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    Ghost in the Playground
     
    NinjaGuy

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    Default Careless Village WW

    Careless Village WW
    Narrators: Count Dingdong, Rules Lawyer #1

    A small, quiet, peaceful town on the edge of civilization. Nothing happens; peace reigns supreme. But one night... something occurs. A murder, ensuing chaos, written about in news. Travelers come far and wide to marvel, study, participate. Killings happen daily, newcomers fill their spots. More and more people die in this bloodbath. When and how will it end? How many will die or live to tell the tale? How many innocents dead, how many guilty? A story yet unwritten but soon to be told...

    Rules:
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    THIS IS A NO PM, BLIND GAME. Also, no sharing personal/mason QTs. You are free to make role claims, but it could be disadvantageous. Players will revive in this game, potentially on another team. If you create QTs between any number of players, link narrators to it. Would suggest having QTs b/w no more than 2/3 players b/c of revival problems.

    There are two groups in this game and multiple teams. First group is "Original Townsfolk." They are first 15 players. Basic roles, simple rules. Consists of Original Villagers and Original Wolves. Second group is "Clueless Newcomers." They start arriving day 2 and onward. Wide range of roles. Consists of New Villagers, New Wolves, and Bystanders. Teams are villagers, wolves, bystanders (neutral).

    Win conditions:
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    Each role has a win condition. Varies from role to role. By this, players can win multiple times. Also, evey 5 days alive = 1 win. Overall winner of game is player who won most times. Some conditions are revealed from outset:

    Original Villagers: Outlast all Original Wolves.
    Original Wolves: Outlast all Original Villagers.
    Every Villager: Last to the end of the game and secure Village win (defeat all wolves, including those in reserve).
    Every Wolf: Last to the end of the game and secure Wolf win (have majority vote, taking into account unclaimed spots).
    Every Bystander: Last to the end of the game, regardless of winner.
    Every Player: Every 5 days alive as a charater = 1 extra win.
    Individuals: ??? (varies from person to person)


    The game will generally last through all 50 spots. However, if all wolves die before then, then the game will end.

    Every day, all players vote to lynch a player in red. Erase old votes by crossing them out. Need 25% of players to lynch as well as majority of votes cast. If vote for No Lynch, result in a tie, or no player with 25% or more votes, Executioner decides who dies (if alive). Every night, players with night kills decide to kill players. Wolves may pass suggestions to Wolf night killer. It's not revealed whether kill fails b/c hits wolf or baned, even to killer. Days are 48 hours, nights 24.

    Recruitment:
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    After the first 15 players sign up, game begins. Recruitment doesn't end until all 50 spots are taken up. Players join the day after they sign up, as the spot they choose. They are considered "Clueless Newcomers" for their first day and night and have no role. In addition, these Clueless Newcomers are protected from the lynch and night kill that night. They learn their roles on the following day. Clueless Newcomers still participate in lynch vote.

    Players who die can rejoin after two game days have passed since their death. When they rejoin, follow same rules as new recruits (first Clueless Newcomer, then learn role).

    There are a total of 50 spots available, 15 of which are Original roles. Remaining 35 are open to new recruits and reviving players. Roles are revealed upon lynch but not for night kills.



    "Original" Roles:
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    Original Villagers:
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    Masons x3 - These players know who each other are. Because of their camaraderie, they trust and protect each other. ...for first day/night, that is... One is founder of the Secret Society.

    Baner - Has high trust in friends and out to prove them innocent. Doesn't trust others so takes matters into own hands. Protects one player/night.

    Seer - Knows slightly more than he lets on. Intelligence network brings him news about this and other murders and happenings. Scries one player as Village/Wolf/Neutral every night.

    Fool - Believes to be Seer. Part of the Seer's intelligence network. Takes info he hears as true, despite being at bottom of the rung and unskilled. Scries one player as Village/Wolf/Neutral every night. Unreliable scry.

    Executioner - Thinks he knows who's guilty. If no one else can make a verdict, he'll make one himself. If no decision (vote for No Lynch, tie, not enough votes), he decides who dies. If you die, the power passes to another Original Villager.

    Commoners x3 - Low right now but rising up in the world. As game goes on, they gain power roles.


    Original Wolves:
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    Alpha - Leader of the gang and original murderer. Owner of the wolves' night kill. Other wolves can make suggestions of kill by posting so in their own QTs (I'll transfer them over). Suggestions are made night of or day before it would apply. Alpha scries as Villager. Night kill cannot kill wolves. If you die, night kill passes to another Wolf.

