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  1. - Top - End - #481
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by zimmerwald1915 View Post

    EDIT: Also, Malack failed to dispel Durkon's mass death ward, meaning he failed a DC 26 caster level check, since we know from the ambush that Durkon hasn't boosted his caster level. Does that say anything about his level?
    No, besides him not being level 26+

  2. - Top - End - #482
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Just for the counting thus far, Malack has cast three 5th level spells today; Two Flame Strikes and a quickened inflict light wounds.

    Which can mean one of several things, but not conclusive as of yet:
    1. Malack has the War Domain. (Which while it fits with the whole conquering of the Western Continent, does not fit with standard domains of Nergal. Though nothing is stopping the Giant from adding the War Domain to Nergal's portfolio.
    2. If Malack does not have the war domain and is at 11th level, then his wisdom is at 20.
    3. Or Malack is simply 12th level or higher.
    Last edited by EmperorSarda; 2013-02-27 at 04:41 PM.

  3. - Top - End - #483
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by EmperorSarda View Post
    1. Malack has the War Domain. (Which while it fits with the whole conquering of the Western Continent, does not fit with standard domains of Nergal. Though nothing is stopping the Giant from adding the War Domain to Nergal's portfolio.
    D&D wiki's not that reliable.

    Having said that, there is an official 3.5 version of Nergal that has Death, Evil and Earth- the Sandstorm version.

    However Malack's already called Nergal a god of "Death and Destruction".

    Dragon Magazine 329 has a version of Nergal with Death and Destruction. Also with Chaos and Evil.

    Or Nergal could have a different selection of domains, at The Giant's discretion.
    Last edited by hamishspence; 2013-02-27 at 04:48 PM.
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  4. - Top - End - #484
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by Procyonpi View Post
    No, besides him not being level 26+
    Well, that's something anyway

  5. - Top - End - #485
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by hamishspence View Post
    Or Nergal could have a different selection of domains, at The Giant's discretion.
    Which is what I said. Is it likely Nergal has the War domain? No. But the Giant could have easily added it.

  6. - Top - End - #486
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Yup- was just taking issue with the idea of D&Dwiki as a reliable source.
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  7. - Top - End - #487
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Speaking of Domains. Thor, supposedly, has a Good domain. It gives +1 Caster Level to Good spells - with Holy Word being one of them.
    If Durkon has it, wouldn't it screw all the calculations concerning i.e. Belkar's level?

  8. - Top - End - #488
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by SinsI View Post
    Speaking of Domains. Thor, supposedly, has a Good domain. It gives +1 Caster Level to Good spells - with Holy Word being one of them.
    If Durkon has it, wouldn't it screw all the calculations concerning i.e. Belkar's level?
    I thought that was accounted for.

  9. - Top - End - #489
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Ah, yes. Durkon is 15, Belkar 16...

  10. - Top - End - #490
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by Procyonpi View Post
    No, besides him not being level 26+
    Greater Dispel has an upper limit effect from caster level (20), so it gives absolutely nothing.

  11. - Top - End - #491
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by zimmerwald1915 View Post
    Also, has anyone been keeping count of how many spells Durkon's cast today?
    Yes, in this thread.

  12. - Top - End - #492
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by SinsI View Post
    Greater Dispel has an upper limit effect from caster level (20), so it gives absolutely nothing.
    Yeah, I realized that an hour or two ago, but only just now got back to my computer. Even a level 1000 caster would have a 25% chance of failing that check.

    The dialog about it is a strong indication that Malack is at the very least not at the spell's cap, though, but I'm not sure that's really up to this thread's standard of proof. I think that dialog even implies that Malack has fewer cleric levels than Durkon, but that is definitely not solid enough to make it official yet.
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  13. - Top - End - #493
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Umm... As noted, Durkon has four 7th level spells prepared:
    Quote Originally Posted by Dr. Gamera View Post
    7th level: holy (Word), Mass Death Ward (see here), Resurrection (plus one Resurrection yet to be cast).
    Holy Word counts as the Good domain spell, and being 15th level means he has two 7th levels + 1 domain spell.
    In order for Durkon to have a fourth 7th level spell, he would either have to be 16th level or have a wisdom score of at least 24.

