    -Usabhar may make 8 attacks of opportunity before declaring his action (which will occur last in initiative, so keep that in mind).
    -Dispater calls out not to let the spheres dig into the earth.
    -The pit fiends turn invisible in mid-air.
    -Yoweth finally walks outside of the shelter, grinning madly as she stares into the air. Following her are a line of two dozen warcasters holding rods of cancellation. Additional rods of cancellation are tied to each of her forepaws.
    DC 35 Knowledge (Arcana) Check:
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    Blackballs, at least superficially, resemble mythical artifacts known as spheres of annihilation. One of the lesser-known weaknesses of these artifacts is violently exploding when they come into contact with a rod of cancellation. There's no real indication that they would work for a blackball but then again, who would really be crazy enough to test it?


    Spoiler
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    S. Vacuuum
    (1d20+14)[28](1d20+25)[26]
    (1d20+14)[21](1d20+25)[32]
    (1d20+14)[32](1d20+25)[26]
    (1d20+14)[29](1d20+25)[40]
    (1d20+14)[23](1d20+25)[42]
    (1d20+14)[29](1d20+25)[29]
    (1d20+14)[32](1d20+25)[26]
    (1d20+14)[28](1d20+25)[34]
    (1d20+14)[25](1d20+25)[28]
    (1d20+14)[18](1d20+25)[36]
    (1d20+14)[33](1d20+25)[45]
    (1d20+14)[15](1d20+25)[26]
    (1d20+14)[16](1d20+25)[33]
    (1d20+14)[22](1d20+25)[38]
    (1d20+14)[27](1d20+25)[30]
    (1d20+14)[16](1d20+25)[34]
    (1d20+14)[23](1d20+25)[39]
    (1d20+14)[24](1d20+25)[36]
    (1d20+14)[20](1d20+25)[31]
    (1d20+14)[17](1d20+25)[37]
    (1d20+14)[20](1d20+25)[32]
    (1d20+14)[22](1d20+25)[29]
    (1d20+14)[33](1d20+25)[36]
    (1d20+14)[25](1d20+25)[33]
    (1d20+14)[21](1d20+25)[36]
    (1d20+14)[27](1d20+25)[33]
    (1d20+14)[29](1d20+25)[33]
    (1d20+14)[33](1d20+25)[39]
    (1d20+14)[32](1d20+25)[42]
    (1d20+14)[33](1d20+25)[31]
    (1d20+14)[30](1d20+25)[30]
    (1d20+14)[27](1d20+25)[35]
    (1d20+14)[18](1d20+25)[39]
    (1d20+14)[27](1d20+25)[26]

    AoS
    (1d20+9)[16]
    (1d20+9)[22]
    (1d20+9)[20]
    (1d20+9)[20]
    (1d20+9)[23]
    (1d20+9)[29]
    (1d20+9)[10]
    (1d20+9)[21]
    (1d20+9)[29]
    (1d20+9)[22]
    (1d20+9)[12]
    (1d20+9)[27]
    (1d20+9)[11]
    (1d20+9)[27]
    (1d20+9)[23]
    (1d20+9)[14]
    (1d20+9)[19]
    (1d20+9)[26]
    (1d20+9)[13]
    (1d20+9)[23]
    (1d20+9)[19]
    (1d20+9)[23]
    (1d20+9)[23]
    (1d20+9)[19]
    (1d20+9)[28]
    (1d20+9)[15]
    (1d20+9)[21]
    (1d20+9)[13]
    (1d20+9)[21]
    (1d20+9)[12]
    (1d20+9)[11]
    (1d20+9)[17]
    (1d20+9)[10]
    (1d20+9)[15]

    WT Vacuum
    (1d20+12)[31](1d20+15)[19]
    (1d20+12)[17](1d20+15)[25]
    (1d20+12)[21](1d20+15)[23]
    (1d20+12)[18](1d20+15)[16]
    (1d20+12)[17](1d20+15)[35]
    (1d20+12)[17](1d20+15)[32]
    (1d20+12)[22](1d20+15)[16]
    (1d20+12)[18](1d20+15)[20]
    (1d20+12)[20](1d20+15)[29]
    (1d20+12)[19](1d20+15)[26]
    (1d20+12)[15](1d20+15)[29]
    (1d20+12)[18](1d20+15)[19]
    (1d20+12)[28](1d20+15)[32]
    (1d20+12)[31](1d20+15)[19]
    (1d20+12)[26](1d20+15)[30]
    (1d20+12)[22](1d20+15)[17]
    (1d20+12)[23](1d20+15)[35]
    (1d20+12)[26](1d20+15)[32]
    (1d20+12)[17](1d20+15)[30]
    (1d20+12)[17](1d20+15)[20]
    (1d20+12)[15](1d20+15)[35]