    Voider - Paranoid and has suspicions that someone is on their trail. Stakes out/trails these suspects and stops them from doing anything strange. Stops one player each night from using their power. Does not affect wolves.

    Devil - High up in the Seer's intelligence network. Takes information he gains from position to help Alpha plan murders. Scries one player as Village/Wolf/Neutral every night. If the player is an Original Villager, he learns the role as well. When sending suggestion, you may not reveal your scries.

    Disguiser - Another person in the Seer's extensive network. Feeds false information to the higher ups. Disguises one player besides self each night as Village/Wolf/Neutral.

    Beast - The gang's berserker, he isn't going down without a fight. When lynched, one of the Villagers who helped lynch him dies.



    Newcomer Roles:
    These vary greatly and are not publicly revealed. Common and not-so-common roles alike, on all three teams.

    Normal rules for connected players (e.g. masons and wolves) are overpowered in a game with revival. So modifications have been made. They are as follows.

    Masons:
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    A part of a secret circle, they don't reveal everyone. Creator of society starts off knowing the other two. Each of the others only know creator. As more masons join the game, are added to the ends of chain. Thus, all masons are connected, but each mason knows 1 or 2 others. In a sort of telephone fashion, information is passed on and potentially adjusted. Up to masons to make this work well. When a mason dies, two people previously in contact with the dead mason come into contact.


    Suggestions:
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    Each night, wolves give suggestions for who to night kill in their QT. As the suggestions go around, other wolves try to take their own names out of the equation. While not a perfect system, a few wolf names get taken out when suggestions passed finally to night killer(s). And sometimes non-Wolf names get taken out as well. While pretty good measure, some wolves get left, some village gets taken out. Also, not every newcomer wolf gives suggestions. Those players don't get this benefit.


    These adjustments should make meta-gaming less of a problem. Root of the matter is that it's hard to stop. So I'm relying on you all to minimize it. That's it. Done what I can, and the rest is up to you. Make this as fair of a game as possible. Hopefully this all works out.

    Helgraf's interference in effect. Multiple scries on same targe = No Scry for scries on that target. Voiding also gives No Scry. And maybe other things as well.

    Almost forgot: autolynching. If 3 days w/o voting, you're autolynched. Can still rejoin after 2 days if spots available. If known in advance, narrators may be more lenient.

    Player List:
    Spoiler
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    Living Roles:
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    {table=head]##|Player Name
    29|Zar Peter
    37|Gray Mage
    40|TigerFang
    41|Caprice
    44|Disproportional
    47|Grue Bait
    50|bladescape
    [/table]


    Original Roles:
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    {table=head]##|Player Name|Role?|Died?
    0|Count Dingdong|Narrator|Night 0
    0|Rules Lawyer #1|Narrator|Night 0
    1|usourselves&we|???|Night 9
    2|The Grimmace|(On Vacation)|Night 0
    3|super dark33|Alpha|Day 4
    4|Gray Mage|Voider|Day 8
    5|Penguinator|???|Night 3
    6|TigerFang|???|Night 10
    7|Ramsus|Beast|Day 9
    8|Grue Bait|Disguiser|Day 10
    9|Zar Peter|???|Night 11
    10|Lex-Kat|???|Night 2
    11|planswalker|???|Night 6
    12|Eternis|Executioner|Day 5
    13|Matthias2207|Fool|Day 9
    14|Forum Explorer|Devil|Day 2
    15|TBFProgrammer|???|Night 5
    [/table]