    Which means Belkar might be 17th level.

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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by douglas View Post
    Yeah, I realized that an hour or two ago, but only just now got back to my computer. Even a level 1000 caster would have a 25% chance of failing that check.

    The dialog about it is a strong indication that Malack is at the very least not at the spell's cap, though, but I'm not sure that's really up to this thread's standard of proof. I think that dialog even implies that Malack has fewer cleric levels than Durkon, but that is definitely not solid enough to make it official yet.
    I agree with both the idea that the dialogue suggests that Malack probably had less than 50% of dispelling Durkon's death ward, and that such spoken suggestions are too soft for this thread to take them into account.

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  15. - Top - End - #495
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by EmperorSarda View Post
    Umm... As noted, Durkon has four 7th level spells prepared:

    Holy Word counts as the Good domain spell, and being 15th level means he has two 7th levels + 1 domain spell.
    In order for Durkon to have a fourth 7th level spell, he would either have to be 16th level or have a wisdom score of at least 24.

    Which means Belkar might be 17th level.
    Or, it could mean the Giant has corrected his expectation of the Mass Death Ward spell and is now treating it as an 8th level spell as per the rules. In this case, Durkon would have used an 8th-level spell slot for it.
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  16. - Top - End - #496
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by St Fan View Post
    Or, it could mean the Giant has corrected his expectation of the Mass Death Ward spell and is now treating it as an 8th level spell as per the rules. In this case, Durkon would have used an 8th-level spell slot for it.
    That could be very possible. And very likely. I wonder if The Giant would clarify that at all.

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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by EmperorSarda View Post
    Umm... As noted, Durkon has four 7th level spells prepared:

    Holy Word counts as the Good domain spell, and being 15th level means he has two 7th levels + 1 domain spell.
    In order for Durkon to have a fourth 7th level spell, he would either have to be 16th level or have a wisdom score of at least 24.

    Which means Belkar might be 17th level.
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  18. - Top - End - #498
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    I'm not sure how much it really tells us, but I find it interesting that Malack felt the need to bolster himself against Durkon's turn attempt.

    Turn Undead is a charisma check (1d20 + Charisma modifier), and our current conclusion is that Durkon has a negative modifier. That means his maximum Turn check is 19, which would be sufficient to turn undead of up to his level + 3 hit dice. The current reading on his level is 15 (though I see that's under discussion), which means 18 HD.

    As a vampire, Malack has +4 turn resistance. Knocking that off Durkon's best possible result gives us a max of 14 HD for him to be affected. Assuming that Malack would not waste a turn bolstering himself if there was no chance of Durkon affecting him, that suggests his maximum possible level is 14.

    Alternatively, assume that Durkon is level 16. His max turn then is 19; that would cap Malack at 15. (The same applies if Durkon is 15th and has Improved Turning, which is not implausible, since he's known to have Extra Turning and hates undead.)

    Give a 16th level Durkon Improved Turning. His max turn then is 20; that would cap Malack at 16.

    Finally, on his best 16th-level day, with Improved Turning, a natural 20, and Eagle's Splendor, Durkon could hit a turn check of 22, which would turn up to 21 HD. That would cap a remarkably turn-paranoid Malack at 17.

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  19. - Top - End - #499
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by St Fan View Post
    Or, it could mean the Giant has corrected his expectation of the Mass Death Ward spell and is now treating it as an 8th level spell as per the rules. In this case, Durkon would have used an 8th-level spell slot for it.
    If Durkon is indeed level 15, he could simply have prepared a level 7 spell in a level 8 spell slot.

  20. - Top - End - #500
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by Balance View Post
    Assuming that Malack would not waste a turn bolstering himself if there was no chance of Durkon affecting him, that suggests his maximum possible level is 14.
    Malack doesn't know Durkon's Charisma modifier...

    And it would be level 12, as he has two racial HD levels.
    Last edited by SinsI; 2013-02-27 at 08:01 PM.

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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by Balance View Post
    Thoughts?
    First, vampires have +2 turn resistance, not +4.

