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2012-11-01, 07:10 PM (ISO 8601)
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- Feb 2011
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- Minnesota
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Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2012-11-01, 07:17 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- San Francisco
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
I don't know how you're all going more than one turn without encountering any aliens. If you're assaulting a door inside a UFO, you get your whole squad in position first, nobody is an advance scout that's ahead of the entire group.
Any other time, the snipers are way back and the rest of the squad shouldn't even have time to get that far.
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2012-11-01, 07:32 PM (ISO 8601)
- Join Date
- Jun 2009
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Heh, wrong on both. I prefer using shotguns, then light plasma rifles, then alloy cannons as they are available. In short, whatever hits hardest or most reliably. I stun only the last one up in a group, if he is or can be wounded, if moving to him won't reveal terrain, and only if I can have him killed or suppressed should the 90% sun fail (two or three times in a row, every time damnit!). But I make every effort to stun early and often, dont make what you can steal.
Tactics which seem sensible and reasonable watching normal gameplay go out the door when you play classic or impossible. Caution is victory.Last edited by Impnemo; 2012-11-01 at 07:35 PM.
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2012-11-01, 07:40 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2012-11-02, 02:26 AM (ISO 8601)
- Join Date
- Jan 2008
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Sometimes when I kill the last guy on the map, my game freezes. It's happened to me three times now. Really annoying when you can't save.
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2012-11-02, 03:43 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Enköping, Sweden
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
I have come to the conclusion that I probably suck at this, since I do not get any more sqaddies killed on Classic than on Normal. Which is to be read as "too many already on Normal". However Classic is definitely more fun, since the enemy AI is much better.
I am reloading one or two times on hard and very hard maps because I am trying to learn. I have not played a turn-based game such like this since Laser Squad on my Amiga 500 100.000 years ago.
That said, I only keep one save per battle, the starting one. Because I want this to be a learning experience. I also try to only reload if I make an obvious mistake, not if I have bad luck (if I am in the right position, but my heavy misses a 95% shot then gets killed... I do not reload. If I dash to the wrong place and do an obvious mistake, I reload, because I want to learn the game).
As for the discussion above... I have very limited experience (I am just past my first council briefing, just built my second satellite uplink on my first ever Classic game)...
Personally I find Assault to be the opposite of Snipers (makes sense, huh): Assault is the best class on tight maps and indoors. Sniper is the best class outdoors on open maps. That said, the maps I have the absolutely hardest time with are maps where you have to storm a building. It makes sense realistically, I guess. The enemy have fortified positions with cover everywhere.
I find that I tend to get the best result by taking cover behind whatever is closest to the landing craft, then blow up one wall in the building with a rocket or grenade. Then let them come to me and advance sloowly.Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"
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2012-11-02, 04:27 AM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Montreal
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Man, I do miss intentionally shooting walls. The original game was really fun in that aspect: I once spent 5 minutes tearing down the walls of a farm house, one at the time, to get at a sectoid holed up inside.
I didn't felt like going inside and risking my men, so I peeled the farm like an onion.
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2012-11-02, 06:39 AM (ISO 8601)
- Join Date
- Jul 2009
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2012-11-02, 06:45 AM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Montreal
- Gender
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2012-11-02, 06:45 AM (ISO 8601)
- Join Date
- Sep 2007
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Heh. I remember being pretty thrilled when I discovered a way to take down an alien colony in less than 10 minutes. If I recall correctly, it involved storming through the second floor, blasting a balustrade/low wall-thingy with a plasma shot, and dropping a grenade down below. You destroy the core, and voila.
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2012-11-02, 07:08 AM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Montreal
- Gender
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2012-11-02, 08:00 AM (ISO 8601)
- Join Date
- Sep 2007
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2012-11-02, 08:36 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Refugee of Aiur
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
apoc was just funny.
step 1: plant explosives at the base of the building.
step 2: detonate.
step 3: fly home.
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2012-11-02, 09:24 AM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Montreal
- Gender
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2012-11-02, 10:17 AM (ISO 8601)
- Join Date
- Nov 2008
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
I was unable to shoot down the first Battleship I encountered and I've been putting off the end game of my current run because I really, really want to take one down.
Is there any way to make one appear or is it just luck?
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2012-11-02, 10:23 AM (ISO 8601)
- Join Date
- Dec 2007
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Last edited by Gamerlord; 2012-11-02 at 10:25 AM.
Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.
Once known as "Gamerkid".