    Newcomer Roles:
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    {table=head]##|Player Name|Role?|Died?
    16|Eternis|???|Night 14
    17|C'nor|Newcommoner|Day 3
    18|planswalker|New Common Baner|Day 20
    19|Gray Mage|???|Night 14
    20|Grue Bait|Paranoia Inducer|Day 18
    21|C'nor|Master Disguiser|Day 22
    22|Kalrany|Coward|Auto'd Day 17
    23|Matthias2207|Inhibitor|Day 22
    24|TBFProgrammer|???|Night 20
    25|TigerFang|Common Wolf|Day 18
    26|Tom the Mime|???|Night 18
    27|Tom the Mime|Eternal Commoner|Day 7
    28|TBFProgrammer|Fledgling Detective|Day 13
    29|Zar Peter| |
    30|Penguinator|???|Night 11
    31|Devmaar|???|Night 13
    32|Nightpenguin|Yin|Day 20
    33|Lex-Kat|Hero of Justice|Day 18
    34|gunnar11|Yang|Day 22
    35|Kalrany|???|Night 8
    36|gunnar11|Secret Circle Member IV|Day 15
    37|Gray Mage| |
    38|Eternis|Vacationing Commoner|Day 21
    39|Caprice|New Common Seer|Day 18
    40|TigerFang| |
    41|Caprice| |
    42|gunnar11|Common Wolf|Day 6
    43|Chromasia|???|Night 14
    44|Disproportional| |
    45|usourselves&we|???|Night 23
    46|Lex-Kat|Protectorate|Day 23
    47|Grue Bait| |
    48|Penguinator|???|Night 21
    49|Matthias2207|Evil Villain|Day 16
    50|bladescape| |
    51|C'nor|Secret Circle Member B|Auto'd Day 9
    [/table]