    We know Malack's ECL though, he has at least 11 levels of Cleric and a +8 level adjustment for being a vampire. Not to mention a +1 for being a Lizardfolk. So Malack's ECL is at least 20.

    However what we know about Durkon and what Malack knows about Durkon are two different things. Firstly, Malack is probably unaware of Durkon's charisma score and is also probably unaware of Durkon's exact level of Cleric too.

    Which means it probably was a smart thing for Malack to do, given what he didn't know.

  22. - Top - End - #502
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Don't forget the Racial Hit dice when calculatiing ECL.
    Edit:Also
    Quote Originally Posted by SRD
    Turn Resistance (Ex)

    A vampire has +4 turn resistance.
    Last edited by mawexzon; 2013-02-27 at 08:15 PM.

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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by mawexzon View Post
    Don't forget the Racial Hit dice when calculatiing ECL.
    Whoops, I was looking at the Vampire Spawn bit about turn resistance by mistake.

    But you are correct Mawexzon, with the extra die that Lizardfolk have, Malack has an ecl of at least 21.
    Last edited by EmperorSarda; 2013-02-27 at 08:17 PM.

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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Turn Undead doesn't depend on ECL, though, just on actual level (equivalently, HD). All ECL matters for is how much XP you need to level up, and wealth by level.
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    D'oh, hit "submit" too soon. Two other points:

    1: Not only do we now know that Thor's Lightning is a 3rd-level spell, but we also know that Malak is able to recognize it as a 3rd-level spell. So unless he has detailed information about Durkon's spell list, that suggests that it is in fact a variant of a familiar spell, presumably either Call Lightning or Lightning Bolt.

    2: On the other hand, Malak may well have detailed information about Durkon's spell list, given that he's been spending time with him researching a new spell. I would expect from this that he at least knows Durkon's level, relevant for the Bolster Undead argument.
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by Chronos View Post
    Turn Undead doesn't depend on ECL, though, just on actual level (equivalently, HD). All ECL matters for is how much XP you need to level up, and wealth by level.
    Oh. Well then that puts Malack in the 13+ HD range then. Which is plenty for Durkon to be able to turn without the bolster.

    Quote Originally Posted by Chronos View Post
    D'oh, hit "submit" too soon. Two other points:

    1: Not only do we now know that Thor's Lightning is a 3rd-level spell, but we also know that Malak is able to recognize it as a 3rd-level spell. So unless he has detailed information about Durkon's spell list, that suggests that it is in fact a variant of a familiar spell, presumably either Call Lightning or Lightning Bolt.

    2: On the other hand, Malak may well have detailed information about Durkon's spell list, given that he's been spending time with him researching a new spell. I would expect from this that he at least knows Durkon's level, relevant for the Bolster Undead argument.
    Or Malack made a Knowledge (Religion) roll check successfully.
    Last edited by EmperorSarda; 2013-02-27 at 08:49 PM.

  27. - Top - End - #507
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by EmperorSarda View Post
    Or Malack made a Knowledge (Religion) roll check successfully.
    That'd be Spellcraft, no?

  28. - Top - End - #508
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    Default Re: Class and Level Geekery IX: the thread levels up again!

    I see nothing in the Turn Undead section which says we use ECL. It says "hit dice".

    http://www.d20srd.org/srd/combat/spe...OrRebukeUndead

    Malack is:
    Cleric 13+
    Humanoid +2
    Vampire Turn Resist +4

    That's 19+

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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by zimmerwald1915 View Post
    That'd be Spellcraft, no?
    Normally. But as a DM I would allow a player to roll Knowledge Religion to know what a Diety's domains and domain spells are, and connect the dots from there.

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    Default Re: Class and Level Geekery IX: the thread levels up again!

    Quote Originally Posted by Dark Matter View Post
    I see nothing in the Turn Undead section which says we use ECL. It says "hit dice".

    http://www.d20srd.org/srd/combat/spe...OrRebukeUndead

    Malack is:
    Cleric 13+
    Humanoid +2
    Vampire Turn Resist +4

    That's 19+
    Technically 17+ since this thread pegs Malack as at least an 11th level cleric thus far.

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