    Round 2 Reaction Step Go!
    Last edited by Realms of Chaos; 2012-09-21 at 06:33 PM.
    I'm try not to be too vain but this was too perfect not to sig.
    Quote Originally Posted by Primal Fury View Post
    okay RoC, that is enough! the gitp boards can only take so much awsome, you might actually hurt somebody with this one!
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  17. - Top - End - #197
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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    Nothing to do for the reaction phase, move along.

  18. - Top - End - #198
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    Free Action 1&2: Galick Gun overcharge!

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    Maximized Time Stop
    Round 1 through 5:
    (Intensified Twin Untyped Delayed Orb of Fire)
    (Maximized Twin Untyped Delayed Orb of Fire)


    So essentially action rounds repeated. Targeting the giant sphere


    ON THE GROUND

    Yoweth! The Prince calls out in surprise upon seeing his older sister, though any such relief he feels turn to annoyance when he sees her with rods of cancellations in her hands. Two. You'll need more than that.
    IMBECILE!!
    Prince Zurkar calls out to her sister as a grid of white energy form the shape and enchantments of such a rod in his hands.
    THROW THE RODS!! AND WHAT ARE YOU GONNA DO WITH TWO?!
    Him and the Praetorian Mech Dragon are on the ground, with the latter assuming a defensive stance. Recieving the rod in his readied hand, and ready to throw it at an incoming blot.

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    Prince Zurkar uses Wondercraft to create a Rod of Cancellation as a full-round action. As a free action, he hands it to Korshim, who promptly readies himself to throw it at an oncoming Blot.

    Prince Zurkar: Full Round Action: Wondercraft
    Free action: Hand it to Korshim

    Korshim Standard Action: Ready to recieve Rod
    Swift Action: Activate Moderate Overclock: Ready action to throw Rod at incoming or threatening Blot
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    Quote Originally Posted by Blackbird97
    Good, I like the quote for you do indeed frighten people beyond words.
    I make avatars. Want one? Yes, i'm accepting requests ATM.

    Randomizer, Overgod of Chaos by Vuilon

  19. - Top - End - #199
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    No reaction phase actions
    I tried to be normal once. Worst two minutes of my life.

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  20. - Top - End - #200
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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    In all the chaos of battle, Nasiri turns just in time to find one of the spheres charge maddeningly at her. Barely enough evasion only ends up brushing against one of them. Yet the brush erases scales on her tail in the same way a disintegration beam eliminates a chunk of iron. She panics for just a moment before returning to focus at the battle at hand. With a mighty standing rise, the couatl rears back and charges past various other spheres, picking up speed in time for Usabhar to charge and strike another sphere as he parries and counters foes from all sides.

    In midst of all this however, the dwarf takes note of the massive steel figure with the equally humongous shield. Usabhar recognizes him and had not Heaven and Hell be working together the dwarf would turn to combat him in an instant. However for now the spheres await as the dwarf fights with the skill that no solar or pit fiend in sight can match.

    Spoiler
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    Nasiri:
    Swift Action: N/A
    Move Action: Perform movement for Charging
    Standard Action:

    Usabhar:
    Swift Action: N/A
    Move/Standard Action: Performing a full attack using my Lance and Greataxe, along with the 8 AoOs that apply. All x3 crits due to Live the Legend, x2 for my Lance on top due to being a lance, another x2 on top due to Valorous on my Lance, 2d6 for my Lance due to Charging, and 10d6 on my first hit due to Tremendous Blow. (5d6 for every hit afterward)
    Spoiler
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    Lance Attacks' Damage: (7d8+294)[321] + (12d6)[37] Charging/Tremendous Blow
    (7d8+294)[321] + (7d6)[26] Charging/Tremendous Blow
    (7d8+294)[317] + (7d6)[17] Charging/Tremendous Blow
    (7d8+294)[328] + (7d6)[25] Charging/Tremendous Blow
    (7d8+294)[326] + (7d6)[29] Charging/Tremendous Blow