    Narration Links:
    Spoiler
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    Night 0: game begins, Narrators die, Role #2 moves to Newcomers. Introduction of Mayor, Advisor, Gatekeeper. 4 Clueless Newcomers enter.
    Day 1: planswalker attempted lynched, Scapegoat killed instead. clarification of mason rules during night. Introduction of Candidate, Executioner, Watcher,Youth, Elder. 1 Clueless Newcomer enters.
    Night 1: groups = Advisor & Sympathizers, Society w/ Founder & Member, Network w/ Leader, Fool, Madman. 2 nobodies murdered. C'nor, Devmaar, gunnar11, bladescape assume roles.
    Day 2: Forum Explorer lynched, revealed Devil (= Madman/Accused). Advisor & Candidate battle for control, Smart Alec in crowd. Twins and Detective introduced. Tom the Mime assumes role.
    Night 2: Lex-kat NK-ed, role unrevealed. groups meet again. Businessman, Monk, Follower introduced.
    Day 3: C'nor, Naera/Impassive lynched & revealed Newcommoner. Advisor & Candidate at it again. Escaped and Furious introduced. Kalrany = Bookgirl. 1 Clueless Newcomer arrives.
    Night 3: Penguinator & few nobodies killed, role unrevealed. Naera returns to life for RP purposes. groups meet, Recruitments arrive.
    Day 4: superdark33 lynched = Advisor = Alpha. Youth & Elder talk about Other, Legislator & Successor introduced. Candidate -> Mayor = new Mayor vote established. Kalrany assumes role.
    Night 4: nobodies die. groups meet, Subordinate & Sniper introduced.
    Day 5: Eternis lynched, revealed Executioner. Mob, Magician introduced. Mayor role investigates previous Mayor. Naera reenters as Clueless Newcomer.
    Night 5: TBFProgrammer killed as Studious, role not revealed. Penguinator enters town as Wolf-Hunter/Clueless Newcomer. groups meet again. remaining original roles receive wins.
    Day 6: gunnar11 lynched, revealed Common Wolf. Mayor doesn't send in title, but runner-up does -> Liberators find information on Sniper. people milling around, more revealed about Businessman. 1 Clueless Newcomer enters town. C'nor assumes role.
    Night 6: planswalker (= Face Man/Member) Nk'ed. groups meet. Lurker & Witch introduced. Penguinator assumes role. bladescape & Devmaar gain win for surviving.
    Day 7: Tom the Mime lynched -> Eternal Commoner. Vacationer returns (in story, maybe not in role). Mayor (= &we this time) investigates Witch. 3 Clueless Newcomers enter town. Caprice assumes role.
    Night 7: no one dies. More info on Monk. All titles restated, groups kinda meet. 1 Clueless Newcomer enters town.
    Day 8: Gray Mage, Powerful dies = Voider. Mayor(s) investigate Gatekeeper & Youth. Much confusion, Magician portrayed as killer for convenience. 1 Clueless Newcomer enters. Eternis, Nightpenguin, & Chromasia assume roles.
    Night 8: Kalrany (= Bookgirl) killed, role not revealed. groups meeting again, Watcher does killing this time. 1 Clueless Newcomer enters town. TBFProgrammer assumes role.
    Day 9: Ramsus (= Watcher) killed, revealed Beast. Matthias2207 (= Inaccurate) beasted, revealed Fool. C'nor (= Naera) auto'd, role not revealed. Halloween narration, gruesome deaths. 1 Clueless Newcomer enters town. gunnar11 assumes role.
    Night 9: usourselves&we (= Liberators) killed, role not revealed. Groups meet again, none sure who survives of originals, or even if any wolves do. More Halloween, with Trick or Treating. 1 Clueless Newcomer enters town. planswalker assumes role.
    Day 10: Grue Bait (= Confused) killed, revealed Disguiser. Mayor investigates Society. 1 Clueless Newcomer enters town. Tom the Mime assumes role.
    Night 10: TigerFang (= Pondering) killed, role not revealed. Some nobodies killed. Successor starts spreading fear. Furious still chasing after Escaped. 1 Clueless Newcomer enters town. Lex-Kat assumes role.
    Day 11: Magician protected from lynch. Mayor investigates Assassin. Legislator, Twins, Youth, Elder, Other return. Newcomer #51 revealed Secret Circle Member B. 2 Clueless Newcomers enter town. Gray Mage assumes role.
    Night 11: Zar Peter (= Observer) and Penguinator (= Furious) killed. Roles not revealed. groups meet. Mayor investigates Magician. 1 Clueless Newcomer enters town. Kalrany assumes role.
    Day 12: No one killed, reason not revealed. Mathematician enters. Mayor doesn't investigate. 1 Clueless Newcomer enters town. C'nor and Matthias2207 assume roles.
    Night 12: No one killed, implied Monk. Mayor investigates Mathematician. Roles return. 1 Clueless Newcomer enters town. usourselves&we assume roles.
    Day 13: TBFProgrammer (= Detective) killed, revealed Fledgling Detective. Mathematician continues, Twins search, Witch returns, Child enters. Mayor doesn't investigate. Grue Bait assumes role.
    Night 13: Devmaar (= Magician) killed, role not revealed. Mayor investigates Spy. Businessman returns, Youth and Elder return. 2 Clueless Newcomers enter town. TigerFang assumes role.
    Day 14: No one killed. Mayor investigates Successor. Storyteller introduced. Child returns. Lurker returns.
    Night 14: Eternis (= Busy), Gray Mage (= Businessman), Chromasia (= Lazy) killed, roles not revealed. Mathematician returns. Successor sends Assassin, Spy, Sniper out. Zar Peter, Penguinator assume roles.
    Day 15: gunnar11 (= Distrusted Member) killed, revealed Secret Circle Member IV. Many roles return, Mayor doesn't investigate. 1 Clueless Newcomer enters town.
    Night 15: No one killed. Mayor(s) investigate Businessman, Secret Circle. Escaped, Mathematician, Child make appearances.
    Day 16: Matthias2207 (= Other) killed, revealed Evil Villain. No Mayor votes in day. TBFProgrammer assumes role.
    Night 16: No one killed. Monk, Escaped, Lurker & Witch reappear. Storyteller and Gatekeeper talk. 1 Clueless Newcomer enters town.
    Day 17: Kalrany (= Daring) AL'd, role not revealed. Aubrey (= Mayor) returns, deposes Candidate. Mayor rules change. Gatekeeper and Storyteller return. Mathematician, Twins, and Lurker return. 2 Clueless Newcomers enter town.
    Night 17: No one killed. New Mayor rules explained. Mayor, Gatekeeper, Storyteller joined by Spinstress. Mathematician returns. Child claims 3 people are wolves. Gray Mage assumes role.
    Day 18: TigerFang (= Targeted) lynched, revealed Common Wolf. Grue Bait (= Paranoia Inducer) big beasts, killing Lex-Kat (= Elder/Hero of Justice) & Caprice (= Informant/New Common Seer). Child investigated. Candidate (= bladescape Mayor from Day 17) investigates Gatekeeper. 1 Clueless Newcomer enters town. gunnar11 and Eternis assume roles.
    Night 18: Tom the Mime (= Mime) killed, role not revealed. Witch and Lurker return. Spinstress talks with Storyteller and Gatekeeper. Child claims knows nothing about bladescape. 2 Clueless Newcomers enter town.
    Day 19: No one killed. Kalrany's AL period over, revealed as Coward. Explorer enters, Mayor talks with Legislator. Executioner vote -> No one. Spinstress investigated. Matthias2207 assumes role.
    Night 19: No one killed. Monk does thing again. Witch does something. Mayor, Gatekeeper, Storyteller, Spinstress, Explorer awake still. Child mutters that knows nothing about Eternis. Disproportional and Grue Bait assume roles.
    Day 20: Nightpenguin (= Twin) killed, revealed Yin. planswalker (= Sympathetic) beasted, revealed New Common Baner. 1 Nobody killed. Gatekeeper investigated. Successor threatens. 3 Clueless Newcomers enter town. No more roles remain.
    Night 20: TBFProgrammer (= Lurker) killed, role not revealed. 4 Nobodies killed. Successor and comrades kill people. Mayor and comrades watch. Explorer writes in inn. Child claims Disproportional is not wolf.
    Day 21: Eternis (= Vacationer) killed, revealed Vacationing Commoner. Successor rants, Spy investigated. Candidate makes reappearance. TigerFang, Caprice, and Lex-Kat assume roles.
    Night 21: Penguinator (= Wolf-Hunter) killed, role not revealed. 3 nobodies killed. Interrogator interrogates Child, cries out &we is actually not wolf. Mayor talks with Gatekeeper.
    Day 22: C'nor (= Fake) lynched, revealed Master Disguiser. gunnar11 (= Twin) beasts, revealed Yang. Matthias2207 (= Witch) beasted, revealed Inhibitor. No Investigation today. Priest enters town.
    Night 22: No one killed. Explorer meets with Priest. Child claims Caprice is wolf.
    Day 23: Lex-Kat (= Legislator) executed, revealed Protectorate. Successor steals files from Mayor.
    Night 23: usourselves&we (= Trio) killed, role not revealed. Some nobodies killed. Child claims Grue Bait is not wolf.