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2012-11-02, 10:43 AM (ISO 8601)
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- Jan 2009
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- The cyberpunk present
- Gender
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2012-11-02, 10:46 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Yeah once you go laser weapons doors were for suckers. I always had my demigods blasting down walls when storming buildings. Cut down on blind spots for aliens to hide and I wouldn't have a soldier with who knows how many TUs facing off against an unknown amount of enemies at close range. Hell one of my favorite things was blasting a hole in a multi story UFO and storming it from top and bottom.
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2012-11-02, 11:08 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Refugee of Aiur
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
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2012-11-02, 12:27 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- San Francisco
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
If I could make a change to the new X-com, it would be to allow shooting even if there's not a target. There have been a lot of times I wanted to simply blow out a UFO wall with plasma weaponry and it sucks that you can't do it unless you have spare rockets and grenades.
Though blaster bombs in the original were just too good. I greatly enjoyed capturing an alien commander by blowing a hole in a battleship roof and having my troops with flight armor drop in on the commander. I imagine having that animated would have looked like them all flying in and airlifting the unsuspecting commander straight out of the ship.
I've never had this work, and I have no idea why. I've let at least 4-5 UFOs go and never gotten a satellite shot down.
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2012-11-02, 04:20 PM (ISO 8601)
- Join Date
- Jul 2011
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Eeeyup.
Spoiler
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2012-11-02, 04:35 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Hopefully, by the time I get the game, there will be a mod for that, so that scouting with heavy firepower is a lot less costly.
Anyway, I think good DLC would be a lot of new mission maps. Small towns in rugged wilderness, farming communities in prairie areas, Asian architecture for the appropriate areas, towns built on wetlands, train stations and historical castles in Europe.Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2012-11-02, 07:52 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- San Francisco
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
So, I stumbled across a series of Impossible Ironman videos by a game named Beaglerush. They're highly educational and amusing.
He's done 6 missions so far. Here's the first one. Also, don't play the drinking game if you like your liver. Oakley is rather inaccurate.
http://www.youtube.com/watch?v=z9zJE9GodMQ&feature=plcp
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2012-11-03, 10:13 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Elyria, Ohio
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Hey, guys, just poking my head in this thread to ask you a question.
I was a big fan of the original XCOM back in the day, but held off on buying this one because at the moment I have more games to play than time to play them.
I finally decided to cave after Yahtzee gave it a good review. I mostly watch him for the comedy, but he's so negative that I rarely take his opinions to heart; he's dissed too many perfectly fun games. But because he's so hard to please, I know that when he does like something, I should take notice (Portal, Arkham Asylum, Assassins Creed 2).
So now I want XCOM. Only question is which system I should buy it for. I have both a PS3 and a rather powerful laptop. Of course, my first instinct would be to get the PC version, since that's what I played the original XCOM on, but even though my laptop can handle the game with flying colors, it has a nasty tendency to get rather hot when playing modern games; I bought an external fan, which helps a lot, but the problem is still noticeable.
PS3 wouldn't have that problem, but I don't know if it would be the same. The review scores are comparable (88.48% vs 89.31% on GameRankings, 90 vs 89 on Metacritic). So I figured I'd ask you guys; do you know of any differences in the PC and PS3 versions that make one a better buy than the other?How to Play Rogues Properly:
SpoilerLike this:
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2012-11-03, 10:30 AM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Hotel California
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
The only difference is the UI, but the game is identical otherwise.
LPs that I like to think I will get back to some day.
To Make a Fan: Let's Play Final Fantasy
Let's Play Fire Emblem: The Sacred Stones
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2012-11-03, 10:43 AM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Montreal
- Gender
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2012-11-03, 11:17 AM (ISO 8601)
- Join Date
- May 2010
- Location
- United States
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
I'd recommend pc, if only for the flexibility mods give. Plus, I'd imagine controlling would be more difficult on the PS3, but I'd wait on hearing from someone who's played that version. PC does have some weird issues with movement and heights.
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2012-11-03, 11:39 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Indy
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
I played the demo on PC and got it for Xbox. The controls aren't particularly different. Instead of a mouse you get an analogue stick. that's about it. Selecting actions is hotkeyed to the numbers on PC, though. I think that would be the biggest 'pro' to the PC version.
PC does have some weird issues with movement and heights.Last edited by Krade; 2012-11-03 at 11:40 AM.
Awesome avatar by Kurien.
Good Decisions come from Experience. Experience comes from Bad Decisions. Bad Decisions come from Tequila.
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2012-11-03, 12:40 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- San Diego
- Gender
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2012-11-03, 02:28 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- San Francisco
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
I'd suggest PC for the modding community. There have been a bunch of mods out there, including additional difficulty settings, a way to change the frequency of UFOs, one that lets you mod it so a UFO appears before an abduction that you can shoot down to prevent the abduction, and all sorts of less ambitious mods.