    Greataxe Attacks' Damage: (3d12+156)[179] + (5d6)[21] Tremendous Blow
    (3d12+156)[176] + (5d6)[16] Tremendous Blow
    (3d12+156)[175] + (5d6)[9] Tremendous Blow
    (3d12+156)[173] + (5d6)[20] Tremendous Blow
    (3d12+156)[174] + (5d6)[15] Tremendous Blow

    AoO Attacks' Damage: (7d8+294)[334] + (5d6)[8] Tremendous Blow
    (3d8+156)[167] + (5d6)[20] Tremendous Blow
    (3d8+156)[173] + (5d6)[18] Tremendous Blow
    (3d8+156)[174] + (5d6)[12] Tremendous Blow
    (3d8+156)[171] + (5d6)[21] Tremendous Blow
    (3d8+156)[170] + (5d6)[16] Tremendous Blow
    (3d8+156)[171] + (5d6)[14] Tremendous Blow
    (3d8+156)[169] + (5d6)[16] Tremendous Blow
    Exams are finished! Posting shall resume shortly.

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  21. - Top - End - #201
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    Round 2 Results

    From Rahja's grasp, Celestica lets out the third volley of arrows that she's loosed in the past 10 seconds, scoring a multitude of hits against the giant sphere.

    Changing the aim of his Galick Gun to the sphere, Lord Wero overcharges it, creating a veritable beam of energy as wide as himself that blazes its way into the sphere. As the beam subsides, however, it looks just as it always did.

    Rahja has precious little time to do anything, placing a few more spells into place as she continues with her performance.

    The ongoing battle below, meanwhile, seems to be going poorly. Though Wero's troops succeed in harming the smaller spheres and the angels take out a large handful, none could have prepared for how the spheres responded. All of them rushes right for the ground, collapsing like some dream meteor storm and burrowing into the ground. Though not one of the horrid black sphere ram into anyone directly, their vacuums are strong enough to all but obliterate the angels and the remainder of Wero's men.

    Down below, Wero and Nasiri alike seem to be the only ones holding their own, destroying a couple of spheres and damaging more that come within his reach and granting others the chance that they needed to retreat.

    Dispater launches himself down one of the holes after the spheres, calling for someone to help stop them as a final new party enters the group. Armed with rods of cancellation, Yoweth and her infantry seem about ready to punch the giant sphere into oblivion, at least until her brother speaks up.

    Round 3 Action Step Go
    I'm try not to be too vain but this was too perfect not to sig.
    Quote Originally Posted by Primal Fury View Post
    okay RoC, that is enough! the gitp boards can only take so much awsome, you might actually hurt somebody with this one!
    At long last, I have an extended signature

  22. - Top - End - #202
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    ON THE GROUND

    DID YOU HEAR ME? THROW THE RODS!! He speaks in his loudest yelling voice. He then realizes that most of Yoweth's honor guard would never be able to throw that far.
    AND TELL YOUR MEN TO DROP THE RODS ON THE BLOTS IN THE HOLES!! ONE PER HOLE!! Though the consequences of having to yell that loud for that long leave the Prince doubled over, coughing, to the immediate concern of Korshim. However he is dismissed as the young purple dragon claims his health.

    He then summons another grid of white, technomantic energy to create yet another rod of cancellation.
    Dispater has a point, if they go underground far enough this planet is history. Take my rods and drop them in their holes, onto the spheres.
    Korshim nods, and takes this next rod immediately.
    Understood, Gatekeeper.
    He then takes off, a blast of steam propelling him to supernatural alacrity. As he moves, he deposits the two Rods of Cancellation he has into two separate holes he can see the Blots burrowing straight down into.

    Spoiler
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    Prince Zurkar

    FRA: Wondercraft another Rod of Cancellation

    Korshim

    Standard action: Pick up Rod of Cancellation.

    Move Action: Hustle in a circle to find at least two craters with spheres burrowing straight down

    Free Action x2: Drop Rods of Cancellation into the holes


    ((I'll post Lord Wero's actions later. Apologies i'm feeling lazy and I have no ideas ATM))
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    Quote Originally Posted by Blackbird97
    Good, I like the quote for you do indeed frighten people beyond words.
    I make avatars. Want one? Yes, i'm accepting requests ATM.