    Currently Day 24.
    Last edited by Count Dingdong; 2012-12-29 at 09:07 PM.

  2. - Top - End - #2
    Dwarf in the Playground
     
    usourselves&we's Avatar

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    Default Re: Careless Village WW

    Sounds sparky, would love to be one of the originals. and if killed that is fine and dandy because . . . yeah, more time to be other people.
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    Dwarf in the Playground
     
    Zjoot's Avatar

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    Default Re: Careless Village WW

    Very interesting. I'll try it.
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  4. - Top - End - #4
    Ghost in the Playground
     
    NinjaGuy

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    Default Re: Careless Village WW

    A reminder: can choos number when signing up if don't want to be signed up in order. Necesary for Clueless Newcomers but optional for original roles.
    Last edited by Count Dingdong; 2012-08-25 at 09:36 PM.

  5. - Top - End - #5
    Ogre in the Playground
     
    super dark33's Avatar

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    Default Re: Careless Village WW

    Ill join this.

  6. - Top - End - #6
    Bugbear in the Playground
     
    Gray Mage's Avatar

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    Default Re: Careless Village WW

    In, please.

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    Ogre in the Playground
     
    PirateGuy

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    Default Re: Careless Village WW

    Ooh, blind games. In. (But for how long?)


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    Pixie in the Playground
     
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    Default Re: Careless Village WW

    I'm going to risk joining into this game.

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    Barbarian in the Playground
     
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    I'm going to join risking this game.
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    Dwarf in the Playground
     
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    I'm joining to go risking this game.
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  11. - Top - End - #11
    Bugbear in the Playground
     
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    I'm gaming to risk this joining.
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    Ogre in the Playground
     
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    I'll just join, not risking any game.
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    I will join this game, no risk.
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    ...Why not? I'm in.
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    Ghost in the Playground
     
    NinjaGuy

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    Anyone else? Need 3 more people to start. ... ... ... ...

    ...

    ... *cricket* *cricket*

    ... *SMACK*

    ... ... ... anyone?
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    Orc in the Playground
     
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    Okay, I'm in.
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  17. - Top - End - #17
    Ghost in the Playground
     
    NinjaGuy

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    Default Re: Careless Village WW

    Rule fix; forgot changed to Blind Game. No making QTs.

    Also, 2 more to start!
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    Ettin in the Playground
     
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    Sure I'm in as well.
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    Pixie in the Playground
     
    DruidGuy

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    Default Re: Careless Village WW

    Then let it begin.
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    Ghost in the Playground
     
    NinjaGuy

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    Default Re: Careless Village WW

    PMs will be sent out sometime. Busy now but will get to it ASAP.

    Anyone who signs up before game starts can be Clueless Newcomer for first day and get role second day! So keep singing up!
    Careless Citadel WW ended in a Usurper win!

  21. - Top - End - #21
    Barbarian in the Playground
     
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    In. I love being clueless.
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  22. - Top - End - #22
    Ghost in the Playground
     
    NinjaGuy

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    Default Re: Careless Village WW

    Quote Originally Posted by bladescape View Post
    In. I love being clueless.
    As what number? Since you're clueless, choose one from 16-50! 'Twill determine your role gained at day 2.

    All Newcomers must choose a spot in order to join, but don't get role until one day/night cycle has passed. Can vote while clueless newcomer and can't be voted for. In tie, clueless newcomer votes are discarded.

    ----------------------------------------------------

    Oh, and role PMs have been sent out. Game begins once players confirm roles in QTs. Until then (and even after), Newcomers welcome!
    Last edited by Count Dingdong; 2012-09-26 at 08:41 AM.
    Careless Citadel WW ended in a Usurper win!

  23. - Top - End - #23
    Ogre in the Playground
     
    C'nor's Avatar

    Join Date
    Jul 2011
    Location
    Avatar by Kasanip

    Default Re: Careless Village WW

    Choosing "16-50" is out, yes?

    If so, the RNG says 17.
    Plague Rat in the Playground

    Quote Originally Posted by SJ Tucker, Firebird's Child
    Wonders of the water air and earth are all the same
    you'll never know a wonder like the wonders of the flame!
    Freely fly as what you are and never walk in shame;
    You must not fear to blister if you'd live a life in flame -
    I am girl and firebird and solace is my name!

  24. - Top - End - #24
    Ogre in the Playground
     
    Devmaar's Avatar

    Join Date
    Mar 2010
    Location
    Exeter
    Gender
    Male

    Default Re: Careless Village WW

    I'll be Clueless Stranger #31 please

    EDIT: I haven't played WW online before, what does QT mean?
    Last edited by Devmaar; 2012-09-27 at 10:30 AM.

  25. - Top - End - #25
    Barbarian in the Playground
     
    gunnar11's Avatar

    Join Date
    Mar 2011

    Default Re: Careless Village WW

    I'll take the number of everything:

    Reporting for duty: Clueless Stranger #42!

  26. - Top - End - #26
    Ogre in the Playground
     
    Lex-Kat's Avatar

    Join Date
    Dec 2006
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    Avvie by DirtyTabs.
    Gender
    Male2Female

    Default Re: Careless Village WW

    @ Devmaar. It's a QuickTopic. Here's an example. No worries, anyone can look at this one.
    Spoiler
    Show

    Inner Circle. Lexdoll by Recaiden

    Fae WW III: Faerie-ly Confusing is recrutiing AL Replacements.

  27. - Top - End - #27
    Ghost in the Playground
     
    NinjaGuy

    Join Date
    May 2012
    Gender
    Male

    Default Re: Careless Village WW

    Waiting on The Grimmace. Any idea where he is? Seems to have disappeared from al games or something. Was logged on recently but no posts in a while...

    If no reply from him in 3 days, will start game then.
    Careless Citadel WW ended in a Usurper win!

  28. - Top - End - #28
    Barbarian in the Playground
     
    bladescape's Avatar

    Join Date
    Apr 2011
    Location
    Australia
    Gender
    Male

    Default Re: Careless Village WW

    #50 pls. Last in the books, Last stander.
    "Trust bladescape, Shadow of Doubt,"




    My almighty and all knowing extended Signature lies HERE! Now includes awesome quotes!

    If I'm needed in a FFRP scene, or someone has an idea for one of my characters, PM me. It's more likely to be received than anything else.

  29. - Top - End - #29
    Ghost in the Playground
     
    NinjaGuy

    Join Date
    May 2012
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    Male

    Default Re: Careless Village WW

    The Grimmace is removed; role added to Clueless Newcomers. Narration will be up shortly and game will begin.
    Careless Citadel WW ended in a Usurper win!

  30. - Top - End - #30
    Ghost in the Playground
     
    NinjaGuy

    Join Date
    May 2012
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    Male

    Default Re: Careless Village WW

    Night 0

    Calm, cool night, a peaceful village. Villagers asleep under cloudless, starry sky, safe in their perception that all will stay calm. That everyone was on their side, content with the way things were. But not everyone was content, not everyone felt society was great as it was. For the mayor, you see, he had passed a law recently. A law that stated that the gates of town would be closed, closed to outsiders, to protect from evil that pervaded outside world. And for a while, happiness persisted, and unrest slept, biding its time til the opportune moment. That time was now.