    Randomizer, Overgod of Chaos by Vuilon

  23. - Top - End - #203
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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    Rahja - HP 590/590, THP 100
    performance rounds 613/638, Belt of Battle charges 1/3
    Preventative measures True resurrection x2, Live the Legend 0/2
    Healer spells used 1x 3rd, 3x 5th, 1x 9th


    As attacking the big sphere seems to show no progress, Rahja teleports herself and Celestica back down to the ground, next to one of the holes the smaller spheres made.

    Spoiler
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    Maintain Inspire Courage

    Standard action to use Greater Teleport as described. More actions coming. Getting granted a standard action would be nice if it's not needed otherwise.


    Current party status and temporary effects
    Spoiler
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    {table=head]Character|HP|THP|OC bonus*|Temporary effects
    Celestica|660/660|100|+10|Weave Emotions (anticipation), Weave Feelings (optimism), Inner Beauty, Haste, Owl's Insight, Inspire Courage +20
    Rahja|590/590|100|+10|Inner Beauty, Master Performer, Haste, Owl's Insight, Inspire Courage +20
    Usabhar|870/870|100|+10|Inspire Courage +20, Weave Emotions (anticipation), Weave Feelings (optimism)
    Wero, High Lord|780/780|100|+10|Inspire Courage +20
    [/table]
    *OC = Overcharge; +1 bonus to attack rolls, saves, skill checks per 10 THP granted by Rahja, up to +10

    Effect descriptions:
    Weave Emotions (anticipation) - +10 untyped to AC and initiative, can't lose Dex bonus to AC while mobile, conscious
    Weave Feelings (optimism) - Roll 3d20 instead of 1d20, add sums together, even one 20 makes roll count as natural 20
    Inner Beauty - +4 sacred bonus to Dex and Cha, enhanced beauty and grace. Total duration 250 minutes (casted at start of evacuation).
    Master Performer - While performing, gain Cha modifier to AC and saves
    Haste - Extra attack on full attacks, +1 untyped bonus on attacks, +1 dodge bonus to AC and Reflex, +30 feet to all movement modes. Lasts 25 rounds.
    Owl's Insight - +14 insight bonus to Wisdom. Lasts 1 hour.
    Inspire Courage - +20 morale bonus on saves vs. charm/fear, +20 competence bonus to attack and damage rolls
    Last edited by Ridai; 2012-09-25 at 03:31 PM.

  24. - Top - End - #204
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    One of these times, Im going to remember to adjust my attack rolls before submitting


    CELESTICA

    Celestica lands lightly on the ground at the end of Rahja's teleport and quickly rushes to one of the holes being bored by the spheres. She calls on the power of Hanali to power her shots, although this time it is a Divine Might (3rd used of 17) instead of a smite. She fires 5 times down the hole, trying to take out the sphere

    Spoiler
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    (3d20+83)[5][18][18](124) attack & (1d6+50)[53] damage & (2d6)[3] holy & (2d6)[7] anarchic
    (3d20+83)[3][10][19](115) attack & (1d6+50)[56] damage & (2d6)[6] holy & (2d6)[6] anarchic
    (3d20+78)[11][9][16](114) attack & (1d6+50)[55] damage & (2d6)[4] holy & (2d6)[4] anarchic
    (3d20+73)[18][14][9](114) attack & (1d6+50)[54] damage & (2d6)[7] holy & (2d6)[9] anarchic
    (3d20+68)[8][19][13](108) attack & (1d6+50)[51] damage & (2d6)[9] holy & (2d6)[7] anarchic


    EDIT: 269 damage, 29 holy, 33 anarchic
    Last edited by MikelaC1; 2012-09-25 at 12:41 PM.
    I tried to be normal once. Worst two minutes of my life.

    Twitter: It's a small weapon, aimed indiscriminately at a viewership/readership that has mastered the art of over-reactive hyperventilation at the speed of light. - Ray Ratto

    Thanks to Telasi for the custom avatar

  25. - Top - End - #205
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    IN THE AIR

    Lord Wero is stunned. No, to say he's stunned is an understatement. The sheer shock that is displayed on his face is nothing compared to the inner tempest of consternation, horror, and futility going through his mind.
    That was... he mutters in disbelief
    That was my most powerful attack...not even Gods could have survived that!

    Despite this shock, the High Lord comes to some realizations. First off the giant blot has not made a hostile move. Certainly it could, but it has not for some reason. Secondly, a Rod of Cancellation would theoretically kill any of the smaller blots. How effective would it be against this one is open to interpretation but Prince Zurkar would be invaluable in this respect. For now though he's wasting time and energy here. He does notice the spheres making holes in the ground.

    With a quick teleportation, the High Lord brings his wrath upon a hole created by one of the blots. He looks at Rahja, jesturing to her to do the same.

    Spoiler
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    Lord Wero casts Greater Teleport to hover over a hole

    Free Action casting x2
    Intensified Twin Untyped Orb of Fire

    (1d20+54)[59]
    (1d20+54)[69]

    (1d20+54)[69]
    (1d20+54)[69]

    180 untyped damage each

    And...Absolute Authority to give a Standard Action to Rahja
    Last edited by Emperor Ing; 2012-09-25 at 03:34 PM.
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    Quote Originally Posted by Blackbird97
    Good, I like the quote for you do indeed frighten people beyond words.
    I make avatars. Want one? Yes, i'm accepting requests ATM.

    Randomizer, Overgod of Chaos by Vuilon

  26. - Top - End - #206
    Ettin in the Playground
     
    Ridai's Avatar

    Join Date
    Sep 2008
    Location
    Germany (GMT +1)

    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    Joining Celestica on the ground, Rahja's song seems to have faded tremendously compared to even seconds before, just a shell of it's former self. Still, she continues, her voice echoing across the battlefield once filled with the living and now so desolate and empty. The sun darkened by a force of utter destruction, the ground ravaged by war. It is like a bleak vision of the future.

    Rahja can only reinforce her song, summoning her bow and aiming down the holes, joining her cherished friend Celestica in sending a rain of arrows downwards, so that this world might be saved.

    Spoiler
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    Get a standard action granted by Wero.

    Full attack with the bow
    (1d20+63)[81], (1d10+29)[31] force damage + 10 sonic
    (1d20+63)[77], (1d10+29)[30] force damage + 10 sonic
    (1d20+58)[74], (1d10+29)[33] force damage + 10 sonic
    (1d20+53)[68], (1d10+29)[33] force damage + 10 sonic
    (1d20+48)[56], (1d10+29)[33] force damage + 10 sonic

  27. - Top - End - #207
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Apr 2007

    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    Events of Round so far:
    -Mikela, Rahja, and Wero each fire down a hole.
    -Yoweth's followers drop their rods down 24 more holes, followed by promising explosions from the depths
    -Korshim's efforts are rewarded with another 2 explosions
    -Yoweth rips the two rods from her forearms with her teeth and flies off towards the giant blot.
    -Usabhar may declare his actions in reaction round.

    Reaction Round Go
    I'm try not to be too vain but this was too perfect not to sig.
    Quote Originally Posted by Primal Fury View Post
    okay RoC, that is enough! the gitp boards can only take so much awsome, you might actually hurt somebody with this one!
    At long last, I have an extended signature

  28. - Top - End - #208
    Titan in the Playground
     
    Emperor Ing's Avatar

    Join Date
    May 2007
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    Ameritopia
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    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    ((No reactions being taken from this end))
    Don't Use Smartphones
    Spoiler
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    Quote Originally Posted by Blackbird97
    Good, I like the quote for you do indeed frighten people beyond words.
    I make avatars. Want one? Yes, i'm accepting requests ATM.

    Randomizer, Overgod of Chaos by Vuilon

  29. - Top - End - #209
    Firbolg in the Playground
     
    MikelaC1's Avatar

    Join Date
    Nov 2009
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    Female

    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    No actions here
    I tried to be normal once. Worst two minutes of my life.

    Twitter: It's a small weapon, aimed indiscriminately at a viewership/readership that has mastered the art of over-reactive hyperventilation at the speed of light. - Ray Ratto

    Thanks to Telasi for the custom avatar

  30. - Top - End - #210
    Ettin in the Playground
     
    Ridai's Avatar

    Join Date
    Sep 2008
    Location
    Germany (GMT +1)

    Default Re: The Ultimate Conflict (Of Havens and Empires) IC

    Nothing to do.

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