    The Mayor sat in his office, whiling away night hours with paperwork, catching up on last minute work. Motion in the dresser mirror turned him around, to face his Advisor, there with gun in hand, grim determination fixed on his face. "It has to be done. The gates must be opened. Your role here is done, and well past. The others will make sure it goes smoothly. You can't stop us." The Mayor paused, unsure why this was happening. His information network should have informed him, the secret society should have... they hadn't been infiltrated, right? His hand moving surreptitiously, button pressed, began to talk, delay for time.

    "You won't win. I've taken measures against this, the off chance of it happening. The secret" "society. Yes. We know. That can't stop us." "Alright, but my information network will find out. They'll find out, that you're behind it. Revenge will be theirs." Advisor actually laughed at that. "They won't. Preventions have been made. But enough talking. Your time's up." "I'm sure they ca-"

    *BANG*

    "It had to happen. I'm sorry..." Advisor turned around, away in time before the police arrived. But the society and network had been informed. It wouldn't end without a fight.

    -------------------------------------------------------------------------------------------------------------------------------------

    In separate part of town, more specifically, town gate, another man met with one, the Gatekeeper. The man was quick, efficient, deadly. Watching over outside, Gatekeeper only had few moments to realize, it was death, knife poking out from his chest, that crept upon him. Maniacal laughter entering his thoughts, words of another, to an almost-corpse. "Haha! Blood, dripping down down down. The gates, oiled. Oiled red. Open to the outside world. Open to all, all, all. Come! Rejoice! In death, turnover, ends, beginnings, let merriment mix with blood! Death with life! Happiness with sorrow! Hahah! It shall begin!"

    -------------------------------------------------------------------------------------------------------------------------------------

    In early morning, one of townsfolk finishes packing, locks door behind, and places sign: "On Vacation". He travels to the gate, remarking how strange that it's open, but waves hello to those entering. "Good morn" to little response, a nod, a yawn, mumbled greeting. Four Newcomers enter as one leaves, to return eventually, but to what, can't begin to imagine. Newcomers watch events unfold, as villagers argue and paranoia strikes.

    Gatekeeper and Mayor found dead that same morning, none could stop newcomers from entering. And Careless Village was open to suspicions, harbored since only they know when, let out for killing, to root out the usurpers, the murderers. Or Mayor supporters, as case may be. One would live, one would die, but villagers would be eliminated til newcomers arrived to attract suspicions. Would chaos, order win? And whose would it be? Time would tell, story yet to be told, one side or another to be eliminated.

    And so it begins...

    Spoiler
    Show
    Count Dingdong was killed. He was the Mayor and a Narrator.
    Rules Lawyer #1 was killed. He was the Gatekeeper and a Narrator.
    The Grimmace is on vacation. He was Original Player #2 and will return as a Newcomer.
    Four Clueless Newcomers have arrived.


    Day 1 begins
    ...and will end in 48 hours

    Rules reminders:
    Need 1/4 of living, non-Clueless Newcomers to lynch someone. Currently 4 votes minimum.
    Clueless Newcomers may vote to lynch but may not be lynched. Likewise, cannot be Night Killed (NKed).
    Clueless Newcomers lose above protection after first day and night in game, but gain their role.
    Post lynch votes in red and remember to cross old ones out.
    Ties result in no lynch or Executioner lynch. Can also vote for No Lynch to have Executioner decide. Reason for No Lynch is not announced (e.g. no Executioner, forgot to make decision).
    Living and dead players/roles will be kept up to date in opening post. After each day or night phase, list of living players will be spoilered in post.
    Roles are revealed on lynch but not on Night Kill. Failed NKs don't say why (e.g. hit wolf, hit baned player, forgot to make one).

    Win Conditions:
    Original Villagers: Outlast all Original Wolves.
    Original Wolves: Outlast all Original Villagers.
    Every Villager: Last to the end of the game and secure Village win (defeat all wolves, including those in reserve).
    Every Wolf: Last to the end of the game and secure Wolf win (have majority vote, taking into account unclaimed spots).
    Every Bystander: Last to the end of the game, regardless of winner.
    Every Player: Every 5 days alive as a character = 1 extra win. (Clueless Newcomer doesn't count as a day)
    Individuals: ??? (varies from person to person)

    Player with most wins at end of game wins overall. Team that wins at end also wins overall.
    Careless Citadel WW ended in a Usurper win!

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